Archipelago/worlds/sa2b/Regions.py

2459 lines
122 KiB
Python
Raw Normal View History

import typing
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
import math
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
from BaseClasses import MultiWorld, Region, Entrance, ItemClassification
from worlds.AutoWorld import World
from .Items import SA2BItem
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
from .Locations import SA2BLocation, boss_gate_location_table, boss_gate_set,\
chao_stat_swim_table, chao_stat_fly_table, chao_stat_run_table,\
chao_stat_power_table, chao_stat_stamina_table,\
chao_stat_luck_table, chao_stat_intelligence_table, chao_animal_event_location_table,\
chao_kindergarten_location_table, chao_kindergarten_basics_location_table, black_market_location_table
from .Names import LocationName, ItemName
from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
class LevelGate:
gate_levels: typing.List[int]
gate_emblem_count: int
def __init__(self, emblems):
self.gate_emblem_count = emblems
self.gate_levels = list()
shuffleable_regions = [
LocationName.city_escape_region,
LocationName.wild_canyon_region,
LocationName.prison_lane_region,
LocationName.metal_harbor_region,
LocationName.green_forest_region,
LocationName.pumpkin_hill_region,
LocationName.mission_street_region,
LocationName.aquatic_mine_region,
LocationName.route_101_region,
LocationName.hidden_base_region,
LocationName.pyramid_cave_region,
LocationName.death_chamber_region,
LocationName.eternal_engine_region,
LocationName.meteor_herd_region,
LocationName.crazy_gadget_region,
LocationName.final_rush_region,
LocationName.iron_gate_region,
LocationName.dry_lagoon_region,
LocationName.sand_ocean_region,
LocationName.radical_highway_region,
LocationName.egg_quarters_region,
LocationName.lost_colony_region,
LocationName.weapons_bed_region,
LocationName.security_hall_region,
LocationName.white_jungle_region,
LocationName.route_280_region,
LocationName.sky_rail_region,
LocationName.mad_space_region,
LocationName.cosmic_wall_region,
LocationName.final_chase_region,
]
gate_0_blacklist_regions = [
LocationName.hidden_base_region,
LocationName.eternal_engine_region,
LocationName.crazy_gadget_region,
LocationName.security_hall_region,
LocationName.cosmic_wall_region,
]
gate_0_whitelist_regions = [
LocationName.city_escape_region,
LocationName.wild_canyon_region,
LocationName.prison_lane_region,
LocationName.metal_harbor_region,
LocationName.green_forest_region,
LocationName.pumpkin_hill_region,
LocationName.mission_street_region,
LocationName.aquatic_mine_region,
LocationName.route_101_region,
LocationName.pyramid_cave_region,
LocationName.death_chamber_region,
LocationName.meteor_herd_region,
LocationName.final_rush_region,
LocationName.iron_gate_region,
LocationName.dry_lagoon_region,
LocationName.sand_ocean_region,
LocationName.radical_highway_region,
LocationName.egg_quarters_region,
LocationName.lost_colony_region,
LocationName.weapons_bed_region,
LocationName.white_jungle_region,
LocationName.route_280_region,
LocationName.sky_rail_region,
LocationName.mad_space_region,
LocationName.final_chase_region,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
def create_regions(multiworld: MultiWorld, world: World, player: int, active_locations):
menu_region = create_region(multiworld, player, active_locations, 'Menu', None)
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
conditional_regions = []
gate_0_region = create_region(multiworld, player, active_locations, 'Gate 0', None)
conditional_regions += [gate_0_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.number_of_level_gates.value >= 1:
gate_1_boss_region = create_region(multiworld, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss])
gate_1_region = create_region(multiworld, player, active_locations, 'Gate 1', None)
conditional_regions += [gate_1_region, gate_1_boss_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.number_of_level_gates.value >= 2:
gate_2_boss_region = create_region(multiworld, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss])
gate_2_region = create_region(multiworld, player, active_locations, 'Gate 2', None)
conditional_regions += [gate_2_region, gate_2_boss_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.number_of_level_gates.value >= 3:
gate_3_boss_region = create_region(multiworld, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss])
gate_3_region = create_region(multiworld, player, active_locations, 'Gate 3', None)
conditional_regions += [gate_3_region, gate_3_boss_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.number_of_level_gates.value >= 4:
gate_4_boss_region = create_region(multiworld, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss])
gate_4_region = create_region(multiworld, player, active_locations, 'Gate 4', None)
conditional_regions += [gate_4_region, gate_4_boss_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.number_of_level_gates.value >= 5:
gate_5_boss_region = create_region(multiworld, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss])
gate_5_region = create_region(multiworld, player, active_locations, 'Gate 5', None)
conditional_regions += [gate_5_region, gate_5_boss_region]
city_escape_region_locations = [
LocationName.city_escape_1,
LocationName.city_escape_2,
LocationName.city_escape_3,
LocationName.city_escape_4,
LocationName.city_escape_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.city_escape_chao_1,
LocationName.city_escape_chao_2,
LocationName.city_escape_chao_3,
LocationName.city_escape_pipe_1,
LocationName.city_escape_pipe_2,
LocationName.city_escape_pipe_3,
LocationName.city_escape_pipe_4,
LocationName.city_escape_hidden_1,
LocationName.city_escape_hidden_2,
LocationName.city_escape_hidden_3,
LocationName.city_escape_hidden_4,
LocationName.city_escape_hidden_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.city_escape_omo_1,
LocationName.city_escape_omo_2,
LocationName.city_escape_omo_3,
LocationName.city_escape_omo_4,
LocationName.city_escape_omo_5,
LocationName.city_escape_omo_6,
LocationName.city_escape_omo_7,
LocationName.city_escape_omo_8,
LocationName.city_escape_omo_9,
LocationName.city_escape_omo_10,
LocationName.city_escape_omo_11,
LocationName.city_escape_omo_12,
LocationName.city_escape_omo_13,
LocationName.city_escape_omo_14,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.city_escape_beetle,
LocationName.city_escape_animal_1,
LocationName.city_escape_animal_2,
LocationName.city_escape_animal_3,
LocationName.city_escape_animal_4,
LocationName.city_escape_animal_5,
LocationName.city_escape_animal_6,
LocationName.city_escape_animal_7,
LocationName.city_escape_animal_8,
LocationName.city_escape_animal_9,
LocationName.city_escape_animal_10,
LocationName.city_escape_animal_11,
LocationName.city_escape_animal_12,
LocationName.city_escape_animal_13,
LocationName.city_escape_animal_14,
LocationName.city_escape_animal_15,
LocationName.city_escape_animal_16,
LocationName.city_escape_animal_17,
LocationName.city_escape_animal_18,
LocationName.city_escape_animal_19,
LocationName.city_escape_animal_20,
LocationName.city_escape_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
city_escape_region = create_region(multiworld, player, active_locations, LocationName.city_escape_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
city_escape_region_locations)
metal_harbor_region_locations = [
LocationName.metal_harbor_1,
LocationName.metal_harbor_2,
LocationName.metal_harbor_3,
LocationName.metal_harbor_4,
LocationName.metal_harbor_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.metal_harbor_chao_1,
LocationName.metal_harbor_chao_2,
LocationName.metal_harbor_chao_3,
LocationName.metal_harbor_pipe_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.metal_harbor_omo_1,
LocationName.metal_harbor_omo_2,
LocationName.metal_harbor_omo_3,
LocationName.metal_harbor_omo_4,
LocationName.metal_harbor_omo_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.metal_harbor_beetle,
LocationName.metal_harbor_animal_1,
LocationName.metal_harbor_animal_2,
LocationName.metal_harbor_animal_3,
LocationName.metal_harbor_animal_4,
LocationName.metal_harbor_animal_5,
LocationName.metal_harbor_animal_6,
LocationName.metal_harbor_animal_7,
LocationName.metal_harbor_animal_8,
LocationName.metal_harbor_animal_9,
LocationName.metal_harbor_animal_10,
LocationName.metal_harbor_animal_11,
LocationName.metal_harbor_animal_12,
LocationName.metal_harbor_animal_13,
LocationName.metal_harbor_animal_14,
LocationName.metal_harbor_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
metal_harbor_region = create_region(multiworld, player, active_locations, LocationName.metal_harbor_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
metal_harbor_region_locations)
green_forest_region_locations = [
LocationName.green_forest_1,
LocationName.green_forest_2,
LocationName.green_forest_3,
LocationName.green_forest_4,
LocationName.green_forest_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.green_forest_chao_1,
LocationName.green_forest_chao_2,
LocationName.green_forest_chao_3,
LocationName.green_forest_pipe_1,
LocationName.green_forest_pipe_2,
LocationName.green_forest_hidden_1,
LocationName.green_forest_hidden_2,
LocationName.green_forest_hidden_3,
LocationName.green_forest_hidden_4,
LocationName.green_forest_beetle,
LocationName.green_forest_animal_1,
LocationName.green_forest_animal_2,
LocationName.green_forest_animal_3,
LocationName.green_forest_animal_4,
LocationName.green_forest_animal_5,
LocationName.green_forest_animal_6,
LocationName.green_forest_animal_7,
LocationName.green_forest_animal_8,
LocationName.green_forest_animal_9,
LocationName.green_forest_animal_10,
LocationName.green_forest_animal_11,
LocationName.green_forest_animal_12,
LocationName.green_forest_animal_13,
