2024-05-17 10:29:00 +00:00
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"""
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Author: Louis M
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Date: Fri, 15 Mar 2024 18:41:40 +0000
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Description: Used to manage Regions in the Aquaria game multiworld randomizer
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"""
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from typing import Dict, Optional
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2024-05-20 06:58:44 +00:00
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from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, CollectionState
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from .Items import AquariaItem
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from .Locations import AquariaLocations, AquariaLocation
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from .Options import AquariaOptions
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from worlds.generic.Rules import add_rule, set_rule
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# Every condition to connect regions
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def _has_hot_soup(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the hotsoup item"""
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return state.has("Hot soup", player)
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def _has_tongue_cleared(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the Body tongue cleared item"""
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return state.has("Body tongue cleared", player)
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def _has_sun_crystal(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the Sun crystal item"""
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return state.has("Has sun crystal", player) and _has_bind_song(state, player)
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def _has_li(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has Li in its team"""
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return state.has("Li and Li song", player)
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def _has_damaging_item(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the shield song item"""
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return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby Nautilus",
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"Baby Piranha", "Baby Blaster"}, player)
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def _has_shield_song(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the shield song item"""
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return state.has("Shield song", player)
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def _has_bind_song(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the bind song item"""
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return state.has("Bind song", player)
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def _has_energy_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the energy form item"""
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return state.has("Energy form", player)
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def _has_beast_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the beast form item"""
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return state.has("Beast form", player)
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def _has_nature_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the nature form item"""
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return state.has("Nature form", player)
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def _has_sun_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the sun form item"""
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return state.has("Sun form", player)
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def _has_light(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the light item"""
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return state.has("Baby Dumbo", player) or _has_sun_form(state, player)
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def _has_dual_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the dual form item"""
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return _has_li(state, player) and state.has("Dual form", player)
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def _has_fish_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the fish form item"""
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return state.has("Fish form", player)
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def _has_spirit_form(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has the spirit form item"""
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return state.has("Spirit form", player)
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def _has_big_bosses(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has beated every big bosses"""
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return state.has_all({"Fallen God beated", "Mithalan God beated", "Drunian God beated",
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"Sun God beated", "The Golem beated"}, player)
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def _has_mini_bosses(state:CollectionState, player: int) -> bool:
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"""`player` in `state` has beated every big bosses"""
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return state.has_all({"Nautilus Prime beated", "Blaster Peg Prime beated", "Mergog beated",
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"Mithalan priests beated", "Octopus Prime beated", "Crabbius Maximus beated",
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"Mantis Shrimp Prime beated", "King Jellyfish God Prime beated"}, player)
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def _has_secrets(state:CollectionState, player: int) -> bool:
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return state.has_all({"First secret obtained", "Second secret obtained", "Third secret obtained"},player)
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class AquariaRegions:
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"""
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Class used to create regions of the Aquaria game
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"""
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menu: Region
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verse_cave_r: Region
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verse_cave_l: Region
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home_water: Region
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home_water_nautilus: Region
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home_water_transturtle: Region
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naija_home: Region
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song_cave: Region
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energy_temple_1: Region
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energy_temple_2: Region
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energy_temple_3: Region
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energy_temple_boss: Region
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energy_temple_idol: Region
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energy_temple_blaster_room: Region
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energy_temple_altar: Region
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openwater_tl: Region
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openwater_tr: Region
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openwater_tr_turtle: Region
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openwater_bl: Region
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openwater_br: Region
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skeleton_path: Region
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skeleton_path_sc: Region
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arnassi: Region
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arnassi_path: Region
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arnassi_crab_boss: Region
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simon: Region
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mithalas_city: Region
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mithalas_city_top_path: Region
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mithalas_city_fishpass: Region
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cathedral_l: Region
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cathedral_l_tube: Region
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cathedral_l_sc: Region
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cathedral_r: Region
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cathedral_underground: Region
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cathedral_boss_l: Region
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cathedral_boss_r: Region
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forest_tl: Region
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forest_tl_fp: Region
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forest_tr: Region
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forest_tr_fp: Region
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forest_bl: Region
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forest_br: Region
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forest_boss: Region
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forest_boss_entrance: Region
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forest_sprite_cave: Region
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forest_sprite_cave_tube: Region
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mermog_cave: Region
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mermog_boss: Region
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forest_fish_cave: Region
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veil_tl: Region
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veil_tl_fp: Region
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veil_tr_l: Region
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veil_tr_r: Region
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veil_bl: Region
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veil_b_sc: Region
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veil_bl_fp: Region
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veil_br: Region
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octo_cave_t: Region
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octo_cave_b: Region
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turtle_cave: Region
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turtle_cave_bubble: Region
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sun_temple_l: Region
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sun_temple_r: Region
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sun_temple_boss_path: Region
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sun_temple_boss: Region
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abyss_l: Region
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abyss_lb: Region
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abyss_r: Region
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ice_cave: Region
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bubble_cave: Region
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bubble_cave_boss: Region
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king_jellyfish_cave: Region
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whale: Region
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first_secret: Region
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sunken_city_l: Region
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sunken_city_r: Region
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sunken_city_boss: Region
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sunken_city_l_bedroom: Region
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body_c: Region
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body_l: Region
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body_rt: Region
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body_rb: Region
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body_b: Region
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final_boss_loby: Region
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final_boss_tube: Region
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final_boss: Region
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final_boss_end: Region
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"""
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Every Region of the game
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"""
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multiworld: MultiWorld
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"""
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The Current Multiworld game.
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"""
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player: int
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"""
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The ID of the player
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"""
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def __add_region(self, hint: str,
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locations: Optional[Dict[str, Optional[int]]]) -> Region:
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"""
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Create a new Region, add it to the `world` regions and return it.
