Archipelago/worlds/messenger/connections.py

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The Messenger: content update (#2823) * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * Messenger: Limited Movement option first draft * The Messenger: add automated setup through the launcher * drop tomllib * don't uselessly import launcher * The Messenger: fix missing goal requirement for power seal hunt * make hard mode goal harder * make fire seal a bit more lenient * have limited movement force minimal accessibility * add an early meditation option * clean up precollected notes tests a bit * add linux support * add steam deck support * await monokickstart * minor styling cleanup * more minor styling cleanup * Initial implementation of Generic ER * Move ERType to Entrance.Type, fix typing imports * updates based on testing (read: flailing) * Updates from feedback * Various bug fixes in ERCollectionState * Use deque instead of queue.Queue * Allow partial entrances in collection state earlier, doc improvements * Prevent early loops in region graph, improve reusability of ER stage code * Typos, grammar, PEP8, and style "fixes" * use RuntimeError instead of bare Exceptions * return tuples from connect since it's slightly faster for our purposes * move the shuffle to the beginning of find_pairing * do er_state placements within pairing lookups to remove code duplication * requested adjustments * Add some temporary performance logging * Use CollectionState to track available exits and placed regions * remove seal shuffle option * some cleanup stuff * portal rando progress * pre-emptive region creation * seals need to be in the datapackage * put mega shards in old order * fix typos and make it actually work * fix more missed connections and add portal events * fix all the portal rando code * finish initial logic implementation * remove/comment out debug stuff * does not actually support plando yet * typos and fix a crash when 3 available portals was selected * finish initial logic for all connections and remove/rename as necessary * fix typos and add some more leniency * move item classification determination to its own method rather than split between two spots * super complicated solution for handling installing the alpha builds * fix logic bugs and add a test * implement logic to shuffle the cutscene portals even though it's probably not possible * just use the one list * fix some issues with the mod checking/downloading * Core: have webhost slot name links go through the launcher so that components can use them * add uri support to the launcher component function * generate output file under specific conditions * cleanup connections.py * set topology_present to true when portals are shuffled * add requirement for ghost pit loc since it's pretty hard without movement * bring hard logic back * misc cleanup * fix asset grabbing of latest version * implement ER * just use the entrances for the spoiler instead of manipulating the cache * remove test defaults * remove excessive comprehension * cleanup and cater data for the client * add elemental skylands to the shuffle pools * initial attempts at hint text * use network items for offline seeds * change around the offline seed data again * move er after portal shuffle