Archipelago/worlds/yoshisisland/setup_bosses.py

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from BaseClasses import CollectionState
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import YoshisIslandWorld
class BossReqs:
player: int
def __init__(self, world: "YoshisIslandWorld") -> None:
self.player = world.player
self.castle_unlock = world.options.castle_open_condition.value
self.boss_unlock = world.options.castle_clear_condition.value
def castle_access(self, state: CollectionState) -> bool:
return state.has("Boss Clear", self.player, self.castle_unlock)
def castle_clear(self, state: CollectionState) -> bool:
return state.has("Boss Clear", self.player, self.boss_unlock)