Archipelago/worlds/pokemon_rb/rock_tunnel.py

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from .rom_addresses import rom_addresses
disallowed1F = [[2, 2], [3, 2], [1, 8], [2, 8], [7, 7], [8, 7], [10, 4], [11, 4], [11, 12],
[11, 13], [16, 10], [17, 10], [18, 10], [16, 12], [17, 12], [18, 12]]
disallowed2F = [[16, 2], [17, 2], [18, 2], [15, 5], [15, 6], [10, 10], [11, 10], [12, 10], [7, 14], [8, 14], [1, 15],
[13, 15], [13, 16], [1, 12], [1, 10], [3, 5], [3, 6], [5, 6], [5, 7], [5, 8], [1, 2], [1, 3], [1, 4],
[11, 1]]
def randomize_rock_tunnel(data, random):
seed = random.randint(0, 999999999999999999)
random.seed(seed)
map1f = []
map2f = []
address = rom_addresses["Map_Rock_Tunnel1F"]
for y in range(0, 18):
row = []
for x in range(0, 20):
row.append(data[address])
address += 1
map1f.append(row)
address = rom_addresses["Map_Rock_TunnelB1F"]
for y in range(0, 18):
row = []
for x in range(0, 20):
row.append(data[address])
address += 1
map2f.append(row)
current_map = map1f
def floor(x, y):
current_map[y][x] = 1
def wide(x, y):
current_map[y][x] = 32
current_map[y][x + 1] = 34
def tall(x, y):
current_map[y][x] = 23
current_map[y + 1][x] = 31
def single(x, y):
current_map[y][x] = 2
# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
entrance_c = random.choice([0, 1, 2])
exit_c = [0, 1, 3]
if entrance_c == 2:
exit_c.remove(1)
else:
exit_c.remove(entrance_c)
exit_c = random.choice(exit_c)
remaining = [i for i in [0, 1, 2, 3] if i not in [entrance_c, exit_c]]
if entrance_c == 0:
floor(6, 3)
floor(6, 4)
tall(random.randint(8, 10), 2)
wide(4, random.randint(5, 7))
wide(1, random.choice([5, 6, 7, 9]))
elif entrance_c == 1:
if remaining == [0, 2] or random.randint(0, 1):
tall(random.randint(8, 10), 2)
floor(7, 4)
floor(8, 4)
else:
tall(random.randint(11, 12), 5)
floor(9, 5)
floor(9, 6)
elif entrance_c == 2:
floor(16, 2)
floor(16, 3)
if remaining == [1, 3]:
wide(17, 4)
else:
tall(random.randint(11, 17), random.choice([2, 5]))
if exit_c == 0:
r = random.sample([0, 1, 2], 2)
if 0 in r:
floor(1, 11)
floor(2, 11)
if 1 in r:
floor(3, 11)
floor(4, 11)
if 2 in r:
floor(5, 11)
floor(6, 11)
elif exit_c == 1 or (exit_c == 3 and entrance_c == 0):
r = random.sample([1, 3, 5, 7], random.randint(1, 2))
for i in r:
floor(i, 11)
floor(i + 1, 11)
if exit_c != 3:
tall(random.choice([9, 10, 12]), 12)
# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
# [0, 1] [0, 2] [1, 2] [1, 3], [2, 3]
if remaining[0] == 1:
floor(9, 5)
floor(9, 6)
if remaining == [0, 2]:
if random.randint(0, 1):
tall(9, 4)
floor(9, 6)
floor(9, 7)
else:
floor(10, 7)
floor(11, 7)
if remaining == [1, 2]:
floor(16, 2)
floor(16, 3)
tall(random.randint(11, 17), random.choice([2, 5]))
if remaining in [[1, 3], [2, 3]]:
r = round(random.triangular(0, 3, 0))
floor(12 + (r * 2), 7)
if r < 3:
floor(13 + (r * 2), 7)
if remaining == [1, 3]:
wide(10, random.choice([3, 5]))
if remaining != [0, 1] and exit_c != 1:
wide(7, 6)
if entrance_c != 0:
if random.randint(0, 1):
wide(4, random.randint(4, 7))
else:
