213 lines
16 KiB
Python
213 lines
16 KiB
Python
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# SOUNDS.PY
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#
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# A data-oriented module created to avoid cluttering (and entangling) other,
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# more important modules with sound data.
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#
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# Tags
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# To easily fetch related sounds by their properties. This seems generally
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# better than the alternative of defining long lists by hand. You still can, of
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# course. Categorizing sounds with more useful tags will require some work. Do
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# this as needed.
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#
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# Sounds
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# These are a collection of data structures relating to sounds. Already I'm sure
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# you get the picture.
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#
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# Sound Pools
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# These are just groups of sounds, to be referenced by sfx settings. Could
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# potentially merit enumerating later on. ¯\_(ツ)_/¯
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#
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# Sound Hooks
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# These are intended to gear themselves toward configurable settings, rather
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# than to document every location where a particular sound is used. For example,
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# suppose we want a setting to override all of Link's vocalizations. The sound
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# hook would contain a bunch of addresses, whether they share the same default
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# value or not.
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from enum import Enum
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from collections import namedtuple
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class Tags(Enum):
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LOOPED = 0
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QUIET = 1
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IMMEDIATE = 2 # Delayed sounds are commonly undesirable
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BRIEF = 3 # Punchy sounds, good for rapid fire
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NEW = 4
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PAINFUL = 5 # Eardrum-piercing sounds
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NAVI = 6 # Navi sounds (hand chosen)
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HPLOW = 7 # Low HP sounds (hand chosen)
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HOVERBOOT = 8 # Hover boot sounds (hand chosen)
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NIGHTFALL = 9 # Nightfall sounds (hand chosen)
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MENUSELECT = 10 # Menu selection sounds (hand chosen, could use some more)
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MENUMOVE = 11 # Menu movement sounds (hand chosen, could use some more)
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HORSE = 12 # Horse neigh sounds (hand chosen)
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INC_NE = 20 # Incompatible with NAVI_ENEMY? (Verify)
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# I'm now thinking it has to do with a limit of concurrent sounds)
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Sound = namedtuple('Sound', 'id keyword label tags')
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class Sounds(Enum):
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NONE = Sound(0x0000, 'none', 'None', [Tags.NAVI, Tags.HPLOW])
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ARMOS_GROAN = Sound(0x3848, 'armos', 'Armos', [Tags.HORSE, Tags.PAINFUL])
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BARK = Sound(0x28D8, 'bark', 'Bark', [Tags.BRIEF, Tags.NAVI, Tags.HPLOW, Tags.HOVERBOOT])
