Archipelago/worlds/smz3/TotalSMZ3/Regions/Zelda/EasternPalace.py

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2023-04-08 20:52:34 +00:00
from ...Region import Z3Region, RewardType, IReward
from ...Config import Config
from ...Location import Location, LocationType
from ...Item import Progression, ItemType
2022-03-15 12:55:57 +00:00
class EasternPalace(Z3Region, IReward):
Name = "Eastern Palace"
Area = "Eastern Palace"
def __init__(self, world, config: Config):
super().__init__(world, config)
self.Reward = RewardType.Null
self.RegionItems = [ ItemType.BigKeyEP, ItemType.MapEP, ItemType.CompassEP ]
self.Locations = [
Location(self, 256+103, 0x1E9B3, LocationType.Regular, "Eastern Palace - Cannonball Chest"),
Location(self, 256+104, 0x1E9F5, LocationType.Regular, "Eastern Palace - Map Chest"),
Location(self, 256+105, 0x1E977, LocationType.Regular, "Eastern Palace - Compass Chest"),
Location(self, 256+106, 0x1E97D, LocationType.Regular, "Eastern Palace - Big Chest",
lambda items: items.BigKeyEP),
Location(self, 256+107, 0x1E9B9, LocationType.Regular, "Eastern Palace - Big Key Chest",
lambda items: items.Lamp),
Location(self, 256+108, 0x308150, LocationType.Regular, "Eastern Palace - Armos Knights",
lambda items: items.BigKeyEP and items.Bow and items.Lamp)
]
def CanComplete(self, items: Progression):
return self.GetLocation("Eastern Palace - Armos Knights").Available(items)