Archipelago/worlds/undertale/Rules.py

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from worlds.generic.Rules import set_rule, add_rule, add_item_rule
from BaseClasses import MultiWorld, CollectionState
def _undertale_is_route(state: CollectionState, player: int, route: int):
if route == 3:
return state.multiworld.route_required[player].current_key == "all_routes"
if state.multiworld.route_required[player].current_key == "all_routes":
return True
if route == 0:
return state.multiworld.route_required[player].current_key == "neutral"
if route == 1:
return state.multiworld.route_required[player].current_key == "pacifist"
if route == 2:
return state.multiworld.route_required[player].current_key == "genocide"
return False
def _undertale_has_plot(state: CollectionState, player: int, item: str):
if item == "Complete Skeleton":
return state.has("Complete Skeleton", player)
elif item == "Fish":
return state.has("Fish", player)
elif item == "Mettaton Plush":
return state.has("Mettaton Plush", player)
elif item == "DT Extractor":
return state.has("DT Extractor", player)
def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
if exp >= 10 and lvl == 1:
return True
elif exp >= 30 and lvl == 2:
return True
elif exp >= 70 and lvl == 3:
return True
elif exp >= 120 and lvl == 4:
return True
elif exp >= 200 and lvl == 5:
return True
elif exp >= 300 and lvl == 6:
return True
elif exp >= 500 and lvl == 7:
return True
elif exp >= 800 and lvl == 8:
return True
elif exp >= 1200 and lvl == 9:
return True
elif exp >= 1700 and lvl == 10:
return True
elif exp >= 2500 and lvl == 11:
return True
elif exp >= 3500 and lvl == 12:
return True
elif exp >= 5000 and lvl == 13:
return True
elif exp >= 7000 and lvl == 14:
return True
elif exp >= 10000 and lvl == 15:
return True
elif exp >= 15000 and lvl == 16:
return True
elif exp >= 25000 and lvl == 17:
return True
elif exp >= 50000 and lvl == 18:
return True
elif exp >= 99999 and lvl == 19:
return True
return False
# Sets rules on entrances and advancements that are always applied
def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
set_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("Hotland Key", player))
set_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("Core Key", player))
if _undertale_is_route(multiworld.state, player, 1):
add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player))
add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player))
add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player))
add_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player))
if _undertale_is_route(multiworld.state, player, 2) or _undertale_is_route(multiworld.state, player, 3):
add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("FIGHT", player))
add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("FIGHT", player))
add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("FIGHT", player))
add_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("FIGHT", player))
if _undertale_is_route(multiworld.state, player, 0):
add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
add_rule(multiworld.get_entrance("Core Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_entrance("Core Exit", player),
lambda state: _undertale_has_plot(state, player, "Mettaton Plush"))
set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player]))
if _undertale_is_route(multiworld.state, player, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and _undertale_has_plot(state, player, "DT Extractor"))
set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.has("Undyne Letter EX", player) and state.has("Undyne Date", player))
set_rule(multiworld.get_location("Papyrus Plot", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Undyne Plot", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player))
set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
set_rule(multiworld.get_location("Cat Sale", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
set_rule(multiworld.get_location("Dog Sale 2", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
set_rule(multiworld.get_location("Dog Sale 3", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
set_rule(multiworld.get_location("Dog Sale 4", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
set_rule(multiworld.get_location("Hush Trade", player),
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("New Home Exit", "Entrance", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Nicecream Snowdin", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Nicecream Waterfall", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Card Reward", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(multiworld.state, player, 2) and \
(multiworld.rando_love[player] or multiworld.rando_stats[player]):
maxlv = 1
exp = 190
curarea = "Old Home"
while maxlv < 20:
maxlv += 1
if multiworld.rando_love[player]:
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
if multiworld.rando_stats[player]:
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
if maxlv == 9 or maxlv == 13 or maxlv == 17:
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
maxlv = 1
while maxlv < 20:
while _undertale_can_level(multiworld.state, exp, maxlv):
maxlv += 1
if multiworld.rando_stats[player]:
if curarea == "Old Home":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
elif curarea == "Snowdin Town":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or")
elif curarea == "Waterfall":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or")
elif curarea == "News Show":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("News Show", "Region", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("News Show", "Region", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("News Show", "Region", player)), combine="or")
elif curarea == "Core":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or")
elif curarea == "Sans":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
add_rule(multiworld.get_location(("HP "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if multiworld.rando_love[player]:
if curarea == "Old Home":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: ( state.can_reach("Old Home", "Region", player)), combine="or")
elif curarea == "Snowdin Town":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or")