wide(1, random.choice([5, 6, 7, 9]))
current_map = map2f
if 3 in remaining:
c = random.choice([entrance_c, exit_c])
else:
c = random.choice(remaining)
# 0 = top right, 1 = middle, 2 = bottom right, 3 = top left
if c in [0, 1]:
if random.randint(0, 2):
tall(random.choice([2, 4]), 5)
r = random.choice([1, 3, 7, 9, 11])
floor(3 if r < 11 else random.randint(1, 2), r)
floor(3 if r < 11 else random.randint(1, 2), r + 1)
if random.randint(0, 2):
tall(random.randint(6, 7), 7)
r = random.choice([1, 3, 5, 9])
floor(6, r)
floor(6, r + 1)
if random.randint(0, 2):
wide(7, 15)
r = random.randint(0, 4)
if r == 0:
floor(9, 14)
floor(10, 14)
elif r == 1:
floor(11, 14)
floor(12, 14)
elif r == 2:
floor(13, 13)
floor(13, 14)
elif r == 3:
floor(13, 11)
floor(13, 12)
elif r == 4:
floor(13, 10)
floor(14, 10)
if c == 0:
tall(random.randint(9, 10), 5)
if random.randint(0, 1):
floor(10, 7)
floor(11, 7)
tall(random.randint(12, 17), 8)
else:
floor(12, 5)
floor(12, 6)
wide(13, random.randint(4, 5))
wide(17, random.randint(3, 5))
r = random.choice([1, 3])
floor(12, r)
floor(12, + 1)
elif c == 2:
r = random.randint(0, 6)
if r == 0:
floor(12, 1)
floor(12, 2)
elif r == 1:
floor(12, 3)
floor(12, 4)
elif r == 2:
floor(12, 5)
floor(12, 6)
elif r == 3:
floor(10, 7)
floor(11, 7)
elif r == 4:
floor(9, 7)
floor(9, 8)
elif r == 5:
floor(9, 9)
floor(9, 10)
elif r == 6:
floor(8, 11)
floor(9, 11)
if r < 2 or (r in [2, 3] and random.randint(0, 1)):
wide(7, random.randint(6, 7))
elif r in [2, 3]:
tall(random.randint(9, 10), 5)
else:
tall(random.randint(6, 7), 7)
r = random.randint(r, 6)
if r == 0:
#early block
wide(13, random.randint(2, 5))
tall(random.randint(14, 15), 1)
elif r == 1:
if random.randint(0, 1):
tall(16, 5)
tall(random.choice([14, 15, 17]), 1)
else:
wide(16, random.randint(6,8))
single(18, 7)
elif r == 2:
tall(random.randint(12, 16), 8)
elif r == 3:
wide(10, 9)
single(12, 9)
elif r == 4:
wide(10, random.randint(11, 12))
single(12, random.randint(11, 12))
elif r == 5:
tall(random.randint(8, 10), 12)
elif r == 6:
wide(7, 15)
r = random.randint(r, 6)
if r == 6:
#late open
r2 = random.randint(0, 2)
floor(1 + (r2 * 2), 14)
floor(2 + (r2 * 2), 14)
elif r == 5:
floor(6, 12)
floor(6, 13)
elif r == 4:
if random.randint(0, 1):
floor(6, 11)
floor(7, 11)
else:
floor(8, 11)
floor(9, 11)
elif r == 3:
floor(9, 9)
floor(9, 10)
elif r < 3:
single(9, 7)
floor(9, 8)
def check_addable_block(check_map, disallowed):
if check_map[y][x] == 1 and [x, y] not in disallowed:
i = 0
for xx in range(x-1, x+2):
for yy in range(y-1, y+2):
if check_map[yy][xx] == 1:
i += 1
if i >= 8:
single(x, y)
for _ in range(100):
y = random.randint(1, 16)
x = random.randint(1, 18)
current_map = map1f
check_addable_block(map1f, disallowed1F)
current_map = map2f
check_addable_block(map2f, disallowed2F)
address = rom_addresses["Map_Rock_Tunnel1F"]
for y in map1f:
for x in y:
data[address] = x
address += 1
address = rom_addresses["Map_Rock_TunnelB1F"]
for y in map2f:
for x in y:
data[address] = x
address += 1
return seed