79 lines
4.1 KiB
Markdown
79 lines
4.1 KiB
Markdown
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# Setup Guide for MegaMan Battle Network 3 Archipelago
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## Important
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As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.
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## Required Software
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- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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- Version 2.7.0 and later are supported.
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- Detailed installation instructions for Bizhawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `MegaMan Battle Network 3 Client` during installation).
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- A US MegaMan Battle Network 3 Blue Rom
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## Configuring Bizhawk
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Once Bizhawk has been installed, open Bizhawk and change the following settings:
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- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
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"Lua+LuaInterface". This is required for the Lua script to function correctly.
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**NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs**
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**of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load**
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**"NLua+KopiLua" until this step is done.**
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- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
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This reduces the possibility of losing save data in emulator crashes.
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- Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to
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continue playing in the background, even if another window is selected, such as the Client.
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- Under Config > Hotkeys, many hotkeys are listed, with many bound to common keys on the keyboard. You will likely want
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to disable most of these, which you can do quickly using `Esc`.
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It is strongly recommended to associate GBA rom extensions (\*.gba) to the Bizhawk we've just installed.
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To do so, we simply have to search any GBA rom we happened to own, right click and select "Open with...", unfold
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the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder
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and select EmuHawk.exe.
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how it should
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generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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an experience customized for their taste, and different players in the same multiworld can all have different options.
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### Where do I get a YAML file?
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You can customize your settings by visiting the
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[MegaMan Battle Network 3 Player Settings Page](/games/MegaMan%20Battle%20Network%203/player-settings)
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## Joining a MultiWorld Game
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### Obtain your GBA patch file
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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files. Your data file should have a `.apbn3` extension.
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Double-click on your `.apbn3` file to start your client and start the ROM patch process. Once the process is finished
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(this can take a while), the client and the emulator will be started automatically (if you associated the extension
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to the emulator as recommended).
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### Connect to the Multiserver
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Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
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menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
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Navigate to your Archipelago install folder and open `data/lua/connector_mmbn3.lua`.
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To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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Don't forget to start manipulating RNG early by shouting during generation:
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```
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JACK IN!
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[Your name]!
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EXECUTE!
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```
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