Archipelago/worlds/bumpstik/Items.py

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Add Bumper Stickers (#811) * bumpstik: initial commit * bumpstik: fix game name in location obj * bumpstik: specified offset * bumpstik: forgot to call create_regions * bumpstik: fix entrance generation * bumpstik: fix completion definition * bumpstik: treasure bumper, LttP text * bumpstik: add more score-based locations * bumpstik: adjust regions * bumpstik: fill with Treasure Bumpers * bumpstik: force Treasure Bumper on last location * bumpstik: don't require Hazard Bumpers for level 4 * bumpstik: treasure bumper locations * bumpstik: formatting * bumpstik: refactor to 0.3.5 * bumpstik: Treasure bumpers are now progression * bumpstik: complete reimplementation of locations * bumpstik: implement Nothing as item * bumpstik: level 3 and 4 locations * bumpstik: correct a goal value * bumpstik: region defs need one extra treasure * bumpstik: add more starting paint cans * bumpstik: toned down final score goal * bumpstik: changing items, Hazards no longer traps * bumpstik: remove item groups * bumpstik: update self.world to self.multiworld * bumpstik: clean up item types and classes * bumpstik: add options also add traps to item pool * bumpstik: update docs * bumpstik: oops * bumpstik: add to master game list on readme * bumpstik: renaming Task Skip to Task Advance because "Task Skip" is surprisingly hard to say * bumpstik: fill with score on item gen instead of nothing (nothing is still the default filler) * bumpstik: add 18 checks * bumpstik: bump ap ver * bumpstik: add item groups * bumpstik: make helper items and traps configurable * bumpstik: make Hazard Bumper progression * bumpstik: tone final score goal down to 50K * bumpstik: 0.4.0 region update * bumpstik: clean up docs also final goal is now 50K or your score + 5000, whichever is higher * bumpstik: take datapackage out of testing mode * bumpstik: Apply suggestions from code review code changes for .apworld support Co-authored-by: Zach Parks <zach@alliware.com> --------- Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-27 20:37:17 +00:00
# Copyright (c) 2022 FelicitusNeko
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
import typing
from BaseClasses import Item, ItemClassification
from worlds.alttp import ALTTPWorld
class BumpStikLttPText(typing.NamedTuple):
pedestal: typing.Optional[str]
sickkid: typing.Optional[str]
magicshop: typing.Optional[str]
zora: typing.Optional[str]
fluteboy: typing.Optional[str]
LttPCreditsText = {
"Nothing": BumpStikLttPText("blank space",
"Forgot it at home again",
"Hallucinating again",
"Bucket o' Nothing for 9999.99",
"King Nothing"),
"Score Bonus": BumpStikLttPText("helpful hand",
"Busy kid gets the point...s",
"Variable conversion rate",
"Stonks",
"Catchy ad jingle"),
"Task Advance": BumpStikLttPText("hall pass",
"Faker kid skips again",
"I know a way around it",
"Money can fix it",
"Quick! A distraction"),
"Starting Turner": BumpStikLttPText("fidget spinner",
"Spinning kid turns heads",
"This turns things around",
"Your turn to turn",
"Turn turn turn"),
"Reserved": BumpStikLttPText("... wuh?",
"Why's this here?",
"Why's this here?",
"Why's this here?",
"Why's this here?"),
"Starting Paint Can": BumpStikLttPText("paint bucket",
"Artsy kid paints again",
"Your rainbow destiny",
"Rainbow for sale",
"Let me paint a picture"),
"Booster Bumper": BumpStikLttPText("multiplier",
"Math kid multiplies again",
"Growing shrooms",
"Investment opportunity",
"In harmony with themself"),
"Hazard Bumper": BumpStikLttPText("dull stone",
"...I got better",
"Mischief Maker",
"Whoops for sale",
"Stuck in a moment"),
"Treasure Bumper": BumpStikLttPText("odd treasure box",
"Interdimensional treasure",
"Shrooms for ???",
"Who knows what this is",
"You get what you give"),
"Rainbow Trap": BumpStikLttPText("chaos prism",
"Roy G Biv in disguise",
"The colors Duke! The colors",
"Paint overstock",
"Raise a little hell"),
"Spinner Trap": BumpStikLttPText("whirlwind",
"Vertigo kid gets dizzy",
"The room is spinning Dave",
"International sabotage",
"You spin me right round"),
"Killer Trap": BumpStikLttPText("broken board",
"Thank you Mr Coffey",
"Lethal dosage",
"Assassin for hire",
"Killer Queen"),
}
item_groups = {
"Helpers": ["Task Advance", "Starting Turner", "Starting Paint Can"],
"Targets": ["Treasure Bumper", "Booster Bumper", "Hazard Bumper"],
"Traps": ["Rainbow Trap", "Spinner Trap", "Killer Trap"]
}
class BumpStikItem(Item):
game = "Bumper Stickers"
type: str
def __init__(self, name, classification, code, player):
super(BumpStikItem, self).__init__(
name, classification, code, player)
if code is None:
self.type = "Event"
elif name in item_groups["Traps"]:
self.type = "Trap"
self.classification = ItemClassification.trap
elif name in item_groups["Targets"]:
self.type = "Target"
self.classification = ItemClassification.progression
elif name in item_groups["Helpers"]:
self.type = "Helper"
self.classification = ItemClassification.useful
else:
self.type = "Other"
offset = 595_000
item_table = {
item: offset + x for x, item in enumerate(LttPCreditsText.keys())
}
ALTTPWorld.pedestal_credit_texts.update({item_table[name]: f"and the {texts.pedestal}"
for name, texts in LttPCreditsText.items()})
ALTTPWorld.sickkid_credit_texts.update(
{item_table[name]: texts.sickkid for name, texts in LttPCreditsText.items()})
ALTTPWorld.magicshop_credit_texts.update(
{item_table[name]: texts.magicshop for name, texts in LttPCreditsText.items()})
ALTTPWorld.zora_credit_texts.update(
{item_table[name]: texts.zora for name, texts in LttPCreditsText.items()})
ALTTPWorld.fluteboy_credit_texts.update(
{item_table[name]: texts.fluteboy for name, texts in LttPCreditsText.items()})