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Be aware that this function have a side effect on ``world`.`regions`
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"""
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region: Region = Region(hint, self.player, self.multiworld, hint)
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if locations is not None:
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region.add_locations(locations, AquariaLocation)
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return region
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def __create_home_water_area(self) -> None:
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"""
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Create the `verse_cave`, `home_water` and `song_cave*` regions
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"""
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self.menu = self.__add_region("Menu", None)
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self.verse_cave_r = self.__add_region("Verse Cave right area",
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AquariaLocations.locations_verse_cave_r)
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self.verse_cave_l = self.__add_region("Verse Cave left area",
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AquariaLocations.locations_verse_cave_l)
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self.home_water = self.__add_region("Home Water", AquariaLocations.locations_home_water)
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self.home_water_nautilus = self.__add_region("Home Water, Nautilus nest",
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AquariaLocations.locations_home_water_nautilus)
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self.home_water_transturtle = self.__add_region("Home Water, turtle room",
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AquariaLocations.locations_home_water_transturtle)
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self.naija_home = self.__add_region("Naija's Home", AquariaLocations.locations_naija_home)
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self.song_cave = self.__add_region("Song Cave", AquariaLocations.locations_song_cave)
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def __create_energy_temple(self) -> None:
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"""
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Create the `energy_temple_*` regions
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"""
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self.energy_temple_1 = self.__add_region("Energy Temple first area",
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AquariaLocations.locations_energy_temple_1)
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self.energy_temple_2 = self.__add_region("Energy Temple second area",
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AquariaLocations.locations_energy_temple_2)
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self.energy_temple_3 = self.__add_region("Energy Temple third area",
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AquariaLocations.locations_energy_temple_3)
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self.energy_temple_altar = self.__add_region("Energy Temple bottom entrance",
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AquariaLocations.locations_energy_temple_altar)
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self.energy_temple_boss = self.__add_region("Energy Temple fallen God room",
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AquariaLocations.locations_energy_temple_boss)
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self.energy_temple_idol = self.__add_region("Energy Temple Idol room",
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AquariaLocations.locations_energy_temple_idol)
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self.energy_temple_blaster_room = self.__add_region("Energy Temple blaster room",
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AquariaLocations.locations_energy_temple_blaster_room)
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def __create_openwater(self) -> None:
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"""
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Create the `openwater_*`, `skeleton_path`, `arnassi*` and `simon`
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regions
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"""
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self.openwater_tl = self.__add_region("Open Water top left area",
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AquariaLocations.locations_openwater_tl)
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self.openwater_tr = self.__add_region("Open Water top right area",
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AquariaLocations.locations_openwater_tr)
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self.openwater_tr_turtle = self.__add_region("Open Water top right area, turtle room",
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AquariaLocations.locations_openwater_tr_turtle)
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self.openwater_bl = self.__add_region("Open Water bottom left area",
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AquariaLocations.locations_openwater_bl)
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self.openwater_br = self.__add_region("Open Water bottom right area", None)
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self.skeleton_path = self.__add_region("Open Water skeleton path",
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AquariaLocations.locations_skeleton_path)
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self.skeleton_path_sc = self.__add_region("Open Water skeleton path spirit crystal",
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AquariaLocations.locations_skeleton_path_sc)
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self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi)
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self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path",
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AquariaLocations.locations_arnassi_path)
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self.arnassi_crab_boss = self.__add_region("Arnassi Ruins, Crabbius Maximus lair",
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AquariaLocations.locations_arnassi_crab_boss)
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def __create_mithalas(self) -> None:
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"""
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Create the `mithalas_city*` and `cathedral_*` regions
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"""
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self.mithalas_city = self.__add_region("Mithalas City",
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AquariaLocations.locations_mithalas_city)
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self.mithalas_city_fishpass = self.__add_region("Mithalas City fish pass",
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AquariaLocations.locations_mithalas_city_fishpass)
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self.mithalas_city_top_path = self.__add_region("Mithalas City top path",
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AquariaLocations.locations_mithalas_city_top_path)
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self.cathedral_l = self.__add_region("Mithalas castle", AquariaLocations.locations_cathedral_l)
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self.cathedral_l_tube = self.__add_region("Mithalas castle, plant tube entrance",
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AquariaLocations.locations_cathedral_l_tube)
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self.cathedral_l_sc = self.__add_region("Mithalas castle spirit crystal",
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AquariaLocations.locations_cathedral_l_sc)
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self.cathedral_r = self.__add_region("Mithalas Cathedral",
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AquariaLocations.locations_cathedral_r)
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self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
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AquariaLocations.locations_cathedral_underground)
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self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
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AquariaLocations.locations_cathedral_boss)
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self.cathedral_boss_l = self.__add_region("Mithalas Cathedral, after Mithalan God room", None)
|
|
|
|
|
|
|
|
def __create_forest(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `forest_*` dans `mermog_cave` regions
