Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
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from collections import namedtuple
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from itertools import chain
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from .Items import item_table
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from .LocationList import location_groups
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from decimal import Decimal, ROUND_HALF_UP
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# Generates itempools and places fixed items based on settings.
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alwaysitems = ([
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'Biggoron Sword',
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'Boomerang',
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'Lens of Truth',
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'Megaton Hammer',
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'Iron Boots',
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'Goron Tunic',
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'Zora Tunic',
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'Hover Boots',
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'Mirror Shield',
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'Stone of Agony',
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'Fire Arrows',
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'Ice Arrows',
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'Light Arrows',
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'Dins Fire',
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'Farores Wind',
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'Nayrus Love',
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'Rupee (1)']
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+ ['Progressive Hookshot'] * 2
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+ ['Deku Shield']
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+ ['Hylian Shield']
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+ ['Progressive Strength Upgrade'] * 3
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+ ['Progressive Scale'] * 2
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+ ['Recovery Heart'] * 6
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+ ['Bow'] * 3
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+ ['Slingshot'] * 3
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+ ['Bomb Bag'] * 3
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+ ['Bombs (5)'] * 2
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+ ['Bombs (10)']
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+ ['Bombs (20)']
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+ ['Arrows (5)']
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+ ['Arrows (10)'] * 5
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+ ['Progressive Wallet'] * 2
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+ ['Magic Meter'] * 2
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+ ['Double Defense']
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+ ['Deku Stick Capacity'] * 2
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+ ['Deku Nut Capacity'] * 2
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+ ['Piece of Heart (Treasure Chest Game)'])
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easy_items = ([
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'Biggoron Sword',
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'Kokiri Sword',
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'Boomerang',
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'Lens of Truth',
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'Megaton Hammer',
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'Iron Boots',
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'Goron Tunic',
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'Zora Tunic',
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'Hover Boots',
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'Mirror Shield',
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'Fire Arrows',
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'Light Arrows',
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'Dins Fire',
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'Progressive Hookshot',
