Archipelago/worlds/witness/generate_data_file.py

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The Witness: Panel Hunt Mode (#3265) * Add panel hunt options * Make sure all panels are either solvable or disabled in panel hunt * Pick huntable panels * Discards in disable non randomized * Set up panel hunt requirement * Panel hunt functional * Make it so an event can have multiple names * Panel hunt with events * Add hunt entities to slot data * ruff * add to hint data, no client sneding yet * encode panel hunt amount in compact hint data * Remove print statement * my b * consistent * meh * additions for lcient * Nah * Victory panels ineligible for panel hunt * Panel Hunt Postgame option * cleanup * Add data generation file * pull out set * always disable gate ep in panel hunt * Disallow certain challenge panels from being panel hunt panels * Make panelhuntpostgame its own function, so it can be called even if normal postgame is enabled * disallow PP resets from panel hunt * Disable challenge timer and elevetor start respectively in disable hunt postgame * Fix panelhunt postgame * lol * When you test that the bug is fixed but not that the non-bug is not unfixed * Prevent Obelisks from being panel hunt panels * Make picking panels for panel hunt a bit more sophisticated, if less random * Better function maybe ig * Ok maybe that was a bit too much * Give advanced players some control over panel hunt * lint * correct the logic for amount to pick * decided the jingle thing was dumb, I'll figure sth out client side. Same area discouragement is now a configurable factor, and the logic has been significantly rewritten * comment * Make the option visible * Safety * Change assert slightly * We do a little logging * number tweak & we do a lil logging * we do a little more logging * Ruff * Panel Hunt Option Group * Idk how that got here * Update worlds/witness/options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/witness/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * remove merge error * Update worlds/witness/player_logic.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * True * Don't have underwater sliding bridge when you have above water sliding bridge * These are not actually connected lol * get rid of unnecessary variable * Refactor compact hint function again * lint * Pull out Entity Hunt Picking into its own class, split it into many functions. Kept a lot of the comments tho * forgot to actually add the new file * some more refactoring & docstrings * consistent naming * flip elif change * Comment about naming * Make static eligible panels a constant I can refer back to * slight formatting change * pull out options-based eligibility into its own function * better text and stuff * lint * this is not necessary * capitalisation * Fix same area discouragement 0 * Simplify data file generation * Simplify data file generation * prevent div 0 * Add Vault Boxes -> Vault Panels to replacements * Update options.py * Update worlds/witness/entity_hunt.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update entity_hunt.py * Fix some events not working * assert * remove now unused function * lint * Lasers Activate, Lasers don't Solve * lint * oops * mypy * lint * Add simple panel hunt unit test * Add Panel Hunt Tests * Add more Panel Hunt Tests * Disallow Box Short for normal panel hunt --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-19 23:16:35 +00:00
from collections import defaultdict
from data import static_logic as static_witness_logic
if __name__ == "__main__":
with open("data/APWitnessData.h", "w") as datafile:
datafile.write("""# pragma once
# include <map>
# include <set>
# include <string>
""")
area_to_location_ids = defaultdict(list)
area_to_entity_ids = defaultdict(list)
for entity_id, entity_object in static_witness_logic.ENTITIES_BY_HEX.items():
location_id = entity_object["id"]
area = entity_object["area"]["name"]
area_to_entity_ids[area].append(entity_id)
if location_id is None:
continue
area_to_location_ids[area].append(str(location_id))
datafile.write("inline std::map<std::string, std::set<int64_t>> areaNameToLocationIDs = {\n")
datafile.write(
"\n".join(
'\t{"' + area + '", { ' + ", ".join(location_ids) + " }},"
for area, location_ids in area_to_location_ids.items()
)
)
datafile.write("\n};\n\n")
datafile.write("inline std::map<std::string, std::set<int64_t>> areaNameToEntityIDs = {\n")
datafile.write(
"\n".join(
'\t{"' + area + '", { ' + ", ".join(entity_ids) + " }},"
for area, entity_ids in area_to_entity_ids.items()
)
)
datafile.write("\n};\n\n")