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BOMB_BOUNCE = Sound(0x282F, 'bomb-bounce', 'Bomb Bounce', [Tags.QUIET, Tags.HPLOW])
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BONGO_HIGH = Sound(0x3951, 'bongo-bongo-high', 'Bongo Bongo High', [Tags.MENUSELECT])
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BONGO_LOW = Sound(0x3950, 'bongo-bongo-low', 'Bongo Bongo Low', [Tags.QUIET, Tags.HPLOW, Tags.MENUMOVE])
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BOTTLE_CORK = Sound(0x286C, 'bottle-cork', 'Bottle Cork', [Tags.IMMEDIATE, Tags.BRIEF, Tags.QUIET])
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BOW_TWANG = Sound(0x1830, 'bow-twang', 'Bow Twang', [Tags.HPLOW, Tags.MENUMOVE])
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BUBBLE_LOL = Sound(0x38CA, 'bubble-laugh', 'Bubble Laugh', [])
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BUSINESS_SCRUB = Sound(0x3882, 'business-scrub', 'Business Scrub', [Tags.PAINFUL, Tags.NAVI, Tags.HPLOW])
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CARROT_REFILL = Sound(0x4845, 'carrot-refill', 'Carrot Refill', [Tags.NAVI, Tags.HPLOW])
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CARTOON_FALL = Sound(0x28A0, 'cartoon-fall', 'Cartoon Fall', [Tags.PAINFUL, Tags.HOVERBOOT])
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CHANGE_ITEM = Sound(0x0835, 'change-item', 'Change Item', [Tags.IMMEDIATE, Tags.BRIEF, Tags.MENUSELECT])
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CHEST_OPEN = Sound(0x2820, 'chest-open', 'Chest Open', [Tags.PAINFUL])
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CHILD_CRINGE = Sound(0x683A, 'child-cringe', 'Child Cringe', [Tags.PAINFUL, Tags.IMMEDIATE, Tags.MENUSELECT])
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CHILD_GASP = Sound(0x6836, 'child-gasp', 'Child Gasp', [Tags.PAINFUL])
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CHILD_HURT = Sound(0x6825, 'child-hurt', 'Child Hurt', [Tags.PAINFUL])
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CHILD_OWO = Sound(0x6823, 'child-owo', 'Child owo', [Tags.PAINFUL])
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CHILD_PANT = Sound(0x6829, 'child-pant', 'Child Pant', [Tags.IMMEDIATE])
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CHILD_SCREAM = Sound(0x6828, 'child-scream', 'Child Scream', [Tags.PAINFUL, Tags.IMMEDIATE, Tags.MENUSELECT, Tags.HORSE])
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CUCCO_CLUCK = Sound(0x2812, 'cluck', 'Cluck', [Tags.BRIEF, Tags.NAVI, Tags.HPLOW])
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CUCCO_CROW = Sound(0x2813, 'cockadoodledoo', 'Cockadoodledoo', [Tags.PAINFUL, Tags.NAVI, Tags.NIGHTFALL])
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CURSED_ATTACK = Sound(0x6868, 'cursed-attack', 'Cursed Attack', [Tags.PAINFUL, Tags.IMMEDIATE])
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CURSED_SCREAM = Sound(0x6867, 'cursed-scream', 'Cursed Scream', [Tags.PAINFUL])
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DEKU_BABA_CHATTER = Sound(0x3860, 'deku-baba', 'Deku Baba', [Tags.MENUMOVE])
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DRAWBRIDGE_SET = Sound(0x280E, 'drawbridge-set', 'Drawbridge Set', [Tags.HPLOW])
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DUSK_HOWL = Sound(0x28AE, 'dusk-howl', 'Dusk Howl', [Tags.NAVI])
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EPONA_CHILD = Sound(0x2844, 'baby-epona', 'Epona (Baby)', [Tags.PAINFUL])
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EXPLODE_CRATE = Sound(0x2839, 'exploding-crate', 'Exploding Crate', [Tags.PAINFUL, Tags.NAVI])
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EXPLOSION = Sound(0x180E, 'explosion', 'Explosion', [Tags.PAINFUL, Tags.NAVI])
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FANFARE_SMALL = Sound(0x4824, 'fanfare-light', 'Fanfare (Light)', [])
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FANFARE_MED = Sound(0x4831, 'fanfare-medium', 'Fanfare (Medium)', [])
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FIELD_SHRUB = Sound(0x2877, 'field-shrub', 'Field Shrub', [])
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FLARE_BOSS_LOL = Sound(0x3981, 'flare-dancer-laugh', 'Flare Dancer Laugh', [Tags.PAINFUL, Tags.IMMEDIATE, Tags.HOVERBOOT])
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FLARE_BOSS_STARTLE = Sound(0x398B, 'flare-dancer-startled', 'Flare Dancer Startled', [])
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GANON_TENNIS = Sound(0x39CA, 'ganondorf-teh', 'Ganondorf "Teh!"', [])