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_tl = self.__add_region("Kelp Forest top left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_tl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_tl_fp = self.__add_region("Kelp Forest top left area fish pass",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_tl_fp)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_tr = self.__add_region("Kelp Forest top right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_tr)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_tr_fp = self.__add_region("Kelp Forest top right area fish pass",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_tr_fp)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_bl = self.__add_region("Kelp Forest bottom left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_br = self.__add_region("Kelp Forest bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_br)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_sprite_cave = self.__add_region("Kelp Forest spirit cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_sprite_cave)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_sprite_cave_tube = self.__add_region("Kelp Forest spirit cave after the plant tube",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_sprite_cave_tube)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_boss = self.__add_region("Kelp Forest Drunian God room",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_boss)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_boss_entrance = self.__add_region("Kelp Forest Drunian God room entrance",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_boss_entrance)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.mermog_cave = self.__add_region("Kelp Forest Mermog cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_mermog_cave)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.mermog_boss = self.__add_region("Kelp Forest Mermog cave boss",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_mermog_boss)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.forest_fish_cave = self.__add_region("Kelp Forest fish cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_forest_fish_cave)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.simon = self.__add_region("Kelp Forest, Simon's room", AquariaLocations.locations_simon)
|
2024-05-17 10:29:00 +00:00
|
|
|
|
|
|
|
def __create_veil(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `veil_*`, `octo_cave` and `turtle_cave` regions
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_tl = self.__add_region("The Veil top left area", AquariaLocations.locations_veil_tl)
|
|
|
|
self.veil_tl_fp = self.__add_region("The Veil top left area fish pass",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_tl_fp)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.turtle_cave = self.__add_region("The Veil top left area, turtle cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_turtle_cave)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.turtle_cave_bubble = self.__add_region("The Veil top left area, turtle cave Bubble Cliff",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_turtle_cave_bubble)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_tr_l = self.__add_region("The Veil top right area, left of temple",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_tr_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_tr_r = self.__add_region("The Veil top right area, right of temple",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_tr_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.octo_cave_t = self.__add_region("Octopus Cave top entrance",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_octo_cave_t)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.octo_cave_b = self.__add_region("Octopus Cave bottom entrance",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_octo_cave_b)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_bl = self.__add_region("The Veil bottom left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_b_sc = self.__add_region("The Veil bottom spirit crystal area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_b_sc)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_bl_fp = self.__add_region("The Veil bottom left area, in the sunken ship",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_bl_fp)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.veil_br = self.__add_region("The Veil bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_veil_br)
|
|
|
|
|
|
|
|
def __create_sun_temple(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `sun_temple*` regions
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sun_temple_l = self.__add_region("Sun Temple left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sun_temple_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sun_temple_r = self.__add_region("Sun Temple right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sun_temple_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sun_temple_boss_path = self.__add_region("Sun Temple before boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sun_temple_boss_path)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sun_temple_boss = self.__add_region("Sun Temple boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sun_temple_boss)
|
|
|
|
|
|
|
|
def __create_abyss(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `abyss_*`, `ice_cave`, `king_jellyfish_cave` and `whale`
|
|
|
|
regions
|
|
|
|
"""
|
|
|
|
self.abyss_l = self.__add_region("Abyss left area",
|
|
|
|
AquariaLocations.locations_abyss_l)
|
|
|
|
self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb)
|
|
|
|
self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.ice_cave = self.__add_region("Ice Cave", AquariaLocations.locations_ice_cave)
|
|
|
|
self.bubble_cave = self.__add_region("Bubble Cave", AquariaLocations.locations_bubble_cave)
|
|
|
|
self.bubble_cave_boss = self.__add_region("Bubble Cave boss area", AquariaLocations.locations_bubble_cave_boss)
|
2024-05-17 10:29:00 +00:00
|
|
|
self.king_jellyfish_cave = self.__add_region("Abyss left area, King jellyfish cave",
|
|
|
|
AquariaLocations.locations_king_jellyfish_cave)
|
|
|
|
self.whale = self.__add_region("Inside the whale", AquariaLocations.locations_whale)
|
|
|
|
self.first_secret = self.__add_region("First secret area", None)
|
|
|
|
|
|
|
|
def __create_sunken_city(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `sunken_city_*` regions
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sunken_city_l = self.__add_region("Sunken City left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sunken_city_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sunken_city_l_bedroom = self.__add_region("Sunken City left area, bedroom",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sunken_city_l_bedroom)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sunken_city_r = self.__add_region("Sunken City right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sunken_city_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.sunken_city_boss = self.__add_region("Sunken City boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_sunken_city_boss)
|
|
|
|
|
|
|
|
def __create_body(self) -> None:
|
|
|
|
"""
|
|
|
|
Create the `body_*` and `final_boss* regions
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.body_c = self.__add_region("The Body center area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_body_c)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.body_l = self.__add_region("The Body left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_body_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.body_rt = self.__add_region("The Body right area, top path",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_body_rt)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.body_rb = self.__add_region("The Body right area, bottom path",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_body_rb)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.body_b = self.__add_region("The Body bottom area",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_body_b)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.final_boss_loby = self.__add_region("The Body, before final boss", None)
|
|
|
|
self.final_boss_tube = self.__add_region("The Body, final boss area turtle room",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_final_boss_tube)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.final_boss = self.__add_region("The Body, final boss",
|
2024-05-17 10:29:00 +00:00
|
|
|
AquariaLocations.locations_final_boss)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.final_boss_end = self.__add_region("The Body, final boss area", None)
|
2024-05-17 10:29:00 +00:00
|
|
|
|
|
|
|
def __connect_one_way_regions(self, source_name: str, destination_name: str,
|
|
|
|
source_region: Region,
|
|
|
|
destination_region: Region, rule=None) -> None:
|
|
|
|
"""
|
|
|
|