LocationName.green_forest_animal_14,
LocationName.green_forest_animal_15,
LocationName.green_forest_animal_16,
LocationName.green_forest_animal_17,
LocationName.green_forest_animal_18,
LocationName.green_forest_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
green_forest_region = create_region(multiworld, player, active_locations, LocationName.green_forest_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
green_forest_region_locations)
pyramid_cave_region_locations = [
LocationName.pyramid_cave_1,
LocationName.pyramid_cave_2,
LocationName.pyramid_cave_3,
LocationName.pyramid_cave_4,
LocationName.pyramid_cave_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.pyramid_cave_chao_1,
LocationName.pyramid_cave_chao_2,
LocationName.pyramid_cave_chao_3,
LocationName.pyramid_cave_pipe_1,
LocationName.pyramid_cave_pipe_2,
LocationName.pyramid_cave_pipe_3,
LocationName.pyramid_cave_pipe_4,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.pyramid_cave_omo_1,
LocationName.pyramid_cave_omo_2,
LocationName.pyramid_cave_omo_3,
LocationName.pyramid_cave_omo_4,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.pyramid_cave_beetle,
LocationName.pyramid_cave_animal_1,
LocationName.pyramid_cave_animal_2,
LocationName.pyramid_cave_animal_3,
LocationName.pyramid_cave_animal_4,
LocationName.pyramid_cave_animal_5,
LocationName.pyramid_cave_animal_6,
LocationName.pyramid_cave_animal_7,
LocationName.pyramid_cave_animal_8,
LocationName.pyramid_cave_animal_9,
LocationName.pyramid_cave_animal_10,
LocationName.pyramid_cave_animal_11,
LocationName.pyramid_cave_animal_12,
LocationName.pyramid_cave_animal_13,
LocationName.pyramid_cave_animal_14,
LocationName.pyramid_cave_animal_15,
LocationName.pyramid_cave_animal_16,
LocationName.pyramid_cave_animal_17,
LocationName.pyramid_cave_animal_18,
LocationName.pyramid_cave_animal_19,
LocationName.pyramid_cave_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
pyramid_cave_region = create_region(multiworld, player, active_locations, LocationName.pyramid_cave_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
pyramid_cave_region_locations)
crazy_gadget_region_locations = [
LocationName.crazy_gadget_1,
LocationName.crazy_gadget_2,
LocationName.crazy_gadget_3,
LocationName.crazy_gadget_4,
LocationName.crazy_gadget_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.crazy_gadget_chao_1,
LocationName.crazy_gadget_chao_2,
LocationName.crazy_gadget_chao_3,
LocationName.crazy_gadget_pipe_1,
LocationName.crazy_gadget_pipe_2,
LocationName.crazy_gadget_pipe_3,
LocationName.crazy_gadget_pipe_4,
LocationName.crazy_gadget_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.crazy_gadget_omo_1,
LocationName.crazy_gadget_omo_2,
LocationName.crazy_gadget_omo_3,
LocationName.crazy_gadget_omo_4,
LocationName.crazy_gadget_omo_5,
LocationName.crazy_gadget_omo_6,
LocationName.crazy_gadget_omo_7,
LocationName.crazy_gadget_omo_8,
LocationName.crazy_gadget_omo_9,
LocationName.crazy_gadget_omo_10,
LocationName.crazy_gadget_omo_11,
LocationName.crazy_gadget_omo_12,
LocationName.crazy_gadget_omo_13,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.crazy_gadget_beetle,
LocationName.crazy_gadget_animal_1,
LocationName.crazy_gadget_animal_2,
LocationName.crazy_gadget_animal_3,
LocationName.crazy_gadget_animal_4,
LocationName.crazy_gadget_animal_5,
LocationName.crazy_gadget_animal_6,
LocationName.crazy_gadget_animal_7,
LocationName.crazy_gadget_animal_8,
LocationName.crazy_gadget_animal_9,
LocationName.crazy_gadget_animal_10,
LocationName.crazy_gadget_animal_11,
LocationName.crazy_gadget_animal_12,
LocationName.crazy_gadget_animal_13,
LocationName.crazy_gadget_animal_14,
LocationName.crazy_gadget_animal_15,
LocationName.crazy_gadget_animal_16,
LocationName.crazy_gadget_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
crazy_gadget_region = create_region(multiworld, player, active_locations, LocationName.crazy_gadget_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
crazy_gadget_region_locations)
final_rush_region_locations = [
LocationName.final_rush_1,
LocationName.final_rush_2,
LocationName.final_rush_3,
LocationName.final_rush_4,
LocationName.final_rush_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.final_rush_chao_1,
LocationName.final_rush_chao_2,
LocationName.final_rush_chao_3,
LocationName.final_rush_pipe_1,
LocationName.final_rush_pipe_2,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.final_rush_omo_1,
LocationName.final_rush_omo_2,
LocationName.final_rush_omo_3,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.final_rush_beetle,
LocationName.final_rush_animal_1,
LocationName.final_rush_animal_2,
LocationName.final_rush_animal_3,
LocationName.final_rush_animal_4,
LocationName.final_rush_animal_5,
LocationName.final_rush_animal_6,
LocationName.final_rush_animal_7,
LocationName.final_rush_animal_8,
LocationName.final_rush_animal_9,
LocationName.final_rush_animal_10,
LocationName.final_rush_animal_11,
LocationName.final_rush_animal_12,
LocationName.final_rush_animal_13,
LocationName.final_rush_animal_14,
LocationName.final_rush_animal_15,
LocationName.final_rush_animal_16,
LocationName.final_rush_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
final_rush_region = create_region(multiworld, player, active_locations, LocationName.final_rush_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
final_rush_region_locations)
prison_lane_region_locations = [
LocationName.prison_lane_1,
LocationName.prison_lane_2,
LocationName.prison_lane_3,
LocationName.prison_lane_4,
LocationName.prison_lane_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.prison_lane_chao_1,
LocationName.prison_lane_chao_2,
LocationName.prison_lane_chao_3,
LocationName.prison_lane_pipe_1,
LocationName.prison_lane_pipe_2,
LocationName.prison_lane_pipe_3,
LocationName.prison_lane_hidden_1,
LocationName.prison_lane_hidden_2,
LocationName.prison_lane_hidden_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.prison_lane_omo_1,
LocationName.prison_lane_omo_2,
LocationName.prison_lane_omo_3,
LocationName.prison_lane_omo_4,
LocationName.prison_lane_omo_5,
LocationName.prison_lane_omo_6,
LocationName.prison_lane_omo_7,
LocationName.prison_lane_omo_8,
LocationName.prison_lane_omo_9,
LocationName.prison_lane_omo_10,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.prison_lane_beetle,
LocationName.prison_lane_animal_1,
LocationName.prison_lane_animal_2,
LocationName.prison_lane_animal_3,
LocationName.prison_lane_animal_4,
LocationName.prison_lane_animal_5,
LocationName.prison_lane_animal_6,
LocationName.prison_lane_animal_7,
LocationName.prison_lane_animal_8,
LocationName.prison_lane_animal_9,
LocationName.prison_lane_animal_10,
LocationName.prison_lane_animal_11,
LocationName.prison_lane_animal_12,
LocationName.prison_lane_animal_13,
LocationName.prison_lane_animal_14,
LocationName.prison_lane_animal_15,
LocationName.prison_lane_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
prison_lane_region = create_region(multiworld, player, active_locations, LocationName.prison_lane_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
prison_lane_region_locations)
mission_street_region_locations = [
LocationName.mission_street_1,
LocationName.mission_street_2,
LocationName.mission_street_3,
LocationName.mission_street_4,
LocationName.mission_street_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.mission_street_chao_1,
LocationName.mission_street_chao_2,
LocationName.mission_street_chao_3,
LocationName.mission_street_pipe_1,
LocationName.mission_street_pipe_2,
LocationName.mission_street_pipe_3,
LocationName.mission_street_hidden_1,
LocationName.mission_street_hidden_2,
LocationName.mission_street_hidden_3,
LocationName.mission_street_hidden_4,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.mission_street_omo_1,
LocationName.mission_street_omo_2,
LocationName.mission_street_omo_3,
LocationName.mission_street_omo_4,
LocationName.mission_street_omo_5,
LocationName.mission_street_omo_6,
LocationName.mission_street_omo_7,
LocationName.mission_street_omo_8,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.mission_street_beetle,
LocationName.mission_street_animal_1,
LocationName.mission_street_animal_2,
LocationName.mission_street_animal_3,
LocationName.mission_street_animal_4,
LocationName.mission_street_animal_5,
LocationName.mission_street_animal_6,
LocationName.mission_street_animal_7,
LocationName.mission_street_animal_8,
LocationName.mission_street_animal_9,
LocationName.mission_street_animal_10,
LocationName.mission_street_animal_11,
LocationName.mission_street_animal_12,
LocationName.mission_street_animal_13,
LocationName.mission_street_animal_14,
LocationName.mission_street_animal_15,
LocationName.mission_street_animal_16,
LocationName.mission_street_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
mission_street_region = create_region(multiworld, player, active_locations, LocationName.mission_street_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
mission_street_region_locations)
route_101_region_locations = [
LocationName.route_101_1,
LocationName.route_101_2,
LocationName.route_101_3,
LocationName.route_101_4,
LocationName.route_101_5,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
route_101_region = create_region(multiworld, player, active_locations, LocationName.route_101_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
route_101_region_locations)
hidden_base_region_locations = [
LocationName.hidden_base_1,
LocationName.hidden_base_2,
LocationName.hidden_base_3,
LocationName.hidden_base_4,
LocationName.hidden_base_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.hidden_base_chao_1,
LocationName.hidden_base_chao_2,
LocationName.hidden_base_pipe_1,
LocationName.hidden_base_pipe_2,
LocationName.hidden_base_pipe_3,
LocationName.hidden_base_pipe_4,