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'Progressive Strength Upgrade',
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'Progressive Scale',
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'Progressive Wallet',
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'Magic Meter',
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'Deku Stick Capacity',
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'Deku Nut Capacity',
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'Bow',
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'Slingshot',
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'Bomb Bag',
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'Double Defense'] +
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['Heart Container'] * 16 +
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['Piece of Heart'] * 3)
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normal_items = (
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['Heart Container'] * 8 +
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['Piece of Heart'] * 35)
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item_difficulty_max = {
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'plentiful': {},
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'balanced': {},
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'scarce': {
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'Bombchus': 3,
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'Bombchus (5)': 1,
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'Bombchus (10)': 2,
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'Bombchus (20)': 0,
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'Magic Meter': 1,
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'Double Defense': 0,
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'Deku Stick Capacity': 1,
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'Deku Nut Capacity': 1,
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'Bow': 2,
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'Slingshot': 2,
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'Bomb Bag': 2,
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'Heart Container': 0,
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},
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'minimal': {
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'Bombchus': 1,
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'Bombchus (5)': 1,
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'Bombchus (10)': 0,
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'Bombchus (20)': 0,
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'Nayrus Love': 0,
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'Magic Meter': 1,
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'Double Defense': 0,
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'Deku Stick Capacity': 0,
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'Deku Nut Capacity': 0,
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'Bow': 1,
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'Slingshot': 1,
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'Bomb Bag': 1,
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'Heart Container': 0,
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'Piece of Heart': 0,
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},
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}
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DT_vanilla = (
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['Recovery Heart'] * 2)
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DT_MQ = (
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['Deku Shield'] * 2 +
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['Rupees (50)'])
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DC_vanilla = (
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['Rupees (20)'])
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DC_MQ = (
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['Hylian Shield'] +
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['Rupees (5)'])
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JB_MQ = (
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['Deku Nuts (5)'] * 4 +
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['Recovery Heart'] +
