Archipelago/worlds/alttp/Options.py

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import typing
import random
from Options import Choice, Range, Option, Toggle, DefaultOnToggle
class Logic(Choice):
option_no_glitches = 0
option_minor_glitches = 1
option_overworld_glitches = 2
option_hybrid_major_glitches = 3
option_no_logic = 4
alias_owg = 2
alias_hmg = 3
class Objective(Choice):
option_crystals = 0
# option_pendants = 1
option_triforce_pieces = 2
option_pedestal = 3
option_bingo = 4
class Goal(Choice):
option_kill_ganon = 0
option_kill_ganon_and_gt_agahnim = 1
option_hand_in = 2
class DungeonItem(Choice):
value: int
option_original_dungeon = 0
option_own_dungeons = 1
option_own_world = 2
option_any_world = 3
option_different_world = 4
alias_true = 3
alias_false = 0
@property
def in_dungeon(self):
return self.value in {0, 1}
class BigKeyShuffle(DungeonItem):
"""Big Key Placement"""
item_name_group = "Big Keys"
displayname = "Big Key Shuffle"
class SmallKeyShuffle(DungeonItem):
"""Small Key Placement"""
option_universal = 5
item_name_group = "Small Keys"
displayname = "Small Key Shuffle"
class CompassShuffle(DungeonItem):
"""Compass Placement"""
item_name_group = "Compasses"
displayname = "Compass Shuffle"
class MapShuffle(DungeonItem):
"""Map Placement"""
item_name_group = "Maps"
displayname = "Map Shuffle"
class Crystals(Range):
range_start = 0
range_end = 7
class CrystalsTower(Crystals):
default = 7
class CrystalsGanon(Crystals):
default = 7
class TriforcePieces(Range):
default = 30
range_start = 1
range_end = 90
class ShopItemSlots(Range):
range_start = 0
range_end = 30
class WorldState(Choice):
option_standard = 1
option_open = 0
option_inverted = 2
class Bosses(Choice):
option_vanilla = 0
option_simple = 1
option_full = 2
option_chaos = 3
option_singularity = 4
class Enemies(Choice):
option_vanilla = 0
option_shuffled = 1
option_chaos = 2
class Progressive(Choice):
displayname = "Progressive Items"
option_off = 0
option_grouped_random = 1
option_on = 2
alias_false = 0
alias_true = 2
default = 2
alias_random = 1
def want_progressives(self, random):
return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
class Palette(Choice):
option_default = 0
option_good = 1
option_blackout = 2
option_puke = 3
option_classic = 4
option_grayscale = 5
option_negative = 6
option_dizzy = 7
option_sick = 8
alias_random = 1
class OWPalette(Palette):
displayname = "Overworld Palette"
class UWPalette(Palette):
displayname = "Underworld Palette"
class HUDPalette(Palette):
displayname = "Menu Palette"
class SwordPalette(Palette):
displayname = "Sword Palette"
class ShieldPalette(Palette):
displayname = "Shield Palette"
class LinkPalette(Palette):
displayname = "Link Palette"
class HeartBeep(Choice):
displayname = "Heart Beep Rate"
option_normal = 0
option_double = 1
option_half = 2
option_quarter = 3
option_off = 4
alias_false = 4
class HeartColor(Choice):
displayname = "Heart Color"
option_red = 0
option_blue = 1
option_green = 2
option_yellow = 3
@classmethod
def from_text(cls, text: str) -> Choice:
# remove when this becomes a base Choice feature
if text == "random":
return cls(random.randint(0, 3))
return super(HeartColor, cls).from_text(text)
class QuickSwap(DefaultOnToggle):
displayname = "L/R Quickswapping"
class MenuSpeed(Choice):
displayname = "Menu Speed"
option_normal = 0
option_instant = 1,
option_double = 2
option_triple = 3
option_quadruple = 4
option_half = 5
class Music(DefaultOnToggle):
displayname = "Play music"
class ReduceFlashing(DefaultOnToggle):
displayname = "Reduce Screen Flashes"
class TriforceHud(Choice):
displayname = "Display Method for Triforce Hunt"
option_normal = 0
option_hide_goal = 1
option_hide_required = 2
option_hide_both = 3
alttp_options: typing.Dict[str, type(Option)] = {
"crystals_needed_for_gt": CrystalsTower,
"crystals_needed_for_ganon": CrystalsGanon,
"bigkeyshuffle": BigKeyShuffle,
"smallkeyshuffle": SmallKeyShuffle,
"compassshuffle": CompassShuffle,
"mapshuffle": MapShuffle,
"progressive": Progressive,
"shop_item_slots": ShopItemSlots,
"ow_palettes": OWPalette,
"uw_palettes": UWPalette,
"hud_palettes": HUDPalette,
"sword_palettes": SwordPalette,
"shield_palettes": ShieldPalette,
"link_palettes": LinkPalette,
"heartbeep": HeartBeep,
"heartcolor": HeartColor,
"quickswap": QuickSwap,
"menuspeed": MenuSpeed,
"music": Music,
"reduceflashing": ReduceFlashing,
"triforcehud": TriforceHud,
"glitch_boots": DefaultOnToggle
}