LocationName.hidden_base_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.hidden_base_omo_1,
LocationName.hidden_base_omo_2,
LocationName.hidden_base_omo_3,
LocationName.hidden_base_omo_4,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.hidden_base_beetle,
LocationName.hidden_base_animal_1,
LocationName.hidden_base_animal_2,
LocationName.hidden_base_animal_3,
LocationName.hidden_base_animal_4,
LocationName.hidden_base_animal_5,
LocationName.hidden_base_animal_6,
LocationName.hidden_base_animal_7,
LocationName.hidden_base_animal_8,
LocationName.hidden_base_animal_9,
LocationName.hidden_base_animal_10,
LocationName.hidden_base_animal_11,
LocationName.hidden_base_animal_12,
LocationName.hidden_base_animal_13,
LocationName.hidden_base_animal_14,
LocationName.hidden_base_animal_15,
LocationName.hidden_base_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
hidden_base_region = create_region(multiworld, player, active_locations, LocationName.hidden_base_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
hidden_base_region_locations)
eternal_engine_region_locations = [
LocationName.eternal_engine_1,
LocationName.eternal_engine_2,
LocationName.eternal_engine_3,
LocationName.eternal_engine_4,
LocationName.eternal_engine_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.eternal_engine_chao_1,
LocationName.eternal_engine_chao_2,
LocationName.eternal_engine_chao_3,
LocationName.eternal_engine_pipe_1,
LocationName.eternal_engine_pipe_2,
LocationName.eternal_engine_pipe_3,
LocationName.eternal_engine_pipe_4,
LocationName.eternal_engine_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.eternal_engine_omo_1,
LocationName.eternal_engine_omo_2,
LocationName.eternal_engine_omo_3,
LocationName.eternal_engine_omo_4,
LocationName.eternal_engine_omo_5,
LocationName.eternal_engine_omo_6,
LocationName.eternal_engine_omo_7,
LocationName.eternal_engine_omo_8,
LocationName.eternal_engine_omo_9,
LocationName.eternal_engine_omo_10,
LocationName.eternal_engine_omo_11,
LocationName.eternal_engine_omo_12,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.eternal_engine_beetle,
LocationName.eternal_engine_animal_1,
LocationName.eternal_engine_animal_2,
LocationName.eternal_engine_animal_3,
LocationName.eternal_engine_animal_4,
LocationName.eternal_engine_animal_5,
LocationName.eternal_engine_animal_6,
LocationName.eternal_engine_animal_7,
LocationName.eternal_engine_animal_8,
LocationName.eternal_engine_animal_9,
LocationName.eternal_engine_animal_10,
LocationName.eternal_engine_animal_11,
LocationName.eternal_engine_animal_12,
LocationName.eternal_engine_animal_13,
LocationName.eternal_engine_animal_14,
LocationName.eternal_engine_animal_15,
LocationName.eternal_engine_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
eternal_engine_region = create_region(multiworld, player, active_locations, LocationName.eternal_engine_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
eternal_engine_region_locations)
wild_canyon_region_locations = [
LocationName.wild_canyon_1,
LocationName.wild_canyon_2,
LocationName.wild_canyon_3,
LocationName.wild_canyon_4,
LocationName.wild_canyon_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.wild_canyon_chao_1,
LocationName.wild_canyon_chao_2,
LocationName.wild_canyon_chao_3,
LocationName.wild_canyon_pipe_1,
LocationName.wild_canyon_pipe_2,
LocationName.wild_canyon_pipe_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.wild_canyon_omo_1,
LocationName.wild_canyon_omo_2,
LocationName.wild_canyon_omo_3,
LocationName.wild_canyon_omo_4,
LocationName.wild_canyon_omo_5,
LocationName.wild_canyon_omo_6,
LocationName.wild_canyon_omo_7,
LocationName.wild_canyon_omo_8,
LocationName.wild_canyon_omo_9,
LocationName.wild_canyon_omo_10,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.wild_canyon_beetle,
LocationName.wild_canyon_animal_1,
LocationName.wild_canyon_animal_2,
LocationName.wild_canyon_animal_3,
LocationName.wild_canyon_animal_4,
LocationName.wild_canyon_animal_5,
LocationName.wild_canyon_animal_6,
LocationName.wild_canyon_animal_7,
LocationName.wild_canyon_animal_8,
LocationName.wild_canyon_animal_9,
LocationName.wild_canyon_animal_10,
LocationName.wild_canyon_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
wild_canyon_region = create_region(multiworld, player, active_locations, LocationName.wild_canyon_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
wild_canyon_region_locations)
pumpkin_hill_region_locations = [
LocationName.pumpkin_hill_1,
LocationName.pumpkin_hill_2,
LocationName.pumpkin_hill_3,
LocationName.pumpkin_hill_4,
LocationName.pumpkin_hill_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.pumpkin_hill_chao_1,
LocationName.pumpkin_hill_chao_2,
LocationName.pumpkin_hill_chao_3,
LocationName.pumpkin_hill_pipe_1,
LocationName.pumpkin_hill_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.pumpkin_hill_omo_1,
LocationName.pumpkin_hill_omo_2,
LocationName.pumpkin_hill_omo_3,
LocationName.pumpkin_hill_omo_4,
LocationName.pumpkin_hill_omo_5,
LocationName.pumpkin_hill_omo_6,
LocationName.pumpkin_hill_omo_7,
LocationName.pumpkin_hill_omo_8,
LocationName.pumpkin_hill_omo_9,
LocationName.pumpkin_hill_omo_10,
LocationName.pumpkin_hill_omo_11,
LocationName.pumpkin_hill_animal_1,
LocationName.pumpkin_hill_animal_2,
LocationName.pumpkin_hill_animal_3,
LocationName.pumpkin_hill_animal_4,
LocationName.pumpkin_hill_animal_5,
LocationName.pumpkin_hill_animal_6,
LocationName.pumpkin_hill_animal_7,
LocationName.pumpkin_hill_animal_8,
LocationName.pumpkin_hill_animal_9,
LocationName.pumpkin_hill_animal_10,
LocationName.pumpkin_hill_animal_11,
LocationName.pumpkin_hill_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
pumpkin_hill_region = create_region(multiworld, player, active_locations, LocationName.pumpkin_hill_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
pumpkin_hill_region_locations)
aquatic_mine_region_locations = [
LocationName.aquatic_mine_1,
LocationName.aquatic_mine_2,
LocationName.aquatic_mine_3,
LocationName.aquatic_mine_4,
LocationName.aquatic_mine_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.aquatic_mine_chao_1,
LocationName.aquatic_mine_chao_2,
LocationName.aquatic_mine_chao_3,
LocationName.aquatic_mine_pipe_1,
LocationName.aquatic_mine_pipe_2,
LocationName.aquatic_mine_pipe_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.aquatic_mine_omo_1,
LocationName.aquatic_mine_omo_2,
LocationName.aquatic_mine_omo_3,
LocationName.aquatic_mine_omo_4,
LocationName.aquatic_mine_omo_5,
LocationName.aquatic_mine_omo_6,
LocationName.aquatic_mine_omo_7,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.aquatic_mine_beetle,
LocationName.aquatic_mine_animal_1,
LocationName.aquatic_mine_animal_2,
LocationName.aquatic_mine_animal_3,
LocationName.aquatic_mine_animal_4,
LocationName.aquatic_mine_animal_5,
LocationName.aquatic_mine_animal_6,
LocationName.aquatic_mine_animal_7,
LocationName.aquatic_mine_animal_8,
LocationName.aquatic_mine_animal_9,
LocationName.aquatic_mine_animal_10,
LocationName.aquatic_mine_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
aquatic_mine_region = create_region(multiworld, player, active_locations, LocationName.aquatic_mine_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
aquatic_mine_region_locations)
death_chamber_region_locations = [
LocationName.death_chamber_1,
LocationName.death_chamber_2,
LocationName.death_chamber_3,
LocationName.death_chamber_4,
LocationName.death_chamber_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.death_chamber_chao_1,
LocationName.death_chamber_chao_2,
LocationName.death_chamber_chao_3,
LocationName.death_chamber_pipe_1,
LocationName.death_chamber_pipe_2,
LocationName.death_chamber_pipe_3,
LocationName.death_chamber_hidden_1,
LocationName.death_chamber_hidden_2,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.death_chamber_omo_1,
LocationName.death_chamber_omo_2,
LocationName.death_chamber_omo_3,
LocationName.death_chamber_omo_4,
LocationName.death_chamber_omo_5,
LocationName.death_chamber_omo_6,
LocationName.death_chamber_omo_7,
LocationName.death_chamber_omo_8,
LocationName.death_chamber_omo_9,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.death_chamber_beetle,
LocationName.death_chamber_animal_1,
LocationName.death_chamber_animal_2,
LocationName.death_chamber_animal_3,
LocationName.death_chamber_animal_4,
LocationName.death_chamber_animal_5,
LocationName.death_chamber_animal_6,
LocationName.death_chamber_animal_7,
LocationName.death_chamber_animal_8,
LocationName.death_chamber_animal_9,
LocationName.death_chamber_animal_10,
LocationName.death_chamber_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
death_chamber_region = create_region(multiworld, player, active_locations, LocationName.death_chamber_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
death_chamber_region_locations)
meteor_herd_region_locations = [
LocationName.meteor_herd_1,
LocationName.meteor_herd_2,
LocationName.meteor_herd_3,
LocationName.meteor_herd_4,
LocationName.meteor_herd_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.meteor_herd_chao_1,
LocationName.meteor_herd_chao_2,
LocationName.meteor_herd_chao_3,
LocationName.meteor_herd_pipe_1,
LocationName.meteor_herd_pipe_2,
LocationName.meteor_herd_pipe_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.meteor_herd_omo_1,
LocationName.meteor_herd_omo_2,
LocationName.meteor_herd_omo_3,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.meteor_herd_beetle,
LocationName.meteor_herd_animal_1,
LocationName.meteor_herd_animal_2,
LocationName.meteor_herd_animal_3,
LocationName.meteor_herd_animal_4,
LocationName.meteor_herd_animal_5,
LocationName.meteor_herd_animal_6,
LocationName.meteor_herd_animal_7,
LocationName.meteor_herd_animal_8,
LocationName.meteor_herd_animal_9,
LocationName.meteor_herd_animal_10,