and ensure a minimal sphere 1 * Add a method to automatically disconnect entrances in a coupled-compliant way Update docs and cleanup todos * Make find_placeable_exits deterministic by sorting blocked_connections set * add more ER transitions * fix spoiler output of portal warps * add path to hint_data * rename entrance to tot to be a bit clearer * cleanup imports and update description for hard logic * cleanup for PR to main * missed a spot * cleanup monokickstart * add location_name_groups * update docs for new setup * client can reconnect on its own now, no need for a button. * fix mod download link grabbing the wrong assets * cleanup mod pulling a bit and display version it's trying to update to * plando support * comment out broken steam deck support * supports plando * satisfy flake for currently unused file * fix the items accessibility test * review comments * add searing crags portal to starting portals when disabled like option says * address sliver comments * rip out currently unused transition shuffle * add aerobatics warrior requirement to fire seal --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com> Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 22:23:41 +00:00
from typing import Dict, List
CONNECTIONS: Dict[str, Dict[str, List[str]]] = {
"Ninja Village": {
"Right": [
"Autumn Hills - Left",
"Ninja Village - Nest",
],
"Nest": [
"Ninja Village - Right",
],
},
"Autumn Hills": {
"Left": [
"Ninja Village - Right",
"Autumn Hills - Climbing Claws Shop",
],
"Right": [
"Forlorn Temple - Left",
"Autumn Hills - Leaf Golem Shop",
],
"Bottom": [
"Catacombs - Bottom Left",
"Autumn Hills - Double Swing Checkpoint",
],
"Portal": [
"Tower HQ",
"Autumn Hills - Dimension Climb Shop",
],
"Climbing Claws Shop": [
"Autumn Hills - Left",
"Autumn Hills - Hope Path Shop",
"Autumn Hills - Lakeside Checkpoint",
"Autumn Hills - Key of Hope Checkpoint",
],
"Hope Path Shop": [
"Autumn Hills - Climbing Claws Shop",
"Autumn Hills - Hope Latch Checkpoint",
"Autumn Hills - Lakeside Checkpoint",
],
"Dimension Climb Shop": [
"Autumn Hills - Lakeside Checkpoint",
"Autumn Hills - Portal",
"Autumn Hills - Double Swing Checkpoint",
],
"Leaf Golem Shop": [
"Autumn Hills - Spike Ball Swing Checkpoint",
"Autumn Hills - Right",
],
"Hope Latch Checkpoint": [
"Autumn Hills - Hope Path Shop",
"Autumn Hills - Key of Hope Checkpoint",
],
"Key of Hope Checkpoint": [
"Autumn Hills - Hope Latch Checkpoint",
"Autumn Hills - Lakeside Checkpoint",
],
"Lakeside Checkpoint": [
"Autumn Hills - Climbing Claws Shop",
"Autumn Hills - Dimension Climb Shop",
],
"Double Swing Checkpoint": [
"Autumn Hills - Dimension Climb Shop",
"Autumn Hills - Spike Ball Swing Checkpoint",
"Autumn Hills - Bottom",
],
"Spike Ball Swing Checkpoint": [
"Autumn Hills - Double Swing Checkpoint",
"Autumn Hills - Leaf Golem Shop",
],
},
"Forlorn Temple": {
"Left": [
"Autumn Hills - Right",
"Forlorn Temple - Outside Shop",
],
"Right": [
"Bamboo Creek - Top Left",
"Forlorn Temple - Demon King Shop",
],
"Bottom": [
"Catacombs - Top Left",
"Forlorn Temple - Outside Shop",
],
"Outside Shop": [
"Forlorn Temple - Left",
"Forlorn Temple - Bottom",
"Forlorn Temple - Entrance Shop",
],
"Entrance Shop": [
"Forlorn Temple - Outside Shop",
"Forlorn Temple - Sunny Day Checkpoint",
],
