Archipelago/worlds/stardew_valley/data/museum_data.py

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from __future__ import annotations
from dataclasses import dataclass
from typing import List, Tuple, Union, Optional
from ..strings.monster_names import Monster
from ..strings.fish_names import WaterChest
from ..strings.forageable_names import Forageable
from ..strings.metal_names import Mineral, Artifact, Fossil
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from ..strings.region_names import Region
from ..strings.geode_names import Geode
@dataclass(frozen=True)
class MuseumItem:
item_name: str
locations: Tuple[str, ...]
geodes: Tuple[str, ...]
monsters: Tuple[str, ...]
difficulty: float
@staticmethod
def of(item_name: str,
difficulty: float,
locations: Union[str, Tuple[str, ...]],
geodes: Union[str, Tuple[str, ...]],
monsters: Union[str, Tuple[str, ...]]) -> MuseumItem:
if isinstance(locations, str):
locations = (locations,)
if isinstance(geodes, str):
geodes = (geodes,)
if isinstance(monsters, str):
monsters = (monsters,)
return MuseumItem(item_name, locations, geodes, monsters, difficulty)
def __repr__(self):
return f"{self.item_name} (Locations: {self.locations} |" \
f" Geodes: {self.geodes} |" \
f" Monsters: {self.monsters}) "
unlikely = ()
all_museum_artifacts: List[MuseumItem] = []
all_museum_minerals: List[MuseumItem] = []
all_museum_items: List[MuseumItem] = []
def create_artifact(name: str,
difficulty: float,
locations: Union[str, Tuple[str, ...]] = (),
geodes: Union[str, Tuple[str, ...]] = (),
monsters: Union[str, Tuple[str, ...]] = ()) -> MuseumItem:
artifact_item = MuseumItem.of(name, difficulty, locations, geodes, monsters)
all_museum_artifacts.append(artifact_item)
all_museum_items.append(artifact_item)
return artifact_item
def create_mineral(name: str,
locations: Union[str, Tuple[str, ...]] = (),
geodes: Union[str, Tuple[str, ...]] = (),
monsters: Union[str, Tuple[str, ...]] = (),
difficulty: Optional[float] = None) -> MuseumItem:
if difficulty is None:
difficulty = 0
if "Geode" in geodes:
difficulty += 1.0 / 32.0 * 100
if "Frozen Geode" in geodes:
difficulty += 1.0 / 30.0 * 100
if "Magma Geode" in geodes:
difficulty += 1.0 / 26.0 * 100
if "Omni Geode" in geodes:
difficulty += 31.0 / 2750.0 * 100
if "Fishing Chest" in geodes:
difficulty += 4.3
mineral_item = MuseumItem.of(name, difficulty, locations, geodes, monsters)
all_museum_minerals.append(mineral_item)
all_museum_items.append(mineral_item)
return mineral_item
class Artifact:
dwarf_scroll_i = create_artifact("Dwarf Scroll I", 5.6, Region.mines_floor_20,
monsters=unlikely)
dwarf_scroll_ii = create_artifact("Dwarf Scroll II", 3, Region.mines_floor_20,
monsters=unlikely)
dwarf_scroll_iii = create_artifact("Dwarf Scroll III", 7.5, Region.mines_floor_60,
monsters=Monster.blue_slime)
dwarf_scroll_iv = create_artifact("Dwarf Scroll IV", 4, Region.mines_floor_100)
chipped_amphora = create_artifact("Chipped Amphora", 6.7, Region.town,
geodes=Geode.artifact_trove)
arrowhead = create_artifact("Arrowhead", 8.5, (Region.mountain, Region.forest, Region.bus_stop),
geodes=Geode.artifact_trove)
ancient_doll = create_artifact(Artifact.ancient_doll, 13.1, (Region.mountain, Region.forest, Region.bus_stop),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
elvish_jewelry = create_artifact("Elvish Jewelry", 5.3, Region.forest,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
chewing_stick = create_artifact("Chewing Stick", 10.3, (Region.mountain, Region.forest, Region.town),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
ornamental_fan = create_artifact("Ornamental Fan", 7.4, (Region.beach, Region.forest, Region.town),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
dinosaur_egg = create_artifact("Dinosaur Egg", 11.4, (Region.skull_cavern),
monsters=Monster.pepper_rex)
rare_disc = create_artifact("Rare Disc", 5.6, Region.stardew_valley,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
monsters=unlikely)
ancient_sword = create_artifact("Ancient Sword", 5.8, (Region.forest, Region.mountain),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
rusty_spoon = create_artifact("Rusty Spoon", 9.6, Region.town,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
rusty_spur = create_artifact("Rusty Spur", 15.6, Region.farm,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
rusty_cog = create_artifact("Rusty Cog", 9.6, Region.mountain,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
chicken_statue = create_artifact("Chicken Statue", 13.5, Region.farm,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
ancient_seed = create_artifact("Ancient Seed", 8.4, (Region.forest, Region.mountain),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
monsters=unlikely)
prehistoric_tool = create_artifact("Prehistoric Tool", 11.1, (Region.mountain, Region.forest, Region.bus_stop),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
