Archipelago/worlds/factorio/__init__.py

79 lines
3.2 KiB
Python
Raw Normal View History

2021-04-01 09:40:58 +00:00
import logging
from typing import List, Dict
2021-04-01 09:40:58 +00:00
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
from Options import TechTreeLayout
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, required_technologies
2021-04-01 09:40:58 +00:00
static_nodes = {"automation", "logistics"}
def gen_factorio(world: MultiWorld, player: int):
for tech_name, tech_id in tech_table.items():
tech_item = Item(tech_name, tech_name in advancement_technologies, tech_id, player)
2021-04-01 09:40:58 +00:00
tech_item.game = "Factorio"
if tech_name in static_nodes:
loc = world.get_location(tech_name, player)
loc.item = tech_item
loc.locked = True
loc.event = tech_item.advancement
2021-04-01 09:40:58 +00:00
else:
world.itempool.append(tech_item)
set_rules(world, player)
def factorio_create_regions(world: MultiWorld, player: int):
menu = Region("Menu", None, "Menu", player)
crash = Entrance(player, "Crash Land", menu)
menu.exits.append(crash)
nauvis = Region("Nauvis", None, "Nauvis", player)
nauvis.world = menu.world = world
for tech_name, tech_id in tech_table.items():
tech = Location(player, tech_name, tech_id, nauvis)
nauvis.locations.append(tech)
tech.game = "Factorio"
crash.connect(nauvis)
world.regions += [menu, nauvis]
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites = {}
if world.tech_tree_layout[player].value == TechTreeLayout.option_small_diamonds:
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > 4:
slice = tech_names[:4]
tech_names = tech_names[4:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
diamond_0, diamond_1, diamond_2, diamond_3 = slice
# 0 |
# 1 2 |
# 3 V
prerequisites[diamond_3] = [diamond_1, diamond_2]
prerequisites[diamond_2] = prerequisites[diamond_1] = [diamond_0]
world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites
2021-04-01 09:40:58 +00:00
def set_rules(world: MultiWorld, player: int):
shapes = get_shapes(world, player)
2021-04-01 09:40:58 +00:00
if world.logic[player] != 'nologic':
from worlds.generic import Rules
allowed_packs = world.max_science_pack[player].get_allowed_packs()
2021-04-05 13:37:15 +00:00
for tech_name, technology in technology_table.items():
2021-04-01 09:40:58 +00:00
# loose nodes
location = world.get_location(tech_name, player)
Rules.set_rule(location, technology.build_rule(allowed_packs, player))
prequisites = shapes.get(tech_name)
if prequisites:
locations = [world.get_location(requisite, player) for requisite in prequisites]
Rules.add_rule(location, lambda state,
locations=locations: all(state.can_reach(loc) for loc in locations))
2021-04-01 09:40:58 +00:00
2021-04-05 13:37:15 +00:00
# get all technologies
world.completion_condition[player] = lambda state: all(state.has(technology, player)
for technology in advancement_technologies)