Archipelago/worlds/pokemon_emerald/pokemon.py

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"""
Functions related to pokemon species and moves
"""
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import functools
from typing import TYPE_CHECKING, Dict, List, Set, Optional, Tuple
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from Options import Toggle
from .data import NUM_REAL_SPECIES, POSTGAME_MAPS, EncounterTableData, LearnsetMove, MiscPokemonData, SpeciesData, data
from .options import (Goal, HmCompatibility, LevelUpMoves, RandomizeAbilities, RandomizeLegendaryEncounters,
RandomizeMiscPokemon, RandomizeStarters, RandomizeTypes, RandomizeWildPokemon,
TmTutorCompatibility)
from .util import bool_array_to_int, get_easter_egg, int_to_bool_array
if TYPE_CHECKING:
from random import Random
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from . import PokemonEmeraldWorld
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_DAMAGING_MOVES = frozenset({
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13,
16, 17, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 33, 34, 35, 36, 37, 38, 40, 41, 42, 44, 51,
52, 53, 55, 56, 58, 59, 60, 61, 62, 63, 64, 65,
66, 67, 69, 71, 72, 75, 76, 80, 82, 83, 84, 85,
87, 88, 89, 91, 93, 94, 98, 99, 101, 121, 122, 123,
124, 125, 126, 128, 129, 130, 131, 132, 136, 140, 141, 143,
145, 146, 149, 152, 154, 155, 157, 158, 161, 162, 163, 167,
168, 172, 175, 177, 179, 181, 183, 185, 188, 189, 190, 192,
196, 198, 200, 202, 205, 209, 210, 211, 216, 217, 218, 221,
222, 223, 224, 225, 228, 229, 231, 232, 233, 237, 238, 239,
242, 245, 246, 247, 248, 250, 251, 253, 257, 263, 265, 267,
276, 279, 280, 282, 284, 290, 292, 295, 296, 299, 301, 302,
304, 305, 306, 307, 308, 309, 310, 311, 314, 315, 317, 318,
323, 324, 325, 326, 327, 328, 330, 331, 332, 333, 337, 338,
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340, 341, 342, 343, 344, 345, 348, 350, 351, 352, 353, 354,
})
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"""IDs for moves that safely deal direct damage, for avoiding putting the
player in a situation where they can only use status moves, or are forced
to faint themselves, or something of that nature."""
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_MOVE_TYPES = [
0, 0, 1, 0, 0, 0, 0, 10, 15, 13, 0, 0, 0, 0, 0,
0, 2, 2, 0, 2, 0, 0, 12, 0, 1, 0, 1, 1, 4, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 6, 0, 17,
0, 0, 0, 0, 0, 0, 3, 10, 10, 15, 11, 11, 11, 15, 15,
14, 11, 15, 0, 2, 2, 1, 1, 1, 1, 0, 12, 12, 12, 0,
12, 12, 3, 12, 12, 12, 6, 16, 10, 13, 13, 13, 13, 5, 4,
4, 4, 3, 14, 14, 14, 14, 14, 0, 0, 14, 7, 0, 0, 0,
0, 0, 0, 0, 7, 11, 0, 14, 14, 15, 14, 0, 0, 0, 2,
0, 0, 7, 3, 3, 4, 10, 11, 11, 0, 0, 0, 0, 14, 14,
0, 1, 0, 14, 3, 0, 6, 0, 2, 0, 11, 0, 12, 0, 14,
0, 3, 11, 0, 0, 4, 14, 5, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 17, 6, 0, 7, 10, 0, 9, 0, 0, 2, 12, 1,
7, 15, 0, 1, 0, 17, 0, 0, 3, 4, 11, 4, 13, 0, 7,
0, 15, 1, 4, 0, 16, 5, 12, 0, 0, 5, 0, 0, 0, 13,
6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 4, 1, 6,
16, 0, 0, 17, 0, 0, 8, 8, 1, 0, 12, 0, 0, 1, 16,
11, 10, 17, 14, 0, 0, 5, 7, 14, 1, 11, 17, 0, 0, 0,
0, 0, 10, 15, 17, 17, 10, 17, 0, 1, 0, 0, 0, 13, 17,
0, 14, 14, 0, 0, 12, 1, 14, 0, 1, 1, 0, 17, 0, 10,
14, 14, 0, 7, 17, 0, 11, 1, 0, 6, 14, 14, 2, 0, 10,
4, 15, 12, 0, 0, 3, 0, 10, 11, 8, 7, 0, 12, 17, 2,
10, 0, 5, 6, 8, 12, 0, 14, 11, 6, 7, 14, 1, 4, 15,