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['Deku Shield'] +
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['Deku Stick (1)'])
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FoT_vanilla = (
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['Recovery Heart'] +
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['Arrows (10)'] +
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['Arrows (30)'])
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FoT_MQ = (
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['Arrows (5)'])
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FiT_vanilla = (
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['Rupees (200)'])
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FiT_MQ = (
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['Bombs (20)'] +
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['Hylian Shield'])
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SpT_vanilla = (
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['Deku Shield'] * 2 +
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['Recovery Heart'] +
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['Bombs (20)'])
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SpT_MQ = (
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['Rupees (50)'] * 2 +
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['Arrows (30)'])
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ShT_vanilla = (
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['Arrows (30)'])
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ShT_MQ = (
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['Arrows (5)'] * 2 +
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['Rupees (20)'])
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BW_vanilla = (
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['Recovery Heart'] +
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['Bombs (10)'] +
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['Rupees (200)'] +
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['Deku Nuts (5)'] +
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['Deku Nuts (10)'] +
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['Deku Shield'] +
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['Hylian Shield'])
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GTG_vanilla = (
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['Arrows (30)'] * 3 +
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['Rupees (200)'])
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GTG_MQ = (
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['Rupee (Treasure Chest Game)'] * 2 +
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['Arrows (10)'] +
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['Rupee (1)'] +
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['Rupees (50)'])
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GC_vanilla = (
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['Rupees (5)'] * 3 +
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['Arrows (30)'])
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GC_MQ = (
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['Arrows (10)'] * 2 +
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['Bombs (5)'] +
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['Rupees (20)'] +
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['Recovery Heart'])
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normal_bottles = [
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'Bottle',
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'Bottle with Milk',
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'Bottle with Red Potion',
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'Bottle with Green Potion',
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'Bottle with Blue Potion',
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'Bottle with Fairy',
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'Bottle with Fish',
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'Bottle with Bugs',
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'Bottle with Poe',
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'Bottle with Big Poe',
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'Bottle with Blue Fire']
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bottle_count = 4