Connect from the `source_region` to the `destination_region`
|
|
|
|
"""
|
|
|
|
entrance = Entrance(source_region.player, source_name + " to " + destination_name, source_region)
|
|
|
|
source_region.exits.append(entrance)
|
|
|
|
entrance.connect(destination_region)
|
|
|
|
if rule is not None:
|
|
|
|
set_rule(entrance, rule)
|
|
|
|
|
|
|
|
def __connect_regions(self, source_name: str, destination_name: str,
|
|
|
|
source_region: Region,
|
|
|
|
destination_region: Region, rule=None) -> None:
|
|
|
|
"""
|
|
|
|
Connect the `source_region` and the `destination_region` (two-way)
|
|
|
|
"""
|
|
|
|
self.__connect_one_way_regions(source_name, destination_name, source_region, destination_region, rule)
|
|
|
|
self.__connect_one_way_regions(destination_name, source_name, destination_region, source_region, rule)
|
|
|
|
|
|
|
|
def __connect_home_water_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around `home_water`
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Menu", "Verse Cave right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.menu, self.verse_cave_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Verse Cave left area", "Verse Cave right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.verse_cave_l, self.verse_cave_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Verse Cave", "Home Water", self.verse_cave_l, self.home_water)
|
2024-05-17 10:29:00 +00:00
|
|
|
self.__connect_regions("Home Water", "Haija's home", self.home_water, self.naija_home)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Home Water", "Song Cave", self.home_water, self.song_cave)
|
|
|
|
self.__connect_regions("Home Water", "Home Water, nautilus nest",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.home_water, self.home_water_nautilus,
|
|
|
|
lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Home Water", "Home Water transturtle room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.home_water, self.home_water_transturtle)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Home Water", "Energy Temple first area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.home_water, self.energy_temple_1,
|
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Home Water", "Energy Temple_altar",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.home_water, self.energy_temple_altar,
|
|
|
|
lambda state: _has_energy_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple first area", "Energy Temple second area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_1, self.energy_temple_2,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple first area", "Energy Temple idol room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_1, self.energy_temple_idol,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple idol room", "Energy Temple boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_idol, self.energy_temple_boss,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Energy Temple first area", "Energy Temple boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_1, self.energy_temple_boss,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Energy Temple boss area", "Energy Temple first area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_boss, self.energy_temple_1,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple second area", "Energy Temple third area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_2, self.energy_temple_3,
|
|
|
|
lambda state: _has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple boss area", "Energy Temple blaster room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_boss, self.energy_temple_blaster_room,
|
|
|
|
lambda state: _has_nature_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Energy Temple first area", "Energy Temple blaster room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.energy_temple_1, self.energy_temple_blaster_room,
|
|
|
|
lambda state: _has_nature_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player) and
|
|
|
|
_has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Home Water", "Open Water top left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.home_water, self.openwater_tl)
|
|
|
|
|
|
|
|
def __connect_open_water_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around open water
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top left area", "Open Water top right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tl, self.openwater_tr)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top left area", "Open Water bottom left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tl, self.openwater_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top left area", "forest bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tl, self.forest_br)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top right area", "Open Water top right area, turtle room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tr, self.openwater_tr_turtle,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top right area", "Open Water bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tr, self.openwater_br)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top right area", "Mithalas City",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tr, self.mithalas_city)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water top right area", "Veil bottom left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tr, self.veil_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Open Water top right area", "Veil bottom right",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_tr, self.veil_br,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Veil bottom right", "Open Water top right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.veil_br, self.openwater_tr,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water bottom left area", "Open Water bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_bl, self.openwater_br)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Open Water bottom left area", "Skeleton path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_bl, self.skeleton_path)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Abyss left area", "Open Water bottom left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.abyss_l, self.openwater_bl)
|
|
|
|
self.__connect_regions("Skeleton path", "skeleton_path_sc",
|
|
|
|
self.skeleton_path, self.skeleton_path_sc,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Abyss right area", "Open Water bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.abyss_r, self.openwater_br)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Open Water bottom right area", "Arnassi",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.openwater_br, self.arnassi,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Arnassi", "Open Water bottom right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.arnassi, self.openwater_br)
|
|
|
|
self.__connect_regions("Arnassi", "Arnassi path",
|
|
|
|
self.arnassi, self.arnassi_path)
|
|
|
|
self.__connect_one_way_regions("Arnassi path", "Arnassi crab boss area",
|
|
|
|
self.arnassi_path, self.arnassi_crab_boss,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Arnassi crab boss area", "Arnassi path",
|
|
|
|
self.arnassi_crab_boss, self.arnassi_path)
|
|
|
|
|
|
|
|
def __connect_mithalas_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around Mithalas
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Mithalas City", "Mithalas City top path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.mithalas_city, self.mithalas_city_top_path,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Mithalas City_top_path", "Mithalas City",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.mithalas_city_top_path, self.mithalas_city)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Mithalas City", "Mithalas City home with fishpass",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.mithalas_city, self.mithalas_city_fishpass,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Mithalas City", "Mithalas castle",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.mithalas_city, self.cathedral_l,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Mithalas City top path", "Mithalas castle, flower tube",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.mithalas_city_top_path,
|
|
|
|
self.cathedral_l_tube,
|
|
|
|
lambda state: _has_nature_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas City top path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.cathedral_l_tube,
|
|
|
|
self.mithalas_city_top_path,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_nature_form(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Mithalas castle flower tube area", "Mithalas castle, spirit crystals",
|
|
|
|
self.cathedral_l_tube, self.cathedral_l_sc,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Mithalas castle_flower tube area", "Mithalas castle",
|
|
|
|
self.cathedral_l_tube, self.cathedral_l,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
|
|
|