"Climb Shop": [
"Forlorn Temple - Rocket Maze Checkpoint",
"Forlorn Temple - Rocket Sunset Shop",
],
"Rocket Sunset Shop": [
"Forlorn Temple - Climb Shop",
"Forlorn Temple - Descent Shop",
],
"Descent Shop": [
"Forlorn Temple - Rocket Sunset Shop",
"Forlorn Temple - Saw Gauntlet Shop",
],
"Saw Gauntlet Shop": [
"Forlorn Temple - Demon King Shop",
],
"Demon King Shop": [
"Forlorn Temple - Saw Gauntlet Shop",
"Forlorn Temple - Right",
],
"Sunny Day Checkpoint": [
"Forlorn Temple - Rocket Maze Checkpoint",
],
"Rocket Maze Checkpoint": [
"Forlorn Temple - Climb Shop",
],
},
"Catacombs": {
"Top Left": [
"Forlorn Temple - Bottom",
"Catacombs - Triple Spike Crushers Shop",
],
"Bottom Left": [
"Autumn Hills - Bottom",
"Catacombs - Triple Spike Crushers Shop",
"Catacombs - Death Trap Checkpoint",
],
"Bottom": [
"Dark Cave - Right",
"Catacombs - Dirty Pond Checkpoint",
],
"Right": [
"Bamboo Creek - Bottom Left",
"Catacombs - Ruxxtin Shop",
],
"Triple Spike Crushers Shop": [
"Catacombs - Bottom Left",
"Catacombs - Death Trap Checkpoint",
],
"Ruxxtin Shop": [
"Catacombs - Right",
"Catacombs - Dirty Pond Checkpoint",
],
"Death Trap Checkpoint": [
"Catacombs - Triple Spike Crushers Shop",
"Catacombs - Bottom Left",
"Catacombs - Dirty Pond Checkpoint",
],
"Crusher Gauntlet Checkpoint": [
"Catacombs - Dirty Pond Checkpoint",
],
"Dirty Pond Checkpoint": [
"Catacombs - Bottom",
"Catacombs - Death Trap Checkpoint",
"Catacombs - Crusher Gauntlet Checkpoint",
"Catacombs - Ruxxtin Shop",
],
},
"Bamboo Creek": {
"Bottom Left": [
"Catacombs - Right",
"Bamboo Creek - Spike Crushers Shop",
],
"Top Left": [
"Bamboo Creek - Abandoned Shop",
"Forlorn Temple - Right",
],
"Right": [
"Howling Grotto - Left",
"Bamboo Creek - Time Loop Shop",
],
"Spike Crushers Shop": [
"Bamboo Creek - Bottom Left",
"Bamboo Creek - Abandoned Shop",
],
"Abandoned Shop": [
"Bamboo Creek - Spike Crushers Shop",
"Bamboo Creek - Spike Doors Checkpoint",
],
"Time Loop Shop": [
"Bamboo Creek - Right",
"Bamboo Creek - Spike Doors Checkpoint",
],
"Spike Ball Pits Checkpoint": [
"Bamboo Creek - Spike Doors Checkpoint",
],
"Spike Doors Checkpoint": [
"Bamboo Creek - Abandoned Shop",
"Bamboo Creek - Spike Ball Pits Checkpoint",
"Bamboo Creek - Time Loop Shop",
],
},
"Howling Grotto": {
"Left": [
"Bamboo Creek - Right",
"Howling Grotto - Wingsuit Shop",
],
"Top": [
"Howling Grotto - Crushing Pits Shop",
"Quillshroom Marsh - Bottom Left",
],
"Right": [
"Howling Grotto - Emerald Golem Shop",
"Quillshroom Marsh - Top Left",
],
"Bottom": [
"Howling Grotto - Lost Woods Checkpoint",
"Sunken Shrine - Left",
],
"Portal": [
"Howling Grotto - Crushing Pits Shop",
"Tower HQ",
],
"Wingsuit Shop": [
"Howling Grotto - Left",
"Howling Grotto - Lost Woods Checkpoint",
],
"Crushing Pits Shop": [
"Howling Grotto - Lost Woods Checkpoint",
"Howling Grotto - Portal",
"Howling Grotto - Breezy Crushers Checkpoint",
"Howling Grotto - Top",
],
"Emerald Golem Shop": [
"Howling Grotto - Breezy Crushers Checkpoint",
"Howling Grotto - Right",
],
"Lost Woods Checkpoint": [
"Howling Grotto - Wingsuit Shop",
"Howling Grotto - Crushing Pits Shop",
"Howling Grotto - Bottom",
],
"Breezy Crushers Checkpoint": [
"Howling Grotto - Crushing Pits Shop",
"Howling Grotto - Emerald Golem Shop",
],
},
"Quillshroom Marsh": {
