Archipelago/easy.yaml

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#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
glitches_required: none #there is also no_logic.
item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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on: 0
off: 1
compass_shuffle: #same for compass
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on: 0
off: 1
smallkey_shuffle: #same for small keys
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on: 0
off: 1
bigkey_shuffle: #same for big keys
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on: 0
off: 1
accessibility:
items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle:
none: 1 # no entrance shuffle
simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
crossed: 0 #introduces cross world connectors
insanity: 0 #any entrance can lead to any other entrance
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goals:
ganon: 5 #beat GT and then Ganon
fast_ganon: 4 # Just kill Ganon
dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
pedestal: 0 # Pull the win out of the Pedestal
triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
tower_open: # Crystals required to open GT
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'0': 0
'1': 0
'2': 0
'3': 0
'4': 0
'5': 0
'6': 0
'7': 0
random: 1
ganon_open: # Crystals required to hurt Ganon
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'0': 0
'1': 0
'2': 0
'3': 0
'4': 0
'5': 0
'6': 0
'7': 0
random: 1
world_state:
standard: 1 # Do standard escape to bring Zelda to Sanctuary
open: 9 # Start with the ability to skip the standard opening and go where you want
inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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hints:
'on': 1 # Hint tiles can give useful item location hints on occasion
'off': 0 # You get gameplay hints, but not location/item hints
weapons: # this means swords
randomized: 5 # Your swords can be anywhere
assured: 2 # You start with a sword, the rest are anywhere
vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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item_pool:
normal: 1
hard: 0
expert: 0
crowd_control: 0
item_functionality:
normal: 1
hard: 0
expert: 0
boss_shuffle:
none: 1
simple: 0
full: 0
random: 0
enemy_shuffle:
none: 1
shuffled: 0
random: 0
enemy_damage:
default: 1
shuffled: 0
random: 0
enemy_health:
default: 1
easy: 0
hard: 0
expert: 0
pot_shuffle:
'on': 0
'off': 1
beemizer:
0: 1
1: 0
2: 0
3: 0
4: 0
rom:
sprite:
random: 1
randomonhit: 1
link: 1
disablemusic: off
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extendedmsu: off #turn on to have V31 extended MSU support
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quickswap:
on: 1
off: 0
menuspeed:
normal: 1
instant: 1
double: 1
triple: 1
quadruple: 1
half: 0
heartcolor:
red: 1
blue: 1
green: 1
yellow: 1
random: 0
heartbeep:
double: 1
normal: 1
half: 1
quarter: 1
off: 1
ow_palettes:
default: 1
random: 1
blackout: 0
uw_palettes:
default: 1
random: 1
blackout: 0