11, 12, 2, 15, 8, 0, 0, 16, 12, 1, 2, 4, 3, 0, 13,
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12, 11, 14, 12, 16, 5, 13, 11, 8, 14,
]
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"""Maps move ids to the type of that move"""
_MOVES_BY_TYPE: Dict[int, List[int]] = {}
"""Categorizes move ids by their type"""
for move, type in enumerate(_MOVE_TYPES):
_MOVES_BY_TYPE.setdefault(type, []).append(move)
HM_MOVES = frozenset({
data.constants["MOVE_CUT"],
data.constants["MOVE_FLY"],
data.constants["MOVE_SURF"],
data.constants["MOVE_STRENGTH"],
data.constants["MOVE_FLASH"],
data.constants["MOVE_ROCK_SMASH"],
data.constants["MOVE_WATERFALL"],
data.constants["MOVE_DIVE"],
})
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_MOVE_BLACKLIST = frozenset({
0, # MOVE_NONE
165, # Struggle
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} | HM_MOVES)
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@functools.lru_cache(maxsize=386)
def get_species_id_by_label(label: str) -> int:
return next(species.species_id for species in data.species.values() if species.label == label)
def get_random_type(random: "Random") -> int:
picked_type = random.randrange(0, 18)
while picked_type == 9: # Don't pick the ??? type
picked_type = random.randrange(0, 18)
return picked_type
def get_random_move(
random: "Random",
blacklist: Optional[Set[int]] = None,
type_bias: int = 0,
normal_bias: int = 0,
type_target: Optional[Tuple[int, int]] = None) -> int:
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expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
bias = random.random() * 100
if bias < type_bias:
pass # Keep type_target unchanged
elif bias < type_bias + ((100 - type_bias) * (normal_bias / 100)):
type_target = (0, 0)
else:
type_target = None
chosen_move = None
# The blacklist is relatively small, so if we don't need to restrict
# ourselves to any particular types, it's usually much faster to pick
# a random number and hope it works. Limit this to 5 tries in case the
# blacklist is actually significant enough to make this unlikely to work.
if type_target is None:
remaining_attempts = 5
while remaining_attempts > 0:
remaining_attempts -= 1
chosen_move = random.randrange(0, data.constants["MOVES_COUNT"])
if chosen_move not in expanded_blacklist:
return chosen_move
else:
chosen_move = None
# We're either matching types or failed to pick a move above
if type_target is None:
possible_moves = [i for i in range(data.constants["MOVES_COUNT"]) if i not in expanded_blacklist]
else:
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possible_moves = [move for move in _MOVES_BY_TYPE[type_target[0]] if move not in expanded_blacklist] + \
[move for move in _MOVES_BY_TYPE[type_target[1]] if move not in expanded_blacklist]
if len(possible_moves) == 0:
return get_random_move(random, None, type_bias, normal_bias, type_target)
return random.choice(possible_moves)
def get_random_damaging_move(random: "Random", blacklist: Optional[Set[int]] = None) -> int:
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expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
move_options = list(_DAMAGING_MOVES)
move = random.choice(move_options)
while move in expanded_blacklist:
move = random.choice(move_options)
return move
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def filter_species_by_nearby_bst(species: List[SpeciesData], target_bst: int) -> List[SpeciesData]:
# Sort by difference in bst, then chop off the tail of the list that's more than
# 10% different. If that leaves the list empty, increase threshold to 20%, then 30%, etc.
species = sorted(species, key=lambda species: abs(sum(species.base_stats) - target_bst))
cutoff_index = 0
max_percent_different = 10
while cutoff_index == 0 and max_percent_different < 10000:
while cutoff_index < len(species) and abs(sum(species[cutoff_index].base_stats) - target_bst) < target_bst * (max_percent_different / 100):
cutoff_index += 1
max_percent_different += 10
return species[:cutoff_index + 1]
def randomize_types(world: "PokemonEmeraldWorld") -> None:
if world.options.types == RandomizeTypes.option_shuffle:
type_map = list(range(18))
world.random.shuffle(type_map)
# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
# which forces ??? to always map to itself. There are no pokemon which have the ??? type
mystery_type_index = type_map.index(9)
type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
for species in world.modified_species.values():
species.types = (type_map[species.types[0]], type_map[species.types[1]])
elif world.options.types == RandomizeTypes.option_completely_random:
for species in world.modified_species.values():
new_type_1 = get_random_type(world.random)
new_type_2 = new_type_1
if species.types[0] != species.types[1]:
while new_type_1 == new_type_2:
new_type_2 = get_random_type(world.random)
species.types = (new_type_1, new_type_2)
elif world.options.types == RandomizeTypes.option_follow_evolutions:
already_modified: Set[int] = set()
# Similar to follow evolutions for abilities, but only needs to loop through once.
# For every pokemon without a pre-evolution, generates a random mapping from old types to new types
# and then walks through the evolution tree applying that map. This means that evolutions that share
# types will have those types mapped to the same new types, and evolutions with new or diverging types
# will still have new or diverging types.
# Consider:
# - Charmeleon (Fire/Fire) -> Charizard (Fire/Flying)
# - Onyx (Rock/Ground) -> Steelix (Steel/Ground)
# - Nincada (Bug/Ground) -> Ninjask (Bug/Flying) && Shedinja (Bug/Ghost)
# - Azurill (Normal/Normal) -> Marill (Water/Water)
for species in world.modified_species.values():
if species.species_id in already_modified:
continue
if species.pre_evolution is not None and species.pre_evolution not in already_modified:
continue
type_map = list(range(18))
world.random.shuffle(type_map)
# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
# which forces ??? to always map to itself. There are no pokemon which have the ??? type
mystery_type_index = type_map.index(9)
type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
evolutions = [species]
while len(evolutions) > 0:
evolution = evolutions.pop()
evolution.types = (type_map[evolution.types[0]], type_map[evolution.types[1]])
already_modified.add(evolution.species_id)
evolutions += [world.modified_species[evo.species_id] for evo in evolution.evolutions]
def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None:
if world.options.wild_pokemon == RandomizeWildPokemon.option_vanilla:
return
from collections import defaultdict
should_match_bst = world.options.wild_pokemon in {
RandomizeWildPokemon.option_match_base_stats,
RandomizeWildPokemon.option_match_base_stats_and_type,
}
should_match_type = world.options.wild_pokemon in {
RandomizeWildPokemon.option_match_type,
RandomizeWildPokemon.option_match_base_stats_and_type,
}
already_placed = set()
num_placeable_species = NUM_REAL_SPECIES - len(world.blacklisted_wilds)
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priority_species = [data.constants["SPECIES_WAILORD"], data.constants["SPECIES_RELICANTH"]]
# Loop over map data to modify their encounter slots
map_names = list(world.modified_maps.keys())
world.random.shuffle(map_names)
for map_name in map_names:
placed_priority_species = False
map_data = world.modified_maps[map_name]
new_encounters: List[Optional[EncounterTableData]] = [None, None, None]
old_encounters = [map_data.land_encounters, map_data.water_encounters, map_data.fishing_encounters]
for i, table in enumerate(old_encounters):
if table is not None:
# Create a map from the original species to new species
# instead of just randomizing every slot.
# Force area 1-to-1 mapping, in other words.
species_old_to_new_map: Dict[int, int] = {}
for species_id in table.slots:
if species_id not in species_old_to_new_map:
if not placed_priority_species and len(priority_species) > 0:
new_species_id = priority_species.pop()
placed_priority_species = True
else:
original_species = data.species[species_id]
# Construct progressive tiers of blacklists that can be peeled back if they
# collectively cover too much of the pokedex. A lower index in `blacklists`
# indicates a more important set of species to avoid. Entries at `0` will
# always be blacklisted.
blacklists: Dict[int, List[Set[int]]] = defaultdict(list)
# Blacklist pokemon already on this table
blacklists[0].append(set(species_old_to_new_map.values()))
# If doing legendary hunt, blacklist Latios from wild encounters so
# it can be tracked as the roamer. Otherwise it may be impossible
# to tell whether a highlighted route is the roamer or a wild
# encounter.
if world.options.goal == Goal.option_legendary_hunt:
blacklists[0].append({data.constants["SPECIES_LATIOS"]})
# If dexsanity/catch 'em all mode, blacklist already placed species
# until every species has been placed once
if world.options.dexsanity and len(already_placed) < num_placeable_species:
blacklists[1].append(already_placed)
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# Blacklist from player options
blacklists[2].append(world.blacklisted_wilds)
# Type matching blacklist
if should_match_type:
blacklists[3].append({
species.species_id
for species in world.modified_species.values()
if not bool(set(species.types) & set(original_species.types))
})
merged_blacklist: Set[int] = set()
for max_priority in reversed(sorted(blacklists.keys())):
merged_blacklist = set()
for priority in blacklists.keys():
if priority <= max_priority:
for blacklist in blacklists[priority]:
merged_blacklist |= blacklist
if len(merged_blacklist) < NUM_REAL_SPECIES:
break
else:
raise RuntimeError("This should never happen")
candidates = [
species
for species in world.modified_species.values()
if species.species_id not in merged_blacklist
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
new_species_id = world.random.choice(candidates).species_id
species_old_to_new_map[species_id] = new_species_id
if world.options.dexsanity and map_data.name not in POSTGAME_MAPS:
already_placed.add(new_species_id)
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# Actually create the new list of slots and encounter table
new_slots: List[int] = []
for species_id in table.slots:
new_slots.append(species_old_to_new_map[species_id])
new_encounters[i] = EncounterTableData(new_slots, table.address)
# Rename event items for the new wild pokemon species
slot_category: Tuple[str, List[Tuple[Optional[str], range]]] = [
("LAND", [(None, range(0, 12))]),
("WATER", [(None, range(0, 5))]),
("FISHING", [("OLD_ROD", range(0, 2)), ("GOOD_ROD", range(2, 5)), ("SUPER_ROD", range(5, 10))]),
][i]
for j, new_species_id in enumerate(new_slots):
# Get the subcategory for rods
subcategory = next(sc for sc in slot_category[1] if j in sc[1])
subcategory_species = []
for k in subcategory[1]:
if new_slots[k] not in subcategory_species:
subcategory_species.append(new_slots[k])
# Create the name of the location that corresponds to this encounter slot
# Fishing locations include the rod name
subcategory_str = "" if subcategory[0] is None else "_" + subcategory[0]
encounter_location_index = subcategory_species.index(new_species_id) + 1
encounter_location_name = f"{map_data.name}_{slot_category[0]}_ENCOUNTERS{subcategory_str}_{encounter_location_index}"
try:
# Get the corresponding location and change the event name to reflect the new species
slot_location = world.multiworld.get_location(encounter_location_name, world.player)
slot_location.item.name = f"CATCH_{data.species[new_species_id].name}"
except KeyError:
pass # Map probably isn't included; should be careful here about bad encounter location names
map_data.land_encounters = new_encounters[0]
map_data.water_encounters = new_encounters[1]
map_data.fishing_encounters = new_encounters[2]
def randomize_abilities(world: "PokemonEmeraldWorld") -> None:
if world.options.abilities == RandomizeAbilities.option_vanilla:
return
# Creating list of potential abilities
ability_label_to_value = {ability.label.lower(): ability.ability_id for ability in data.abilities}
ability_blacklist_labels = {"cacophony"} # Cacophony is defined and has a description, but no effect
option_ability_blacklist = world.options.ability_blacklist.value
if option_ability_blacklist is not None:
ability_blacklist_labels |= {ability_label.lower() for ability_label in option_ability_blacklist}
ability_blacklist = {ability_label_to_value[label] for label in ability_blacklist_labels}
ability_whitelist = [a.ability_id for a in data.abilities if a.ability_id not in ability_blacklist]
if world.options.abilities == RandomizeAbilities.option_follow_evolutions:
already_modified: Set[int] = set()
# Loops through species and only tries to modify abilities if the pokemon has no pre-evolution
# or if the pre-evolution has already been modified. Then tries to modify all species that evolve
# from this one which have the same abilities.
#
# The outer while loop only runs three times for vanilla ordering: Once for a first pass, once for
# Hitmonlee/Hitmonchan, and once to verify that there's nothing left to do.
while True:
had_clean_pass = True
for species in world.modified_species.values():
if species.species_id in already_modified:
continue
if species.pre_evolution is not None and species.pre_evolution not in already_modified:
continue
had_clean_pass = False
old_abilities = species.abilities
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
new_abilities = (
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
)
# Recursively modify the abilities of anything that evolves from this pokemon
# until the evolution doesn't have a matching set of abilities
evolutions = [species]
while len(evolutions) > 0:
evolution = evolutions.pop()
if evolution.abilities == old_abilities:
evolution.abilities = new_abilities
already_modified.add(evolution.species_id)
evolutions += [
world.modified_species[evolution.species_id]
for evolution in evolution.evolutions
if evolution.species_id not in already_modified
]
if had_clean_pass:
break
else: # Not following evolutions
for species in world.modified_species.values():
old_abilities = species.abilities
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
new_abilities = (
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
)
species.abilities = new_abilities
def randomize_learnsets(world: "PokemonEmeraldWorld") -> None:
if world.options.level_up_moves == LevelUpMoves.option_vanilla:
return
type_bias = world.options.move_match_type_bias.value
normal_bias = world.options.move_normal_type_bias.value
for species in world.modified_species.values():
old_learnset = species.learnset
new_learnset: List[LearnsetMove] = []
# All species have 4 moves at level 0. Up to 3 of them are blank spaces reserved for the
# start with four moves option. This either replaces those moves or leaves it blank
# and moves the cursor.
cursor = 0
while old_learnset[cursor].move_id == 0:
if world.options.level_up_moves == LevelUpMoves.option_start_with_four_moves:
new_move = get_random_move(world.random,
{move.move_id for move in new_learnset} | world.blacklisted_moves,
type_bias, normal_bias, species.types)
else:
new_move = 0
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
cursor += 1
# All moves from here onward are actual moves.
while cursor < len(old_learnset):
# Guarantees the starter has a good damaging move; i will always be <=3 when entering this loop
if cursor == 3:
new_move = get_random_damaging_move(world.random, {move.move_id for move in new_learnset})
else:
new_move = get_random_move(world.random,
{move.move_id for move in new_learnset} | world.blacklisted_moves,
type_bias, normal_bias, species.types)
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
cursor += 1
species.learnset = new_learnset
def randomize_starters(world: "PokemonEmeraldWorld") -> None:
if world.options.starters == RandomizeStarters.option_vanilla:
return
should_match_bst = world.options.starters in {
RandomizeStarters.option_match_base_stats,
RandomizeStarters.option_match_base_stats_and_type,
}
should_match_type = world.options.starters in {
RandomizeStarters.option_match_type,
RandomizeStarters.option_match_base_stats_and_type,
}
new_starters: List[SpeciesData] = []
easter_egg_type, easter_egg_value = get_easter_egg(world.options.easter_egg.value)
if easter_egg_type == 1:
new_starters = [
world.modified_species[easter_egg_value],
world.modified_species[easter_egg_value],
world.modified_species[easter_egg_value]
]
else:
for i, starter_id in enumerate(data.starters):
original_starter = data.species[starter_id]
type_blacklist = {
species.species_id
for species in world.modified_species.values()
if not bool(set(species.types) & set(original_starter.types))
} if should_match_type else set()
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters | type_blacklist
if len(merged_blacklist) == NUM_REAL_SPECIES:
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters
if len(merged_blacklist) == NUM_REAL_SPECIES:
merged_blacklist = set(s.species_id for s in new_starters)
candidates = [
species
for species in world.modified_species.values()
if species.species_id not in merged_blacklist
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_starter.base_stats))
new_starters.append(world.random.choice(candidates))
world.modified_starters = (
new_starters[0].species_id,
new_starters[1].species_id,
new_starters[2].species_id
)
# Putting the unchosen starter onto the rival's team
# (trainer name, index of starter in team, whether the starter is evolved)
rival_teams: List[List[Tuple[str, int, bool]]] = [
[
("TRAINER_BRENDAN_ROUTE_103_TREECKO", 0, False),
("TRAINER_BRENDAN_RUSTBORO_TREECKO", 1, False),
("TRAINER_BRENDAN_ROUTE_110_TREECKO", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_TREECKO", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_TREECKO", 3, True ),
("TRAINER_MAY_ROUTE_103_TREECKO", 0, False),
("TRAINER_MAY_RUSTBORO_TREECKO", 1, False),
("TRAINER_MAY_ROUTE_110_TREECKO", 2, True ),
("TRAINER_MAY_ROUTE_119_TREECKO", 2, True ),
("TRAINER_MAY_LILYCOVE_TREECKO", 3, True ),
],
[
("TRAINER_BRENDAN_ROUTE_103_TORCHIC", 0, False),
("TRAINER_BRENDAN_RUSTBORO_TORCHIC", 1, False),
("TRAINER_BRENDAN_ROUTE_110_TORCHIC", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_TORCHIC", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_TORCHIC", 3, True ),
("TRAINER_MAY_ROUTE_103_TORCHIC", 0, False),
("TRAINER_MAY_RUSTBORO_TORCHIC", 1, False),
("TRAINER_MAY_ROUTE_110_TORCHIC", 2, True ),
("TRAINER_MAY_ROUTE_119_TORCHIC", 2, True ),
("TRAINER_MAY_LILYCOVE_TORCHIC", 3, True ),
],
[
("TRAINER_BRENDAN_ROUTE_103_MUDKIP", 0, False),
("TRAINER_BRENDAN_RUSTBORO_MUDKIP", 1, False),
("TRAINER_BRENDAN_ROUTE_110_MUDKIP", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_MUDKIP", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_MUDKIP", 3, True ),
("TRAINER_MAY_ROUTE_103_MUDKIP", 0, False),
("TRAINER_MAY_RUSTBORO_MUDKIP", 1, False),
("TRAINER_MAY_ROUTE_110_MUDKIP", 2, True ),
("TRAINER_MAY_ROUTE_119_MUDKIP", 2, True ),
("TRAINER_MAY_LILYCOVE_MUDKIP", 3, True ),
],
]
for i, starter in enumerate([new_starters[1], new_starters[2], new_starters[0]]):
potential_evolutions = [evolution.species_id for evolution in starter.evolutions]