LocationName.meteor_herd_animal_11,
LocationName.meteor_herd_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
meteor_herd_region = create_region(multiworld, player, active_locations, LocationName.meteor_herd_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
meteor_herd_region_locations)
radical_highway_region_locations = [
LocationName.radical_highway_1,
LocationName.radical_highway_2,
LocationName.radical_highway_3,
LocationName.radical_highway_4,
LocationName.radical_highway_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.radical_highway_chao_1,
LocationName.radical_highway_chao_2,
LocationName.radical_highway_chao_3,
LocationName.radical_highway_pipe_1,
LocationName.radical_highway_pipe_2,
LocationName.radical_highway_pipe_3,
LocationName.radical_highway_hidden_1,
LocationName.radical_highway_hidden_2,
LocationName.radical_highway_hidden_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.radical_highway_omo_1,
LocationName.radical_highway_omo_2,
LocationName.radical_highway_omo_3,
LocationName.radical_highway_omo_4,
LocationName.radical_highway_omo_5,
LocationName.radical_highway_omo_6,
LocationName.radical_highway_omo_7,
LocationName.radical_highway_omo_8,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.radical_highway_beetle,
LocationName.radical_highway_animal_1,
LocationName.radical_highway_animal_2,
LocationName.radical_highway_animal_3,
LocationName.radical_highway_animal_4,
LocationName.radical_highway_animal_5,
LocationName.radical_highway_animal_6,
LocationName.radical_highway_animal_7,
LocationName.radical_highway_animal_8,
LocationName.radical_highway_animal_9,
LocationName.radical_highway_animal_10,
LocationName.radical_highway_animal_11,
LocationName.radical_highway_animal_12,
LocationName.radical_highway_animal_13,
LocationName.radical_highway_animal_14,
LocationName.radical_highway_animal_15,
LocationName.radical_highway_animal_16,
LocationName.radical_highway_animal_17,
LocationName.radical_highway_animal_18,
LocationName.radical_highway_animal_19,
LocationName.radical_highway_animal_20,
LocationName.radical_highway_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
radical_highway_region = create_region(multiworld, player, active_locations, LocationName.radical_highway_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
radical_highway_region_locations)
white_jungle_region_locations = [
LocationName.white_jungle_1,
LocationName.white_jungle_2,
LocationName.white_jungle_3,
LocationName.white_jungle_4,
LocationName.white_jungle_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.white_jungle_chao_1,
LocationName.white_jungle_chao_2,
LocationName.white_jungle_chao_3,
LocationName.white_jungle_pipe_1,
LocationName.white_jungle_pipe_2,
LocationName.white_jungle_pipe_3,
LocationName.white_jungle_pipe_4,
LocationName.white_jungle_hidden_1,
LocationName.white_jungle_hidden_2,
LocationName.white_jungle_hidden_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.white_jungle_omo_1,
LocationName.white_jungle_omo_2,
LocationName.white_jungle_omo_3,
LocationName.white_jungle_omo_4,
LocationName.white_jungle_omo_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.white_jungle_beetle,
LocationName.white_jungle_animal_1,
LocationName.white_jungle_animal_2,
LocationName.white_jungle_animal_3,
LocationName.white_jungle_animal_4,
LocationName.white_jungle_animal_5,
LocationName.white_jungle_animal_6,
LocationName.white_jungle_animal_7,
LocationName.white_jungle_animal_8,
LocationName.white_jungle_animal_9,
LocationName.white_jungle_animal_10,
LocationName.white_jungle_animal_11,
LocationName.white_jungle_animal_12,
LocationName.white_jungle_animal_13,
LocationName.white_jungle_animal_14,
LocationName.white_jungle_animal_15,
LocationName.white_jungle_animal_16,
LocationName.white_jungle_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
white_jungle_region = create_region(multiworld, player, active_locations, LocationName.white_jungle_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
white_jungle_region_locations)
sky_rail_region_locations = [
LocationName.sky_rail_1,
LocationName.sky_rail_2,
LocationName.sky_rail_3,
LocationName.sky_rail_4,
LocationName.sky_rail_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.sky_rail_chao_1,
LocationName.sky_rail_chao_2,
LocationName.sky_rail_chao_3,
LocationName.sky_rail_pipe_1,
LocationName.sky_rail_pipe_2,
LocationName.sky_rail_pipe_3,
LocationName.sky_rail_pipe_4,
LocationName.sky_rail_pipe_5,
LocationName.sky_rail_pipe_6,
LocationName.sky_rail_beetle,
LocationName.sky_rail_animal_1,
LocationName.sky_rail_animal_2,
LocationName.sky_rail_animal_3,
LocationName.sky_rail_animal_4,
LocationName.sky_rail_animal_5,
LocationName.sky_rail_animal_6,
LocationName.sky_rail_animal_7,
LocationName.sky_rail_animal_8,
LocationName.sky_rail_animal_9,
LocationName.sky_rail_animal_10,
LocationName.sky_rail_animal_11,
LocationName.sky_rail_animal_12,
LocationName.sky_rail_animal_13,
LocationName.sky_rail_animal_14,
LocationName.sky_rail_animal_15,
LocationName.sky_rail_animal_16,
LocationName.sky_rail_animal_17,
LocationName.sky_rail_animal_18,
LocationName.sky_rail_animal_19,
LocationName.sky_rail_animal_20,
LocationName.sky_rail_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
sky_rail_region = create_region(multiworld, player, active_locations, LocationName.sky_rail_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
sky_rail_region_locations)
final_chase_region_locations = [
LocationName.final_chase_1,
LocationName.final_chase_2,
LocationName.final_chase_3,
LocationName.final_chase_4,
LocationName.final_chase_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.final_chase_chao_1,
LocationName.final_chase_chao_2,
LocationName.final_chase_chao_3,
LocationName.final_chase_pipe_1,
LocationName.final_chase_pipe_2,
LocationName.final_chase_pipe_3,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.final_chase_omo_1,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.final_chase_beetle,
LocationName.final_chase_animal_1,
LocationName.final_chase_animal_2,
LocationName.final_chase_animal_3,
LocationName.final_chase_animal_4,
LocationName.final_chase_animal_5,
LocationName.final_chase_animal_6,
LocationName.final_chase_animal_7,
LocationName.final_chase_animal_8,
LocationName.final_chase_animal_9,
LocationName.final_chase_animal_10,
LocationName.final_chase_animal_11,
LocationName.final_chase_animal_12,
LocationName.final_chase_animal_13,
LocationName.final_chase_animal_14,
LocationName.final_chase_animal_15,
LocationName.final_chase_animal_16,
LocationName.final_chase_animal_17,
LocationName.final_chase_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
final_chase_region = create_region(multiworld, player, active_locations, LocationName.final_chase_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
final_chase_region_locations)
iron_gate_region_locations = [
LocationName.iron_gate_1,
LocationName.iron_gate_2,
LocationName.iron_gate_3,
LocationName.iron_gate_4,
LocationName.iron_gate_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.iron_gate_chao_1,
LocationName.iron_gate_chao_2,
LocationName.iron_gate_chao_3,
LocationName.iron_gate_pipe_1,
LocationName.iron_gate_pipe_2,
LocationName.iron_gate_pipe_3,
LocationName.iron_gate_pipe_4,
LocationName.iron_gate_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.iron_gate_omo_1,
LocationName.iron_gate_omo_2,
LocationName.iron_gate_omo_3,
LocationName.iron_gate_omo_4,
LocationName.iron_gate_omo_5,
LocationName.iron_gate_omo_6,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.iron_gate_beetle,
LocationName.iron_gate_animal_1,
LocationName.iron_gate_animal_2,
LocationName.iron_gate_animal_3,
LocationName.iron_gate_animal_4,
LocationName.iron_gate_animal_5,
LocationName.iron_gate_animal_6,
LocationName.iron_gate_animal_7,
LocationName.iron_gate_animal_8,
LocationName.iron_gate_animal_9,
LocationName.iron_gate_animal_10,
LocationName.iron_gate_animal_11,
LocationName.iron_gate_animal_12,
LocationName.iron_gate_animal_13,
LocationName.iron_gate_animal_14,
LocationName.iron_gate_animal_15,
LocationName.iron_gate_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
iron_gate_region = create_region(multiworld, player, active_locations, LocationName.iron_gate_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
iron_gate_region_locations)
sand_ocean_region_locations = [
LocationName.sand_ocean_1,
LocationName.sand_ocean_2,
LocationName.sand_ocean_3,
LocationName.sand_ocean_4,
LocationName.sand_ocean_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.sand_ocean_chao_1,
LocationName.sand_ocean_chao_2,
LocationName.sand_ocean_chao_3,
LocationName.sand_ocean_pipe_1,
LocationName.sand_ocean_pipe_2,
LocationName.sand_ocean_pipe_3,
LocationName.sand_ocean_pipe_4,
LocationName.sand_ocean_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.sand_ocean_omo_1,
LocationName.sand_ocean_omo_2,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.sand_ocean_beetle,
LocationName.sand_ocean_animal_1,
LocationName.sand_ocean_animal_2,
LocationName.sand_ocean_animal_3,
LocationName.sand_ocean_animal_4,
LocationName.sand_ocean_animal_5,
LocationName.sand_ocean_animal_6,
LocationName.sand_ocean_animal_7,
LocationName.sand_ocean_animal_8,
LocationName.sand_ocean_animal_9,
LocationName.sand_ocean_animal_10,
LocationName.sand_ocean_animal_11,
LocationName.sand_ocean_animal_12,
LocationName.sand_ocean_animal_13,
LocationName.sand_ocean_animal_14,
LocationName.sand_ocean_animal_15,
LocationName.sand_ocean_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
sand_ocean_region = create_region(multiworld, player, active_locations, LocationName.sand_ocean_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
sand_ocean_region_locations)
lost_colony_region_locations = [
LocationName.lost_colony_1,