"Top Left": [
"Howling Grotto - Right",
"Quillshroom Marsh - Seashell Checkpoint",
"Quillshroom Marsh - Spikey Window Shop",
],
"Bottom Left": [
"Howling Grotto - Top",
"Quillshroom Marsh - Sand Trap Shop",
"Quillshroom Marsh - Bottom Right",
],
"Top Right": [
"Quillshroom Marsh - Queen of Quills Shop",
"Searing Crags - Left",
],
"Bottom Right": [
"Quillshroom Marsh - Bottom Left",
"Quillshroom Marsh - Sand Trap Shop",
"Searing Crags - Bottom",
],
"Spikey Window Shop": [
"Quillshroom Marsh - Top Left",
"Quillshroom Marsh - Seashell Checkpoint",
"Quillshroom Marsh - Quicksand Checkpoint",
],
"Sand Trap Shop": [
"Quillshroom Marsh - Quicksand Checkpoint",
"Quillshroom Marsh - Bottom Left",
"Quillshroom Marsh - Bottom Right",
"Quillshroom Marsh - Spike Wave Checkpoint",
],
"Queen of Quills Shop": [
"Quillshroom Marsh - Spike Wave Checkpoint",
"Quillshroom Marsh - Top Right",
],
"Seashell Checkpoint": [
"Quillshroom Marsh - Top Left",
"Quillshroom Marsh - Spikey Window Shop",
],
"Quicksand Checkpoint": [
"Quillshroom Marsh - Spikey Window Shop",
"Quillshroom Marsh - Sand Trap Shop",
],
"Spike Wave Checkpoint": [
"Quillshroom Marsh - Sand Trap Shop",
"Quillshroom Marsh - Queen of Quills Shop",
],
},
"Searing Crags": {
"Left": [
"Quillshroom Marsh - Top Right",
"Searing Crags - Rope Dart Shop",
],
"Top": [
"Searing Crags - Colossuses Shop",
"Glacial Peak - Bottom",
],
"Bottom": [
"Searing Crags - Portal",
"Quillshroom Marsh - Bottom Right",
],
"Right": [
"Searing Crags - Portal",
"Underworld - Left",
],
"Portal": [
"Searing Crags - Bottom",
"Searing Crags - Right",
"Searing Crags - Before Final Climb Shop",
"Searing Crags - Colossuses Shop",
"Tower HQ",
],
"Rope Dart Shop": [
"Searing Crags - Left",
"Searing Crags - Triple Ball Spinner Checkpoint",
],
"Falling Rocks Shop": [
"Searing Crags - Triple Ball Spinner Checkpoint",
"Searing Crags - Searing Mega Shard Shop",
],
"Searing Mega Shard Shop": [
"Searing Crags - Falling Rocks Shop",
"Searing Crags - Before Final Climb Shop",
"Searing Crags - Key of Strength Shop",
],
"Before Final Climb Shop": [
"Searing Crags - Raining Rocks Checkpoint",
"Searing Crags - Portal",
"Searing Crags - Colossuses Shop",
],
"Colossuses Shop": [
"Searing Crags - Before Final Climb Shop",
"Searing Crags - Key of Strength Shop",
"Searing Crags - Portal",
"Searing Crags - Top",
],
"Key of Strength Shop": [
"Searing Crags - Searing Mega Shard Shop",
],
"Triple Ball Spinner Checkpoint": [
"Searing Crags - Rope Dart Shop",
"Searing Crags - Falling Rocks Shop",
],
"Raining Rocks Checkpoint": [
"Searing Crags - Searing Mega Shard Shop",
"Searing Crags - Before Final Climb Shop",
],
},
"Glacial Peak": {
"Bottom": [
"Searing Crags - Top",
"Glacial Peak - Ice Climbers' Shop",
],
"Left": [
"Elemental Skylands - Air Shmup",
"Glacial Peak - Projectile Spike Pit Checkpoint",
"Glacial Peak - Glacial Mega Shard Shop",
],
"Top": [
"Glacial Peak - Tower Entrance Shop",
"Cloud Ruins - Left",
],
"Portal": [
"Glacial Peak - Tower Entrance Shop",
"Tower HQ",
],
"Ice Climbers' Shop": [
"Glacial Peak - Bottom",
"Glacial Peak - Projectile Spike Pit Checkpoint",
],
"Glacial Mega Shard Shop": [
"Glacial Peak - Left",
"Glacial Peak - Air Swag Checkpoint",
],
"Tower Entrance Shop": [
"Glacial Peak - Top",
