Archipelago/WebHostLib/tracker.py

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Python
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import collections
from flask import render_template
from werkzeug.exceptions import abort
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import datetime
import logging
from uuid import UUID
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import Items
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import Regions
from WebHostLib import app, cache, Room
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from Utils import Hint
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def get_id(item_name):
return Items.item_table[item_name][3]
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app.jinja_env.filters["location_name"] = lambda location: Regions.lookup_id_to_name.get(location, location)
app.jinja_env.filters['item_name'] = lambda id: Items.lookup_id_to_name.get(id, id)
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icons = {
"Progressive Sword":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
"Pegasus Boots":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
"Progressive Glove":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/53/ALttP_Titan's_Mitt_Sprite.png?version=6ac54c3016a23b94413784881fcd3c75",
"Flippers":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/88/ALttP_Zora's_Flippers_Sprite.png?version=b9d7521bb3a5a4d986879f70a70bc3da",
"Moon Pearl":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
"Progressive Bow":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
"Blue Boomerang":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
"Red Boomerang":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
"Hookshot":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
"Mushroom":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
"Magic Powder":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=c24e38effbd4f80496d35830ce8ff4ec",
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"Fire Rod":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
"Ice Rod":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
"Bombos":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
"Ether":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
"Quake":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
"Lamp":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
"Hammer":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
"Shovel":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
"Flute":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
"Bug Catching Net":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
"Book of Mudora":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
"Bottle":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
"Cane of Somaria":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
"Cane of Byrna":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
"Cape":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
"Magic Mirror":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
"Triforce":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
"Small Key":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
"Big Key":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
"Chest":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
"Light World":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
"Dark World":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
"Hyrule Castle":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be",
"Agahnims Tower":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5",
"Desert Palace":
r"https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png",
"Eastern Palace":
r"https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png",
"Tower of Hera":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7",
"Palace of Darkness":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022",
"Swamp Palace":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5",
"Skull Woods":
r"https://alttp-wiki.net/images/6/6a/Mothula.png",
"Thieves Town":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222",
"Ice Palace":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0",
"Misery Mire":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
"Turtle Rock":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
"Ganons Tower":
r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74"
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}
links = {"Bow": "Progressive Bow",
"Silver Arrows": "Progressive Bow",
"Silver Bow": "Progressive Bow",
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"Progressive Bow (Alt)": "Progressive Bow",
"Bottle (Red Potion)": "Bottle",
"Bottle (Green Potion)": "Bottle",
"Bottle (Blue Potion)": "Bottle",
"Bottle (Fairy)": "Bottle",
"Bottle (Bee)": "Bottle",
"Bottle (Good Bee)": "Bottle",
"Fighter Sword": "Progressive Sword",
"Master Sword": "Progressive Sword",
"Tempered Sword": "Progressive Sword",
"Golden Sword": "Progressive Sword",
"Power Glove": "Progressive Glove",
"Titans Mitts": "Progressive Glove"
}
levels = {"Fighter Sword": 1,
"Master Sword": 2,
"Tempered Sword": 3,
"Golden Sword": 4,
"Power Glove": 1,
"Titans Mitts": 2,
"Bow": 1,
"Silver Bow": 2}
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multi_items = {get_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove")}
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links = {get_id(key): get_id(value) for key, value in links.items()}
levels = {get_id(key): value for key, value in levels.items()}
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tracking_names = ["Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer",
"Hookshot", "Magic Mirror", "Flute",
"Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang",
"Red Boomerang", "Bug Catching Net", "Cape", "Shovel", "Lamp",
"Mushroom", "Magic Powder",
"Cane of Somaria", "Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake",
"Bottle", "Triforce"] # TODO make sure this list has what we need and sort it better
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default_locations = {
'Light World': {1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175,
1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884,
1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836,
60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193,
1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328,
59881, 59761, 59890, 59770, 193020, 212605},
'Dark World': {59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095,
1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031},
'Desert Palace': {1573216, 59842, 59851, 59791, 1573201, 59830},
'Eastern Palace': {1573200, 59827, 59893, 59767, 59833, 59773},
'Hyrule Castle': {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253},
'Agahnims Tower': {60082, 60085},
'Tower of Hera': {1573218, 59878, 59821, 1573202, 59896, 59899},
'Swamp Palace': {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061},
'Thieves Town': {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206},
'Skull Woods': {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806},
'Ice Palace': {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869},
'Misery Mire': {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998},
'Turtle Rock': {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935},
'Palace of Darkness': {59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995,
59965},
'Ganons Tower': {60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118,
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60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157},
