2023-04-06 08:48:30 +00:00
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from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle
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2023-03-12 14:05:50 +00:00
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class MessengerAccessibility(Accessibility):
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default = Accessibility.option_locations
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# defaulting to locations accessibility since items makes certain items self-locking
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__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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2023-03-21 20:21:27 +00:00
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class Logic(Choice):
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"""
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The level of logic to use when determining what locations in your world are accessible.
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Normal can require damage boosts, but otherwise approachable for someone who has beaten the game.
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Hard has some easier speedrunning tricks in logic. May need to leash.
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Challenging contains more medium and hard difficulty speedrunning tricks.
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OoB places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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"""
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display_name = "Logic Level"
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option_normal = 0
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option_hard = 1
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option_challenging = 2
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option_oob = 3
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2023-03-12 14:05:50 +00:00
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class PowerSeals(DefaultOnToggle):
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"""Whether power seal locations should be randomized."""
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display_name = "Shuffle Seals"
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2023-04-06 08:48:30 +00:00
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class MegaShards(Toggle):
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"""Whether mega shards should be item locations."""
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display_name = "Shuffle Mega Time Shards"
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2023-03-12 14:05:50 +00:00
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class Goal(Choice):
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"""Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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display_name = "Goal"
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option_open_music_box = 0
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option_power_seal_hunt = 1
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class MusicBox(DefaultOnToggle):
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"""Whether the music box gauntlet needs to be done."""
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display_name = "Music Box Gauntlet"
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class NotesNeeded(Range):
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"""How many notes are needed to access the Music Box."""
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display_name = "Notes Needed"
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range_start = 1
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range_end = 6
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default = range_end
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class AmountSeals(Range):
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"""Number of power seals that exist in the item pool when power seal hunt is the goal."""
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display_name = "Total Power Seals"
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range_start = 1
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2023-04-06 08:48:30 +00:00
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range_end = 85
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default = 45
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2023-03-12 14:05:50 +00:00
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class RequiredSeals(Range):
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"""Percentage of total seals required to open the shop chest."""
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display_name = "Percent Seals Required"
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range_start = 10
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range_end = 100
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default = range_end
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messenger_options = {
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"accessibility": MessengerAccessibility,
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2023-03-21 20:21:27 +00:00
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"logic_level": Logic,
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2023-03-12 14:05:50 +00:00
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"shuffle_seals": PowerSeals,
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2023-04-06 08:48:30 +00:00
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"shuffle_shards": MegaShards,
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"goal": Goal,
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"music_box": MusicBox,
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"notes_needed": NotesNeeded,
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"total_seals": AmountSeals,
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"percent_seals_required": RequiredSeals,
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"death_link": DeathLink,
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}
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