Archipelago/worlds/dlcquest/test/checks/world_checks.py

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from typing import List
from BaseClasses import MultiWorld
from .. import DLCQuestTestBase
from ... import Options
def get_all_item_names(multiworld: MultiWorld) -> List[str]:
return [item.name for item in multiworld.itempool]
def get_all_location_names(multiworld: MultiWorld) -> List[str]:
return [location.name for location in multiworld.get_locations() if not location.advancement]
def assert_victory_exists(tester: DLCQuestTestBase, multiworld: MultiWorld):
campaign = multiworld.worlds[1].options.campaign
all_items = [item.name for item in multiworld.get_items()]
if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both:
tester.assertIn("Victory Basic", all_items)
if campaign == Options.Campaign.option_live_freemium_or_die or campaign == Options.Campaign.option_both:
tester.assertIn("Victory Freemium", all_items)
def collect_all_then_assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld):
for item in multiworld.get_items():
multiworld.state.collect(item)
campaign = multiworld.worlds[1].options.campaign
if campaign == Options.Campaign.option_basic or campaign == Options.Campaign.option_both:
tester.assertTrue(multiworld.find_item("Victory Basic", 1).can_reach(multiworld.state))
if campaign == Options.Campaign.option_live_freemium_or_die or campaign == Options.Campaign.option_both:
tester.assertTrue(multiworld.find_item("Victory Freemium", 1).can_reach(multiworld.state))
def assert_can_win(tester: DLCQuestTestBase, multiworld: MultiWorld):
assert_victory_exists(tester, multiworld)
collect_all_then_assert_can_win(tester, multiworld)
def assert_same_number_items_locations(tester: DLCQuestTestBase, multiworld: MultiWorld):
non_event_locations = [location for location in multiworld.get_locations() if not location.advancement]
tester.assertEqual(len(multiworld.itempool), len(non_event_locations))