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GOHMA_LARVA_CROAK = Sound(0x395D, 'gohma-larva-croak', 'Gohma Larva Croak', [])
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GOLD_SKULL_TOKEN = Sound(0x4843, 'gold-skull-token', 'Gold Skull Token', [Tags.NIGHTFALL])
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GORON_WAKE = Sound(0x38FC, 'goron-wake', 'Goron Wake', [])
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GREAT_FAIRY = Sound(0x6858, 'great-fairy', 'Great Fairy', [Tags.PAINFUL, Tags.NAVI, Tags.NIGHTFALL, Tags.HORSE])
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GUAY = Sound(0x38B6, 'guay', 'Guay', [Tags.BRIEF, Tags.NAVI, Tags.HPLOW])
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GUNSHOT = Sound(0x4835, 'gunshot', 'Gunshot', [])
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HAMMER_BONK = Sound(0x180A, 'hammer-bonk', 'Hammer Bonk', [])
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HORSE_NEIGH = Sound(0x2805, 'horse-neigh', 'Horse Neigh', [Tags.PAINFUL, Tags.NAVI])
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HORSE_TROT = Sound(0x2804, 'horse-trot', 'Horse Trot', [Tags.HPLOW])
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HOVER_BOOTS = Sound(0x08C9, 'hover-boots', 'Hover Boots', [Tags.LOOPED, Tags.PAINFUL])
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HP_LOW = Sound(0x481B, 'low-health', 'HP Low', [Tags.INC_NE, Tags.NAVI])
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HP_RECOVER = Sound(0x480B, 'recover-health', 'HP Recover', [Tags.NAVI, Tags.HPLOW])
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ICE_SHATTER = Sound(0x0875, 'shattering-ice', 'Ice Shattering', [Tags.PAINFUL, Tags.NAVI])
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INGO_WOOAH = Sound(0x6854, 'ingo-wooah', 'Ingo "Wooah!"', [Tags.PAINFUL])
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IRON_BOOTS = Sound(0x080D, 'iron-boots', 'Iron Boots', [Tags.BRIEF, Tags.HPLOW, Tags.QUIET])
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IRON_KNUCKLE = Sound(0x3929, 'iron-knuckle', 'Iron Knuckle', [])
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INGO_KAAH = Sound(0x6855, 'kaah', 'Kaah!', [Tags.PAINFUL])
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MOBLIN_CLUB_GROUND = Sound(0x38E1, 'moblin-club-ground', 'Moblin Club Ground', [Tags.PAINFUL])
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MOBLIN_CLUB_SWING = Sound(0x39EF, 'moblin-club-swing', 'Moblin Club Swing', [Tags.PAINFUL])
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MOO = Sound(0x28DF, 'moo', 'Moo', [Tags.NAVI, Tags.NIGHTFALL, Tags.HORSE, Tags.HPLOW])
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MWEEP = Sound(0x687A, 'mweep', 'Mweep!', [Tags.BRIEF, Tags.NAVI, Tags.MENUMOVE, Tags.MENUSELECT, Tags.NIGHTFALL, Tags.HPLOW, Tags.HORSE, Tags.HOVERBOOT])
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NAVI_HELLO = Sound(0x6844, 'navi-hello', 'Navi "Hello!"', [Tags.PAINFUL, Tags.NAVI])
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NAVI_HEY = Sound(0x685F, 'navi-hey', 'Navi "Hey!"', [Tags.PAINFUL, Tags.HPLOW])
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NAVI_RANDOM = Sound(0x6843, 'navi-random', 'Navi Random', [Tags.PAINFUL, Tags.HPLOW])
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NOTIFICATION = Sound(0x4820, 'notification', 'Notification', [Tags.NAVI, Tags.HPLOW])
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PHANTOM_GANON_LOL = Sound(0x38B0, 'phantom-ganon-laugh', 'Phantom Ganon Laugh', [])
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PLANT_EXPLODE = Sound(0x284E, 'plant-explode', 'Plant Explode', [])
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POE = Sound(0x38EC, 'poe', 'Poe', [Tags.PAINFUL, Tags.NAVI])
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POT_SHATTER = Sound(0x2887, 'shattering-pot', 'Pot Shattering', [Tags.NAVI, Tags.HPLOW])
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REDEAD_MOAN = Sound(0x38E4, 'redead-moan', 'Redead Moan', [Tags.NIGHTFALL])
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REDEAD_SCREAM = Sound(0x38E5, 'redead-scream', 'Redead Scream', [Tags.PAINFUL, Tags.NAVI, Tags.HORSE])
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RIBBIT = Sound(0x28B1, 'ribbit', 'Ribbit', [Tags.NAVI, Tags.HPLOW])
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RUPEE = Sound(0x4803, 'rupee', 'Rupee', [])
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RUPEE_SILVER = Sound(0x28E8, 'silver-rupee', 'Rupee (Silver)', [Tags.HPLOW])
