2024-03-15 12:05:14 +00:00
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from dataclasses import dataclass
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from random import Random
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from typing import List
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from .bundle import Bundle, BundleTemplate
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from ..content import StardewContent
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2024-03-15 12:05:14 +00:00
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from ..options import BundlePrice, StardewValleyOptions
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@dataclass
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class BundleRoom:
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name: str
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bundles: List[Bundle]
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@dataclass
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class BundleRoomTemplate:
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name: str
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bundles: List[BundleTemplate]
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number_bundles: int
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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def create_bundle_room(self, random: Random, content: StardewContent, options: StardewValleyOptions):
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2024-03-15 12:05:14 +00:00
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filtered_bundles = [bundle for bundle in self.bundles if bundle.can_appear(options)]
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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priority_bundles = []
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unpriority_bundles = []
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for bundle in filtered_bundles:
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if bundle.name in options.bundle_plando:
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priority_bundles.append(bundle)
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else:
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unpriority_bundles.append(bundle)
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if self.number_bundles <= len(priority_bundles):
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chosen_bundles = random.sample(priority_bundles, self.number_bundles)
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else:
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chosen_bundles = priority_bundles
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num_remaining_bundles = self.number_bundles - len(priority_bundles)
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if num_remaining_bundles > len(unpriority_bundles):
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chosen_bundles.extend(random.choices(unpriority_bundles, k=num_remaining_bundles))
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else:
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chosen_bundles.extend(random.sample(unpriority_bundles, num_remaining_bundles))
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return BundleRoom(self.name, [bundle.create_bundle(random, content, options) for bundle in chosen_bundles])
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