Archipelago/worlds/stardew_valley/test/rules/TestBuildings.py

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from ...options import BuildingProgression, FarmType
from ...test import SVTestBase
class TestBuildingLogic(SVTestBase):
options = {
FarmType.internal_name: FarmType.option_standard,
BuildingProgression.internal_name: BuildingProgression.option_progressive,
}
def test_coop_blueprint(self):
self.assertFalse(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
self.collect_lots_of_money()
self.assertTrue(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
def test_big_coop_blueprint(self):
big_coop_blueprint_rule = self.world.logic.region.can_reach_location("Big Coop Blueprint")
self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
self.collect_lots_of_money()
self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=False)
self.assertTrue(big_coop_blueprint_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
def test_deluxe_coop_blueprint(self):
self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
self.collect_lots_of_money()
self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=True)
self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
self.multiworld.state.collect(self.create_item("Progressive Coop"), prevent_sweep=True)
self.assertTrue(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
def test_big_shed_blueprint(self):
big_shed_rule = self.world.logic.region.can_reach_location("Big Shed Blueprint")
self.assertFalse(big_shed_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
self.collect_lots_of_money()
self.assertFalse(big_shed_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
self.multiworld.state.collect(self.create_item("Can Construct Buildings"), prevent_sweep=True)
self.assertFalse(big_shed_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
self.multiworld.state.collect(self.create_item("Progressive Shed"), prevent_sweep=True)
self.assertTrue(big_shed_rule(self.multiworld.state),
f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")