"Glacial Peak - Free Climbing Checkpoint",
"Glacial Peak - Portal",
],
"Projectile Spike Pit Checkpoint": [
"Glacial Peak - Ice Climbers' Shop",
"Glacial Peak - Left",
],
"Air Swag Checkpoint": [
"Glacial Peak - Glacial Mega Shard Shop",
"Glacial Peak - Free Climbing Checkpoint",
],
"Free Climbing Checkpoint": [
"Glacial Peak - Air Swag Checkpoint",
"Glacial Peak - Tower Entrance Shop",
],
},
"Tower of Time": {
"Left": [
"Tower of Time - Final Chance Shop",
],
"Final Chance Shop": [
"Tower of Time - First Checkpoint",
],
"Arcane Golem Shop": [
"Tower of Time - Sixth Checkpoint",
],
"First Checkpoint": [
"Tower of Time - Second Checkpoint",
],
"Second Checkpoint": [
"Tower of Time - Third Checkpoint",
],
"Third Checkpoint": [
"Tower of Time - Fourth Checkpoint",
],
"Fourth Checkpoint": [
"Tower of Time - Fifth Checkpoint",
],
"Fifth Checkpoint": [
"Tower of Time - Sixth Checkpoint",
],
"Sixth Checkpoint": [
"Tower of Time - Arcane Golem Shop",
],
},
"Cloud Ruins": {
"Left": [
"Glacial Peak - Top",
"Cloud Ruins - Cloud Entrance Shop",
],
"Cloud Entrance Shop": [
"Cloud Ruins - Left",
"Cloud Ruins - Spike Float Checkpoint",
],
"Pillar Glide Shop": [
"Cloud Ruins - Spike Float Checkpoint",
"Cloud Ruins - Ghost Pit Checkpoint",
"Cloud Ruins - Crushers' Descent Shop",
],
"Crushers' Descent Shop": [
"Cloud Ruins - Pillar Glide Shop",
"Cloud Ruins - Toothbrush Alley Checkpoint",
],
"Seeing Spikes Shop": [
"Cloud Ruins - Toothbrush Alley Checkpoint",
"Cloud Ruins - Sliding Spikes Shop",
],
"Sliding Spikes Shop": [
"Cloud Ruins - Seeing Spikes Shop",
"Cloud Ruins - Saw Pit Checkpoint",
],
"Final Flight Shop": [
"Cloud Ruins - Saw Pit Checkpoint",
"Cloud Ruins - Manfred's Shop",
],
"Manfred's Shop": [
"Cloud Ruins - Final Flight Shop",
],
"Spike Float Checkpoint": [
"Cloud Ruins - Cloud Entrance Shop",
"Cloud Ruins - Pillar Glide Shop",
],
"Ghost Pit Checkpoint": [
"Cloud Ruins - Pillar Glide Shop",
],
"Toothbrush Alley Checkpoint": [
"Cloud Ruins - Crushers' Descent Shop",
"Cloud Ruins - Seeing Spikes Shop",
],
"Saw Pit Checkpoint": [
"Cloud Ruins - Sliding Spikes Shop",
"Cloud Ruins - Final Flight Shop",
],
},
"Underworld": {
"Left": [
"Underworld - Left Shop",
"Searing Crags - Right",
],
"Left Shop": [
"Underworld - Left",
"Underworld - Hot Dip Checkpoint",
],
"Fireball Wave Shop": [
"Underworld - Hot Dip Checkpoint",
"Underworld - Long Climb Shop",
],
"Long Climb Shop": [
"Underworld - Fireball Wave Shop",
"Underworld - Hot Tub Checkpoint",
],
"Barm'athaziel Shop": [
"Underworld - Hot Tub Checkpoint",
],
"Key of Chaos Shop": [
],
"Hot Dip Checkpoint": [
"Underworld - Left Shop",
"Underworld - Fireball Wave Shop",
"Underworld - Lava Run Checkpoint",
],
"Hot Tub Checkpoint": [
"Underworld - Long Climb Shop",
"Underworld - Barm'athaziel Shop",
],
"Lava Run Checkpoint": [
"Underworld - Hot Dip Checkpoint",
"Underworld - Key of Chaos Shop",
],
},
"Dark Cave": {
"Right": [
"Catacombs - Bottom",
"Dark Cave - Left",
],
"Left": [
"Riviere Turquoise - Right",
],
},
"Riviere Turquoise": {
"Right": [
"Riviere Turquoise - Portal",
],
"Portal": [
"Riviere Turquoise - Waterfall Shop",
"Tower HQ",
],
"Waterfall Shop": [
"Riviere Turquoise - Portal",
"Riviere Turquoise - Flower Flight Checkpoint",
],
"Launch of Faith Shop": [
