Archipelago/worlds/stardew_valley/logic/action_logic.py

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from typing import Union
from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .tool_logic import ToolLogicMixin
from ..options import ToolProgression
from ..stardew_rule import StardewRule, True_
from ..strings.generic_names import Generic
from ..strings.geode_names import Geode
from ..strings.region_names import Region
from ..strings.tool_names import Tool
class ActionLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.action = ActionLogic(*args, **kwargs)
class ActionLogic(BaseLogic[Union[ActionLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin, ToolLogicMixin]]):
def can_watch(self, channel: str = None):
tv_rule = True_()
if channel is None:
return tv_rule
return self.logic.received(channel) & tv_rule
def can_pan_at(self, region: str, material: str) -> StardewRule:
return self.logic.region.can_reach(region) & self.logic.tool.has_tool(Tool.pan, material)
@cache_self1
def can_open_geode(self, geode: str) -> StardewRule:
blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
if geode == Generic.any:
return blacksmith_access & self.logic.or_(*(self.logic.has(geode_type) for geode_type in geodes))
return blacksmith_access & self.logic.has(geode)