LocationName.lost_colony_2,
LocationName.lost_colony_3,
LocationName.lost_colony_4,
LocationName.lost_colony_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.lost_colony_chao_1,
LocationName.lost_colony_chao_2,
LocationName.lost_colony_chao_3,
LocationName.lost_colony_pipe_1,
LocationName.lost_colony_pipe_2,
LocationName.lost_colony_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.lost_colony_omo_1,
LocationName.lost_colony_omo_2,
LocationName.lost_colony_omo_3,
LocationName.lost_colony_omo_4,
LocationName.lost_colony_omo_5,
LocationName.lost_colony_omo_6,
LocationName.lost_colony_omo_7,
LocationName.lost_colony_omo_8,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.lost_colony_beetle,
LocationName.lost_colony_animal_1,
LocationName.lost_colony_animal_2,
LocationName.lost_colony_animal_3,
LocationName.lost_colony_animal_4,
LocationName.lost_colony_animal_5,
LocationName.lost_colony_animal_6,
LocationName.lost_colony_animal_7,
LocationName.lost_colony_animal_8,
LocationName.lost_colony_animal_9,
LocationName.lost_colony_animal_10,
LocationName.lost_colony_animal_11,
LocationName.lost_colony_animal_12,
LocationName.lost_colony_animal_13,
LocationName.lost_colony_animal_14,
LocationName.lost_colony_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
lost_colony_region = create_region(multiworld, player, active_locations, LocationName.lost_colony_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
lost_colony_region_locations)
weapons_bed_region_locations = [
LocationName.weapons_bed_1,
LocationName.weapons_bed_2,
LocationName.weapons_bed_3,
LocationName.weapons_bed_4,
LocationName.weapons_bed_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.weapons_bed_chao_1,
LocationName.weapons_bed_chao_2,
LocationName.weapons_bed_chao_3,
LocationName.weapons_bed_pipe_1,
LocationName.weapons_bed_pipe_2,
LocationName.weapons_bed_pipe_3,
LocationName.weapons_bed_pipe_4,
LocationName.weapons_bed_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.weapons_bed_omo_1,
LocationName.weapons_bed_omo_2,
LocationName.weapons_bed_omo_3,
LocationName.weapons_bed_animal_1,
LocationName.weapons_bed_animal_2,
LocationName.weapons_bed_animal_3,
LocationName.weapons_bed_animal_4,
LocationName.weapons_bed_animal_5,
LocationName.weapons_bed_animal_6,
LocationName.weapons_bed_animal_7,
LocationName.weapons_bed_animal_8,
LocationName.weapons_bed_animal_9,
LocationName.weapons_bed_animal_10,
LocationName.weapons_bed_animal_11,
LocationName.weapons_bed_animal_12,
LocationName.weapons_bed_animal_13,
LocationName.weapons_bed_animal_14,
LocationName.weapons_bed_animal_15,
LocationName.weapons_bed_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
weapons_bed_region = create_region(multiworld, player, active_locations, LocationName.weapons_bed_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
weapons_bed_region_locations)
cosmic_wall_region_locations = [
LocationName.cosmic_wall_1,
LocationName.cosmic_wall_2,
LocationName.cosmic_wall_3,
LocationName.cosmic_wall_4,
LocationName.cosmic_wall_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.cosmic_wall_chao_1,
LocationName.cosmic_wall_chao_2,
LocationName.cosmic_wall_chao_3,
LocationName.cosmic_wall_pipe_1,
LocationName.cosmic_wall_pipe_2,
LocationName.cosmic_wall_pipe_3,
LocationName.cosmic_wall_pipe_4,
LocationName.cosmic_wall_pipe_5,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.cosmic_wall_omo_1,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.cosmic_wall_beetle,
LocationName.cosmic_wall_animal_1,
LocationName.cosmic_wall_animal_2,
LocationName.cosmic_wall_animal_3,
LocationName.cosmic_wall_animal_4,
LocationName.cosmic_wall_animal_5,
LocationName.cosmic_wall_animal_6,
LocationName.cosmic_wall_animal_7,
LocationName.cosmic_wall_animal_8,
LocationName.cosmic_wall_animal_9,
LocationName.cosmic_wall_animal_10,
LocationName.cosmic_wall_animal_11,
LocationName.cosmic_wall_animal_12,
LocationName.cosmic_wall_animal_13,
LocationName.cosmic_wall_animal_14,
LocationName.cosmic_wall_animal_15,
LocationName.cosmic_wall_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
cosmic_wall_region = create_region(multiworld, player, active_locations, LocationName.cosmic_wall_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
cosmic_wall_region_locations)
dry_lagoon_region_locations = [
LocationName.dry_lagoon_1,
LocationName.dry_lagoon_2,
LocationName.dry_lagoon_3,
LocationName.dry_lagoon_4,
LocationName.dry_lagoon_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.dry_lagoon_chao_1,
LocationName.dry_lagoon_chao_2,
LocationName.dry_lagoon_chao_3,
LocationName.dry_lagoon_pipe_1,
LocationName.dry_lagoon_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.dry_lagoon_omo_1,
LocationName.dry_lagoon_omo_2,
LocationName.dry_lagoon_omo_3,
LocationName.dry_lagoon_omo_4,
LocationName.dry_lagoon_omo_5,
LocationName.dry_lagoon_omo_6,
LocationName.dry_lagoon_omo_7,
LocationName.dry_lagoon_omo_8,
LocationName.dry_lagoon_omo_9,
LocationName.dry_lagoon_omo_10,
LocationName.dry_lagoon_omo_11,
LocationName.dry_lagoon_omo_12,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.dry_lagoon_beetle,
LocationName.dry_lagoon_animal_1,
LocationName.dry_lagoon_animal_2,
LocationName.dry_lagoon_animal_3,
LocationName.dry_lagoon_animal_4,
LocationName.dry_lagoon_animal_5,
LocationName.dry_lagoon_animal_6,
LocationName.dry_lagoon_animal_7,
LocationName.dry_lagoon_animal_8,
LocationName.dry_lagoon_animal_9,
LocationName.dry_lagoon_animal_10,
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
LocationName.dry_lagoon_animal_11,
LocationName.dry_lagoon_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
dry_lagoon_region = create_region(multiworld, player, active_locations, LocationName.dry_lagoon_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
dry_lagoon_region_locations)
egg_quarters_region_locations = [
LocationName.egg_quarters_1,
LocationName.egg_quarters_2,
LocationName.egg_quarters_3,
LocationName.egg_quarters_4,
LocationName.egg_quarters_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.egg_quarters_chao_1,
LocationName.egg_quarters_chao_2,
LocationName.egg_quarters_chao_3,
LocationName.egg_quarters_pipe_1,
LocationName.egg_quarters_pipe_2,
LocationName.egg_quarters_hidden_1,
LocationName.egg_quarters_hidden_2,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.egg_quarters_omo_1,
LocationName.egg_quarters_omo_2,
LocationName.egg_quarters_omo_3,
LocationName.egg_quarters_omo_4,
LocationName.egg_quarters_omo_5,
LocationName.egg_quarters_omo_6,
LocationName.egg_quarters_omo_7,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.egg_quarters_beetle,
LocationName.egg_quarters_animal_1,
LocationName.egg_quarters_animal_2,
LocationName.egg_quarters_animal_3,
LocationName.egg_quarters_animal_4,
LocationName.egg_quarters_animal_5,
LocationName.egg_quarters_animal_6,
LocationName.egg_quarters_animal_7,
LocationName.egg_quarters_animal_8,
LocationName.egg_quarters_animal_9,
LocationName.egg_quarters_animal_10,
LocationName.egg_quarters_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
egg_quarters_region = create_region(multiworld, player, active_locations, LocationName.egg_quarters_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
egg_quarters_region_locations)
security_hall_region_locations = [
LocationName.security_hall_1,
LocationName.security_hall_2,
LocationName.security_hall_3,
LocationName.security_hall_4,
LocationName.security_hall_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.security_hall_chao_1,
LocationName.security_hall_chao_2,
LocationName.security_hall_chao_3,
LocationName.security_hall_pipe_1,
LocationName.security_hall_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.security_hall_omo_1,
LocationName.security_hall_omo_2,
LocationName.security_hall_omo_3,
LocationName.security_hall_omo_4,
LocationName.security_hall_omo_5,
LocationName.security_hall_omo_6,
LocationName.security_hall_omo_7,
LocationName.security_hall_omo_8,
LocationName.security_hall_omo_9,
LocationName.security_hall_omo_10,
LocationName.security_hall_omo_11,
LocationName.security_hall_omo_12,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.security_hall_beetle,
LocationName.security_hall_animal_1,
LocationName.security_hall_animal_2,
LocationName.security_hall_animal_3,
LocationName.security_hall_animal_4,
LocationName.security_hall_animal_5,
LocationName.security_hall_animal_6,
LocationName.security_hall_animal_7,
LocationName.security_hall_animal_8,
LocationName.security_hall_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
security_hall_region = create_region(multiworld, player, active_locations, LocationName.security_hall_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
security_hall_region_locations)
route_280_region_locations = [
LocationName.route_280_1,
LocationName.route_280_2,
LocationName.route_280_3,
LocationName.route_280_4,
LocationName.route_280_5,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
route_280_region = create_region(multiworld, player, active_locations, LocationName.route_280_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
route_280_region_locations)
mad_space_region_locations = [
LocationName.mad_space_1,
LocationName.mad_space_2,
LocationName.mad_space_3,
LocationName.mad_space_4,
LocationName.mad_space_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.mad_space_chao_1,
LocationName.mad_space_chao_2,
LocationName.mad_space_chao_3,
LocationName.mad_space_pipe_1,
LocationName.mad_space_pipe_2,
LocationName.mad_space_pipe_3,
LocationName.mad_space_pipe_4,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.mad_space_omo_1,
LocationName.mad_space_omo_2,
LocationName.mad_space_omo_3,
LocationName.mad_space_omo_4,
LocationName.mad_space_omo_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.mad_space_beetle,