"Riviere Turquoise - Flower Flight Checkpoint",
"Riviere Turquoise - Log Flume Shop",
],
"Log Flume Shop": [
"Riviere Turquoise - Log Climb Shop",
],
"Log Climb Shop": [
"Riviere Turquoise - Restock Shop",
],
"Restock Shop": [
"Riviere Turquoise - Butterfly Matriarch Shop",
],
"Butterfly Matriarch Shop": [
],
"Flower Flight Checkpoint": [
"Riviere Turquoise - Waterfall Shop",
"Riviere Turquoise - Launch of Faith Shop",
],
},
"Elemental Skylands": {
"Air Shmup": [
"Elemental Skylands - Air Intro Shop",
],
"Air Intro Shop": [
"Elemental Skylands - Air Seal Checkpoint",
"Elemental Skylands - Air Generator Shop",
],
"Air Seal Checkpoint": [
"Elemental Skylands - Air Intro Shop",
"Elemental Skylands - Air Generator Shop",
],
"Air Generator Shop": [
"Elemental Skylands - Earth Shmup",
],
"Earth Shmup": [
"Elemental Skylands - Earth Intro Shop",
],
"Earth Intro Shop": [
"Elemental Skylands - Earth Generator Shop",
],
"Earth Generator Shop": [
"Elemental Skylands - Water Shmup",
],
"Water Shmup": [
"Elemental Skylands - Water Intro Shop",
],
"Water Intro Shop": [
"Elemental Skylands - Water Generator Shop",
],
"Water Generator Shop": [
"Elemental Skylands - Fire Shmup",
],
"Fire Shmup": [
"Elemental Skylands - Fire Intro Shop",
],
"Fire Intro Shop": [
"Elemental Skylands - Fire Generator Shop",
],
"Fire Generator Shop": [
The Messenger: content update (#2823) * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * Messenger: Limited Movement option first draft * The Messenger: add automated setup through the launcher * drop tomllib * don't uselessly import launcher * The Messenger: fix missing goal requirement for power seal hunt * make hard mode goal harder * make fire seal a bit more lenient * have limited movement force minimal accessibility * add an early meditation option * clean up precollected notes tests a bit * add linux support * add steam deck support * await monokickstart * minor styling cleanup * more minor styling cleanup * Initial implementation of Generic ER * Move ERType to Entrance.Type, fix typing imports * updates based on testing (read: flailing) * Updates from feedback * Various bug fixes in ERCollectionState * Use deque instead of queue.Queue * Allow partial entrances in collection state earlier, doc improvements * Prevent early loops in region graph, improve reusability of ER stage code * Typos, grammar, PEP8, and style "fixes" * use RuntimeError instead of bare Exceptions * return tuples from connect since it's slightly faster for our purposes * move the shuffle to the beginning of find_pairing * do er_state placements within pairing lookups to remove code duplication * requested adjustments * Add some temporary performance logging * Use CollectionState to track available exits and placed regions * remove seal shuffle option * some cleanup stuff * portal rando progress * pre-emptive region creation * seals need to be in the datapackage * put mega shards in old order * fix typos and make it actually work * fix more missed connections and add portal events * fix all the portal rando code * finish initial logic implementation * remove/comment out debug stuff * does not actually support plando yet * typos and fix a crash when 3 available portals was selected * finish initial logic for all connections and remove/rename as