dried_starfish = create_artifact("Dried Starfish", 12.5, Region.beach,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
anchor = create_artifact("Anchor", 8.5, Region.beach, geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
glass_shards = create_artifact("Glass Shards", 11.5, Region.beach,
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
bone_flute = create_artifact("Bone Flute", 6.3, (Region.mountain, Region.forest, Region.town),
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
prehistoric_handaxe = create_artifact(Artifact.prehistoric_handaxe, 13.7,
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(Region.mountain, Region.forest, Region.bus_stop),
geodes=Geode.artifact_trove)
dwarvish_helm = create_artifact("Dwarvish Helm", 8.7, Region.mines_floor_20,
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geodes=(Geode.geode, Geode.omni, Geode.artifact_trove))
dwarf_gadget = create_artifact("Dwarf Gadget", 9.7, Region.mines_floor_60,
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geodes=(Geode.magma, Geode.omni, Geode.artifact_trove))
ancient_drum = create_artifact("Ancient Drum", 9.5, (Region.bus_stop, Region.forest, Region.town),
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geodes=(Geode.frozen, Geode.omni, Geode.artifact_trove))
golden_mask = create_artifact("Golden Mask", 6.7, Region.desert,
geodes=Geode.artifact_trove)
golden_relic = create_artifact("Golden Relic", 9.7, Region.desert,
geodes=Geode.artifact_trove)
strange_doll_green = create_artifact("Strange Doll (Green)", 10, Region.town,
geodes=Forageable.secret_note)
strange_doll = create_artifact("Strange Doll", 10, Region.desert,
geodes=Forageable.secret_note)
prehistoric_scapula = create_artifact("Prehistoric Scapula", 6.2,
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(Region.dig_site, Region.forest, Region.town))
prehistoric_tibia = create_artifact("Prehistoric Tibia", 16.6,
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(Region.dig_site, Region.forest, Region.railroad))
prehistoric_skull = create_artifact("Prehistoric Skull", 3.9, (Region.dig_site, Region.mountain))
skeletal_hand = create_artifact(Fossil.skeletal_hand, 7.9, (Region.dig_site, Region.backwoods, Region.beach))
prehistoric_rib = create_artifact("Prehistoric Rib", 15, (Region.dig_site, Region.farm, Region.town),
monsters=Monster.pepper_rex)
prehistoric_vertebra = create_artifact("Prehistoric Vertebra", 12.7, (Region.dig_site, Region.bus_stop),
monsters=Monster.pepper_rex)
skeletal_tail = create_artifact("Skeletal Tail", 5.1, (Region.dig_site, Region.mines_floor_20),
geodes=WaterChest.fishing_chest)
nautilus_fossil = create_artifact("Nautilus Fossil", 6.9, (Region.dig_site, Region.beach),
geodes=WaterChest.fishing_chest)
amphibian_fossil = create_artifact("Amphibian Fossil", 6.3, (Region.dig_site, Region.forest, Region.mountain),
geodes=WaterChest.fishing_chest)
palm_fossil = create_artifact("Palm Fossil", 10.2,
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(Region.dig_site, Region.desert, Region.forest, Region.beach))
trilobite = create_artifact("Trilobite", 7.4, (Region.dig_site, Region.desert, Region.forest, Region.beach))
class Mineral:
quartz = create_mineral(Mineral.quartz, Region.mines_floor_20, difficulty=100.0 / 5.0)
fire_quartz = create_mineral("Fire Quartz", Region.mines_floor_100,
geodes=(Geode.magma, Geode.omni, WaterChest.fishing_chest),
difficulty=100.0 / 5.0)
frozen_tear = create_mineral("Frozen Tear", Region.mines_floor_60,
geodes=(Geode.frozen, Geode.omni, WaterChest.fishing_chest),
monsters=unlikely,
difficulty=100.0 / 5.0)
earth_crystal = create_mineral("Earth Crystal", Region.mines_floor_20,
geodes=(Geode.geode, Geode.omni, WaterChest.fishing_chest),
monsters=Monster.duggy,
difficulty=100.0 / 5.0)
emerald = create_mineral("Emerald", Region.mines_floor_100,
geodes=WaterChest.fishing_chest)
aquamarine = create_mineral("Aquamarine", Region.mines_floor_60,
geodes=WaterChest.fishing_chest)
ruby = create_mineral("Ruby", Region.mines_floor_100,
geodes=WaterChest.fishing_chest)
amethyst = create_mineral("Amethyst", Region.mines_floor_20,
geodes=WaterChest.fishing_chest)
topaz = create_mineral("Topaz", Region.mines_floor_20,
geodes=WaterChest.fishing_chest)
jade = create_mineral("Jade", Region.mines_floor_60,
geodes=WaterChest.fishing_chest)
diamond = create_mineral("Diamond", Region.mines_floor_60,
geodes=WaterChest.fishing_chest)
prismatic_shard = create_mineral("Prismatic Shard", Region.skull_cavern_100,
geodes=unlikely,
monsters=unlikely)
alamite = create_mineral("Alamite",
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geodes=(Geode.geode, Geode.omni))
bixite = create_mineral("Bixite",
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geodes=(Geode.magma, Geode.omni),
monsters=unlikely)
baryte = create_mineral("Baryte",
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geodes=(Geode.magma, Geode.omni))
aerinite = create_mineral("Aerinite",
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geodes=(Geode.frozen, Geode.omni))