self.__connect_regions("Mithalas castle", "Mithalas castle, spirit crystals",
|
|
|
|
self.cathedral_l, self.cathedral_l_sc,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
|
|
|
self.__connect_regions("Mithalas castle", "Cathedral boss left area",
|
|
|
|
self.cathedral_l, self.cathedral_boss_l,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
|
|
|
self.__connect_regions("Mithalas castle", "Cathedral underground",
|
|
|
|
self.cathedral_l, self.cathedral_underground,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
|
|
|
self.__connect_regions("Mithalas castle", "Cathedral right area",
|
|
|
|
self.cathedral_l, self.cathedral_r,
|
|
|
|
lambda state: _has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
|
|
|
self.__connect_regions("Cathedral right area", "Cathedral underground",
|
|
|
|
self.cathedral_r, self.cathedral_underground,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area",
|
|
|
|
self.cathedral_underground, self.cathedral_boss_r,
|
|
|
|
lambda state: _has_energy_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground",
|
|
|
|
self.cathedral_boss_r, self.cathedral_underground,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
|
|
|
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
|
|
|
self.cathedral_boss_r, self.cathedral_boss_l,
|
|
|
|
lambda state: _has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
|
|
|
|
|
|
|
def __connect_forest_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around the Kelp Forest
|
|
|
|
"""
|
|
|
|
self.__connect_regions("Forest bottom right", "Veil bottom left area",
|
|
|
|
self.forest_br, self.veil_bl)
|
|
|
|
self.__connect_regions("Forest bottom right", "Forest bottom left area",
|
|
|
|
self.forest_br, self.forest_bl)
|
|
|
|
self.__connect_regions("Forest bottom right", "Forest top right area",
|
|
|
|
self.forest_br, self.forest_tr)
|
|
|
|
self.__connect_regions("Forest bottom left area", "Forest fish cave",
|
|
|
|
self.forest_bl, self.forest_fish_cave)
|
|
|
|
self.__connect_regions("Forest bottom left area", "Forest top left area",
|
|
|
|
self.forest_bl, self.forest_tl)
|
|
|
|
self.__connect_regions("Forest bottom left area", "Forest boss entrance",
|
|
|
|
self.forest_bl, self.forest_boss_entrance,
|
|
|
|
lambda state: _has_nature_form(state, self.player))
|
|
|
|
self.__connect_regions("Forest top left area", "Forest top left area, fish pass",
|
|
|
|
self.forest_tl, self.forest_tl_fp,
|
|
|
|
lambda state: _has_nature_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player) and
|
|
|
|
_has_fish_form(state, self.player))
|
|
|
|
self.__connect_regions("Forest top left area", "Forest top right area",
|
|
|
|
self.forest_tl, self.forest_tr)
|
|
|
|
self.__connect_regions("Forest top left area", "Forest boss entrance",
|
|
|
|
self.forest_tl, self.forest_boss_entrance)
|
|
|
|
self.__connect_regions("Forest boss area", "Forest boss entrance",
|
|
|
|
self.forest_boss, self.forest_boss_entrance,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
|
|
|
self.__connect_regions("Forest top right area", "Forest top right area fish pass",
|
|
|
|
self.forest_tr, self.forest_tr_fp,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
|
|
|
self.__connect_regions("Forest top right area", "Forest sprite cave",
|
|
|
|
self.forest_tr, self.forest_sprite_cave)
|
|
|
|
self.__connect_regions("Forest sprite cave", "Forest sprite cave flower tube",
|
|
|
|
self.forest_sprite_cave, self.forest_sprite_cave_tube,
|
|
|
|
lambda state: _has_nature_form(state, self.player))
|
|
|
|
self.__connect_regions("Forest top right area", "Mermog cave",
|
|
|
|
self.forest_tr_fp, self.mermog_cave)
|
|
|
|
self.__connect_regions("Fermog cave", "Fermog boss",
|
|
|
|
self.mermog_cave, self.mermog_boss,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
|
|
|
|
|
|
|
def __connect_veil_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around The Veil
|
|
|
|
"""
|
|
|
|
self.__connect_regions("Veil bottom left area", "Veil bottom left area, fish pass",
|
|
|
|
self.veil_bl, self.veil_bl_fp,
|
|
|
|
lambda state: _has_fish_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player) and
|
|
|
|
_has_damaging_item(state, self.player))
|
|
|
|
self.__connect_regions("Veil bottom left area", "Veil bottom area spirit crystals path",
|
|
|
|
self.veil_bl, self.veil_b_sc,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
|
|
|
self.__connect_regions("Veil bottom area spirit crystals path", "Veil bottom right",
|
|
|
|
self.veil_b_sc, self.veil_br,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
|
|
|
self.__connect_regions("Veil bottom right", "Veil top left area",
|
|
|
|
self.veil_br, self.veil_tl,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
|
|
|
self.__connect_regions("Veil top left area", "Veil_top left area, fish pass",
|
|
|
|
self.veil_tl, self.veil_tl_fp,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
|
|
|
self.__connect_regions("Veil top left area", "Veil right of sun temple",
|
|
|
|
self.veil_tl, self.veil_tr_r)
|
|
|
|
self.__connect_regions("Veil top left area", "Turtle cave",
|
|
|
|
self.veil_tl, self.turtle_cave)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Turtle cave", "Turtle cave Bubble Cliff",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.turtle_cave, self.turtle_cave_bubble,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Veil right of sun temple", "Sun Temple right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.veil_tr_r, self.sun_temple_r)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sun Temple right area", "Sun Temple left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sun_temple_r, self.sun_temple_l,
|
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sun Temple left area", "Veil left of sun temple",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sun_temple_l, self.veil_tr_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sun Temple left area", "Sun Temple before boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sun_temple_l, self.sun_temple_boss_path)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sun_temple_boss_path, self.sun_temple_boss,
|
|
|
|
lambda state: _has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Sun Temple boss area", "Veil left of sun temple",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sun_temple_boss, self.veil_tr_l)
|
|
|
|
self.__connect_regions("Veil left of sun temple", "Octo cave top path",
|
|
|
|
self.veil_tr_l, self.octo_cave_t,
|
|
|
|
lambda state: _has_fish_form(state, self.player) and
|
|
|
|
_has_sun_form(state, self.player) and
|
|
|
|
_has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
|
|
|
self.__connect_regions("Veil left of sun temple", "Octo cave bottom path",
|
|
|
|
self.veil_tr_l, self.octo_cave_b,
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
|
|
|
|
|
|
|
def __connect_abyss_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around The Abyss
|
|
|
|
"""
|
|
|
|
self.__connect_regions("Abyss left area", "Abyss bottom of left area",
|
|
|
|
self.abyss_l, self.abyss_lb,
|
|
|
|
lambda state: _has_nature_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Abyss left bottom area", "Sunken City right area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.abyss_lb, self.sunken_city_r,
|
|
|
|
lambda state: _has_li(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Abyss left bottom area", "Body center area",
|
|
|
|
self.abyss_lb, self.body_c,
|
|
|
|
lambda state: _has_tongue_cleared(state, self.player))
|
|
|
|
self.__connect_one_way_regions("Body center area", "Abyss left bottom area",
|
|
|
|
self.body_c, self.abyss_lb)
|
|
|
|
self.__connect_regions("Abyss left area", "King jellyfish cave",
|
|
|
|
self.abyss_l, self.king_jellyfish_cave,
|
|
|
|
lambda state: _has_energy_form(state, self.player) and
|
|
|
|
_has_beast_form(state, self.player))
|
|
|
|
self.__connect_regions("Abyss left area", "Abyss right area",
|
|
|
|
self.abyss_l, self.abyss_r)
|
|
|
|
self.__connect_regions("Abyss right area", "Inside the whale",
|
|
|
|
self.abyss_r, self.whale,
|
|
|
|
lambda state: _has_spirit_form(state, self.player) and
|
|
|
|
_has_sun_form(state, self.player))
|
|
|
|
self.__connect_regions("Abyss right area", "First secret area",
|
|
|
|
self.abyss_r, self.first_secret,
|
|
|
|
lambda state: _has_spirit_form(state, self.player) and
|
|
|
|
_has_sun_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Abyss right area", "Ice Cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.abyss_r, self.ice_cave,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Abyss right area", "Bubble Cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.ice_cave, self.bubble_cave,
|
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Bubble Cave boss area", "Bubble Cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.bubble_cave, self.bubble_cave_boss,
|
|
|
|
lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player)
|
|
|
|
)
|
|
|
|
|
|
|
|
def __connect_sunken_city_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect entrances of the different regions around The Sunken City
