2022-11-01 23:07:56 +00:00
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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2021-07-22 16:21:31 +00:00
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#
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2022-11-01 23:07:56 +00:00
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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2021-07-22 16:21:31 +00:00
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#
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2022-11-01 23:07:56 +00:00
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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2024-02-29 01:30:28 +00:00
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# You can also verify that your Archipelago options are valid at this site:
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2022-11-01 23:07:56 +00:00
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# https://archipelago.gg/check
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2024-02-29 01:30:28 +00:00
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# Your name in-game, limited to 16 characters.
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2022-11-06 14:28:16 +00:00
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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2022-11-01 23:07:56 +00:00
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name: Player{number}
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# Used to describe your yaml. Useful if you have multiple files.
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2024-11-14 22:43:42 +00:00
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description: {{ yaml_dump("Default %s Template" % game) }}
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2022-11-01 23:07:56 +00:00
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2024-11-14 22:43:42 +00:00
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game: {{ yaml_dump(game) }}
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2021-07-22 16:21:31 +00:00
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requires:
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version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
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2021-09-16 22:17:54 +00:00
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2021-08-31 17:54:55 +00:00
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{%- macro range_option(option) %}
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2022-11-01 23:07:56 +00:00
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# You can define additional values between the minimum and maximum values.
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# Minimum value is {{ option.range_start }}
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# Maximum value is {{ option.range_end }}
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2021-08-31 17:54:55 +00:00
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{%- set data, notes = dictify_range(option) %}
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{%- for entry, default in data.items() %}
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{{ entry }}: {{ default }}{% if notes[entry] %} # {{ notes[entry] }}{% endif %}
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{%- endfor -%}
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2021-08-31 17:56:45 +00:00
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{% endmacro %}
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2022-11-01 23:07:56 +00:00
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2024-11-14 22:43:42 +00:00
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{{ yaml_dump(game) }}:
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WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 04:11:57 +00:00
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{%- for group_name, group_options in option_groups.items() %}
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# {{ group_name }}
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{%- for option_key, option in group_options.items() %}
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2022-11-01 23:07:56 +00:00
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{{ option_key }}:
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{%- if option.__doc__ %}
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# {{ option.__doc__
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2022-11-06 14:28:16 +00:00
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| trim
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| replace('\n\n', '\n \n')
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| replace('\n ', '\n# ')
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| indent(4, first=False)
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}}
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2022-11-01 23:07:56 +00:00
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{%- endif -%}
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{%- if option.__doc__ and option.range_start is defined %}
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#
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{%- endif -%}
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2021-09-17 23:32:34 +00:00
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{%- if option.range_start is defined and option.range_start is number %}
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2021-08-31 17:54:55 +00:00
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{{- range_option(option) -}}
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2022-11-01 23:07:56 +00:00
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2021-07-22 16:21:31 +00:00
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{%- elif option.options -%}
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2022-11-01 23:07:56 +00:00
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{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
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2024-06-14 22:48:49 +00:00
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{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
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2022-11-01 23:07:56 +00:00
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{%- endfor -%}
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{%- if option.name_lookup[option.default] not in option.options %}
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2024-06-14 22:48:49 +00:00
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{{ yaml_dump(option.default) }}: 50
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2022-11-01 23:07:56 +00:00
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{%- endif -%}
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2022-10-09 22:16:59 +00:00
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{%- elif option.default is string %}
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2024-06-14 22:48:49 +00:00
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{{ yaml_dump(option.default) }}: 50
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2022-11-01 23:07:56 +00:00
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2022-10-09 22:16:59 +00:00
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{%- elif option.default is iterable and option.default is not mapping %}
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{{ option.default | list }}
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2022-11-01 23:07:56 +00:00
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2021-07-22 16:21:31 +00:00
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{%- else %}
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2024-06-14 22:48:49 +00:00
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{{ yaml_dump(option.default) | indent(4, first=false) }}
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2022-10-09 22:16:59 +00:00
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{%- endif -%}
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2022-11-06 14:28:16 +00:00
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{{ "\n" }}
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2021-08-31 17:56:45 +00:00
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{%- endfor %}
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WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 04:11:57 +00:00
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{%- endfor %}
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