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dungeon_rewards = [
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'Kokiri Emerald',
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'Goron Ruby',
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'Zora Sapphire',
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'Forest Medallion',
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'Fire Medallion',
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'Water Medallion',
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'Shadow Medallion',
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'Spirit Medallion',
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'Light Medallion'
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]
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normal_rupees = (
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['Rupees (5)'] * 13 +
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['Rupees (20)'] * 5 +
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['Rupees (50)'] * 7 +
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['Rupees (200)'] * 3)
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shopsanity_rupees = (
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['Rupees (5)'] * 2 +
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['Rupees (20)'] * 10 +
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['Rupees (50)'] * 10 +
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['Rupees (200)'] * 5 +
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['Progressive Wallet'])
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vanilla_shop_items = {
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'KF Shop Item 1': 'Buy Deku Shield',
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'KF Shop Item 2': 'Buy Deku Nut (5)',
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'KF Shop Item 3': 'Buy Deku Nut (10)',
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'KF Shop Item 4': 'Buy Deku Stick (1)',
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'KF Shop Item 5': 'Buy Deku Seeds (30)',
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'KF Shop Item 6': 'Buy Arrows (10)',
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'KF Shop Item 7': 'Buy Arrows (30)',
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'KF Shop Item 8': 'Buy Heart',
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'Kak Potion Shop Item 1': 'Buy Deku Nut (5)',
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'Kak Potion Shop Item 2': 'Buy Fish',
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'Kak Potion Shop Item 3': 'Buy Red Potion [30]',
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'Kak Potion Shop Item 4': 'Buy Green Potion',
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'Kak Potion Shop Item 5': 'Buy Blue Fire',
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'Kak Potion Shop Item 6': 'Buy Bottle Bug',
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'Kak Potion Shop Item 7': 'Buy Poe',
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'Kak Potion Shop Item 8': 'Buy Fairy\'s Spirit',
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'Market Bombchu Shop Item 1': 'Buy Bombchu (5)',
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'Market Bombchu Shop Item 2': 'Buy Bombchu (10)',
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'Market Bombchu Shop Item 3': 'Buy Bombchu (10)',
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'Market Bombchu Shop Item 4': 'Buy Bombchu (10)',
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'Market Bombchu Shop Item 5': 'Buy Bombchu (20)',
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'Market Bombchu Shop Item 6': 'Buy Bombchu (20)',
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'Market Bombchu Shop Item 7': 'Buy Bombchu (20)',
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'Market Bombchu Shop Item 8': 'Buy Bombchu (20)',
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'Market Potion Shop Item 1': 'Buy Green Potion',
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'Market Potion Shop Item 2': 'Buy Blue Fire',
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'Market Potion Shop Item 3': 'Buy Red Potion [30]',
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'Market Potion Shop Item 4': 'Buy Fairy\'s Spirit',
