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#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
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description : Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
glitches_required : none #there is also no_logic.
item_placement : basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
map_shuffle : #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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on : 0
off : 1
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compass_shuffle : #same for compass
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on : 0
off : 1
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smallkey_shuffle : #same for small keys
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on : 0
off : 1
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bigkey_shuffle : #same for big keys
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on : 0
off : 1
accessibility :
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items : 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
locations : 1 # location accessibility means you can access every location in your seed and get all 216 checks
none : 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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progressive : #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
on: 1 # progressive items, you will always get progressive items like swords in their order : figher sword -> master sword -> tempered sword -> golden sword
off : 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
random : 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle :
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none : 1 # no entrance shuffle
simple : 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
restricted : 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
full : 0 # mixes caves and dungeons freely, except for confining all entrances to one world
crossed : 0 #introduces cross world connectors
insanity : 0 #any entrance can lead to any other entrance
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goals :
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ganon : 5 #beat GT and then Ganon
fast_ganon : 4 # Just kill Ganon
dungeons : 1 # All Dungeons, including GT, and Agahnims Tower
pedestal : 0 # Pull the win out of the Pedestal
triforce-hunt : 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
tower_open : # Crystals required to open GT
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'0' : 0
'1' : 0
'2' : 0
'3' : 0
'4' : 0
'5' : 0
'6' : 0
'7' : 0
random : 1
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ganon_open : # Crystals required to hurt Ganon
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'0' : 0
'1' : 0
'2' : 0
'3' : 0
'4' : 0
'5' : 0
'6' : 0
'7' : 0
random : 1
world_state :
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standard : 1 # Do standard escape to bring Zelda to Sanctuary
open : 9 # Start with the ability to skip the standard opening and go where you want
inverted : 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
retro : 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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hints :
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'on' : 1 # Hint tiles can give useful item location hints on occasion
'off' : 0 # You get gameplay hints, but not location/item hints
weapons : # this means swords
randomized : 5 # Your swords can be anywhere
assured : 2 # You start with a sword, the rest are anywhere
vanilla : 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless : 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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item_pool :
normal : 1
hard : 0
expert : 0
crowd_control : 0
item_functionality :
normal : 1
hard : 0
expert : 0
boss_shuffle :
none : 1
simple : 0
full : 0
random : 0
enemy_shuffle :
none : 1
shuffled : 0
random : 0
enemy_damage :
default : 1
shuffled : 0
random : 0
enemy_health :
default : 1
easy : 0
hard : 0
expert : 0
pot_shuffle :
'on' : 0
'off' : 1
beemizer :
0 : 1
1 : 0
2 : 0
3 : 0
4 : 0
rom :
sprite :
random : 1
randomonhit : 1
link : 1
disablemusic : off
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extendedmsu : off #turn on to have V31 extended MSU support
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quickswap :
on : 1
off : 0
menuspeed :
normal : 1
instant : 1
double : 1
triple : 1
quadruple : 1
half : 0
heartcolor :
red : 1
blue : 1
green : 1
yellow : 1
random : 0
heartbeep :
double : 1
normal : 1
half : 1
quarter : 1
off : 1
ow_palettes :
default : 1
random : 1
blackout : 0
uw_palettes :
default : 1
random : 1
blackout : 0