Archipelago/worlds/raft/Regions.py

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2022-01-21 21:41:53 +00:00
import json
import os
from BaseClasses import Entrance
with open(os.path.join(os.path.dirname(__file__), 'regions.json'), 'r') as file:
regionMap = json.loads(file.read())
def create_regions(world, player: int):
from . import create_region
from .Locations import location_table
# Create regions and assign locations to each region
for region in regionMap:
exit_array = regionMap[region]
if len(exit_array) == 0:
exit_array = None
new_region = create_region(world, player, region, [location["name"] for location in location_table if location["region"] == region], exit_array)
world.regions += [new_region]
menu = create_region(world, player, "Menu", None, ["Raft"])
world.regions += [menu]
menuConn = world.get_entrance("MenuToRaft", player)
menuConn.connect(world.get_region("Raft", player))
# Link regions together
for region in regionMap:
for linkedRegion in regionMap[region]:
connection = world.get_entrance(getConnectionName(region, linkedRegion), player)
connection.connect(world.get_region(linkedRegion, player))
def getConnectionName(entranceName: str, exitName: str):
return entranceName + "To" + exitName