Archipelago/worlds/clique/__init__.py

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from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
from worlds.AutoWorld import WebWorld, World
from worlds.generic.Rules import set_rule
from .Options import clique_options
class CliqueItem(Item):
game = "Clique"
class CliqueLocation(Location):
game = "Clique"
class CliqueWebWorld(WebWorld):
theme = "partyTime"
tutorials = [
Tutorial(
tutorial_name="Start Guide",
description="A guide to playing Clique.",
language="English",
file_name="guide_en.md",
link="guide/en",
authors=["Phar"]
)
]
class CliqueWorld(World):
"""The greatest game ever designed. Full of exciting gameplay!"""
game = "Clique"
data_version = 2
web = CliqueWebWorld()
option_definitions = clique_options
# Yes, I'm like 12 for this.
location_name_to_id = {
"The Big Red Button": 69696969,
"The Item on the Desk": 69696968,
}
item_name_to_id = {
"Feeling of Satisfaction": 69696969,
"Button Activation": 69696968,
}
def create_item(self, name: str) -> CliqueItem:
return CliqueItem(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
def create_items(self) -> None:
self.multiworld.itempool.append(self.create_item("Feeling of Satisfaction"))
self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
if self.multiworld.hard_mode[self.player]:
self.multiworld.itempool.append(self.create_item("Button Activation"))
def create_regions(self) -> None:
if self.multiworld.hard_mode[self.player]:
self.multiworld.regions += [
create_region(self.multiworld, self.player, "Menu", None, ["The entrance to the button."]),
create_region(self.multiworld, self.player, "The realm of the button.", self.location_name_to_id)
]
else:
self.multiworld.regions += [
create_region(self.multiworld, self.player, "Menu", None, ["The entrance to the button."]),
create_region(self.multiworld, self.player, "The realm of the button.", {
"The Big Red Button": 69696969
})]
self.multiworld.get_entrance("The entrance to the button.", self.player) \
.connect(self.multiworld.get_region("The realm of the button.", self.player))
def get_filler_item_name(self) -> str:
return self.multiworld.random.choice(self.item_name_to_id)
def set_rules(self) -> None:
if self.multiworld.hard_mode[self.player]:
set_rule(
self.multiworld.get_location("The Big Red Button", self.player),
lambda state: state.has("Button Activation", self.player))
self.multiworld.completion_condition[self.player] = lambda state: \
state.has("Feeling of Satisfaction", self.player)
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
region = Region(name, player, world)
if locations:
for location_name in locations.keys():
region.locations.append(CliqueLocation(player, location_name, locations[location_name], region))
if exits:
for _exit in exits:
region.exits.append(Entrance(player, _exit, region))
return region