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RUTO_CHILD_CRASH = Sound(0x6860, 'ruto-crash', 'Ruto Crash', [])
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RUTO_CHILD_EXCITED = Sound(0x6861, 'ruto-excited', 'Ruto Excited', [Tags.PAINFUL])
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RUTO_CHILD_GIGGLE = Sound(0x6863, 'ruto-giggle', 'Ruto Giggle', [Tags.PAINFUL, Tags.NAVI])
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RUTO_CHILD_LIFT = Sound(0x6864, 'ruto-lift', 'Ruto Lift', [])
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RUTO_CHILD_THROWN = Sound(0x6865, 'ruto-thrown', 'Ruto Thrown', [])
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RUTO_CHILD_WIGGLE = Sound(0x6866, 'ruto-wiggle', 'Ruto Wiggle', [Tags.PAINFUL, Tags.HORSE])
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SCRUB_NUTS_UP = Sound(0x387C, 'scrub-emerge', 'Scrub Emerge', [])
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SHABOM_BOUNCE = Sound(0x3948, 'shabom-bounce', 'Shabom Bounce', [Tags.IMMEDIATE])
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SHABOM_POP = Sound(0x3949, 'shabom-pop', 'Shabom Pop', [Tags.IMMEDIATE, Tags.BRIEF, Tags.HOVERBOOT])
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SHELLBLADE = Sound(0x3849, 'shellblade', 'Shellblade', [])
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SKULLTULA = Sound(0x39DA, 'skulltula', 'Skulltula', [Tags.BRIEF, Tags.NAVI])
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SOFT_BEEP = Sound(0x4804, 'soft-beep', 'Soft Beep', [Tags.NAVI, Tags.HPLOW])
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SPIKE_TRAP = Sound(0x38E9, 'spike-trap', 'Spike Trap', [Tags.LOOPED, Tags.PAINFUL])
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SPIT_NUT = Sound(0x387E, 'spit-nut', 'Spit Nut', [Tags.IMMEDIATE, Tags.BRIEF])
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STALCHILD_ATTACK = Sound(0x3831, 'stalchild-attack', 'Stalchild Attack', [Tags.PAINFUL, Tags.HORSE])
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STINGER_CRY = Sound(0x39A3, 'stinger-squeak', 'Stinger Squeak', [Tags.PAINFUL])
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SWITCH = Sound(0x2815, 'switch', 'Switch', [Tags.HPLOW])
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SWORD_BONK = Sound(0x181A, 'sword-bonk', 'Sword Bonk', [Tags.HPLOW])
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TALON_CRY = Sound(0x6853, 'talon-cry', 'Talon Cry', [Tags.PAINFUL])
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TALON_HMM = Sound(0x6852, 'talon-hmm', 'Talon "Hmm"', [])
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TALON_SNORE = Sound(0x6850, 'talon-snore', 'Talon Snore', [Tags.NIGHTFALL])
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TALON_WTF = Sound(0x6851, 'talon-wtf', 'Talon Wtf', [])
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TAMBOURINE = Sound(0x4842, 'tambourine', 'Tambourine', [Tags.QUIET, Tags.NAVI, Tags.HPLOW, Tags.HOVERBOOT])
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TARGETING_ENEMY = Sound(0x4830, 'target-enemy', 'Target Enemy', [])
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TARGETING_NEUTRAL = Sound(0x480C, 'target-neutral', 'Target Neutral', [])
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THUNDER = Sound(0x282E, 'thunder', 'Thunder', [Tags.NIGHTFALL])
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TIMER = Sound(0x481A, 'timer', 'Timer', [Tags.INC_NE, Tags.NAVI, Tags.HPLOW])
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TWINROVA_BICKER = Sound(0x39E7, 'twinrova-bicker', 'Twinrova Bicker', [Tags.LOOPED, Tags.PAINFUL])
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WOLFOS_HOWL = Sound(0x383C, 'wolfos-howl', 'Wolfos Howl', [Tags.PAINFUL])
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ZELDA_ADULT_GASP = Sound(0x6879, 'adult-zelda-gasp', 'Zelda Gasp (Adult)', [Tags.NAVI, Tags.HPLOW])
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# Sound pools
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standard = [s for s in Sounds if Tags.LOOPED not in s.value.tags]
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looping = [s for s in Sounds if Tags.LOOPED in s.value.tags]
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no_painful = [s for s in standard if Tags.PAINFUL not in s.value.tags]
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navi = [s for s in Sounds if Tags.NAVI in s.value.tags]
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hp_low = [s for s in Sounds if Tags.HPLOW in s.value.tags]