necessary * fix typos and add some more leniency * move item classification determination to its own method rather than split between two spots * super complicated solution for handling installing the alpha builds * fix logic bugs and add a test * implement logic to shuffle the cutscene portals even though it's probably not possible * just use the one list * fix some issues with the mod checking/downloading * Core: have webhost slot name links go through the launcher so that components can use them * add uri support to the launcher component function * generate output file under specific conditions * cleanup connections.py * set topology_present to true when portals are shuffled * add requirement for ghost pit loc since it's pretty hard without movement * bring hard logic back * misc cleanup * fix asset grabbing of latest version * implement ER * just use the entrances for the spoiler instead of manipulating the cache * remove test defaults * remove excessive comprehension * cleanup and cater data for the client * add elemental skylands to the shuffle pools * initial attempts at hint text * use network items for offline seeds * change around the offline seed data again * move er after portal shuffle and ensure a minimal sphere 1 * Add a method to automatically disconnect entrances in a coupled-compliant way Update docs and cleanup todos * Make find_placeable_exits deterministic by sorting blocked_connections set * add more ER transitions * fix spoiler output of portal warps * add path to hint_data * rename entrance to tot to be a bit clearer * cleanup imports and update description for hard logic * cleanup for PR to main * missed a spot * cleanup monokickstart * add location_name_groups * update docs for new setup * client can reconnect on its own now, no need for a button. * fix mod download link grabbing the wrong assets * cleanup mod pulling a bit and display version it's trying to update to * plando support * comment out broken steam deck support * supports plando * satisfy flake for currently unused file * fix the items accessibility test * review comments * add searing crags portal to starting portals when disabled like option says * address sliver comments * rip out currently unused transition shuffle * add aerobatics warrior requirement to fire seal --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com> Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 22:23:41 +00:00
"Elemental Skylands - Right",
],
"Right": [
"Glacial Peak - Left",
],
},
"Sunken Shrine": {
"Left": [
"Howling Grotto - Bottom",
"Sunken Shrine - Portal",
],
"Portal": [
"Sunken Shrine - Left",
"Sunken Shrine - Above Portal Shop",
"Sunken Shrine - Sun Path Shop",
"Sunken Shrine - Moon Path Shop",
"Tower HQ",
],
"Above Portal Shop": [
"Sunken Shrine - Portal",
"Sunken Shrine - Lifeguard Shop",
],
"Lifeguard Shop": [
"Sunken Shrine - Above Portal Shop",
"Sunken Shrine - Lightfoot Tabi Checkpoint",
],
"Sun Path Shop": [
"Sunken Shrine - Portal",
"Sunken Shrine - Tabi Gauntlet Shop",
],
"Tabi Gauntlet Shop": [
"Sunken Shrine - Sun Path Shop",
"Sunken Shrine - Sun Crest Checkpoint",
],
"Moon Path Shop": [
"Sunken Shrine - Portal",
"Sunken Shrine - Waterfall Paradise Checkpoint",
],
"Lightfoot Tabi Checkpoint": [
"Sunken Shrine - Portal",
],
