2024-05-17 22:06:30 +00:00
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# 2.2.0
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### Features
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- When you blacklist species from wild encounters and turn on dexsanity, blacklisted species are not added as locations
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and won't show up in the wild. Previously they would be forced to show up exactly once.
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- Added support for some new autotracking events.
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### Fixes
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- The Lilycove Wailmer now logically block you from the east. Actual game behavior is still unchanged for now.
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- Water encounters in Slateport now correctly require Surf.
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- Updated the tracker link in the setup guide.
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2024-05-05 05:08:24 +00:00
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# 2.1.1
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### Features
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- You no longer need a copy of Pokemon Emerald to generate a game, patch files generate much faster.
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# 2.1.0
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_Separately released, branching from 2.0.0. Included procedure patch migration, but none of the 2.0.1 fixes._
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2024-04-18 16:38:41 +00:00
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# 2.0.1
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### Fixes
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2024-05-17 22:06:30 +00:00
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- Changed "Ho-oh" to "Ho-Oh" in options.
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2024-04-21 00:56:08 +00:00
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- Temporary fix to alleviate problems with sometimes not receiving certain items just after connecting if `remote_items`
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is `true`.
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2024-05-17 22:06:30 +00:00
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- Temporarily disable a possible location for Marine Cave to spawn, as it causes an overflow.
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- Water encounters in Dewford now correctly require Surf.
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2024-04-18 16:38:41 +00:00
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2024-03-14 11:37:10 +00:00
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# 2.0.0
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### Features
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- Picking up items for other players will display the actual item name and receiving player in-game instead of
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"ARCHIPELAGO ITEM". (This does have a limit, but you're unlikely to reach it in all but the largest multiworlds.)
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- New goal `legendary_hunt`. Your goal is to catch/defeat some number of legendary encounters. That is, the static
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encounters themselves, whatever species they may be. Legendary species found in the wild don't count.
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- You can force the goal to require captures with `legendary_hunt_catch`. If you accidentally faint a legendary, you
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can respawn it by beating the champion.
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- The number of legendaries needed is controlled by the `legendary_hunt_count` option.
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- The caves containing Kyogre and Groudon are fixed to one location per seed. You need to go to the weather
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institute to trigger a permanent weather event at the corresponding locations. Only one weather event can be active
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at a time.
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- The move tutor for the move Sleep Talk has been changed to Dig and is unlimited use (for Sealed Chamber).
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- Relicanth and Wailord are guaranteed to be reachable in the wild (for Sealed Chamber). Interacting with the Sealed
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Chamber wall will give you dex info for Wailord and Relicanth.
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- Event legendaries are included for this goal (see below for new ferry behavior and event tickets).
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- The roamer is included in this count. It will _always_ be Latios no matter what your options are. Otherwise you
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might not have any way of knowing which species is roaming to be able to track it. In legendary hunt, Latios will
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never appear as a wild pokemon to make tracking it easier. The television broadcast that creates the roamer will
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give you dex info for Latios.
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- You can set which encounters are considered for this goal with the `allowed_legendary_hunt_encounters` option.
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- New option `dexsanity`. Adds pokedex entries as locations.
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- Added locations contribute either a Poke Ball, Great Ball, or Ultra Ball to the item pool, based on the evolution
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stage.
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- Logic uses only wild encounters for now.
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- Defeating a gym leader awards "seen" info on 1/8th of the pokedex.
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- New option `trainersanity`. Defeating a trainer awards a random item.
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- Trainers no longer award money upon defeat. Instead they add a sellable item to the item pool.
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- Missable trainers are prevented from disappearing when this is enabled.
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- Gym trainers remain active after their leader is defeated.
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- Does not include trainers in the Trick House.
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- New option `berry_trees`. Adds berry trees as locations.
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- All soil patches start with a fully grown berry tree that gives one item.
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- There are 88 berry trees.
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- Berries cannot be planted in soil with this option enabled.
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- Soil that doesn't start with a tree on a fresh save contributes a Sitrus Berry to the item pool.
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- New option `death_link`. Forgive me, Figment.
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- Added Artisan Cave locations
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- Requires Wailmer Pail and the ability to Surf to access.
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- Added Trick House locations. The Trick Master is finally here!
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- He will make new layouts only if you have the corresponding badge (or beat the game) and have completed the
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previous layout (all vanilla behavior).
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- If you neglect to pick up an item in a puzzle before completing it, the Trick Master will give the item to you
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alongside the prize.
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- Locations are enabled or disabled with their broader categories (npc gifts, overworld items, etc...)
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- Added daily berry gift locations. There are a half dozen or so NPCs that give you one or two berries per day.
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- All these locations are considered NPC gifts.
