Archipelago/MultiServer.py

394 lines
16 KiB
Python
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2019-12-09 18:27:56 +00:00
import aioconsole
import argparse
import asyncio
import functools
import json
import logging
import pickle
import re
import urllib.request
import websockets
import Items
import Regions
from MultiClient import ReceivedItem, get_item_name_from_id, get_location_name_from_address
class Client:
def __init__(self, socket):
self.socket = socket
self.auth = False
self.name = None
self.team = None
self.slot = None
self.send_index = 0
class MultiWorld:
def __init__(self):
self.players = None
self.rom_names = {}
self.locations = {}
class Context:
def __init__(self, host, port, password):
self.data_filename = None
self.save_filename = None
self.disable_save = False
self.world = MultiWorld()
self.host = host
self.port = port
self.password = password
self.server = None
self.clients = []
self.received_items = {}
def get_room_info(ctx : Context):
return {
'password': ctx.password is not None,
'slots': ctx.world.players,
'players': [(client.name, client.team, client.slot) for client in ctx.clients if client.auth]
}
def same_name(lhs, rhs):
return lhs.lower() == rhs.lower()
def same_team(lhs, rhs):
return (type(lhs) is type(rhs)) and ((not lhs and not rhs) or (lhs.lower() == rhs.lower()))
async def send_msgs(websocket, msgs):
if not websocket or not websocket.open or websocket.closed:
return
try:
await websocket.send(json.dumps(msgs))
except websockets.ConnectionClosed:
pass
def broadcast_all(ctx : Context, msgs):
for client in ctx.clients:
if client.auth:
asyncio.create_task(send_msgs(client.socket, msgs))
def broadcast_team(ctx : Context, team, msgs):
for client in ctx.clients:
if client.auth and same_team(client.team, team):
asyncio.create_task(send_msgs(client.socket, msgs))
def notify_all(ctx : Context, text):
print("Notice (all): %s" % text)
broadcast_all(ctx, [['Print', text]])
def notify_team(ctx : Context, team : str, text : str):
print("Team notice (%s): %s" % ("Default" if not team else team, text))
broadcast_team(ctx, team, [['Print', text]])
def notify_client(client : Client, text : str):
if not client.auth:
return
print("Player notice (%s): %s" % (client.name, text))
asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
async def server(websocket, path, ctx : Context):
client = Client(websocket)
ctx.clients.append(client)
try:
await on_client_connected(ctx, client)
async for data in websocket:
for msg in json.loads(data):
if len(msg) == 1:
cmd = msg
args = None
else:
cmd = msg[0]
args = msg[1]
await process_client_cmd(ctx, client, cmd, args)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
2019-12-09 18:27:56 +00:00
logging.exception(e)
finally:
await on_client_disconnected(ctx, client)
ctx.clients.remove(client)
async def on_client_connected(ctx : Context, client : Client):
await send_msgs(client.socket, [['RoomInfo', get_room_info(ctx)]])
async def on_client_disconnected(ctx : Context, client : Client):
if client.auth:
await on_client_left(ctx, client)
async def on_client_joined(ctx : Context, client : Client):
notify_all(ctx, "%s has joined the game as player %d for %s" % (client.name, client.slot, "the default team" if not client.team else "team %s" % client.team))
async def on_client_left(ctx : Context, client : Client):
notify_all(ctx, "%s (Player %d, %s) has left the game" % (client.name, client.slot, "Default team" if not client.team else "Team %s" % client.team))
def get_connected_players_string(ctx : Context):
auth_clients = [c for c in ctx.clients if c.auth]
if not auth_clients:
return 'No player connected'
auth_clients.sort(key=lambda c: ('' if not c.team else c.team.lower(), c.slot))
current_team = 0
text = ''
for c in auth_clients:
if c.team != current_team:
text += '::' + ('default team' if not c.team else c.team) + ':: '
current_team = c.team
text += '%d:%s ' % (c.slot, c.name)
return 'Connected players: ' + text[:-1]
def get_player_name_in_team(ctx : Context, team, slot):
for client in ctx.clients:
if client.auth and same_team(team, client.team) and client.slot == slot:
return client.name
return "Player %d" % slot
def get_client_from_name(ctx : Context, name):
for client in ctx.clients:
if client.auth and same_name(name, client.name):