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sunken City right area", "Sunken City left area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sunken_city_r, self.sunken_city_l)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sunken City left area", "Sunken City bedroom",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sunken_city_l, self.sunken_city_l_bedroom,
|
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Sunken City left area", "Sunken City boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.sunken_city_l, self.sunken_city_boss,
|
|
|
|
lambda state: _has_beast_form(state, self.player) and
|
|
|
|
_has_energy_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
|
|
|
|
|
|
|
def __connect_body_regions(self) -> None:
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
Connect entrances of the different regions around The Body
|
2024-05-17 10:29:00 +00:00
|
|
|
"""
|
|
|
|
self.__connect_regions("Body center area", "Body left area",
|
|
|
|
self.body_c, self.body_l)
|
|
|
|
self.__connect_regions("Body center area", "Body right area top path",
|
|
|
|
self.body_c, self.body_rt)
|
|
|
|
self.__connect_regions("Body center area", "Body right area bottom path",
|
|
|
|
self.body_c, self.body_rb)
|
|
|
|
self.__connect_regions("Body center area", "Body bottom area",
|
|
|
|
self.body_c, self.body_b,
|
|
|
|
lambda state: _has_dual_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Body bottom area", "Final Boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.body_b, self.final_boss_loby,
|
|
|
|
lambda state: _has_dual_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_regions("Before Final Boss", "Final Boss tube",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.final_boss_loby, self.final_boss_tube,
|
|
|
|
lambda state: _has_nature_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_one_way_regions("Before Final Boss", "Final Boss",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.final_boss_loby, self.final_boss,
|
|
|
|
lambda state: _has_energy_form(state, self.player) and
|
|
|
|
_has_dual_form(state, self.player) and
|
|
|
|
_has_sun_form(state, self.player) and
|
|
|
|
_has_bind_song(state, self.player))
|
|
|
|
self.__connect_one_way_regions("final boss third form area", "final boss end",
|
|
|
|
self.final_boss, self.final_boss_end)
|
|
|
|
|
|
|
|
def __connect_transturtle(self, item_source: str, item_target: str, region_source: Region, region_target: Region,
|
|
|
|
rule=None) -> None:
|
|
|
|
"""Connect a single transturtle to another one"""
|
|
|
|
if item_source != item_target:
|
|
|
|
if rule is None:
|
|
|
|
self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
|
|
|
|
lambda state: state.has(item_target, self.player))
|
|
|
|
else:
|
|
|
|
self.__connect_one_way_regions(item_source, item_target, region_source, region_target, rule)
|
|
|
|
|
|
|
|
def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region,
|
|
|
|
region_target: Region) -> None:
|
2024-06-01 11:09:34 +00:00
|
|
|
"""Connect the Arnassi Ruins transturtle to another one"""
|
2024-05-17 10:29:00 +00:00
|
|
|
self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
|
|
|
|
lambda state: state.has(item_target, self.player) and
|
|
|
|
_has_fish_form(state, self.player))
|
|
|
|
|
|
|
|
def _connect_transturtle_to_other(self, item: str, region: Region) -> None:
|
|
|
|
"""Connect a single transturtle to all others"""
|
|
|
|
self.__connect_transturtle(item, "Transturtle Veil top left", region, self.veil_tl)
|
|
|
|
self.__connect_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l)
|
|
|
|
self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle)
|
|
|
|
self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
|
2024-05-17 10:29:00 +00:00
|
|
|
self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
|
|
|
|
self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_transturtle(item, "Transturtle Simon Says", region, self.simon)
|
|
|
|
self.__connect_transturtle(item, "Transturtle Arnassi Ruins", region, self.arnassi_path,
|
|
|
|
lambda state: state.has("Transturtle Arnassi Ruins", self.player) and
|
2024-05-17 10:29:00 +00:00
|
|
|
_has_fish_form(state, self.player))
|
|
|
|
|
|
|
|
def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None:
|
2024-06-01 11:09:34 +00:00
|
|
|
"""Connect the Arnassi Ruins transturtle to all others"""
|
2024-05-17 10:29:00 +00:00
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl)
|
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l)
|
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region,
|
|
|
|
self.openwater_tr_turtle)
|
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
|
2024-05-17 10:29:00 +00:00
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
|
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
|
2024-06-01 11:09:34 +00:00
|
|
|
self.__connect_arnassi_path_transturtle(item, "Transturtle Simon Says", region, self.simon)
|
2024-05-17 10:29:00 +00:00
|
|
|
|
|
|
|
def __connect_transturtles(self) -> None:
|
|
|
|
"""Connect every transturtle with others"""
|
|
|
|
self._connect_transturtle_to_other("Transturtle Veil top left", self.veil_tl)
|
|
|
|
self._connect_transturtle_to_other("Transturtle Veil top right", self.veil_tr_l)
|
|
|
|
self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle)
|
|
|
|
self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl)
|
2024-06-01 11:09:34 +00:00
|
|
|
self._connect_transturtle_to_other("Transturtle Home Water", self.home_water_transturtle)
|
2024-05-17 10:29:00 +00:00
|
|
|
self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r)
|
|
|
|
self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube)
|
2024-06-01 11:09:34 +00:00
|
|
|
self._connect_transturtle_to_other("Transturtle Simon Says", self.simon)
|
|
|
|
self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi Ruins", self.arnassi_path)
|
2024-05-17 10:29:00 +00:00
|
|
|
|
|
|
|
def connect_regions(self) -> None:
|
|
|
|
"""
|
|
|
|
Connect every region (entrances and exits)
|
|
|
|
"""
|
|
|
|
self.__connect_home_water_regions()
|
|
|
|
self.__connect_open_water_regions()
|
|
|
|
self.__connect_mithalas_regions()
|
|
|
|
self.__connect_forest_regions()
|
|
|
|
self.__connect_veil_regions()
|
|
|
|
self.__connect_abyss_regions()
|
|
|
|
self.__connect_sunken_city_regions()
|
|
|
|
self.__connect_body_regions()
|
|
|
|
self.__connect_transturtles()
|
|
|
|
|
|
|
|
def __add_event_location(self, region: Region, name: str, event_name: str) -> None:
|
|
|
|
"""
|
|
|
|
Add an event to the `region` with the name `name` and the item
|
|
|
|
`event_name`
|
|
|
|
"""
|
|
|
|
location: AquariaLocation = AquariaLocation(
|
|
|
|
self.player, name, None, region
|
|
|
|
)
|
|
|
|
region.locations.append(location)
|
|
|
|
location.place_locked_item(AquariaItem(event_name,
|
|
|
|
ItemClassification.progression,
|
|
|
|
None,
|
|
|
|
self.player))
|
|
|
|
|
|
|
|
def __add_event_big_bosses(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every bit bosses (other than the creator) events to the `world`
|
|
|
|
"""
|
|
|
|
self.__add_event_location(self.energy_temple_boss,
|
|
|
|
"Beating Fallen God",
|
|
|
|
"Fallen God beated")
|
|
|
|
self.__add_event_location(self.cathedral_boss_r,
|
|
|
|
"Beating Mithalan God",
|
|
|
|
"Mithalan God beated")
|
|
|
|
self.__add_event_location(self.forest_boss,
|
|
|
|
"Beating Drunian God",
|
|
|
|
"Drunian God beated")
|
|
|
|
self.__add_event_location(self.sun_temple_boss,
|
|
|
|
"Beating Sun God",
|
|
|
|
"Sun God beated")
|
|
|
|
self.__add_event_location(self.sunken_city_boss,
|
|
|
|
"Beating the Golem",
|
|
|
|
"The Golem beated")
|
|
|
|
|
|
|
|
def __add_event_mini_bosses(self) -> None:
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
Add every mini bosses (excluding Energy Statue and Simon Says)
|
2024-05-17 10:29:00 +00:00
|
|
|
events to the `world`
|
|
|
|
"""
|
|
|
|
self.__add_event_location(self.home_water_nautilus,
|
|
|
|
"Beating Nautilus Prime",
|
|
|
|
"Nautilus Prime beated")
|
|
|
|
self.__add_event_location(self.energy_temple_blaster_room,
|
|
|
|
"Beating Blaster Peg Prime",
|
|
|
|
"Blaster Peg Prime beated")
|
|
|
|
self.__add_event_location(self.mermog_boss,
|
|
|
|
"Beating Mergog",
|
|
|
|
"Mergog beated")
|
|
|
|
self.__add_event_location(self.cathedral_l_tube,
|
|
|
|
"Beating Mithalan priests",
|
|
|
|
"Mithalan priests beated")
|
|
|
|
self.__add_event_location(self.octo_cave_t,
|
|
|
|
"Beating Octopus Prime",
|
|
|
|
"Octopus Prime beated")
|
|
|
|
self.__add_event_location(self.arnassi_crab_boss,
|
|
|
|
"Beating Crabbius Maximus",
|
|
|
|
"Crabbius Maximus beated")
|
|
|
|
self.__add_event_location(self.bubble_cave_boss,
|
|
|
|
"Beating Mantis Shrimp Prime",
|
|
|
|
"Mantis Shrimp Prime beated")
|
|
|
|
self.__add_event_location(self.king_jellyfish_cave,
|
|
|
|
"Beating King Jellyfish God Prime",
|
|
|
|
"King Jellyfish God Prime beated")
|
|
|
|
|
|
|
|
def __add_event_secrets(self) -> None:
|
|
|
|
"""
|
|
|
|