LocationName.mad_space_animal_1,
LocationName.mad_space_animal_2,
LocationName.mad_space_animal_3,
LocationName.mad_space_animal_4,
LocationName.mad_space_animal_5,
LocationName.mad_space_animal_6,
LocationName.mad_space_animal_7,
LocationName.mad_space_animal_8,
LocationName.mad_space_animal_9,
LocationName.mad_space_animal_10,
LocationName.mad_space_upgrade,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
mad_space_region = create_region(multiworld, player, active_locations, LocationName.mad_space_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
mad_space_region_locations)
cannon_core_region_locations = [
LocationName.cannon_core_1,
LocationName.cannon_core_2,
LocationName.cannon_core_3,
LocationName.cannon_core_4,
LocationName.cannon_core_5,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.cannon_core_chao_1,
LocationName.cannon_core_chao_2,
LocationName.cannon_core_chao_3,
LocationName.cannon_core_pipe_1,
LocationName.cannon_core_pipe_2,
LocationName.cannon_core_pipe_3,
LocationName.cannon_core_pipe_4,
LocationName.cannon_core_pipe_5,
LocationName.cannon_core_hidden_1,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
LocationName.cannon_core_omo_1,
LocationName.cannon_core_omo_2,
LocationName.cannon_core_omo_3,
LocationName.cannon_core_omo_4,
LocationName.cannon_core_omo_5,
LocationName.cannon_core_omo_6,
LocationName.cannon_core_omo_7,
LocationName.cannon_core_omo_8,
LocationName.cannon_core_omo_9,
LocationName.cannon_core_animal_1,
LocationName.cannon_core_animal_2,
LocationName.cannon_core_animal_3,
LocationName.cannon_core_animal_4,
LocationName.cannon_core_animal_5,
LocationName.cannon_core_animal_6,
LocationName.cannon_core_animal_7,
LocationName.cannon_core_animal_8,
LocationName.cannon_core_animal_9,
LocationName.cannon_core_animal_10,
LocationName.cannon_core_animal_11,
LocationName.cannon_core_animal_12,
LocationName.cannon_core_animal_13,
LocationName.cannon_core_animal_14,
LocationName.cannon_core_animal_15,
LocationName.cannon_core_animal_16,
LocationName.cannon_core_animal_17,
LocationName.cannon_core_animal_18,
LocationName.cannon_core_animal_19,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.cannon_core_beetle,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
cannon_core_region = create_region(multiworld, player, active_locations, LocationName.cannon_core_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
cannon_core_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_beginner_region_locations = [
LocationName.chao_race_crab_pool_1,
LocationName.chao_race_crab_pool_2,
LocationName.chao_race_crab_pool_3,
LocationName.chao_race_stump_valley_1,
LocationName.chao_race_stump_valley_2,
LocationName.chao_race_stump_valley_3,
LocationName.chao_race_mushroom_forest_1,
LocationName.chao_race_mushroom_forest_2,
LocationName.chao_race_mushroom_forest_3,
LocationName.chao_race_block_canyon_1,
LocationName.chao_race_block_canyon_2,
LocationName.chao_race_block_canyon_3,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_race_beginner_region,
chao_race_beginner_region_locations)
chao_karate_beginner_region_locations = [
LocationName.chao_beginner_karate_1,
LocationName.chao_beginner_karate_2,
LocationName.chao_beginner_karate_3,
LocationName.chao_beginner_karate_4,
LocationName.chao_beginner_karate_5,
]
chao_karate_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_beginner_region,
chao_karate_beginner_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_intermediate_region_locations = [
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
LocationName.chao_race_challenge_1,
LocationName.chao_race_challenge_2,
LocationName.chao_race_challenge_3,
LocationName.chao_race_challenge_4,
LocationName.chao_race_challenge_5,
LocationName.chao_race_challenge_6,
LocationName.chao_race_challenge_7,
LocationName.chao_race_challenge_8,
LocationName.chao_race_challenge_9,
LocationName.chao_race_challenge_10,
LocationName.chao_race_challenge_11,
LocationName.chao_race_challenge_12,
LocationName.chao_race_hero_1,
LocationName.chao_race_hero_2,
LocationName.chao_race_hero_3,
LocationName.chao_race_hero_4,
LocationName.chao_race_dark_1,
LocationName.chao_race_dark_2,
LocationName.chao_race_dark_3,
LocationName.chao_race_dark_4,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_race_intermediate_region,
chao_race_intermediate_region_locations)
chao_karate_intermediate_region_locations = [
LocationName.chao_standard_karate_1,
LocationName.chao_standard_karate_2,
LocationName.chao_standard_karate_3,
LocationName.chao_standard_karate_4,
LocationName.chao_standard_karate_5,
]
chao_karate_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_intermediate_region,
chao_karate_intermediate_region_locations)
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_expert_region_locations = [
LocationName.chao_race_aquamarine_1,
LocationName.chao_race_aquamarine_2,
LocationName.chao_race_aquamarine_3,
LocationName.chao_race_aquamarine_4,
LocationName.chao_race_aquamarine_5,
LocationName.chao_race_topaz_1,
LocationName.chao_race_topaz_2,
LocationName.chao_race_topaz_3,
LocationName.chao_race_topaz_4,
LocationName.chao_race_topaz_5,
LocationName.chao_race_peridot_1,
LocationName.chao_race_peridot_2,
LocationName.chao_race_peridot_3,
LocationName.chao_race_peridot_4,
LocationName.chao_race_peridot_5,
LocationName.chao_race_garnet_1,
LocationName.chao_race_garnet_2,
LocationName.chao_race_garnet_3,
LocationName.chao_race_garnet_4,
LocationName.chao_race_garnet_5,
LocationName.chao_race_onyx_1,
LocationName.chao_race_onyx_2,
LocationName.chao_race_onyx_3,
LocationName.chao_race_onyx_4,
LocationName.chao_race_onyx_5,
LocationName.chao_race_diamond_1,
LocationName.chao_race_diamond_2,
LocationName.chao_race_diamond_3,
LocationName.chao_race_diamond_4,
LocationName.chao_race_diamond_5,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_race_expert_region,
chao_race_expert_region_locations)
chao_karate_expert_region_locations = [
LocationName.chao_expert_karate_1,
LocationName.chao_expert_karate_2,
LocationName.chao_expert_karate_3,
LocationName.chao_expert_karate_4,
LocationName.chao_expert_karate_5,
]
chao_karate_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_expert_region,
chao_karate_expert_region_locations)
chao_karate_super_region_locations = [
LocationName.chao_super_karate_1,
LocationName.chao_super_karate_2,
LocationName.chao_super_karate_3,
LocationName.chao_super_karate_4,
LocationName.chao_super_karate_5,
]
chao_karate_super_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_super_region,
chao_karate_super_region_locations)
if world.options.goal == 7 or world.options.chao_animal_parts:
animal_penguin_region_locations = [
LocationName.animal_penguin,
LocationName.chao_penguin_arms,
LocationName.chao_penguin_forehead,
LocationName.chao_penguin_legs,
]
animal_penguin_region = create_region(multiworld, player, active_locations, LocationName.animal_penguin,
animal_penguin_region_locations)
conditional_regions += [animal_penguin_region]
animal_seal_region_locations = [
LocationName.animal_seal,
LocationName.chao_seal_arms,
LocationName.chao_seal_tail,
]
animal_seal_region = create_region(multiworld, player, active_locations, LocationName.animal_seal,
animal_seal_region_locations)
conditional_regions += [animal_seal_region]
animal_otter_region_locations = [
LocationName.animal_otter,
LocationName.chao_otter_arms,
LocationName.chao_otter_ears,
LocationName.chao_otter_face,
LocationName.chao_otter_legs,
LocationName.chao_otter_tail,
]
animal_otter_region = create_region(multiworld, player, active_locations, LocationName.animal_otter,
animal_otter_region_locations)
conditional_regions += [animal_otter_region]
animal_rabbit_region_locations = [
LocationName.animal_rabbit,
LocationName.chao_rabbit_arms,
LocationName.chao_rabbit_ears,
LocationName.chao_rabbit_legs,
LocationName.chao_rabbit_tail,
]
animal_rabbit_region = create_region(multiworld, player, active_locations, LocationName.animal_rabbit,
animal_rabbit_region_locations)
conditional_regions += [animal_rabbit_region]
animal_cheetah_region_locations = [
LocationName.animal_cheetah,
LocationName.chao_cheetah_arms,
LocationName.chao_cheetah_ears,
LocationName.chao_cheetah_legs,
LocationName.chao_cheetah_tail,
]
animal_cheetah_region = create_region(multiworld, player, active_locations, LocationName.animal_cheetah,
animal_cheetah_region_locations)
conditional_regions += [animal_cheetah_region]
animal_warthog_region_locations = [
LocationName.animal_warthog,
LocationName.chao_warthog_arms,
LocationName.chao_warthog_ears,
LocationName.chao_warthog_face,
LocationName.chao_warthog_legs,
LocationName.chao_warthog_tail,
]
animal_warthog_region = create_region(multiworld, player, active_locations, LocationName.animal_warthog,
animal_warthog_region_locations)
conditional_regions += [animal_warthog_region]
animal_bear_region_locations = [
LocationName.animal_bear,
LocationName.chao_bear_arms,
LocationName.chao_bear_ears,
LocationName.chao_bear_legs,
]
animal_bear_region = create_region(multiworld, player, active_locations, LocationName.animal_bear,
animal_bear_region_locations)
conditional_regions += [animal_bear_region]
animal_tiger_region_locations = [
LocationName.animal_tiger,
LocationName.chao_tiger_arms,
LocationName.chao_tiger_ears,
LocationName.chao_tiger_legs,
LocationName.chao_tiger_tail,
]
animal_tiger_region = create_region(multiworld, player, active_locations, LocationName.animal_tiger,
animal_tiger_region_locations)
conditional_regions += [animal_tiger_region]
animal_gorilla_region_locations = [
LocationName.animal_gorilla,
LocationName.chao_gorilla_arms,
LocationName.chao_gorilla_ears,
LocationName.chao_gorilla_forehead,
LocationName.chao_gorilla_legs,
]
animal_gorilla_region = create_region(multiworld, player, active_locations, LocationName.animal_gorilla,