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'Market Potion Shop Item 5': 'Buy Deku Nut (5)',
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'Market Potion Shop Item 6': 'Buy Bottle Bug',
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'Market Potion Shop Item 7': 'Buy Poe',
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'Market Potion Shop Item 8': 'Buy Fish',
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'Market Bazaar Item 1': 'Buy Hylian Shield',
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'Market Bazaar Item 2': 'Buy Bombs (5) [35]',
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'Market Bazaar Item 3': 'Buy Deku Nut (5)',
|
|
|
|
'Market Bazaar Item 4': 'Buy Heart',
|
|
|
|
'Market Bazaar Item 5': 'Buy Arrows (10)',
|
|
|
|
'Market Bazaar Item 6': 'Buy Arrows (50)',
|
|
|
|
'Market Bazaar Item 7': 'Buy Deku Stick (1)',
|
|
|
|
'Market Bazaar Item 8': 'Buy Arrows (30)',
|
|
|
|
'Kak Bazaar Item 1': 'Buy Hylian Shield',
|
|
|
|
'Kak Bazaar Item 2': 'Buy Bombs (5) [35]',
|
|
|
|
'Kak Bazaar Item 3': 'Buy Deku Nut (5)',
|
|
|
|
'Kak Bazaar Item 4': 'Buy Heart',
|
|
|
|
'Kak Bazaar Item 5': 'Buy Arrows (10)',
|
|
|
|
'Kak Bazaar Item 6': 'Buy Arrows (50)',
|
|
|
|
'Kak Bazaar Item 7': 'Buy Deku Stick (1)',
|
|
|
|
'Kak Bazaar Item 8': 'Buy Arrows (30)',
|
|
|
|
'ZD Shop Item 1': 'Buy Zora Tunic',
|
|
|
|
'ZD Shop Item 2': 'Buy Arrows (10)',
|
|
|
|
'ZD Shop Item 3': 'Buy Heart',
|
|
|
|
'ZD Shop Item 4': 'Buy Arrows (30)',
|
|
|
|
'ZD Shop Item 5': 'Buy Deku Nut (5)',
|
|
|
|
'ZD Shop Item 6': 'Buy Arrows (50)',
|
|
|
|
'ZD Shop Item 7': 'Buy Fish',
|
|
|
|
'ZD Shop Item 8': 'Buy Red Potion [50]',
|
|
|
|
'GC Shop Item 1': 'Buy Bombs (5) [25]',
|
|
|
|
'GC Shop Item 2': 'Buy Bombs (10)',
|
|
|
|
'GC Shop Item 3': 'Buy Bombs (20)',
|
|
|
|
'GC Shop Item 4': 'Buy Bombs (30)',
|
|
|
|
'GC Shop Item 5': 'Buy Goron Tunic',
|
|
|
|
'GC Shop Item 6': 'Buy Heart',
|
|
|
|
'GC Shop Item 7': 'Buy Red Potion [40]',
|
|
|
|
'GC Shop Item 8': 'Buy Heart',
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
min_shop_items = (
|
|
|
|
['Buy Deku Shield'] +
|
|
|
|
['Buy Hylian Shield'] +
|
|
|
|
['Buy Goron Tunic'] +
|
|
|
|
['Buy Zora Tunic'] +
|
|
|
|
['Buy Deku Nut (5)'] * 2 + ['Buy Deku Nut (10)'] +
|
|
|
|
['Buy Deku Stick (1)'] * 2 +
|
|
|
|
['Buy Deku Seeds (30)'] +
|
|
|
|
['Buy Arrows (10)'] * 2 + ['Buy Arrows (30)'] + ['Buy Arrows (50)'] +
|
|
|
|
['Buy Bombchu (5)'] + ['Buy Bombchu (10)'] * 2 + ['Buy Bombchu (20)'] +
|
|
|
|
['Buy Bombs (5) [25]'] + ['Buy Bombs (5) [35]'] + ['Buy Bombs (10)'] + ['Buy Bombs (20)'] +
|
|
|
|
['Buy Green Potion'] +
|
|
|
|
['Buy Red Potion [30]'] +
|
|
|
|
['Buy Blue Fire'] +
|
|
|
|
['Buy Fairy\'s Spirit'] +
|
|
|
|
['Buy Bottle Bug'] +
|
|
|
|
['Buy Fish'])
|
|
|
|
|
|
|
|
|
|
|
|
vanilla_deku_scrubs = {
|
|
|
|
'ZR Deku Scrub Grotto Rear': 'Buy Red Potion [30]',
|
|
|
|
'ZR Deku Scrub Grotto Front': 'Buy Green Potion',
|
|
|
|
'SFM Deku Scrub Grotto Rear': 'Buy Red Potion [30]',
|
|
|
|
'SFM Deku Scrub Grotto Front': 'Buy Green Potion',
|
|
|
|
'LH Deku Scrub Grotto Left': 'Buy Deku Nut (5)',
|
|
|
|
'LH Deku Scrub Grotto Right': 'Buy Bombs (5) [35]',
|
|
|
|
'LH Deku Scrub Grotto Center': 'Buy Arrows (30)',
|
|
|
|
'GV Deku Scrub Grotto Rear': 'Buy Red Potion [30]',
|
|
|
|
'GV Deku Scrub Grotto Front': 'Buy Green Potion',
|
|
|
|
'LW Deku Scrub Near Deku Theater Right': 'Buy Deku Nut (5)',
|
|
|
|
'LW Deku Scrub Near Deku Theater Left': 'Buy Deku Stick (1)',
|
|
|
|
'LW Deku Scrub Grotto Rear': 'Buy Arrows (30)',
|
|
|
|
'Colossus Deku Scrub Grotto Rear': 'Buy Red Potion [30]',
|
|
|
|
'Colossus Deku Scrub Grotto Front': 'Buy Green Potion',
|
|
|
|
'DMC Deku Scrub': 'Buy Bombs (5) [35]',
|
|
|
|
'DMC Deku Scrub Grotto Left': 'Buy Deku Nut (5)',
|
|
|
|
'DMC Deku Scrub Grotto Right': 'Buy Bombs (5) [35]',
|
|
|
|
'DMC Deku Scrub Grotto Center': 'Buy Arrows (30)',
|
|
|
|
'GC Deku Scrub Grotto Left': 'Buy Deku Nut (5)',
|
|
|
|
'GC Deku Scrub Grotto Right': 'Buy Bombs (5) [35]',
|
|
|
|
'GC Deku Scrub Grotto Center': 'Buy Arrows (30)',
|
|
|
|
'LLR Deku Scrub Grotto Left': 'Buy Deku Nut (5)',
|
|
|
|
'LLR Deku Scrub Grotto Right': 'Buy Bombs (5) [35]',
|
|
|
|
'LLR Deku Scrub Grotto Center': 'Buy Arrows (30)',
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
deku_scrubs_items = (
|
|
|
|
['Deku Nuts (5)'] * 5 +
|
|
|
|
