Archipelago/worlds/oot/JSONDump.py

123 lines
3.2 KiB
Python
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Ocarina of Time (#64) * first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
import json
from functools import reduce
INDENT = ' '
class CollapseList(list):
pass
class CollapseDict(dict):
pass
class AlignedDict(dict):
def __init__(self, src_dict, depth):
self.depth = depth - 1
super().__init__(src_dict)
class SortedDict(dict):
pass
def is_scalar(value):
return not is_list(value) and not is_dict(value)
def is_list(value):
return isinstance(value, list) or isinstance(value, tuple)
def is_dict(value):
return isinstance(value, dict)
def dump_scalar(obj, ensure_ascii=False):
return json.dumps(obj, ensure_ascii=ensure_ascii)
def dump_list(obj, current_indent='', ensure_ascii=False):
entries = [dump_obj(value, current_indent + INDENT, ensure_ascii=ensure_ascii) for value in obj]
if len(entries) == 0:
return '[]'
if isinstance(obj, CollapseList):
values_format = '{value}'
output_format = '[{values}]'
join_format = ', '
else:
values_format = '{indent}{value}'
output_format = '[\n{values}\n{indent}]'
join_format = ',\n'
output = output_format.format(
indent=current_indent,
values=join_format.join([values_format.format(
value=entry,
indent=current_indent + INDENT
) for entry in entries])
)
return output
def get_keys(obj, depth):
if depth == 0:
yield from obj.keys()
else:
for value in obj.values():
yield from get_keys(value, depth - 1)
def dump_dict(obj, current_indent='', sub_width=None, ensure_ascii=False):
entries = []
key_width = None
if sub_width is not None:
sub_width = (sub_width[0]-1, sub_width[1])
if sub_width[0] == 0:
key_width = sub_width[1]
if isinstance(obj, AlignedDict):
sub_keys = get_keys(obj, obj.depth)
sub_width = (obj.depth, reduce(lambda acc, entry: max(acc, len(entry)), sub_keys, 0))
for key, value in obj.items():
entries.append((dump_scalar(str(key), ensure_ascii), dump_obj(value, current_indent + INDENT, sub_width, ensure_ascii)))
if key_width is None:
key_width = reduce(lambda acc, entry: max(acc, len(entry[0])), entries, 0)
if len(entries) == 0:
return '{}'
if isinstance(obj, SortedDict):
entries.sort(key=lambda item: item[0])
if isinstance(obj, CollapseDict):
values_format = '{key} {value}'
output_format = '{{{values}}}'
join_format = ', '
else:
values_format = '{indent}{key:{padding}}{value}'
output_format = '{{\n{values}\n{indent}}}'
join_format = ',\n'
output = output_format.format(
indent=current_indent,
values=join_format.join([values_format.format(
key='{key}:'.format(key=key),
value=value,
indent=current_indent + INDENT,
padding=key_width + 2,
) for (key, value) in entries])
)
return output
def dump_obj(obj, current_indent='', sub_width=None, ensure_ascii=False):
if is_list(obj):
return dump_list(obj, current_indent, ensure_ascii)
elif is_dict(obj):
return dump_dict(obj, current_indent, sub_width, ensure_ascii)
else:
return dump_scalar(obj, ensure_ascii)