Archipelago/worlds/zork_grand_inquisitor/client.py

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import asyncio
import CommonClient
import NetUtils
import Utils
from typing import Any, Dict, List, Optional, Set, Tuple
from .data_funcs import item_names_to_id, location_names_to_id, id_to_items, id_to_locations, id_to_goals
from .enums import ZorkGrandInquisitorItems, ZorkGrandInquisitorLocations
from .game_controller import GameController
class ZorkGrandInquisitorCommandProcessor(CommonClient.ClientCommandProcessor):
def _cmd_zork(self) -> None:
"""Attach to an open Zork Grand Inquisitor process."""
result: bool = self.ctx.game_controller.open_process_handle()
if result:
self.ctx.process_attached_at_least_once = True
self.output("Successfully attached to Zork Grand Inquisitor process.")
else:
self.output("Failed to attach to Zork Grand Inquisitor process.")
def _cmd_brog(self) -> None:
"""List received Brog items."""
self.ctx.game_controller.list_received_brog_items()
def _cmd_griff(self) -> None:
"""List received Griff items."""
self.ctx.game_controller.list_received_griff_items()
def _cmd_lucy(self) -> None:
"""List received Lucy items."""
self.ctx.game_controller.list_received_lucy_items()
def _cmd_hotspots(self) -> None:
"""List received Hotspots."""
self.ctx.game_controller.list_received_hotspots()
class ZorkGrandInquisitorContext(CommonClient.CommonContext):
tags: Set[str] = {"AP"}
game: str = "Zork Grand Inquisitor"
command_processor: CommonClient.ClientCommandProcessor = ZorkGrandInquisitorCommandProcessor
items_handling: int = 0b111
want_slot_data: bool = True
item_name_to_id: Dict[str, int] = item_names_to_id()
location_name_to_id: Dict[str, int] = location_names_to_id()
id_to_items: Dict[int, ZorkGrandInquisitorItems] = id_to_items()
id_to_locations: Dict[int, ZorkGrandInquisitorLocations] = id_to_locations()
game_controller: GameController
controller_task: Optional[asyncio.Task]
process_attached_at_least_once: bool
can_display_process_message: bool
def __init__(self, server_address: Optional[str], password: Optional[str]) -> None:
super().__init__(server_address, password)
self.game_controller = GameController(logger=CommonClient.logger)
self.controller_task = None
self.process_attached_at_least_once = False
self.can_display_process_message = True
def run_gui(self) -> None:
from kvui import GameManager
class TextManager(GameManager):
logging_pairs: List[Tuple[str, str]] = [("Client", "Archipelago")]
base_title: str = "Archipelago Zork Grand Inquisitor Client"
self.ui = TextManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super().server_auth(password_requested)
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, _args: Any) -> None:
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
# Options
self.game_controller.option_goal = id_to_goals()[_args["slot_data"]["goal"]]
self.game_controller.option_deathsanity = _args["slot_data"]["deathsanity"] == 1
self.game_controller.option_grant_missable_location_checks = (
_args["slot_data"]["grant_missable_location_checks"] == 1
)
async def controller(self):
while not self.exit_event.is_set():
await asyncio.sleep(0.1)
# Enqueue Received Item Delta
network_item: NetUtils.NetworkItem
for network_item in self.items_received:
item: ZorkGrandInquisitorItems = self.id_to_items[network_item.item]
if item not in self.game_controller.received_items:
if item not in self.game_controller.received_items_queue:
self.game_controller.received_items_queue.append(item)
# Game Controller Update
if self.game_controller.is_process_running():
self.game_controller.update()
self.can_display_process_message = True
else:
process_message: str
if self.process_attached_at_least_once:
process_message = (
"Lost connection to Zork Grand Inquisitor process. Please restart the game and use the /zork "
"command to reattach."
)
else:
process_message = (
"Please use the /zork command to attach to a running Zork Grand Inquisitor process."
)
if self.can_display_process_message:
CommonClient.logger.info(process_message)
self.can_display_process_message = False
# Send Checked Locations
checked_location_ids: List[int] = list()
while len(self.game_controller.completed_locations_queue) > 0:
location: ZorkGrandInquisitorLocations = self.game_controller.completed_locations_queue.popleft()
location_id: int = self.location_name_to_id[location.value]
checked_location_ids.append(location_id)
await self.send_msgs([
{
"cmd": "LocationChecks",
"locations": checked_location_ids
}
])
# Check for Goal Completion
if self.game_controller.goal_completed:
await self.send_msgs([
{
"cmd": "StatusUpdate",
"status": CommonClient.ClientStatus.CLIENT_GOAL
}
])
def main() -> None:
Utils.init_logging("ZorkGrandInquisitorClient", exception_logger="Client")
async def _main():
ctx: ZorkGrandInquisitorContext = ZorkGrandInquisitorContext(None, None)
ctx.server_task = asyncio.create_task(CommonClient.server_loop(ctx), name="server loop")
ctx.controller_task = asyncio.create_task(ctx.controller(), name="ZorkGrandInquisitorController")
if CommonClient.gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
import colorama
colorama.init()
asyncio.run(_main())
colorama.deinit()
if __name__ == "__main__":
main()