Archipelago/test/TestBase.py

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OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
import unittest
from BaseClasses import CollectionState, World
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
from Items import ItemFactory
class TestBase(unittest.TestCase):
world: World
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
_state_cache = {}
def get_state(self, items):
if (self.world, tuple(items)) in self._state_cache:
return self._state_cache[self.world, tuple(items)]
state = CollectionState(self.world)
for item in items:
item.advancement = True
state.collect(item)
state.sweep_for_events()
self._state_cache[self.world, tuple(items)] = state
return state
def get_path(self, state, region):
def flist_to_iter(node):
while node:
value, node = node
yield value
from itertools import zip_longest
reversed_path_as_flist = state.path.get(region, (region, None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
pathpairs = zip_longest(pathsiter, pathsiter)
return list(pathpairs)
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
def run_location_tests(self, access_pool):
for i, (location, access, *item_pool) in enumerate(access_pool):
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_location(location, 1).parent_region)
with self.subTest(msg="Reach Location", location=location, access=access, items=items,
all_except=all_except, path=path, entry=i):
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
for missing_item in item_pool[0]:
with self.subTest(msg="Location reachable without required item", location=location,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), False)
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
def run_entrance_tests(self, access_pool):
for i, (entrance, access, *item_pool) in enumerate(access_pool):
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_entrance(entrance, 1).parent_region)
with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
all_except=all_except, path=path, entry=i):
OWG fixes (#79) * Fix Waterfall entrance being inaccessible with the flippers. Fix Spectacle Rock and Bombos Tablet requiring moon pearl * Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl. * Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. * Dark Desert Teleporter requires the mitts * Fix OWG bunny rules * Fix another bunny rule bug. * Separate superbunny cave into 2 regions. For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom Fix boots clip logic to desert teleporter ledge and TR teleporter Fix mirror wrap logic for pyramid fairy For insanity shuffle, exiting Superbunny Cave bottom is now in logic. * Always require pearl for Swamp (Superbunny cannot do anything) * Allow clipping into the GT entrance * Add OWG tests from vt_randomizer * Add some extra vanilla test cases * Allow superbunny into the Blind's Hideout entrance. * More moon pearl / superbunny fixes Use the Catfish region properly, so Catfish Descent works. * Allow superbunny into tavern Fix inverted Kings Grave logic * Inverted OWG tests * Update unit tests for King's Tomb clip. * All superbunny to spiral cave item (with sword) * Bunny revive is not possible in Sanctuary. * More inverted tests * Add/fix test cases * Fix logic for Magic Bat * Fix merge to multiworld * Fix Floodgate superbunny rule * Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements * Require a weapon for Castle Tower. * Test case fixes * Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 15:34:30 +00:00
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
for missing_item in item_pool[0]:
with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), False)
def _get_items(self, item_pool, all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(item_pool[0], 1)
return self.get_state(items)
def _get_items_partial(self, item_pool, missing_item):
new_items = item_pool[0].copy()
new_items.remove(missing_item)
items = ItemFactory(new_items, 1)
return self.get_state(items)