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- The NPCs have been reworked to give this gift once permanently so they can be added as locations.
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- New option `remote_items`. All randomized items are sent from the server instead of being patched into your game
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(except for start inventory, which remains in the PC)
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- As a side effect, when you pick up your own item, there will be a gap between the item disappearing from the
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overworld and your game actually receiving it. It also causes gifts from NPCs which contain your own items to not
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show up until after their text box closes. It can feel odd, but there should be no danger to it.
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- If the seed is in race mode, this is forcibly enabled.
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- Benefits include:
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- Two players can play the same slot and both receive items that slot picks up for itself (as long as it was
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randomized)
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- You receive items you picked up for yourself if you lose progress on your save
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- Competitive integrity; the patch file no longer has any knowledge of item placement
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- New option `match_trainer_levels`. This is a sort of pseudo level cap for a randomizer context.
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- When you start a trainer fight, all your pokemon have their levels temporarily set to the highest level in the
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opponent's party.
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- During the battle, all earned exp is set to 0 (EVs are still gained during battle as normal). When the outcome of
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the battle is decided, your pokemon have their levels reset to what they were before the fight and exp is awarded as
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it would have been without this option. Think of it as holding earned exp in reserve and awarding it at the end
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instead, even giving it to fainted pokemon if they earned any before fainting.
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- Exp gain is based on _your_ party's average level to moderate exp over the course of a seed. Wild battles are
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entirely unchanged by this option.
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- New option `match_trainer_levels_bonus`. A flat bonus to apply to your party's levels when using
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`match_trainer_levels`. In case you want to give yourself a nerf or buff while still approximately matching your
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opponent.
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- New option `force_fully_evolved`. Define a level at which trainers will stop using pokemon that have further evolution
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stages.
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- New option `move_blacklist`. Define a list of moves that should not be given randomly to learnsets or TMs. Move names
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are accurate to Gen 3 except for capitalization.
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- New option `extra_bumpy_slope`. Adds a "bumpy slope" to Route 115 that lets you hop up the ledge with the Acro Bike.
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- New option `modify_118`. Changes Route 118 so that it must be crossed with the Acro Bike, and cannot be crossed by
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surfing.
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- Changed `require_flash` option to a choice between none, only granite cave, only victory road, or both caves.
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- Removed `static_encounters` option.
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- New option `legendary_encounters`. Replaces `static_encounters`, but only concerns legendaries.
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- New option `misc_pokemon`. Replaces `static_encounters`, but only concerns non-legendaries.
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- Removed `fly_without_badge` option. (Don't worry)
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- New option `hm_requirements`. Will eventually be able to give you more control over the badge requirements for all
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HMs. For now, only includes the presets `vanilla` and `fly_without_badge`.
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- Removed `allow_wild_legendaries`, `allow_starter_legendaries`, and `allow_trainer_legendaries` options.
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- New options `wild_encounter_blacklist`, `starter_blacklist`, and `trainer_party_blacklist`.
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- These take lists of species and prevent them from randomizing into the corresponding categories
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- If adhering to your blacklist would make it impossible to choose a random species, your blacklist is ignored in
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that case
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- All three include a shorthand for excluding legendaries
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- Removed `enable_ferry` option.
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- The ferry is now always present.
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- The S.S. Ticket item/location is now part of `key_items`.
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- Added event tickets and islands.
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- All event tickets are given to the player by Norman after defeating the Champion alongside the S.S. Ticket.
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- As in vanilla, these tickets are only usable from Lilycove. Not Slateport or the Battle Frontier.
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- New option `event_tickets`. Randomizes the above-mentioned tickets into the item pool.
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- New option `enable_wonder_trading`. You can participate in Wonder Trading by interacting with the center receptionist
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on the second floor of Pokemon Centers.
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- Why is this an option instead of just being enabled? You might want to disable wonder trading in a meta yaml to
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make sure certain rules can't be broken. Or you may want to turn it off for yourself to definitively prevent being
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asked for help if you prefer to keep certain walls up between your game and others. Trades _do_ include items and
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known moves, which means there is potential for an extra level of cooperation and even ways to go out of logic. But
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that's not a boundary everyone wants broken down all the time. Please be respectful of someone's choice to not
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participate if that's their preference.
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- A lot of time was spent trying to make this all work without having to touch your client. Hopefully it goes
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smoothly, but there's room for jank. Anything you decide to give to her you should consider gone forever, whether
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because it was traded away or because something "went wrong in transit" and the pokemon's data got lost after being
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removed from the server.
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- Wonder Trading is _not_ resistant to save scumming in either direction. You _could_ abuse it to dupe pokemon,
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because there's not realistically a way for me to prevent it, but I'd urge you to stick to the spirit of the design
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unless everyone involved doesn't mind.