elif curarea == "Waterfall":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or")
elif curarea == "News Show":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("News Show", "Region", player)), combine="or")
elif curarea == "Core":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or")
elif curarea == "Sans":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if curarea == "Old Home":
curarea = "Snowdin Town"
maxlv = 1
exp = 407
elif curarea == "Snowdin Town":
curarea = "Waterfall"
maxlv = 1
exp = 1643
elif curarea == "Waterfall":
curarea = "News Show"
maxlv = 1
exp = 3320
elif curarea == "News Show":
curarea = "Core"
maxlv = 1
exp = 50000
elif curarea == "Core":
curarea = "Sans"
maxlv = 1
exp = 99999
set_rule(multiworld.get_entrance("??? Exit", player), lambda state: state.has("FIGHT", player))
set_rule(multiworld.get_location("Snowman", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
add_item_rule(multiworld.get_location("Starting Key", player), lambda item: item.name == "Ruins Key" or
item.name == "Snowdin Key" or
item.name == "Waterfall Key" or
item.name == "Hotland Key")
if _undertale_is_route(multiworld.state, player, 1):
set_rule(multiworld.get_location("Donut Sale", player),
lambda state: state.has("ACT", player) and state.has("MERCY", player))
set_rule(multiworld.get_location("Cider Sale", player),
lambda state: state.has("ACT", player) and state.has("MERCY", player))
set_rule(multiworld.get_location("Ribbon Cracks", player),
lambda state: state.has("ACT", player) and state.has("MERCY", player))
set_rule(multiworld.get_location("Toy Knife Edge", player),
lambda state: state.has("ACT", player) and state.has("MERCY", player))
set_rule(multiworld.get_location("B.Scotch Pie Given", player),
lambda state: state.has("ACT", player) and state.has("MERCY", player))
if _undertale_is_route(multiworld.state, player, 2) or _undertale_is_route(multiworld.state, player, 3):
set_rule(multiworld.get_location("Donut Sale", player),
lambda state: state.has("FIGHT", player))
set_rule(multiworld.get_location("Cider Sale", player),
lambda state: state.has("FIGHT", player))
set_rule(multiworld.get_location("Ribbon Cracks", player),
lambda state: state.has("FIGHT", player))
set_rule(multiworld.get_location("Toy Knife Edge", player),
lambda state: state.has("FIGHT", player))
set_rule(multiworld.get_location("B.Scotch Pie Given", player),
lambda state: state.has("FIGHT", player))
if _undertale_is_route(multiworld.state, player, 0):
set_rule(multiworld.get_location("Donut Sale", player),
lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_location("Cider Sale", player),
lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_location("Ribbon Cracks", player),
lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_location("Toy Knife Edge", player),
lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_location("B.Scotch Pie Given", player),
lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player)))
set_rule(multiworld.get_location("Mettaton Plot", player),
lambda state: state.can_reach("Core Exit", "Entrance", player))
set_rule(multiworld.get_location("Bunny 1", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Bunny 2", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Bunny 3", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Bunny 4", player),
lambda state: state.can_reach("Snowdin Town", "Region", player))
set_rule(multiworld.get_location("Astro 1", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Astro 2", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Gerson 1", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Gerson 2", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Gerson 3", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Gerson 4", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Present Knife", player),
lambda state: state.can_reach("New Home", "Region", player))
set_rule(multiworld.get_location("Present Locket", player),
lambda state: state.can_reach("New Home", "Region", player))
set_rule(multiworld.get_location("Left New Home Key", player),
lambda state: state.can_reach("New Home", "Region", player))
set_rule(multiworld.get_location("Right New Home Key", player),
lambda state: state.can_reach("New Home", "Region", player))
set_rule(multiworld.get_location("Trash Burger", player),
lambda state: state.can_reach("Core", "Region", player))
set_rule(multiworld.get_location("Quiche Bench", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Tutu Hidden", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Grass Shoes", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("TemmieShop 1", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("TemmieShop 2", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("TemmieShop 3", player),
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("TemmieShop 4", player),
lambda state: state.can_reach("Waterfall", "Region", player) and state.has("1000G", player, 2))
set_rule(multiworld.get_location("Noodles Fridge", player),
lambda state: state.can_reach("Hotland", "Region", player))
set_rule(multiworld.get_location("Pan Hidden", player),
lambda state: state.can_reach("Hotland", "Region", player))
set_rule(multiworld.get_location("Bratty Catty 1", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Bratty Catty 2", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Bratty Catty 3", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Bratty Catty 4", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Burgerpants 1", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Burgerpants 2", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Burgerpants 3", player),
lambda state: state.can_reach("News Show", "Region", player))
set_rule(multiworld.get_location("Burgerpants 4", player),
lambda state: state.can_reach("News Show", "Region", player))
# Sets rules on completion condition
def set_completion_rules(multiworld: MultiWorld, player: int):
completion_requirements = lambda state: state.can_reach("New Home Exit", "Entrance", player) and state.has("FIGHT", player)
if _undertale_is_route(multiworld.state, player, 1):
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)
multiworld.completion_condition[player] = lambda state: completion_requirements(state)