2023-11-25 15:00:15 +00:00
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from typing import TYPE_CHECKING
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from BaseClasses import Location
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from .data.hint_source import HINT_SOURCES_JSON
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if TYPE_CHECKING:
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from random import Random
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from . import LandstalkerWorld
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def generate_blurry_location_hint(location: Location, random: "Random"):
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cleaned_location_name = location.hint_text.lower().translate({ord(c): None for c in "(),:"})
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cleaned_location_name.replace("-", " ")
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cleaned_location_name.replace("/", " ")
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cleaned_location_name.replace(".", " ")
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location_name_words = [w for w in cleaned_location_name.split(" ") if len(w) > 3]
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random_word_1 = "mysterious"
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random_word_2 = "place"
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if location_name_words:
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random_word_1 = random.choice(location_name_words)
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location_name_words.remove(random_word_1)
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if location_name_words:
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random_word_2 = random.choice(location_name_words)
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return [random_word_1, random_word_2]
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def generate_lithograph_hint(world: "LandstalkerWorld"):
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hint_text = "It's barely readable:\n"
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jewel_items = world.jewel_items
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for item in jewel_items:
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2024-06-01 11:39:57 +00:00
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if item.location is None:
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continue
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2023-11-25 15:00:15 +00:00
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# Jewel hints are composed of 4 'words' shuffled randomly:
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# - the name of the player whose world contains said jewel (if not ours)
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# - the color of the jewel (if relevant)
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# - two random words from the location name
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words = generate_blurry_location_hint(item.location, world.random)
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words[0] = words[0].upper()
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words[1] = words[1].upper()
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if len(jewel_items) < 6:
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# Add jewel color if we are not using generic jewels because jewel count is 6 or more
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words.append(item.name.split(" ")[0].upper())
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if item.location.player != world.player:
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# Add player name if it's not in our own world
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player_name = world.multiworld.get_player_name(world.player)
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words.append(player_name.upper())
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world.random.shuffle(words)
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hint_text += " ".join(words) + "\n"
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return hint_text.rstrip("\n")
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def generate_random_hints(world: "LandstalkerWorld"):
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hints = {}
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hint_texts = []
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random = world.random
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multiworld = world.multiworld
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this_player = world.player
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# Exclude Life Stock from the hints as some of them are considered as progression for Fahl, but isn't really
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# exciting when hinted
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excluded_items = ["Life Stock", "EkeEke"]
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progression_items = [item for item in multiworld.itempool if item.advancement and
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2024-06-01 11:39:57 +00:00
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item.name not in excluded_items and item.location is not None]
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2023-11-25 15:00:15 +00:00
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local_own_progression_items = [item for item in progression_items if item.player == this_player
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and item.location.player == this_player]
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remote_own_progression_items = [item for item in progression_items if item.player == this_player
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and item.location.player != this_player]
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local_unowned_progression_items = [item for item in progression_items if item.player != this_player
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and item.location.player == this_player]
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remote_unowned_progression_items = [item for item in progression_items if item.player != this_player
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and item.location.player != this_player]
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# Hint-type #1: Own progression item in own world
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for item in local_own_progression_items:
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region_hint = item.location.parent_region.hint_text
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hint_texts.append(f"I can sense {item.name} {region_hint}.")
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# Hint-type #2: Remote progression item in own world
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for item in local_unowned_progression_items:
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other_player = multiworld.get_player_name(item.player)
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own_local_region = item.location.parent_region.hint_text
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hint_texts.append(f"You might find something useful for {other_player} {own_local_region}. "
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f"It is a {item.name}, to be precise.")
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# Hint-type #3: Own progression item in remote location
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for item in remote_own_progression_items:
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other_player = multiworld.get_player_name(item.location.player)
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if item.location.game == "Landstalker - The Treasures of King Nole":
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region_hint_name = item.location.parent_region.hint_text
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hint_texts.append(f"If you need {item.name}, tell {other_player} to look {region_hint_name}.")
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else:
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[word_1, word_2] = generate_blurry_location_hint(item.location, random)
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if word_1 == "mysterious" and word_2 == "place":
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continue
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hint_texts.append(f"Looking for {item.name}? I read something about {other_player}'s world... "
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f"Does \"{word_1} {word_2}\" remind you anything?")
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# Hint-type #4: Remote progression item in remote location
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for item in remote_unowned_progression_items:
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owner_name = multiworld.get_player_name(item.player)
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if item.location.player == item.player:
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world_name = "their own world"
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else:
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world_name = f"{multiworld.get_player_name(item.location.player)}'s world"
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[word_1, word_2] = generate_blurry_location_hint(item.location, random)
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if word_1 == "mysterious" and word_2 == "place":
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continue
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hint_texts.append(f"I once found {owner_name}'s {item.name} in {world_name}. "
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f"I remember \"{word_1} {word_2}\"... Does that make any sense?")
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# Hint-type #5: Jokes
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other_player_names = [multiworld.get_player_name(player) for player in multiworld.player_ids if
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player != this_player]
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if other_player_names:
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random_player_name = random.choice(other_player_names)
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hint_texts.append(f"{random_player_name}'s world is objectively better than yours.")
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hint_texts.append(f"Have you found all of the {len(multiworld.itempool)} items in this universe?")
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local_progression_item_count = len(local_own_progression_items) + len(local_unowned_progression_items)
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remote_progression_item_count = len(remote_own_progression_items) + len(remote_unowned_progression_items)
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percent = (local_progression_item_count / (local_progression_item_count + remote_progression_item_count)) * 100
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hint_texts.append(f"Did you know that your world contains {int(percent)} percent of all progression items?")
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# Shuffle hint texts and hint source names, and pair the two of those together
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hint_texts = list(set(hint_texts))
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random.shuffle(hint_texts)
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hint_count = world.options.hint_count.value
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del hint_texts[hint_count:]
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hint_source_names = [source["description"] for source in HINT_SOURCES_JSON if
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source["description"].startswith("Foxy")]
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random.shuffle(hint_source_names)
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for i in range(hint_count):
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hints[hint_source_names[i]] = hint_texts[i]
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return hints
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