'Total': set()}
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key_only_locations = {
'Light World': set(),
'Dark World': set(),
'Desert Palace': {0x140031, 0x14002b, 0x140061, 0x140028},
'Eastern Palace': {0x14005b, 0x140049},
'Hyrule Castle': {0x140037, 0x140034, 0x14000d, 0x14003d},
'Agahnims Tower': {0x140061, 0x140052},
'Tower of Hera': set(),
'Swamp Palace': {0x140019, 0x140016, 0x140013, 0x140010, 0x14000a},
'Thieves Town': {0x14005e, 0x14004f},
'Skull Woods': {0x14002e, 0x14001c},
'Ice Palace': {0x140004, 0x140022, 0x140025, 0x140046},
'Misery Mire': {0x140055, 0x14004c, 0x140064},
'Turtle Rock': {0x140058, 0x140007},
'Palace of Darkness': set(),
'Ganons Tower': {0x140040, 0x140043, 0x14003a, 0x14001f},
'Total': set()
}
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key_locations = {"Desert Palace", "Eastern Palace", "Hyrule Castle", "Agahnims Tower", "Tower of Hera", "Swamp Palace",
"Thieves Town", "Skull Woods", "Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness",
"Ganons Tower"}
big_key_locations = {"Desert Palace", "Eastern Palace", "Tower of Hera", "Swamp Palace", "Thieves Town", "Skull Woods",
"Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness", "Ganons Tower"}
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location_to_area = {}
for area, locations in default_locations.items():
for location in locations:
location_to_area[location] = area
for area, locations in key_only_locations.items():
for location in locations:
location_to_area[location] = area
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checks_in_area = {area: len(checks) for area, checks in default_locations.items()}
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checks_in_area["Total"] = 216
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ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
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'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
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tracking_ids = []
for item in tracking_names:
tracking_ids.append(get_id(item))
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small_key_ids = {}
big_key_ids = {}
for item_name, data in Items.item_table.items():
if "Key" in item_name:
area = item_name.split("(")[1][:-1]
if "Small" in item_name:
small_key_ids[area] = data[3]
else:
big_key_ids[area] = data[3]
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from MultiServer import get_item_name_from_id
def attribute_item(inventory, team, recipient, item):
target_item = links.get(item, item)
if item in levels: # non-progressive
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
else:
inventory[team][recipient][target_item] += 1
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@app.template_filter()
def render_timedelta(delta: datetime.timedelta):
hours, minutes = divmod(delta.total_seconds() / 60, 60)
hours = str(int(hours))
minutes = str(int(minutes)).zfill(2)
return f"{hours}:{minutes}"
_multidata_cache = {}
def get_location_table(checks_table: dict) -> dict:
loc_to_area = {}
for area, locations in checks_table.items():
if area == "Total":
continue
for location in locations:
loc_to_area[location] = area
return loc_to_area
def get_static_room_data(room: Room):
result = _multidata_cache.get(room.seed.id, None)
if result:
return result
multidata = room.seed.multidata
# in > 100 players this can take a bit of time and is the main reason for the cache
locations = {tuple(k): tuple(v) for k, v in multidata['locations']}
names = multidata["names"]
seed_checks_in_area = checks_in_area.copy()
use_door_tracker = False
if "tags" in multidata:
use_door_tracker = "DR" in multidata["tags"]
if use_door_tracker:
for area, checks in key_only_locations.items():
seed_checks_in_area[area] += len(checks)
seed_checks_in_area["Total"] = 249
if "checks_in_area" not in multidata:
player_checks_in_area = {playernumber: (seed_checks_in_area if use_door_tracker and
(0x140031, playernumber) in locations else checks_in_area)
for playernumber in range(1, len(names[0]) + 1)}
player_location_to_area = {playernumber: location_to_area
for playernumber in range(1, len(names[0]) + 1)}
else:
player_checks_in_area = {playernumber: {areaname: len(multidata["checks_in_area"][f'{playernumber}'][areaname])
if areaname != "Total" else multidata["checks_in_area"][f'{playernumber}']["Total"]
for areaname in ordered_areas}
for playernumber in range(1, len(names[0]) + 1)}
player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][f'{playernumber}'])
for playernumber in range(1, len(names[0]) + 1)}
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area
_multidata_cache[room.seed.id] = result
return result
@app.route('/tracker/<suuid:tracker>')
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@cache.memoize(timeout=30) # update every 30 seconds
def getTracker(tracker: UUID):
room = Room.get(tracker=tracker)
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if not room:
abort(404)
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area = get_static_room_data(room)
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)}
for teamnumber, team in enumerate(names)}
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
for playernumber in range(1, len(team) + 1)}
for teamnumber, team in enumerate(names)}
precollected_items = room.seed.multidata.get("precollected_items", None)
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hints = {team: set() for team in range(len(names))}
if "hints" in room.multisave:
for key, hintdata in room.multisave["hints"]:
for hint in hintdata:
hints[key[0]].add(Hint(*hint))
for (team, player), locations_checked in room.multisave.get("location_checks", {}):
if precollected_items:
precollected = precollected_items[player - 1]
for item_id in precollected:
attribute_item(inventory, team, player, item_id)
for location in locations_checked:
if (location, player) not in locations or location not in player_location_to_area[player]:
continue
item, recipient = locations[location, player]
attribute_item(inventory, team, recipient, item)
checks_done[team][player][player_location_to_area[player][location]] += 1
checks_done[team][player]["Total"] += 1
for (team, player), game_state in room.multisave.get("client_game_state", []):
if game_state:
inventory[team][player][106] = 1 # Triforce
activity_timers = {}
now = datetime.datetime.utcnow()
for (team, player), timestamp in room.multisave.get("client_activity_timers", []):
activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
player_names = {}
for team, names in enumerate(names):
for player, name in enumerate(names, 1):
player_names[(team, player)] = name
long_player_names = player_names.copy()
for (team, player), alias in room.multisave.get("name_aliases", []):
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player_names[(team, player)] = alias
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"
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video = {}
for (team, player), data in room.multisave.get("video", []):
video[(team, player)] = data
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons,
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
checks_in_area=seed_checks_in_area, activity_timers=activity_timers,
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key_locations=key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
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video=video, big_key_locations=key_locations if use_door_tracker else big_key_locations,
hints=hints, long_player_names = long_player_names)