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hover_boots = [s for s in Sounds if Tags.HOVERBOOT in s.value.tags]
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nightfall = [s for s in Sounds if Tags.NIGHTFALL in s.value.tags]
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menu_select = [s for s in Sounds if Tags.MENUSELECT in s.value.tags]
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menu_cursor = [s for s in Sounds if Tags.MENUMOVE in s.value.tags]
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horse_neigh = [s for s in Sounds if Tags.HORSE in s.value.tags]
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SoundHook = namedtuple('SoundHook', 'name pool locations')
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class SoundHooks(Enum):
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NAVI_OVERWORLD = SoundHook('Navi - Overworld', navi, [0xAE7EF2, 0xC26C7E])
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NAVI_ENEMY = SoundHook('Navi - Enemy', navi, [0xAE7EC6])
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HP_LOW = SoundHook('Low Health', hp_low, [0xADBA1A])
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BOOTS_HOVER = SoundHook('Hover Boots', hover_boots, [0xBDBD8A])
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NIGHTFALL = SoundHook('Nightfall', nightfall, [0xAD3466, 0xAD7A2E])
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MENU_SELECT = SoundHook('Menu Select', no_painful + menu_select, [
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0xBA1BBE, 0xBA23CE, 0xBA2956, 0xBA321A, 0xBA72F6, 0xBA8106, 0xBA82EE,
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0xBA9DAE, 0xBA9EAE, 0xBA9FD2, 0xBAE6D6])
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MENU_CURSOR = SoundHook('Menu Cursor', no_painful + menu_cursor, [
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0xBA165E, 0xBA1C1A, 0xBA2406, 0xBA327E, 0xBA3936, 0xBA77C2, 0xBA7886,
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0xBA7A06, 0xBA7A6E, 0xBA7AE6, 0xBA7D6A, 0xBA8186, 0xBA822E, 0xBA82A2,
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0xBAA11E, 0xBAE7C6])
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HORSE_NEIGH = SoundHook('Horse Neigh', horse_neigh, [
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0xC18832, 0xC18C32, 0xC19A7E, 0xC19CBE, 0xC1A1F2, 0xC1A3B6, 0xC1B08A,
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0xC1B556, 0xC1C28A, 0xC1CC36, 0xC1EB4A, 0xC1F18E, 0xC6B136, 0xC6BBA2,
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0xC1E93A, 0XC6B366, 0XC6B562])
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# # Some enemies have a different cutting sound, making this a bit weird
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# SWORD_SLASH = SoundHook('Sword Slash', standard, [0xAC2942])
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def get_patch_dict():
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return {s.value.keyword: s.value.id for s in Sounds}
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def get_hook_pool(sound_hook, earsafeonly = "FALSE"):
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if earsafeonly == "TRUE":
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list = [s for s in sound_hook.value.pool if Tags.PAINFUL not in s.value.tags]
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return list
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else:
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return sound_hook.value.pool
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def get_setting_choices(sound_hook):
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pool = sound_hook.value.pool
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choices = {s.value.keyword: s.value.label for s in sorted(pool, key=lambda s: s.value.label)}
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result = {
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'default': 'Default',
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'completely-random': 'Completely Random',
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'random-ear-safe': 'Random Ear-Safe',
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'random-choice': 'Random Choice',
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'none': 'None',
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**choices,
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}
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return result
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