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- The wonder trades you receive are stored in your save data even before you pick them up, so if you save after the
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client tells you that you received a wonder trade, it's safe. You don't need to retrieve it from a poke center for
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it to persist. However, if you reset your game to a point in time before your client popped the "Wonder trade
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received" message, that pokemon is lost forever.
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- New `easter_egg` passphrase system.
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- All valid easter egg passphrases will be a phrase that it's possible to submit as a trendy phrase in Dewford Town.
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Changing the trendy phrase does ***not*** trigger easter eggs. Only the phrase you put in your YAML can trigger an
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easter egg.
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- There may be other ways to learn more information.
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- Phrases are case insensitive. Here are a couple examples of possible phrases: `"GET FOE"`,
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`"HERE GOES GRANDMOTHER"`, `"late eh?"` (None of those do anything, but I'd love to hear what you think they would.)
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- Added three new easter egg effects.
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- Changed the original easter egg phrase to use the new system.
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- Renamed `tm_moves` to `tm_tutor_moves`. Move tutors are also affected by this option (except the new Dig tutor).
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- Renamed `tm_compatibility` to `tm_tutor_compatibility`. Move tutors are also affected by this option.
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- Changed `tm_tutor_compatibility` to be a percent chance instead of a choice. Use `-1` for vanilla.
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- Changed `hm_compatibility` to be a percent chance instead of a choice. Use `-1` for vanilla.
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- New option `music`. Shuffles all looping music. Includes FRLG tracks and possibly some unused stuff.
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- New option `fanfares`. Shuffles all fanfares. Includes FRLG tracks. When this is enabled, pressing B will interrupt
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most fanfares.
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- New option `purge_spinners`. Trainers that change which direction they face will do so predictably, and will no longer
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turn to face you when you run.
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- New option `normalize_encounter_rates`. Sets every encounter slot to (almost) equal probability. Does NOT make every
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species equally likely to appear, but makes rare encounters less rare.
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- Added `Trick House` location group.
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- Removed `Postgame Locations` location group.
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### QoL
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- Can teach moves over HM moves.
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- Fishing is much less random; pokemon will always bite if there's an encounter there.
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- Mirage Island is now always present.
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- Waking Rayquaza is no longer required. After releasing Kyogre, going to Sootopolis will immediately trigger the
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Rayquaza cutscene.
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- Renamed some locations to be more accurate.
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- Most trainers will no longer ask to be registered in your Pokegear after battle. Also removed most step-based match
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calls.
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- Removed a ledge on Route 123. With careful routing, it's now possible to check every location without having to save
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scum or go back around.
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- Added "GO HOME" button on the start menu where "EXIT" used to be. Will teleport you to Littleroot.
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- Some locations which are directly blocked by completing your goal are automatically excluded.
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- For example, the S.S. Ticket and a Champion goal, or the Sludge Bomb TM and the Norman goal.
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- Your particular options might still result in locations that can't be reached until after your goal. For example,
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setting a Norman goal and setting your E4 requirement to 8 gyms means that post-Champion locations will not be
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reachable before defeating Norman, but they are NOT excluded by this modification. That's one of the simpler
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examples. It is extremely tedious to try to detect these sorts of situations, so I'll instead leave it to you to be
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aware of your own options.
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- Species in the pokedex are searchable by type even if you haven't caught that species yet
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### Fixes
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- Mt. Pyre summit state no longer changes when you finish the Sootopolis events, which would lock you out of one or two
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locations.
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- Whiting out under certain conditions no longer softlocks you by moving Mr. Briney to an inaccessible area.
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- It's no longer possible to join a room using the wrong patch file, even if the slot names match.
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- NPCs now stop moving while you're receiving an item.
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- Creating a secret base no longer triggers sending the Secret Power TM location.
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- Hopefully fix bug where receiving an item while walking over a trigger can skip that trigger (the Moving
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Truck/Petalburg wrong warp)
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## Easter Eggs
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There are plenty among you who are capable of ~~cheating~~ finding information about the easter egg phrases by reading
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source code, writing brute force scripts, and inspecting memory for clues and answers. By all means, go ahead, that can
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be your version of this puzzle and I don't intend to stand in your way. **However**, I would ask that any information
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you come up with by doing this, you keep entirely to yourself until the community as a whole has figured out what you
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know. There was not previously a way to reasonably learn about or make guesses at the easter egg, but that has changed.
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There are mechanisms by which solutions can be found or guessed over the course of multiple games by multiple people,
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and I'd rather the fun not get spoiled immediately.
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Once a solution has been found I'd _still_ prefer discussion about hints and effects remain behind spoiler tags just in
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case there are people who want to do the hunt on their own. Thank you all, and good luck.
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