['Deku Stick (1)'] +
|
|
|
|
['Bombs (5)'] * 5 +
|
|
|
|
['Recovery Heart'] * 4 +
|
|
|
|
['Rupees (5)'] * 4) # ['Green Potion']
|
|
|
|
|
|
|
|
|
|
|
|
songlist = [
|
|
|
|
'Zeldas Lullaby',
|
|
|
|
'Eponas Song',
|
|
|
|
'Suns Song',
|
|
|
|
'Sarias Song',
|
|
|
|
'Song of Time',
|
|
|
|
'Song of Storms',
|
|
|
|
'Minuet of Forest',
|
|
|
|
'Prelude of Light',
|
|
|
|
'Bolero of Fire',
|
|
|
|
'Serenade of Water',
|
|
|
|
'Nocturne of Shadow',
|
|
|
|
'Requiem of Spirit']
|
|
|
|
|
|
|
|
|
|
|
|
skulltula_locations = ([
|
|
|
|
'KF GS Know It All House',
|
|
|
|
'KF GS Bean Patch',
|
|
|
|
'KF GS House of Twins',
|
|
|
|
'LW GS Bean Patch Near Bridge',
|
|
|
|
'LW GS Bean Patch Near Theater',
|
|
|
|
'LW GS Above Theater',
|
|
|
|
'SFM GS',
|
|
|
|
'HF GS Near Kak Grotto',
|
|
|
|
'HF GS Cow Grotto',
|
|
|
|
'Market GS Guard House',
|
|
|
|
'HC GS Tree',
|
|
|
|
'HC GS Storms Grotto',
|
|
|
|
'OGC GS',
|
|
|
|
'LLR GS Tree',
|
|
|
|
'LLR GS Rain Shed',
|
|
|
|
'LLR GS House Window',
|
|
|
|
'LLR GS Back Wall',
|
|
|
|
'Kak GS House Under Construction',
|
|
|
|
'Kak GS Skulltula House',
|
|
|
|
'Kak GS Guards House',
|
|
|
|
'Kak GS Tree',
|
|
|
|
'Kak GS Watchtower',
|
|
|
|
'Kak GS Above Impas House',
|
|
|
|
'Graveyard GS Wall',
|
|
|
|
'Graveyard GS Bean Patch',
|
|
|
|
'DMT GS Bean Patch',
|
|
|
|
'DMT GS Near Kak',
|
|
|
|
'DMT GS Falling Rocks Path',
|
|
|
|
'DMT GS Above Dodongos Cavern',
|
|
|
|
'GC GS Boulder Maze',
|
|
|
|
'GC GS Center Platform',
|
|
|
|
'DMC GS Crate',
|
|
|
|
'DMC GS Bean Patch',
|
|
|
|
'ZR GS Ladder',
|
|
|
|
'ZR GS Tree',
|
|
|
|
'ZR GS Near Raised Grottos',
|
|
|
|
'ZR GS Above Bridge',
|
|
|
|
'ZD GS Frozen Waterfall',
|
|
|
|
'ZF GS Tree',
|
|
|
|
'ZF GS Above the Log',
|
|
|
|
'ZF GS Hidden Cave',
|
|
|
|
'LH GS Bean Patch',
|
|
|
|
'LH GS Lab Wall',
|
|
|
|
'LH GS Small Island',
|
|
|
|
'LH GS Tree',
|
|
|
|
'LH GS Lab Crate',
|
|
|
|
'GV GS Small Bridge',
|
|
|
|
'GV GS Bean Patch',
|
|
|
|
'GV GS Behind Tent',
|
|
|
|
'GV GS Pillar',
|
|
|
|
'GF GS Archery Range',
|
|
|
|
'GF GS Top Floor',
|
|
|
|
'Wasteland GS',
|
|
|
|
'Colossus GS Bean Patch',
|
|
|
|
'Colossus GS Tree',
|
|
|
|
'Colossus GS Hill'])
|
|
|
|
|
|
|
|
|
|
|
|
tradeitems = (
|
|
|
|
'Pocket Egg',
|
|
|
|
'Pocket Cucco',
|
|
|
|
'Cojiro',
|
|
|
|
'Odd Mushroom',
|
|
|
|
'Poachers Saw',
|
|
|
|
'Broken Sword',
|
|
|
|
'Prescription',
|
|
|
|
'Eyeball Frog',
|
|
|
|
'Eyedrops',
|
|
|
|
'Claim Check')
|
|
|
|
|
|
|
|
tradeitemoptions = (
|
|
|
|
'pocket_egg',
|
|
|
|
'pocket_cucco',
|
|
|
|
'cojiro',
|
|
|
|
'odd_mushroom',
|
|
|
|
'poachers_saw',
|
|
|
|
'broken_sword',
|
|
|
|
'prescription',
|
|
|
|
'eyeball_frog',
|
|
|
|
'eyedrops',
|
|
|
|
'claim_check')
|
|
|
|
|
|
|
|
|
|
|
|
fixedlocations = {
|
|
|
|
'Ganon': 'Triforce',
|
|
|
|
'Pierre': 'Scarecrow Song',
|
|
|
|
'Deliver Rutos Letter': 'Deliver Letter',
|
|
|
|
'Master Sword Pedestal': 'Time Travel',
|
|
|
|
'Market Bombchu Bowling Bombchus': 'Bombchu Drop',
|
|
|
|
}
|
|
|
|
|
|
|
|
droplocations = {
|
|
|
|
'Deku Baba Sticks': 'Deku Stick Drop',
|
|
|
|
'Deku Baba Nuts': 'Deku Nut Drop',
|
|
|
|
'Stick Pot': 'Deku Stick Drop',
|
|
|
|
'Nut Pot': 'Deku Nut Drop',
|
|
|
|
'Nut Crate': 'Deku Nut Drop',
|
|
|
|
'Blue Fire': 'Blue Fire',
|
|
|
|
'Lone Fish': 'Fish',
|
|
|
|
'Fish Group': 'Fish',
|
|
|
|
'Bug Rock': 'Bugs',
|
|
|
|
'Bug Shrub': 'Bugs',
|
|
|
|
'Wandering Bugs': 'Bugs',
|
|
|
|
'Fairy Pot': 'Fairy',
|
|
|
|
'Free Fairies': 'Fairy',
|
|
|
|
'Wall Fairy': 'Fairy',
|
|
|
|
'Butterfly Fairy': 'Fairy',
|
|
|
|
'Gossip Stone Fairy': 'Fairy',
|
|
|
|
'Bean Plant Fairy': 'Fairy',
|
|
|
|
'Fairy Pond': 'Fairy',
|
|
|
|
'Big Poe Kill': 'Big Poe',
|
|
|
|
}
|
|
|
|
|
|
|
|
vanillaBK = {
|
|
|
|
'Fire Temple Boss Key Chest': 'Boss Key (Fire Temple)',
|
|
|
|
'Shadow Temple Boss Key Chest': 'Boss Key (Shadow Temple)',
|
|
|
|
'Spirit Temple Boss Key Chest': 'Boss Key (Spirit Temple)',
|
|
|
|
'Water Temple Boss Key Chest': 'Boss Key (Water Temple)',
|
|
|
|
'Forest Temple Boss Key Chest': 'Boss Key (Forest Temple)',
|
|
|
|
|
|
|
|
'Fire Temple MQ Boss Key Chest': 'Boss Key (Fire Temple)',
|
|
|
|
'Shadow Temple MQ Boss Key Chest': 'Boss Key (Shadow Temple)',
|
|
|
|
'Spirit Temple MQ Boss Key Chest': 'Boss Key (Spirit Temple)',
|
|
|
|
'Water Temple MQ Boss Key Chest': 'Boss Key (Water Temple)',
|
|
|
|
'Forest Temple MQ Boss Key Chest': 'Boss Key (Forest Temple)',