Add secrets events to the `world`
|
|
|
|
"""
|
2024-05-20 06:58:44 +00:00
|
|
|
self.__add_event_location(self.first_secret, # Doit ajouter une région pour le "first secret"
|
2024-05-17 10:29:00 +00:00
|
|
|
"First secret",
|
|
|
|
"First secret obtained")
|
|
|
|
self.__add_event_location(self.mithalas_city,
|
|
|
|
"Second secret",
|
|
|
|
"Second secret obtained")
|
|
|
|
self.__add_event_location(self.sun_temple_l,
|
|
|
|
"Third secret",
|
|
|
|
"Third secret obtained")
|
|
|
|
|
|
|
|
def add_event_locations(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every event (locations and items) to the `world`
|
|
|
|
"""
|
|
|
|
self.__add_event_mini_bosses()
|
|
|
|
self.__add_event_big_bosses()
|
|
|
|
self.__add_event_secrets()
|
|
|
|
self.__add_event_location(self.sunken_city_boss,
|
|
|
|
"Sunken City cleared",
|
|
|
|
"Body tongue cleared")
|
|
|
|
self.__add_event_location(self.sun_temple_r,
|
|
|
|
"Sun Crystal",
|
|
|
|
"Has sun crystal")
|
|
|
|
self.__add_event_location(self.final_boss_end, "Objective complete",
|
|
|
|
"Victory")
|
|
|
|
|
|
|
|
def __adjusting_urns_rules(self) -> None:
|
|
|
|
"""Since Urns need to be broken, add a damaging item to rules"""
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water top right area, first urn in the Mithalas exit", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water top right area, second urn in the Mithalas exit", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water top right area, third urn in the Mithalas exit", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, first urn in one of the homes", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, second urn in one of the homes", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, first urn in the city reserve", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, second urn in the city reserve", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, first urn of the single lamp path", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, second urn of the single lamp path", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bottom room", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, first urn on the entrance path", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City Castle, second urn on the entrance path", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas City, urn inside a home fish pass", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
|
|
|
|
|
|
|
def __adjusting_crates_rules(self) -> None:
|
|
|
|
"""Since Crate need to be broken, add a damaging item to rules"""
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Sunken City right area, crate close to the save crystal", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Sunken City right area, crate in the left bottom room", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Sunken City left area, crate in the little pipe room", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Sunken City left area, crate close to the save crystal", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Sunken City left area, crate before the bedroom", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_damaging_item(state, self.player))
|
|
|
|
|
|
|
|
def __adjusting_soup_rules(self) -> None:
|
|
|
|
"""
|
|
|
|
Modify rules for location that need soup
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Turtle cave, Urchin Costume", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player),
|
|
|
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
|
|
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
|
|
|
|
|
|
|
def __adjusting_under_rock_location(self) -> None:
|
|
|
|
"""
|
|
|
|
Modify rules implying bind song needed for bulb under rocks
|
|
|
|
"""
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Home Water, bulb under the rock in the left path from the Verse Cave",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Verse Cave left area, bulb under the rock at the end of the path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Naija's Home, bulb under the rock at the right of the main path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Song Cave, bulb under the rock in the path to the singing statues",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Song Cave, bulb under the rock close to the song door",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Energy Temple second area, bulb under the rock",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the right path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the left path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path",
|
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room",
|
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path",
|
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_bind_song(state, self.player))
|
|
|
|
|
|
|
|
def __adjusting_light_in_dark_place_rules(self) -> None:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Kelp Forest top right area, Black Pearl", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Kelp Forest bottom right area, Odd Container", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Open Water top right to Transturtle Abyss right", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Veil top right to Transturtle Abyss right", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Home Water to Transturtle Abyss right", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Simon Says to Transturtle Abyss right", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Transturtle Arnassi Ruins to Transturtle Abyss right", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player),
|
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Open Water bottom right area to Abyss right area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
|
|
|
|
|
|
|
def __adjusting_manual_rules(self) -> None:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_fish_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_spirit_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player),
|
|
|
|
lambda state: _has_bind_song(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player),
|
|
|
|
lambda state: _has_fish_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Song Cave, Anemone Seed", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_nature_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Song Cave, Verse Egg", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Verse Cave right area, Big Seed", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Arnassi Ruins, Song Plant Spore", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_beast_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Energy Temple first area, bulb in the bottom room blocked by a rock",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player), lambda state: _has_energy_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Home Water, bulb in the bottom left room", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Home Water, bulb in the path below Nautilus Prime", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Naija's Home, bulb after the energy door", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_energy_form(state, self.player))
|
|
|
|
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player),
|
|
|
|
lambda state: _has_spirit_form(state, self.player) and
|
|
|
|
_has_sun_form(state, self.player))
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_location("Arnassi Ruins, Arnassi Armor", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_fish_form(state, self.player) and
|
|
|
|
_has_spirit_form(state, self.player))
|
|
|
|
|
|
|
|
def __no_progression_hard_or_hidden_location(self) -> None:
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
|
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Sun Temple boss area, beating Sun God",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Sunken City, bulb on top of the boss area",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Home Water, Nautilus Egg",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Energy Temple blaster room, Blaster Egg",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Mithalas City Castle, beating the Priests",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
self.multiworld.get_location("Mermog cave, Piranha Egg",
|
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Octopus Cave, Dumbo Egg",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("King Jellyfish Cave, bulb in the right path from King Jelly",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("King Jellyfish Cave, Jellyfish Costume",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Final Boss area, bulb in the boss third form room",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
self.multiworld.get_location("Sun Worm path, first cliff bulb",
|
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
self.multiworld.get_location("Sun Worm path, second cliff bulb",
|
