2023-02-27 00:19:15 +00:00
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import unittest
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from ..items import load_item_csv
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from ..locations import load_location_csv
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from ..options import Mods
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2023-02-27 00:19:15 +00:00
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class TestCsvIntegrity(unittest.TestCase):
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def test_items_integrity(self):
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items = load_item_csv()
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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with self.subTest("Test all items have an id"):
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for item in items:
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self.assertIsNotNone(item.code_without_offset, "Some item do not have an id."
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" Run the script `update_data.py` to generate them.")
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with self.subTest("Test all ids are unique"):
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all_ids = [item.code_without_offset for item in items]
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unique_ids = set(all_ids)
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self.assertEqual(len(all_ids), len(unique_ids))
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with self.subTest("Test all names are unique"):
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all_names = [item.name for item in items]
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unique_names = set(all_names)
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self.assertEqual(len(all_names), len(unique_names))
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with self.subTest("Test all mod names are valid"):
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mod_names = {item.mod_name for item in items}
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for mod_name in mod_names:
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if mod_name:
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self.assertIn(mod_name, Mods.valid_keys)
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2023-02-27 00:19:15 +00:00
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def test_locations_integrity(self):
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locations = load_location_csv()
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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with self.subTest("Test all locations have an id"):
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for location in locations:
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self.assertIsNotNone(location.code_without_offset, "Some location do not have an id."
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" Run the script `update_data.py` to generate them.")
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with self.subTest("Test all ids are unique"):
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all_ids = [location.code_without_offset for location in locations]
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unique_ids = set(all_ids)
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self.assertEqual(len(all_ids), len(unique_ids))
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with self.subTest("Test all names are unique"):
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all_names = [location.name for location in locations]
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unique_names = set(all_names)
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self.assertEqual(len(all_names), len(unique_names))
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with self.subTest("Test all mod names are valid"):
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mod_names = {location.mod_name for location in locations}
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for mod_name in mod_names:
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if mod_name:
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self.assertIn(mod_name, Mods.valid_keys)
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