"Sun Crest Checkpoint": [
"Sunken Shrine - Tabi Gauntlet Shop",
"Sunken Shrine - Portal",
],
"Waterfall Paradise Checkpoint": [
"Sunken Shrine - Moon Path Shop",
"Sunken Shrine - Moon Crest Checkpoint",
],
"Moon Crest Checkpoint": [
"Sunken Shrine - Waterfall Paradise Checkpoint",
"Sunken Shrine - Portal",
],
},
}
RANDOMIZED_CONNECTIONS: Dict[str, str] = {
"Ninja Village - Right": "Autumn Hills - Left",
"Autumn Hills - Left": "Ninja Village - Right",
"Autumn Hills - Right": "Forlorn Temple - Left",
"Autumn Hills - Bottom": "Catacombs - Bottom Left",
"Forlorn Temple - Left": "Autumn Hills - Right",
"Forlorn Temple - Right": "Bamboo Creek - Top Left",
"Forlorn Temple - Bottom": "Catacombs - Top Left",
"Catacombs - Top Left": "Forlorn Temple - Bottom",
"Catacombs - Bottom Left": "Autumn Hills - Bottom",
"Catacombs - Bottom": "Dark Cave - Right",
"Catacombs - Right": "Bamboo Creek - Bottom Left",
"Bamboo Creek - Bottom Left": "Catacombs - Right",
"Bamboo Creek - Right": "Howling Grotto - Left",
"Bamboo Creek - Top Left": "Forlorn Temple - Right",
"Howling Grotto - Left": "Bamboo Creek - Right",
"Howling Grotto - Top": "Quillshroom Marsh - Bottom Left",
"Howling Grotto - Right": "Quillshroom Marsh - Top Left",
"Howling Grotto - Bottom": "Sunken Shrine - Left",
"Quillshroom Marsh - Top Left": "Howling Grotto - Right",
"Quillshroom Marsh - Bottom Left": "Howling Grotto - Top",
"Quillshroom Marsh - Top Right": "Searing Crags - Left",
"Quillshroom Marsh - Bottom Right": "Searing Crags - Bottom",
"Searing Crags - Left": "Quillshroom Marsh - Top Right",
"Searing Crags - Top": "Glacial Peak - Bottom",
"Searing Crags - Bottom": "Quillshroom Marsh - Bottom Right",
"Searing Crags - Right": "Underworld - Left",
"Glacial Peak - Bottom": "Searing Crags - Top",
"Glacial Peak - Top": "Cloud Ruins - Left",
"Glacial Peak - Left": "Elemental Skylands - Air Shmup",
"Cloud Ruins - Left": "Glacial Peak - Top",
"Elemental Skylands - Right": "Glacial Peak - Left",
"Tower HQ": "Tower of Time - Left",
"Artificer": "Corrupted Future",
"Underworld - Left": "Searing Crags - Right",
"Dark Cave - Right": "Catacombs - Bottom",
"Dark Cave - Left": "Riviere Turquoise - Right",
"Sunken Shrine - Left": "Howling Grotto - Bottom",
}
TRANSITIONS: List[str] = [
"Ninja Village - Right",
"Autumn Hills - Left",
"Autumn Hills - Right",
"Autumn Hills - Bottom",
"Forlorn Temple - Left",
"Forlorn Temple - Bottom",
"Forlorn Temple - Right",
"Catacombs - Top Left",
"Catacombs - Right",
"Catacombs - Bottom",
"Catacombs - Bottom Left",
"Dark Cave - Right",
"Dark Cave - Left",
"Riviere Turquoise - Right",
"Howling Grotto - Left",
"Howling Grotto - Right",
"Howling Grotto - Top",
"Howling Grotto - Bottom",
"Sunken Shrine - Left",
"Bamboo Creek - Top Left",
"Bamboo Creek - Bottom Left",
"Bamboo Creek - Right",
"Quillshroom Marsh - Top Left",
"Quillshroom Marsh - Bottom Left",
"Quillshroom Marsh - Top Right",
"Quillshroom Marsh - Bottom Right",
"Searing Crags - Left",
"Searing Crags - Bottom",
"Searing Crags - Right",
"Searing Crags - Top",
"Glacial Peak - Bottom",
"Glacial Peak - Top",
"Glacial Peak - Left",
"Elemental Skylands - Air Shmup",
"Elemental Skylands - Right",
"Tower HQ",
"Tower of Time - Left",
"Corrupted Future",
"Cloud Ruins - Left",
"Underworld - Left",
]