return client
return None
def get_received_items(ctx : Context, team, player):
for (c_team, c_id), items in ctx.received_items.items():
if c_id == player and same_team(c_team, team):
return items
ctx.received_items[(team, player)] = []
return ctx.received_items[(team, player)]
def tuplize_received_items(items):
return [(item.item, item.location, item.player_id, item.player_name) for item in items]
def send_new_items(ctx : Context):
for client in ctx.clients:
if not client.auth:
continue
items = get_received_items(ctx, client.team, client.slot)
if len(items) > client.send_index:
asyncio.create_task(send_msgs(client.socket, [['ReceivedItems', (client.send_index, tuplize_received_items(items)[client.send_index:])]]))
client.send_index = len(items)
def forfeit_player(ctx : Context, team, slot, name):
all_locations = [values[0] for values in Regions.location_table.values() if type(values[0]) is int]
notify_all(ctx, "%s (Player %d) in team %s has forfeited" % (name, slot, team if team else 'default'))
register_location_checks(ctx, name, team, slot, all_locations)
def register_location_checks(ctx : Context, name, team, slot, locations):
found_items = False
for location in locations:
if (location, slot) in ctx.world.locations:
target_item, target_player = ctx.world.locations[(location, slot)]
if target_player != slot:
found = False
recvd_items = get_received_items(ctx, team, target_player)
for recvd_item in recvd_items:
if recvd_item.location == location and recvd_item.player_id == slot:
found = True
break
if not found:
new_item = ReceivedItem(target_item, location, slot, name)
recvd_items.append(new_item)
target_player_name = get_player_name_in_team(ctx, team, target_player)
broadcast_team(ctx, team, [['ItemSent', (name, target_player_name, target_item, location)]])
print('(%s) %s sent %s to %s (%s)' % (team if team else 'Team', name, get_item_name_from_id(target_item), target_player_name, get_location_name_from_address(location)))
found_items = True
send_new_items(ctx)
if found_items and not ctx.disable_save:
try:
with open(ctx.save_filename, "wb") as f:
pickle.dump((ctx.world.players, ctx.world.rom_names, ctx.received_items), f, pickle.HIGHEST_PROTOCOL)
except Exception as e:
logging.exception(e)
async def process_client_cmd(ctx : Context, client : Client, cmd, args):
if type(cmd) is not str:
await send_msgs(client.socket, [['InvalidCmd']])
return
if cmd == 'Connect':
if not args or type(args) is not dict or \
'password' not in args or type(args['password']) not in [str, type(None)] or \
'name' not in args or type(args['name']) is not str or \
'team' not in args or type(args['team']) not in [str, type(None)] or \
'slot' not in args or type(args['slot']) not in [int, type(None)]:
await send_msgs(client.socket, [['InvalidArguments', 'Connect']])
return
errors = set()
if ctx.password is not None and ('password' not in args or args['password'] != ctx.password):
errors.add('InvalidPassword')
if 'name' not in args or not args['name'] or not re.match(r'\w{1,10}', args['name']):
errors.add('InvalidName')
elif any([same_name(c.name, args['name']) for c in ctx.clients if c.auth]):
errors.add('NameAlreadyTaken')
else:
client.name = args['name']
if 'team' in args and args['team'] is not None and not re.match(r'\w{1,15}', args['team']):
errors.add('InvalidTeam')
else:
client.team = args['team'] if 'team' in args else None
if 'slot' in args and any([c.slot == args['slot'] for c in ctx.clients if c.auth and same_team(c.team, client.team)]):
errors.add('SlotAlreadyTaken')
elif 'slot' not in args or not args['slot']:
for slot in range(1, ctx.world.players + 1):
if slot not in [c.slot for c in ctx.clients if c.auth and same_team(c.team, client.team)]:
client.slot = slot
break
elif slot == ctx.world.players:
errors.add('SlotAlreadyTaken')
elif args['slot'] not in range(1, ctx.world.players + 1):
errors.add('InvalidSlot')
else:
client.slot = args['slot']
if errors:
client.name = None
client.team = None
client.slot = None
await send_msgs(client.socket, [['ConnectionRefused', list(errors)]])
else:
client.auth = True
reply = [['Connected', ctx.world.rom_names[client.slot]]]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
client.send_index = len(items)
