37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
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# Lufia II - Rise of the Sinistrals (Ancient Cave)
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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As you may or may not know, randomization was already a core feature of the Ancient Cave in Lufia II, basically being a
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whole game within a game. The Ancient Cave has 99 floors with increasingly hard enemies, red chests and blue chests. At
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the end of the Ancient Cave you get to fight the Royal Jelly... if you make it that far. You cannot lose the Royal
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Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party,
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whichever one you can manage).
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The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach
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final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose
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custom levels/evolution stages for your capsule monsters, etc.).
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## What items and locations get shuffled?
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In general, all Items can appear in the red and blue chests, the blue chest items are items you get to keep after you
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die in or escape the Ancient Cave using Providence. Archipelago Items can also appear in said chests. Iris Treasures are
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always in your local game.
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## Which items can be in another player's world?
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Any of the blue chest items from the vanilla game may be placed into another player's world.
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## What does another world's item look like in Lufia II?
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Items belonging to other worlds are represented by an AP icon and are called AP items.
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## When the player receives an item, what happens?
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Your Party Leader will hold up the item they received when not in a fight or in a menu.
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