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Bubble Cave, Verse Egg",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Sun Temple, Sun Key",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("The Body bottom area, Mutant Costume",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Sun Temple, bulb in the hidden room of the right part",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
2024-06-01 11:09:34 +00:00
|
|
|
self.multiworld.get_location("Arnassi Ruins, Arnassi Armor",
|
2024-05-17 10:29:00 +00:00
|
|
|
self.player).item_rule =\
|
|
|
|
lambda item: item.classification != ItemClassification.progression
|
|
|
|
|
|
|
|
def adjusting_rules(self, options: AquariaOptions) -> None:
|
|
|
|
"""
|
|
|
|
Modify rules for single location or optional rules
|
|
|
|
"""
|
|
|
|
self.__adjusting_urns_rules()
|
|
|
|
self.__adjusting_crates_rules()
|
|
|
|
self.__adjusting_soup_rules()
|
|
|
|
self.__adjusting_manual_rules()
|
|
|
|
if options.light_needed_to_get_to_dark_places:
|
|
|
|
self.__adjusting_light_in_dark_place_rules()
|
|
|
|
if options.bind_song_needed_to_get_under_rock_bulb:
|
|
|
|
self.__adjusting_under_rock_location()
|
|
|
|
|
|
|
|
if options.mini_bosses_to_beat.value > 0:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_mini_bosses(state, self.player))
|
|
|
|
if options.big_bosses_to_beat.value > 0:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_big_bosses(state, self.player))
|
|
|
|
if options.objective.value == 1:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_secrets(state, self.player))
|
|
|
|
if options.unconfine_home_water.value in [0, 1]:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Home Water to Home Water transturtle room", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player))
|
|
|
|
if options.unconfine_home_water.value in [0, 2]:
|
2024-06-01 11:09:34 +00:00
|
|
|
add_rule(self.multiworld.get_entrance("Home Water to Open Water top left area", self.player),
|
2024-05-17 10:29:00 +00:00
|
|
|
lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player))
|
|
|
|
if options.early_energy_form:
|
2024-05-20 06:58:44 +00:00
|
|
|
self.multiworld.early_items[self.player]["Energy form"] = 1
|
2024-05-17 10:29:00 +00:00
|
|
|
|
|
|
|
if options.no_progression_hard_or_hidden_locations:
|
|
|
|
self.__no_progression_hard_or_hidden_location()
|
|
|
|
|
|
|
|
def __add_home_water_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around home water to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.menu)
|
|
|
|
self.multiworld.regions.append(self.verse_cave_r)
|
|
|
|
self.multiworld.regions.append(self.verse_cave_l)
|
|
|
|
self.multiworld.regions.append(self.home_water)
|
|
|
|
self.multiworld.regions.append(self.home_water_nautilus)
|
|
|
|
self.multiworld.regions.append(self.home_water_transturtle)
|
|
|
|
self.multiworld.regions.append(self.naija_home)
|
|
|
|
self.multiworld.regions.append(self.song_cave)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_1)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_2)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_3)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_boss)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_blaster_room)
|
|
|
|
self.multiworld.regions.append(self.energy_temple_altar)
|
|
|
|
|
|
|
|
def __add_open_water_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around open water to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.openwater_tl)
|
|
|
|
self.multiworld.regions.append(self.openwater_tr)
|
|
|
|
self.multiworld.regions.append(self.openwater_tr_turtle)
|
|
|
|
self.multiworld.regions.append(self.openwater_bl)
|
|
|
|
self.multiworld.regions.append(self.openwater_br)
|
|
|
|
self.multiworld.regions.append(self.skeleton_path)
|
|
|
|
self.multiworld.regions.append(self.skeleton_path_sc)
|
|
|
|
self.multiworld.regions.append(self.arnassi)
|
|
|
|
self.multiworld.regions.append(self.arnassi_path)
|
|
|
|
self.multiworld.regions.append(self.arnassi_crab_boss)
|
|
|
|
self.multiworld.regions.append(self.simon)
|
|
|
|
|
|
|
|
def __add_mithalas_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around Mithalas to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.mithalas_city)
|
|
|
|
self.multiworld.regions.append(self.mithalas_city_top_path)
|
|
|
|
self.multiworld.regions.append(self.mithalas_city_fishpass)
|
|
|
|
self.multiworld.regions.append(self.cathedral_l)
|
|
|
|
self.multiworld.regions.append(self.cathedral_l_tube)
|
|
|
|
self.multiworld.regions.append(self.cathedral_l_sc)
|
|
|
|
self.multiworld.regions.append(self.cathedral_r)
|
|
|
|
self.multiworld.regions.append(self.cathedral_underground)
|
|
|
|
self.multiworld.regions.append(self.cathedral_boss_l)
|
|
|
|
self.multiworld.regions.append(self.cathedral_boss_r)
|
|
|
|
|
|
|
|
def __add_forest_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around the kelp forest to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.forest_tl)
|
|
|
|
self.multiworld.regions.append(self.forest_tl_fp)
|
|
|
|
self.multiworld.regions.append(self.forest_tr)
|
|
|
|
self.multiworld.regions.append(self.forest_tr_fp)
|
|
|
|
self.multiworld.regions.append(self.forest_bl)
|
|
|
|
self.multiworld.regions.append(self.forest_br)
|
|
|
|
self.multiworld.regions.append(self.forest_boss)
|
|
|
|
self.multiworld.regions.append(self.forest_boss_entrance)
|
|
|
|
self.multiworld.regions.append(self.forest_sprite_cave)
|
|
|
|
self.multiworld.regions.append(self.forest_sprite_cave_tube)
|
|
|
|
self.multiworld.regions.append(self.mermog_cave)
|
|
|
|
self.multiworld.regions.append(self.mermog_boss)
|
|
|
|
self.multiworld.regions.append(self.forest_fish_cave)
|
|
|
|
|
|
|
|
def __add_veil_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around the Veil to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.veil_tl)
|
|
|
|
self.multiworld.regions.append(self.veil_tl_fp)
|
|
|
|
self.multiworld.regions.append(self.veil_tr_l)
|
|
|
|
self.multiworld.regions.append(self.veil_tr_r)
|
|
|
|
self.multiworld.regions.append(self.veil_bl)
|
|
|
|
self.multiworld.regions.append(self.veil_b_sc)
|
|
|
|
self.multiworld.regions.append(self.veil_bl_fp)
|
|
|
|
self.multiworld.regions.append(self.veil_br)
|
|
|
|
self.multiworld.regions.append(self.octo_cave_t)
|
|
|
|
self.multiworld.regions.append(self.octo_cave_b)
|
|
|
|
self.multiworld.regions.append(self.turtle_cave)
|
|
|
|
self.multiworld.regions.append(self.turtle_cave_bubble)
|
|
|
|
self.multiworld.regions.append(self.sun_temple_l)
|
|
|
|
self.multiworld.regions.append(self.sun_temple_r)
|
|
|
|
self.multiworld.regions.append(self.sun_temple_boss_path)
|
|
|
|
self.multiworld.regions.append(self.sun_temple_boss)
|
|
|
|
|
|
|
|
def __add_abyss_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around the Abyss to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.abyss_l)
|
|
|
|
self.multiworld.regions.append(self.abyss_lb)
|
|
|
|
self.multiworld.regions.append(self.abyss_r)
|
|
|
|
self.multiworld.regions.append(self.ice_cave)
|
|
|
|
self.multiworld.regions.append(self.bubble_cave)
|
|
|
|
self.multiworld.regions.append(self.bubble_cave_boss)
|
|
|
|
self.multiworld.regions.append(self.king_jellyfish_cave)
|
|
|
|
self.multiworld.regions.append(self.whale)
|
|
|
|
self.multiworld.regions.append(self.sunken_city_l)
|
|
|
|
self.multiworld.regions.append(self.sunken_city_r)
|
|
|
|
self.multiworld.regions.append(self.sunken_city_boss)
|
|
|
|
self.multiworld.regions.append(self.sunken_city_l_bedroom)
|
|
|
|
|
|
|
|
def __add_body_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region around the Body to the `world`
|
|
|
|
"""
|
|
|
|
self.multiworld.regions.append(self.body_c)
|
|
|
|
self.multiworld.regions.append(self.body_l)
|
|
|
|
self.multiworld.regions.append(self.body_rt)
|
|
|
|
self.multiworld.regions.append(self.body_rb)
|
|
|
|
self.multiworld.regions.append(self.body_b)
|
|
|
|
self.multiworld.regions.append(self.final_boss_loby)
|
|
|
|
self.multiworld.regions.append(self.final_boss_tube)
|
|
|
|
self.multiworld.regions.append(self.final_boss)
|
|
|
|
self.multiworld.regions.append(self.final_boss_end)
|
|
|
|
|
|
|
|
def add_regions_to_world(self) -> None:
|
|
|
|
"""
|
|
|
|
Add every region to the `world`
|
|
|
|
"""
|
|
|
|
self.__add_home_water_regions_to_world()
|
|
|
|
self.__add_open_water_regions_to_world()
|
|
|
|
self.__add_mithalas_regions_to_world()
|
|
|
|
self.__add_forest_regions_to_world()
|
|
|
|
self.__add_veil_regions_to_world()
|
|
|
|
self.__add_abyss_regions_to_world()
|
|
|
|
self.__add_body_regions_to_world()
|
|
|
|
|
|
|
|
def __init__(self, multiworld: MultiWorld, player: int):
|
|
|
|
"""
|
|
|
|
Initialisation of the regions
|
|
|
|
"""
|
|
|
|
self.multiworld = multiworld
|
|
|
|
self.player = player
|
|
|
|
self.__create_home_water_area()
|
|
|
|
self.__create_energy_temple()
|
|
|
|
self.__create_openwater()
|
|
|
|
self.__create_mithalas()
|
|
|
|
self.__create_forest()
|
|
|
|
self.__create_veil()
|
|
|
|
self.__create_sun_temple()
|
|
|
|
self.__create_abyss()
|
|
|
|
self.__create_sunken_city()
|
|
|
|
self.__create_body()
|