picked_evolution = starter.species_id
if len(potential_evolutions) > 0:
picked_evolution = world.random.choice(potential_evolutions)
for trainer_name, starter_position, is_evolved in rival_teams[i]:
trainer_data = world.modified_trainers[data.constants[trainer_name]]
trainer_data.party.pokemon[starter_position].species_id = picked_evolution if is_evolved else starter.species_id
def randomize_legendary_encounters(world: "PokemonEmeraldWorld") -> None:
if world.options.legendary_encounters == RandomizeLegendaryEncounters.option_vanilla:
return
elif world.options.legendary_encounters == RandomizeLegendaryEncounters.option_shuffle:
# Just take the existing species and shuffle them
shuffled_species = [encounter.species_id for encounter in data.legendary_encounters]
world.random.shuffle(shuffled_species)
for i, encounter in enumerate(data.legendary_encounters):
world.modified_legendary_encounters.append(MiscPokemonData(
shuffled_species[i],
encounter.address
))
else:
should_match_bst = world.options.legendary_encounters in {
RandomizeLegendaryEncounters.option_match_base_stats,
RandomizeLegendaryEncounters.option_match_base_stats_and_type
}
should_match_type = world.options.legendary_encounters in {
RandomizeLegendaryEncounters.option_match_type,
RandomizeLegendaryEncounters.option_match_base_stats_and_type
}
for encounter in data.legendary_encounters:
original_species = world.modified_species[encounter.species_id]
candidates = list(world.modified_species.values())
if should_match_type:
candidates = [
species
for species in candidates
if bool(set(species.types) & set(original_species.types))
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
world.modified_legendary_encounters.append(MiscPokemonData(
world.random.choice(candidates).species_id,
encounter.address
))
def randomize_misc_pokemon(world: "PokemonEmeraldWorld") -> None:
if world.options.misc_pokemon == RandomizeMiscPokemon.option_vanilla:
return
elif world.options.misc_pokemon == RandomizeMiscPokemon.option_shuffle:
# Just take the existing species and shuffle them
shuffled_species = [encounter.species_id for encounter in data.misc_pokemon]
world.random.shuffle(shuffled_species)
world.modified_misc_pokemon = []
for i, encounter in enumerate(data.misc_pokemon):
world.modified_misc_pokemon.append(MiscPokemonData(
shuffled_species[i],
encounter.address
))
else:
should_match_bst = world.options.misc_pokemon in {
RandomizeMiscPokemon.option_match_base_stats,
RandomizeMiscPokemon.option_match_base_stats_and_type,
}
should_match_type = world.options.misc_pokemon in {
RandomizeMiscPokemon.option_match_type,
RandomizeMiscPokemon.option_match_base_stats_and_type,
}
for encounter in data.misc_pokemon:
original_species = world.modified_species[encounter.species_id]
candidates = list(world.modified_species.values())
if should_match_type:
candidates = [
species
for species in candidates
if bool(set(species.types) & set(original_species.types))
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
player_filtered_candidates = [
species
for species in candidates
if species.species_id not in world.blacklisted_wilds
]
if len(player_filtered_candidates) > 0:
candidates = player_filtered_candidates
world.modified_misc_pokemon.append(MiscPokemonData(
world.random.choice(candidates).species_id,
encounter.address
))
def randomize_tm_hm_compatibility(world: "PokemonEmeraldWorld") -> None:
for species in world.modified_species.values():
# TM and HM compatibility is stored as a 64-bit bitfield
combatibility_array = int_to_bool_array(species.tm_hm_compatibility)
# TMs
if world.options.tm_tutor_compatibility != TmTutorCompatibility.special_range_names["vanilla"]:
for i in range(0, 50):
combatibility_array[i] = world.random.random() < world.options.tm_tutor_compatibility / 100
# HMs
if world.options.hm_compatibility != HmCompatibility.special_range_names["vanilla"]:
for i in range(50, 58):
combatibility_array[i] = world.random.random() < world.options.hm_compatibility / 100
species.tm_hm_compatibility = bool_array_to_int(combatibility_array)