calcite = create_mineral("Calcite",
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geodes=(Geode.geode, Geode.omni))
dolomite = create_mineral("Dolomite",
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geodes=(Geode.magma, Geode.omni))
esperite = create_mineral("Esperite",
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geodes=(Geode.frozen, Geode.omni))
fluorapatite = create_mineral("Fluorapatite",
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geodes=(Geode.frozen, Geode.omni))
geminite = create_mineral("Geminite",
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geodes=(Geode.frozen, Geode.omni))
helvite = create_mineral("Helvite",
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geodes=(Geode.magma, Geode.omni))
jamborite = create_mineral("Jamborite",
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geodes=(Geode.geode, Geode.omni))
jagoite = create_mineral("Jagoite",
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geodes=(Geode.geode, Geode.omni))
kyanite = create_mineral("Kyanite",
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geodes=(Geode.frozen, Geode.omni))
lunarite = create_mineral("Lunarite",
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geodes=(Geode.frozen, Geode.omni))
malachite = create_mineral("Malachite",
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geodes=(Geode.geode, Geode.omni))
neptunite = create_mineral("Neptunite",
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geodes=(Geode.magma, Geode.omni))
lemon_stone = create_mineral("Lemon Stone",
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geodes=(Geode.magma, Geode.omni))
nekoite = create_mineral("Nekoite",
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geodes=(Geode.geode, Geode.omni))
orpiment = create_mineral("Orpiment",
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geodes=(Geode.geode, Geode.omni))
petrified_slime = create_mineral(Mineral.petrified_slime, Region.slime_hutch)
thunder_egg = create_mineral("Thunder Egg",
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geodes=(Geode.geode, Geode.omni))
pyrite = create_mineral("Pyrite",
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geodes=(Geode.frozen, Geode.omni))
ocean_stone = create_mineral("Ocean Stone",
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geodes=(Geode.frozen, Geode.omni))
ghost_crystal = create_mineral("Ghost Crystal",
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geodes=(Geode.frozen, Geode.omni))
tigerseye = create_mineral("Tigerseye",
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geodes=(Geode.magma, Geode.omni))
jasper = create_mineral("Jasper",
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geodes=(Geode.magma, Geode.omni))
opal = create_mineral("Opal",
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geodes=(Geode.frozen, Geode.omni))
fire_opal = create_mineral("Fire Opal",
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geodes=(Geode.magma, Geode.omni))
celestine = create_mineral("Celestine",
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geodes=(Geode.geode, Geode.omni))
marble = create_mineral("Marble",
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geodes=(Geode.frozen, Geode.omni))
sandstone = create_mineral("Sandstone",
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geodes=(Geode.geode, Geode.omni))
granite = create_mineral("Granite",
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geodes=(Geode.geode, Geode.omni))
basalt = create_mineral("Basalt",
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geodes=(Geode.magma, Geode.omni))
limestone = create_mineral("Limestone",
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geodes=(Geode.geode, Geode.omni))
soapstone = create_mineral("Soapstone",
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geodes=(Geode.frozen, Geode.omni))
hematite = create_mineral("Hematite",
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geodes=(Geode.frozen, Geode.omni))
mudstone = create_mineral("Mudstone",
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geodes=(Geode.geode, Geode.omni))
obsidian = create_mineral("Obsidian",
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geodes=(Geode.magma, Geode.omni))
slate = create_mineral("Slate", geodes=(Geode.geode, Geode.omni))
fairy_stone = create_mineral("Fairy Stone", geodes=(Geode.frozen, Geode.omni))
star_shards = create_mineral("Star Shards", geodes=(Geode.magma, Geode.omni))
dwarf_scrolls = (Artifact.dwarf_scroll_i, Artifact.dwarf_scroll_ii, Artifact.dwarf_scroll_iii, Artifact.dwarf_scroll_iv)
skeleton_front = (Artifact.prehistoric_skull, Artifact.skeletal_hand, Artifact.prehistoric_scapula)
skeleton_middle = (Artifact.prehistoric_rib, Artifact.prehistoric_vertebra)
skeleton_back = (Artifact.prehistoric_tibia, Artifact.skeletal_tail)
all_museum_items_by_name = {item.item_name: item for item in all_museum_items}