|
|
|
|
}
|
|
|
|
|
|
|
|
vanillaMC = {
|
|
|
|
'Bottom of the Well Compass Chest': 'Compass (Bottom of the Well)',
|
|
|
|
'Deku Tree Compass Chest': 'Compass (Deku Tree)',
|
|
|
|
'Dodongos Cavern Compass Chest': 'Compass (Dodongos Cavern)',
|
|
|
|
'Fire Temple Compass Chest': 'Compass (Fire Temple)',
|
|
|
|
'Forest Temple Blue Poe Chest': 'Compass (Forest Temple)',
|
|
|
|
'Ice Cavern Compass Chest': 'Compass (Ice Cavern)',
|
|
|
|
'Jabu Jabus Belly Compass Chest': 'Compass (Jabu Jabus Belly)',
|
|
|
|
'Shadow Temple Compass Chest': 'Compass (Shadow Temple)',
|
|
|
|
'Spirit Temple Compass Chest': 'Compass (Spirit Temple)',
|
|
|
|
'Water Temple Compass Chest': 'Compass (Water Temple)',
|
|
|
|
|
|
|
|
'Bottom of the Well Map Chest': 'Map (Bottom of the Well)',
|
|
|
|
'Deku Tree Map Chest': 'Map (Deku Tree)',
|
|
|
|
'Dodongos Cavern Map Chest': 'Map (Dodongos Cavern)',
|
|
|
|
'Fire Temple Map Chest': 'Map (Fire Temple)',
|
|
|
|
'Forest Temple Map Chest': 'Map (Forest Temple)',
|
|
|
|
'Ice Cavern Map Chest': 'Map (Ice Cavern)',
|
|
|
|
'Jabu Jabus Belly Map Chest': 'Map (Jabu Jabus Belly)',
|
|
|
|
'Shadow Temple Map Chest': 'Map (Shadow Temple)',
|
|
|
|
'Spirit Temple Map Chest': 'Map (Spirit Temple)',
|
|
|
|
'Water Temple Map Chest': 'Map (Water Temple)',
|
|
|
|
|
|
|
|
'Bottom of the Well MQ Compass Chest': 'Compass (Bottom of the Well)',
|
|
|
|
'Deku Tree MQ Compass Chest': 'Compass (Deku Tree)',
|
|
|
|
'Dodongos Cavern MQ Compass Chest': 'Compass (Dodongos Cavern)',
|
|
|
|
'Fire Temple MQ Compass Chest': 'Compass (Fire Temple)',
|
|
|
|
'Forest Temple MQ Compass Chest': 'Compass (Forest Temple)',
|
|
|
|
'Ice Cavern MQ Compass Chest': 'Compass (Ice Cavern)',
|
|
|
|
'Jabu Jabus Belly MQ Compass Chest': 'Compass (Jabu Jabus Belly)',
|
|
|
|
'Shadow Temple MQ Compass Chest': 'Compass (Shadow Temple)',
|
|
|
|
'Spirit Temple MQ Compass Chest': 'Compass (Spirit Temple)',
|
|
|
|
'Water Temple MQ Compass Chest': 'Compass (Water Temple)',
|
|
|
|
|
|
|
|
'Bottom of the Well MQ Map Chest': 'Map (Bottom of the Well)',
|
|
|
|
'Deku Tree MQ Map Chest': 'Map (Deku Tree)',
|
|
|
|
'Dodongos Cavern MQ Map Chest': 'Map (Dodongos Cavern)',
|
|
|
|
'Fire Temple MQ Map Chest': 'Map (Fire Temple)',
|
|
|
|
'Forest Temple MQ Map Chest': 'Map (Forest Temple)',
|
|
|
|
'Ice Cavern MQ Map Chest': 'Map (Ice Cavern)',
|
|
|
|
'Jabu Jabus Belly MQ Map Chest': 'Map (Jabu Jabus Belly)',
|
|
|
|
'Shadow Temple MQ Map Chest': 'Map (Shadow Temple)',
|
|
|
|
'Spirit Temple MQ Map Chest': 'Map (Spirit Temple)',
|
|
|
|
'Water Temple MQ Map Chest': 'Map (Water Temple)',
|
|
|
|
}
|
|
|
|
|
|
|
|
vanillaSK = {
|
|
|
|
'Bottom of the Well Front Left Fake Wall Chest': 'Small Key (Bottom of the Well)',
|
|
|
|
'Bottom of the Well Right Bottom Fake Wall Chest': 'Small Key (Bottom of the Well)',
|
|
|
|
'Bottom of the Well Freestanding Key': 'Small Key (Bottom of the Well)',
|
|
|
|
'Fire Temple Big Lava Room Blocked Door Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Big Lava Room Lower Open Door Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Boulder Maze Shortcut Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Boulder Maze Lower Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Boulder Maze Side Room Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Boulder Maze Upper Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Near Boss Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple Highest Goron Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Forest Temple First Stalfos Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple First Room Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple Floormaster Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple Red Poe Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple Well Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Ganons Castle Light Trial Invisible Enemies Chest': 'Small Key (Ganons Castle)',
|
|
|
|
'Ganons Castle Light Trial Lullaby Chest': 'Small Key (Ganons Castle)',
|
|
|
|
