2023-03-22 14:25:55 +00:00
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from __future__ import annotations
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from typing import Dict
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from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
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class FreeincarnateMax(Range):
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"""How many maximum freeincarnate items to allow
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When done generating items, any remaining item slots will be filled
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with freeincarnates, up to this maximum amount. Any remaining item
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slots after that will be 'nothing' items placed locally, so in multigame
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multiworlds, keeping this value high will allow more items from other games
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into Adventure.
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"""
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display_name = "Freeincarnate Maximum"
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range_start = 0
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range_end = 17
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default = 17
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class ItemRandoType(Choice):
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"""Choose how items are placed in the game
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Not yet implemented. Currently only traditional supported
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Traditional: Adventure items are not in the map until
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they are collected (except local items) and are dropped
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on the player when collected. Adventure items are not checks.
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Inactive: Every item is placed, but is inactive until collected.
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Each item touched is a check. The bat ignores inactive items.
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Supported values: traditional, inactive
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Default value: traditional
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"""
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display_name = "Item type"
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option_traditional = 0x00
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option_inactive = 0x01
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default = option_traditional
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class DragonSlayCheck(DefaultOnToggle):
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"""If true, slaying each dragon for the first time is a check
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"""
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display_name = "Slay Dragon Checks"
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class TrapBatCheck(Choice):
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"""
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Locking the bat inside a castle may be a check
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Not yet implemented
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If set to yes, the bat will not start inside a castle.
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Setting with_key requires the matching castle key to also be
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in the castle with the bat, achieved by dropping the key in the
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path of the portcullis as it falls. This setting is not recommended with the bat use_logic setting
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Supported values: no, yes, with_key
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Default value: yes
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"""
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display_name = "Trap bat check"
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option_no_check = 0x0
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option_yes_key_optional = 0x1
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option_with_key = 0x2
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default = option_yes_key_optional
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class DragonRandoType(Choice):
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"""
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How to randomize the dragon starting locations
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normal: Grundle is in the overworld, Yorgle in the white castle, and Rhindle in the black castle
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shuffle: A random dragon is placed in the overworld, one in the white castle, and one in the black castle
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overworldplus: Dragons can be placed anywhere, but at least one will be in the overworld
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randomized: Dragons can be anywhere except the credits room
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Supported values: normal, shuffle, overworldplus, randomized
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Default value: shuffle
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"""
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display_name = "Dragon Randomization"
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option_normal = 0x0
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option_shuffle = 0x1
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option_overworldplus = 0x2
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option_randomized = 0x3
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default = option_shuffle
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class BatLogic(Choice):
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"""How the bat is considered for logic
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With cannot_break, the bat cannot pick up an item that starts out-of-logic until the player touches it
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With can_break, the bat is free to pick up any items, even if they are out-of-logic
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With use_logic, the bat can pick up anything just like can_break, and locations are no longer considered to require
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the magnet or bridge to collect, since the bat can retrieve these.
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A future option may allow the bat itself to be placed as an item.
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Supported values: cannot_break, can_break, use_logic
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Default value: can_break
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"""
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display_name = "Bat Logic"
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option_cannot_break = 0x0
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option_can_break = 0x1
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option_use_logic = 0x2
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default = option_can_break
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class YorgleStartingSpeed(Range):
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"""
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Sets Yorgle's initial speed. Yorgle has a speed of 2 in the original game
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Default value: 2
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"""
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display_name = "Yorgle MaxSpeed"
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range_start = 1
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range_end = 9
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default = 2
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class YorgleMinimumSpeed(Range):
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"""
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Sets Yorgle's speed when all speed reducers are found. Yorgle has a speed of 2 in the original game
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Default value: 2
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"""
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display_name = "Yorgle Min Speed"
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range_start = 1
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range_end = 9
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default = 1
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class GrundleStartingSpeed(Range):
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"""
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Sets Grundle's initial speed. Grundle has a speed of 2 in the original game
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Default value: 2
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"""
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display_name = "Grundle MaxSpeed"
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range_start = 1
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range_end = 9
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default = 2
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class GrundleMinimumSpeed(Range):
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"""
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Sets Grundle's speed when all speed reducers are found. Grundle has a speed of 2 in the original game
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Default value: 2
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"""
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display_name = "Grundle Min Speed"
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range_start = 1
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range_end = 9
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default = 1
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class RhindleStartingSpeed(Range):
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"""
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Sets Rhindle's initial speed. Rhindle has a speed of 3 in the original game
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Default value: 3
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"""
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display_name = "Rhindle MaxSpeed"
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range_start = 1
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range_end = 9
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default = 3
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class RhindleMinimumSpeed(Range):
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"""
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Sets Rhindle's speed when all speed reducers are found. Rhindle has a speed of 3 in the original game
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Default value: 2
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"""
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display_name = "Rhindle Min Speed"
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range_start = 1
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range_end = 9
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default = 2
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class ConnectorMultiSlot(Toggle):
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"""If true, the client and lua connector will add lowest 8 bits of the player slot
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to the port number used to connect to each other, to simplify connecting multiple local
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2023-06-26 06:53:44 +00:00
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clients to local EmuHawk instances.
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2023-03-22 14:25:55 +00:00
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Set in the yaml, since the connector has to read this out of the rom file before connecting.
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"""
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display_name = "Connector Multi-Slot"
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class DifficultySwitchA(Choice):
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"""Set availability of left difficulty switch
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This controls the speed of the dragons' bite animation
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"""
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display_name = "Left Difficulty Switch"
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option_normal = 0x0
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option_locked_hard = 0x1
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option_hard_with_unlock_item = 0x2
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default = option_hard_with_unlock_item
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class DifficultySwitchB(Choice):
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"""Set availability of right difficulty switch
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On hard, dragons will run away from the sword
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"""
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display_name = "Right Difficulty Switch"
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option_normal = 0x0
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option_locked_hard = 0x1
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option_hard_with_unlock_item = 0x2
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default = option_hard_with_unlock_item
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class StartCastle(Choice):
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"""Choose or randomize which castle to start in front of.
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This affects both normal start and reincarnation. Starting
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at the black castle may give easy dot runs, while starting
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at the white castle may make them more dangerous! Also, not
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starting at the yellow castle can make delivering the chalice
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with a full inventory slightly less trivial.
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This doesn't affect logic since all the castles are reachable
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from each other.
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"""
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display_name = "Start Castle"
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option_yellow = 0
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option_black = 1
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option_white = 2
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default = option_yellow
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adventure_option_definitions: Dict[str, type(Option)] = {
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"dragon_slay_check": DragonSlayCheck,
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"death_link": DeathLink,
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"bat_logic": BatLogic,
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"freeincarnate_max": FreeincarnateMax,
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"dragon_rando_type": DragonRandoType,
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"connector_multi_slot": ConnectorMultiSlot,
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"yorgle_speed": YorgleStartingSpeed,
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"yorgle_min_speed": YorgleMinimumSpeed,
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"grundle_speed": GrundleStartingSpeed,
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"grundle_min_speed": GrundleMinimumSpeed,
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"rhindle_speed": RhindleStartingSpeed,
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"rhindle_min_speed": RhindleMinimumSpeed,
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"difficulty_switch_a": DifficultySwitchA,
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"difficulty_switch_b": DifficultySwitchB,
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"start_castle": StartCastle,
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}
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