animal_gorilla_region_locations)
conditional_regions += [animal_gorilla_region]
animal_peacock_region_locations = [
LocationName.animal_peacock,
LocationName.chao_peacock_forehead,
LocationName.chao_peacock_legs,
LocationName.chao_peacock_tail,
LocationName.chao_peacock_wings,
]
animal_peacock_region = create_region(multiworld, player, active_locations, LocationName.animal_peacock,
animal_peacock_region_locations)
conditional_regions += [animal_peacock_region]
animal_parrot_region_locations = [
LocationName.animal_parrot,
LocationName.chao_parrot_forehead,
LocationName.chao_parrot_legs,
LocationName.chao_parrot_tail,
LocationName.chao_parrot_wings,
]
animal_parrot_region = create_region(multiworld, player, active_locations, LocationName.animal_parrot,
animal_parrot_region_locations)
conditional_regions += [animal_parrot_region]
animal_condor_region_locations = [
LocationName.animal_condor,
LocationName.chao_condor_ears,
LocationName.chao_condor_legs,
LocationName.chao_condor_tail,
LocationName.chao_condor_wings,
]
animal_condor_region = create_region(multiworld, player, active_locations, LocationName.animal_condor,
animal_condor_region_locations)
conditional_regions += [animal_condor_region]
animal_skunk_region_locations = [
LocationName.animal_skunk,
LocationName.chao_skunk_arms,
LocationName.chao_skunk_forehead,
LocationName.chao_skunk_legs,
LocationName.chao_skunk_tail,
]
animal_skunk_region = create_region(multiworld, player, active_locations, LocationName.animal_skunk,
animal_skunk_region_locations)
conditional_regions += [animal_skunk_region]
animal_sheep_region_locations = [
LocationName.animal_sheep,
LocationName.chao_sheep_arms,
LocationName.chao_sheep_ears,
LocationName.chao_sheep_legs,
LocationName.chao_sheep_horn,
LocationName.chao_sheep_tail,
]
animal_sheep_region = create_region(multiworld, player, active_locations, LocationName.animal_sheep,
animal_sheep_region_locations)
conditional_regions += [animal_sheep_region]
animal_raccoon_region_locations = [
LocationName.animal_raccoon,
LocationName.chao_raccoon_arms,
LocationName.chao_raccoon_ears,
LocationName.chao_raccoon_legs,
]
animal_raccoon_region = create_region(multiworld, player, active_locations, LocationName.animal_raccoon,
animal_raccoon_region_locations)
conditional_regions += [animal_raccoon_region]
animal_halffish_region_locations = [
LocationName.animal_halffish,
]
animal_halffish_region = create_region(multiworld, player, active_locations, LocationName.animal_halffish,
animal_halffish_region_locations)
conditional_regions += [animal_halffish_region]
animal_skeleton_dog_region_locations = [
LocationName.animal_skeleton_dog,
]
animal_skeleton_dog_region = create_region(multiworld, player, active_locations, LocationName.animal_skeleton_dog,
animal_skeleton_dog_region_locations)
conditional_regions += [animal_skeleton_dog_region]
animal_bat_region_locations = [
LocationName.animal_bat,
]
animal_bat_region = create_region(multiworld, player, active_locations, LocationName.animal_bat,
animal_bat_region_locations)
conditional_regions += [animal_bat_region]
animal_dragon_region_locations = [
LocationName.animal_dragon,
LocationName.chao_dragon_arms,
LocationName.chao_dragon_ears,
LocationName.chao_dragon_legs,
LocationName.chao_dragon_horn,
LocationName.chao_dragon_tail,
LocationName.chao_dragon_wings,
]
animal_dragon_region = create_region(multiworld, player, active_locations, LocationName.animal_dragon,
animal_dragon_region_locations)
conditional_regions += [animal_dragon_region]
animal_unicorn_region_locations = [
LocationName.animal_unicorn,
LocationName.chao_unicorn_arms,
LocationName.chao_unicorn_ears,
LocationName.chao_unicorn_forehead,
LocationName.chao_unicorn_legs,
LocationName.chao_unicorn_tail,
]
animal_unicorn_region = create_region(multiworld, player, active_locations, LocationName.animal_unicorn,
animal_unicorn_region_locations)
conditional_regions += [animal_unicorn_region]
animal_phoenix_region_locations = [
LocationName.animal_phoenix,
LocationName.chao_phoenix_forehead,
LocationName.chao_phoenix_legs,
LocationName.chao_phoenix_tail,
LocationName.chao_phoenix_wings,
]
animal_phoenix_region = create_region(multiworld, player, active_locations, LocationName.animal_phoenix,
animal_phoenix_region_locations)
conditional_regions += [animal_phoenix_region]
if world.options.chao_kindergarten:
chao_kindergarten_region_locations = list(chao_kindergarten_location_table.keys()) + list(chao_kindergarten_basics_location_table.keys())
chao_kindergarten_region = create_region(multiworld, player, active_locations, LocationName.chao_kindergarten_region,
chao_kindergarten_region_locations)
conditional_regions += [chao_kindergarten_region]
if world.options.black_market_slots.value > 0:
black_market_region_locations = list(black_market_location_table.keys())
black_market_region = create_region(multiworld, player, active_locations, LocationName.black_market_region,
black_market_region_locations)
conditional_regions += [black_market_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_beginner_region_locations = []
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 2:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_beginner_region_locations.extend([
LocationName.kart_race_beginner_sonic,
LocationName.kart_race_beginner_tails,
LocationName.kart_race_beginner_knuckles,
LocationName.kart_race_beginner_shadow,
LocationName.kart_race_beginner_eggman,
LocationName.kart_race_beginner_rouge,
])
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 1:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_beginner_region_locations.append(LocationName.kart_race_beginner)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
kart_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.kart_race_beginner_region,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_beginner_region_locations)
kart_race_standard_region_locations = []
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 2:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_standard_region_locations.extend([
LocationName.kart_race_standard_sonic,
LocationName.kart_race_standard_tails,
LocationName.kart_race_standard_knuckles,
LocationName.kart_race_standard_shadow,
LocationName.kart_race_standard_eggman,
LocationName.kart_race_standard_rouge,
])
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 1:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_standard_region_locations.append(LocationName.kart_race_standard)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
kart_race_standard_region = create_region(multiworld, player, active_locations, LocationName.kart_race_standard_region,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_standard_region_locations)
kart_race_expert_region_locations = []
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 2:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_expert_region_locations.extend([
LocationName.kart_race_expert_sonic,
LocationName.kart_race_expert_tails,
LocationName.kart_race_expert_knuckles,
LocationName.kart_race_expert_shadow,
LocationName.kart_race_expert_eggman,
LocationName.kart_race_expert_rouge,
])
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.kart_race_checks == 1:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_expert_region_locations.append(LocationName.kart_race_expert)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
kart_race_expert_region = create_region(multiworld, player, active_locations, LocationName.kart_race_expert_region,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_expert_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.goal == 3:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
grand_prix_region_locations = [
LocationName.grand_prix,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
grand_prix_region = create_region(multiworld, player, active_locations, LocationName.grand_prix_region,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
grand_prix_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
conditional_regions += [grand_prix_region]
elif world.options.goal in [0, 2, 4, 5, 6]:
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
biolizard_region_locations = [
LocationName.finalhazard,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
biolizard_region = create_region(multiworld, player, active_locations, LocationName.biolizard_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
biolizard_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
conditional_regions += [biolizard_region]
elif world.options.goal == 7:
chaos_chao_region_locations = [
LocationName.chaos_chao,
]
chaos_chao_region = create_region(multiworld, player, active_locations, LocationName.chaos_chao_region,
chaos_chao_region_locations)
conditional_regions += [chaos_chao_region]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.goal in [1, 2]:
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
green_hill_region_locations = [
LocationName.green_hill,
LocationName.green_hill_chao_1,
#LocationName.green_hill_animal_1,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
green_hill_region = create_region(multiworld, player, active_locations, LocationName.green_hill_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
green_hill_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
conditional_regions += [green_hill_region]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.goal in [4, 5, 6]:
for i in range(16):
boss_region_locations = [
"Boss Rush - " + str(i + 1),
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
boss_region = create_region(multiworld, player, active_locations, "Boss Rush " + str(i + 1),
boss_region_locations)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
conditional_regions += [boss_region]
