from BaseClasses import CollectionState
from . import MessengerTestBase
from ..portals import PORTALS
class PortalTestBase(MessengerTestBase):
options = {
"available_portals": 3,
}
def test_portal_reqs(self) -> None:
"""tests the paths to open a portal if only that portal is closed with vanilla connections."""
# portal and requirements to reach it if it's the only closed portal
portal_requirements = {
"Autumn Hills Portal": [["Wingsuit"]], # grotto -> bamboo -> catacombs -> hills
"Riviere Turquoise Portal": [["Candle", "Wingsuit", "Rope Dart"]], # hills -> catacombs -> dark cave -> riviere
"Howling Grotto Portal": [["Wingsuit"], ["Meditation", "Second Wind"]], # crags -> quillshroom -> grotto
"Sunken Shrine Portal": [["Seashell"]], # crags -> quillshroom -> grotto -> shrine
"Searing Crags Portal": [["Wingsuit"], ["Rope Dart"]], # grotto -> quillshroom -> crags there's two separate paths
"Glacial Peak Portal": [["Wingsuit", "Second Wind", "Meditation"], ["Rope Dart"]], # grotto -> quillshroom -> crags -> peak or crags -> peak
for portal in PORTALS:
name = f"{portal} Portal"
entrance_name = f"ToTHQ {name}"
with self.subTest(portal=name, entrance_name=entrance_name):
entrance = self.multiworld.get_entrance(entrance_name, self.player)
# this emulates the portal being initially closed
entrance.access_rule = lambda state: state.has(name, self.player)
for grouping in portal_requirements[name]:
test_state = CollectionState(self.multiworld)
self.assertFalse(entrance.can_reach(test_state), "reachable with nothing")
items = self.get_items_by_name(grouping)
for item in items:
test_state.collect(item)
self.assertTrue(entrance.can_reach(test_state), grouping)
entrance.access_rule = lambda state: True