Archipelago/meta.yaml

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# this file has to be in the Players folder to take effect, keeping the "meta.yaml" name.
# A meta file rolls its own set of options first
# the result will then overwrite each player's option in that particular field
# for example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
# there is the special case of null, which ignores that part of the meta.yaml,
# allowing for a chance for that meta to not take effect
# players can also have a meta_ignore option to ignore specific options
# example of ignore that would be in a player's file:
# meta_ignore:
# world_state:
# inverted
#this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
progression_balancing: # progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
on: 0 # force every player into progression balancing
off: 0 # force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # let players decide via their own progression_balancing flag in their yaml, defaulting to on
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goals:
ganon: 10
fast_ganon: 25
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dungeons: 5
pedestal: 10
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triforce-hunt: 1
null: 0 # maintain individual goals
world_state:
standard: 10
open: 60
inverted: 10
retro: 10
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null: 10 # maintain individual world states
tower_open:
'0': 8
'1': 7
'2': 6
'3': 5
'4': 4
'5': 3
'6': 2
'7': 1
random: 10 # a different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
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ganon_open:
'0': 3
'1': 4
'2': 5
'3': 6
'4': 7
'5': 8
'6': 9
'7': 10
random: 5 # this will mean differing completion times. But leaving it for that surprise effect
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#do not use meta rom options at this time.