await send_msgs(client.socket, reply)
await on_client_joined(ctx, client)
if not client.auth:
return
if cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await send_msgs(client.socket, ['ReceivedItems', (0, tuplize_received_items(items))])
if cmd == 'LocationChecks':
if type(args) is not list:
await send_msgs(client.socket, [['InvalidArguments', 'LocationChecks']])
return
register_location_checks(ctx, client.name, client.team, client.slot, args)
if cmd == 'Say':
if type(args) is not str or not args.isprintable():
await send_msgs(client.socket, [['InvalidArguments', 'Say']])
return
notify_all(ctx, client.name + ': ' + args)
if args[:8] == '!players':
notify_all(ctx, get_connected_players_string(ctx))
if args[:8] == '!forfeit':
forfeit_player(ctx, client.team, client.slot, client.name)
def set_password(ctx : Context, password):
ctx.password = password
print('Password set to ' + password if password is not None else 'Password disabled')
async def console(ctx : Context):
while True:
input = await aioconsole.ainput()
command = input.split()
if not command:
continue
if command[0] == '/exit':
ctx.server.ws_server.close()
break
if command[0] == '/players':
print(get_connected_players_string(ctx))
if command[0] == '/password':
set_password(ctx, command[1] if len(command) > 1 else None)
if command[0] == '/kick' and len(command) > 1:
client = get_client_from_name(ctx, command[1])
if client and client.socket and not client.socket.closed:
await client.socket.close()
if command[0] == '/forfeitslot' and len(command) == 3 and command[2].isdigit():
team = command[1] if command[1] != 'default' else None
slot = int(command[2])
name = get_player_name_in_team(ctx, team, slot)
forfeit_player(ctx, team, slot, name)
if command[0] == '/forfeitplayer' and len(command) > 1:
client = get_client_from_name(ctx, command[1])
if client:
forfeit_player(ctx, client.team, client.slot, client.name)
if command[0] == '/senditem' and len(command) > 2:
[(player, item)] = re.findall(r'\S* (\S*) (.*)', input)
if item in Items.item_table:
client = get_client_from_name(ctx, player)
if client:
new_item = ReceivedItem(Items.item_table[item][3], "cheat console", 0, "server")
get_received_items(ctx, client.team, client.slot).append(new_item)
notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
send_new_items(ctx)
else:
print("Unknown item: " + item)
if command[0][0] != '/':
notify_all(ctx, '[Server]: ' + input)
async def main():
parser = argparse.ArgumentParser()
parser.add_argument('--host', default=None)
parser.add_argument('--port', default=38281, type=int)
parser.add_argument('--password', default=None)
parser.add_argument('--multidata', default=None)
parser.add_argument('--savefile', default=None)
parser.add_argument('--disable_save', default=False, action='store_true')
args = parser.parse_args()
ctx = Context(args.host, args.port, args.password)
ctx.data_filename = args.multidata
try:
if not ctx.data_filename:
import tkinter
import tkinter.filedialog
root = tkinter.Tk()
root.withdraw()
ctx.data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data","*multidata"),))
with open(ctx.data_filename, 'rb') as f:
ctx.world = pickle.load(f)
except Exception as e:
print('Failed to read multiworld data (%s)' % e)
return
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
print('Hosting game of %d players (%s) at %s:%d' % (ctx.world.players, 'No password' if not ctx.password else 'Password: %s' % ctx.password, ip, ctx.port))
ctx.disable_save = args.disable_save
if not ctx.disable_save:
if not ctx.save_filename:
ctx.save_filename = (ctx.data_filename[:-9] if ctx.data_filename[-9:] == 'multidata' else (ctx.data_filename + '_')) + 'multisave'
try:
with open(ctx.save_filename, 'rb') as f:
players, rom_names, received_items = pickle.load(f)
if players != ctx.world.players or rom_names != ctx.world.rom_names:
raise Exception('Save file mismatch, will start a new game')
ctx.received_items = received_items
print('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
except FileNotFoundError:
print('No save data found, starting a new game')
except Exception as e:
print(e)
ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
await ctx.server
await console(ctx)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
loop.close()