# Set up the regions correctly.
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
multiworld.regions += [
menu_region,
city_escape_region,
metal_harbor_region,
green_forest_region,
pyramid_cave_region,
crazy_gadget_region,
final_rush_region,
prison_lane_region,
mission_street_region,
route_101_region,
hidden_base_region,
eternal_engine_region,
wild_canyon_region,
pumpkin_hill_region,
aquatic_mine_region,
death_chamber_region,
meteor_herd_region,
radical_highway_region,
white_jungle_region,
sky_rail_region,
final_chase_region,
iron_gate_region,
sand_ocean_region,
lost_colony_region,
weapons_bed_region,
cosmic_wall_region,
dry_lagoon_region,
egg_quarters_region,
security_hall_region,
route_280_region,
mad_space_region,
cannon_core_region,
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
chao_race_beginner_region,
chao_karate_beginner_region,
chao_race_intermediate_region,
chao_karate_intermediate_region,
chao_race_expert_region,
chao_karate_expert_region,
chao_karate_super_region,
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
kart_race_beginner_region,
kart_race_standard_region,
kart_race_expert_region,
]
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
multiworld.regions += conditional_regions
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
def connect_regions(multiworld: MultiWorld, world: World, player: int, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str):
names: typing.Dict[str, int] = {}
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, 'Menu', LocationName.gate_0_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.goal == 0:
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
required_mission_name = first_cannons_core_mission
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.required_cannons_core_missions.value == 1:
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
required_mission_name = final_cannons_core_mission
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
lambda state: (state.can_reach(required_mission_name, "Location", player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
elif world.options.goal in [1, 2]:
connect(multiworld, player, names, 'Menu', LocationName.green_hill_region,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 05:20:02 +00:00
lambda state: (state.has(ItemName.white_emerald, player) and
state.has(ItemName.red_emerald, player) and
state.has(ItemName.cyan_emerald, player) and
state.has(ItemName.purple_emerald, player) and
state.has(ItemName.green_emerald, player) and
state.has(ItemName.yellow_emerald, player) and
state.has(ItemName.blue_emerald, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.goal == 2:
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.biolizard_region)
elif world.options.goal == 3:
connect(multiworld, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region)
elif world.options.goal in [4, 5, 6]:
if world.options.goal == 4:
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region)
elif world.options.goal == 5:
required_mission_name = first_cannons_core_mission
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.required_cannons_core_missions.value == 1:
required_mission_name = final_cannons_core_mission
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region,
lambda state: (state.can_reach(required_mission_name, "Location", player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
elif world.options.goal == 6:
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region,
lambda state: (state.has(ItemName.white_emerald, player) and
state.has(ItemName.red_emerald, player) and
state.has(ItemName.cyan_emerald, player) and
state.has(ItemName.purple_emerald, player) and
state.has(ItemName.green_emerald, player) and
state.has(ItemName.yellow_emerald, player) and
state.has(ItemName.blue_emerald, player)))
for i in range(15):
if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region)
elif world.options.goal == 7:
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chaos_chao,
lambda state: (state.has_all(chao_animal_event_location_table.keys(), player)))
for i in range(len(gates[0].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
gates_len = len(gates)
if gates_len >= 2:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region,
lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
for i in range(len(gates[1].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
if gates_len >= 3:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region,
lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
for i in range(len(gates[2].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
if gates_len >= 4:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region,
lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
for i in range(len(gates[3].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
if gates_len >= 5:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region,
lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
for i in range(len(gates[4].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
if gates_len >= 6:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region,
lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
else:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
for i in range(len(gates[5].gate_levels)):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
if gates_len == 1:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_expert_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_kindergarten_region)
elif gates_len == 2:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_expert_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
elif gates_len == 3:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_expert_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region)
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region)
elif gates_len == 4:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_kindergarten_region)
elif gates_len == 5:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
elif gates_len >= 6:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region)
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_race_expert_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region)
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region)
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region)
connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
connect(multiworld, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region)
if world.options.chao_kindergarten:
connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region)
stat_checks_per_gate = world.options.chao_stats.value / (gates_len)
for index in range(1, world.options.chao_stats.value + 1):
if (index % world.options.chao_stats_frequency.value) == (world.options.chao_stats.value % world.options.chao_stats_frequency.value):
gate_val = math.ceil(index / stat_checks_per_gate) - 1
gate_region = multiworld.get_region("Gate " + str(gate_val), player)
loc_name_swim = LocationName.chao_stat_swim_base + str(index)
loc_id_swim = chao_stat_swim_table[loc_name_swim]
location_swim = SA2BLocation(player, loc_name_swim, loc_id_swim, gate_region)
gate_region.locations.append(location_swim)
loc_name_fly = LocationName.chao_stat_fly_base + str(index)
loc_id_fly = chao_stat_fly_table[loc_name_fly]
location_fly = SA2BLocation(player, loc_name_fly, loc_id_fly, gate_region)
gate_region.locations.append(location_fly)
loc_name_run = LocationName.chao_stat_run_base + str(index)
loc_id_run = chao_stat_run_table[loc_name_run]
location_run = SA2BLocation(player, loc_name_run, loc_id_run, gate_region)
gate_region.locations.append(location_run)
loc_name_power = LocationName.chao_stat_power_base + str(index)
loc_id_power = chao_stat_power_table[loc_name_power]
location_power = SA2BLocation(player, loc_name_power, loc_id_power, gate_region)
gate_region.locations.append(location_power)
if world.options.chao_stats_stamina:
loc_name_stamina = LocationName.chao_stat_stamina_base + str(index)
loc_id_stamina = chao_stat_stamina_table[loc_name_stamina]
location_stamina = SA2BLocation(player, loc_name_stamina, loc_id_stamina, gate_region)
gate_region.locations.append(location_stamina)
if world.options.chao_stats_hidden:
loc_name_luck = LocationName.chao_stat_luck_base + str(index)
loc_id_luck = chao_stat_luck_table[loc_name_luck]
location_luck = SA2BLocation(player, loc_name_luck, loc_id_luck, gate_region)
gate_region.locations.append(location_luck)
loc_name_intelligence = LocationName.chao_stat_intelligence_base + str(index)
loc_id_intelligence = chao_stat_intelligence_table[loc_name_intelligence]
location_intelligence = SA2BLocation(player, loc_name_intelligence, loc_id_intelligence, gate_region)
gate_region.locations.append(location_intelligence)
# Handle access to Animal Parts
if world.options.goal == 7 or world.options.chao_animal_parts:
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_cheetah)
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_otter)
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_unicorn,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_cheetah)
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_halffish)
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_cheetah)
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_warthog)
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_skeleton_dog)
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_bat)
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_warthog)
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_dragon)
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_penguin,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_otter,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_tiger,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_halffish,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_bat)
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_warthog)
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_parrot,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_phoenix)
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_bear)
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_otter)
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_unicorn)
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_bat)
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_cheetah)
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_warthog)
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_bear)
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_halffish)
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_warthog)
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_bat)
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_otter)
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_cheetah)
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_bear)
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_bear)
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_condor)
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_sheep)
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_peacock)
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_parrot)
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_otter,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_rabbit)
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_cheetah,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_sheep,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_otter)
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_tiger)
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_phoenix)
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_seal)
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_bear,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_skunk)
if world.options.goal in [1, 2]:
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_penguin)
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_otter)
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_unicorn)
if world.options.logic_difficulty.value == 0:
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.sonic_light_shoes, player)))
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk,
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player)))
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla,
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon,
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish,
lambda state: (state.has(ItemName.rouge_iron_boots, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
(state.has(ItemName.sonic_bounce_bracelet, player) or
state.has(ItemName.sonic_flame_ring, player))))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
lambda state: (state.has(ItemName.tails_booster, player) and
(state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
elif world.options.logic_difficulty.value == 1:
connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix)
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk)
connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla)
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish)
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.tails_booster, player)))
if world.options.keysanity:
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
if world.options.logic_difficulty.value == 0:
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
if world.options.logic_difficulty.value == 1:
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog,
lambda state: (state.has(ItemName.eggman_jet_engine, player)))
else:
connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_unicorn)
connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon)
connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_halffish)
connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.tails_booster, player)))
connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog,
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_halffish,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon)
connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog)
connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_unicorn)
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon)
connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_skeleton_dog)
connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix,
lambda state: (state.has(ItemName.rouge_pick_nails, player)))
connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_phoenix)
if world.options.logic_difficulty.value == 0:
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog,
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player)))
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.shadow_air_shoes, player)))
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
elif world.options.logic_difficulty.value == 1:
connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog)
connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon)
connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon,
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
if world.options.black_market_slots.value > 0:
connect(multiworld, player, names, LocationName.gate_0_region, LocationName.black_market_region)
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 20:26:13 +00:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
def create_region(multiworld: MultiWorld, player: int, active_locations, name: str, locations=None):
ret = Region(name, player, multiworld)
if locations:
for location in locations:
loc_id = active_locations.get(location, 0)
if loc_id:
location = SA2BLocation(player, location, loc_id, ret)
ret.locations.append(location)
return ret
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
def connect(multiworld: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
rule: typing.Optional[typing.Callable] = None):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 07:08:38 +00:00
source_region = multiworld.get_region(source, player)
target_region = multiworld.get_region(target, player)
if target not in used_names:
used_names[target] = 1
name = target
else:
used_names[target] += 1
name = target + (' ' * used_names[target])
connection = Entrance(player, name, source_region)
if rule:
connection.access_rule = rule
source_region.exits.append(connection)
connection.connect(target_region)