2023-04-08 20:52:34 +00:00
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from ...Region import Z3Region, RewardType, IReward
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from ...Config import Config
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from ...Location import Location, LocationType
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from ...Item import Progression, ItemType
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2022-03-15 12:55:57 +00:00
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class EasternPalace(Z3Region, IReward):
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Name = "Eastern Palace"
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Area = "Eastern Palace"
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def __init__(self, world, config: Config):
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super().__init__(world, config)
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self.Reward = RewardType.Null
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self.RegionItems = [ ItemType.BigKeyEP, ItemType.MapEP, ItemType.CompassEP ]
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self.Locations = [
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Location(self, 256+103, 0x1E9B3, LocationType.Regular, "Eastern Palace - Cannonball Chest"),
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Location(self, 256+104, 0x1E9F5, LocationType.Regular, "Eastern Palace - Map Chest"),
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Location(self, 256+105, 0x1E977, LocationType.Regular, "Eastern Palace - Compass Chest"),
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Location(self, 256+106, 0x1E97D, LocationType.Regular, "Eastern Palace - Big Chest",
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lambda items: items.BigKeyEP),
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Location(self, 256+107, 0x1E9B9, LocationType.Regular, "Eastern Palace - Big Key Chest",
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lambda items: items.Lamp),
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Location(self, 256+108, 0x308150, LocationType.Regular, "Eastern Palace - Armos Knights",
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lambda items: items.BigKeyEP and items.Bow and items.Lamp)
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]
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def CanComplete(self, items: Progression):
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return self.GetLocation("Eastern Palace - Armos Knights").Available(items)
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