'Gerudo Training Grounds Beamos Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Eye Statue Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Hammer Room Switch Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Heavy Block Third Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Hidden Ceiling Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Near Scarecrow Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Stalfos Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Underwater Silver Rupee Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds Freestanding Key': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Shadow Temple After Wind Hidden Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple Early Silver Rupee Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple Falling Spikes Switch Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple Invisible Floormaster Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple Freestanding Key': 'Small Key (Shadow Temple)',
|
|
|
|
'Spirit Temple Child Early Torches Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple Early Adult Right Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple Near Four Armos Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple Statue Room Hand Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple Sun Block Room Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Water Temple Central Bow Target Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple Central Pillar Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple Cracked Wall Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple Dragon Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple River Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple Torches Chest': 'Small Key (Water Temple)',
|
|
|
|
|
|
|
|
'Bottom of the Well MQ Dead Hand Freestanding Key': 'Small Key (Bottom of the Well)',
|
|
|
|
'Bottom of the Well MQ East Inner Room Freestanding Key': 'Small Key (Bottom of the Well)',
|
|
|
|
'Fire Temple MQ Big Lava Room Blocked Door Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple MQ Near Boss Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple MQ Lizalfos Maze Side Room Chest': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple MQ Chest On Fire': 'Small Key (Fire Temple)',
|
|
|
|
'Fire Temple MQ Freestanding Key': 'Small Key (Fire Temple)',
|
|
|
|
'Forest Temple MQ Wolfos Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple MQ First Room Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple MQ Raised Island Courtyard Lower Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple MQ Raised Island Courtyard Upper Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple MQ Redead Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Forest Temple MQ Well Chest': 'Small Key (Forest Temple)',
|
|
|
|
'Ganons Castle MQ Shadow Trial Eye Switch Chest': 'Small Key (Ganons Castle)',
|
|
|
|
'Ganons Castle MQ Spirit Trial Sun Back Left Chest': 'Small Key (Ganons Castle)',
|
|
|
|
'Ganons Castle MQ Forest Trial Freestanding Key': 'Small Key (Ganons Castle)',
|
|
|
|
'Gerudo Training Grounds MQ Dinolfos Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds MQ Flame Circle Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Gerudo Training Grounds MQ Underwater Silver Rupee Chest': 'Small Key (Gerudo Training Grounds)',
|
|
|
|
'Shadow Temple MQ Falling Spikes Switch Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple MQ Invisible Blades Invisible Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple MQ Early Gibdos Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple MQ Near Ship Invisible Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple MQ Wind Hint Chest': 'Small Key (Shadow Temple)',
|
|
|
|
'Shadow Temple MQ Freestanding Key': 'Small Key (Shadow Temple)',
|
|
|
|
'Spirit Temple MQ Child Hammer Switch Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Child Climb South Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Map Room Enemy Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Entrance Back Left Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Entrance Front Right Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Mirror Puzzle Invisible Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Spirit Temple MQ Silver Block Hallway Chest': 'Small Key (Spirit Temple)',
|
|
|
|
'Water Temple MQ Central Pillar Chest': 'Small Key (Water Temple)',
|
|
|
|
'Water Temple MQ Freestanding Key': 'Small Key (Water Temple)',
|
|
|
|
}
|
|
|
|
|
|
|
|
junk_pool_base = [
|
|
|
|
('Bombs (5)', 8),
|
|
|
|
('Bombs (10)', 2),
|
|
|
|
('Arrows (5)', 8),
|
|
|
|
('Arrows (10)', 2),
|
|
|
|
('Deku Stick (1)', 5),
|
|
|
|
('Deku Nuts (5)', 5),
|
|
|
|
('Deku Seeds (30)', 5),
|
|
|
|
('Rupees (5)', 10),
|
|
|
|
('Rupees (20)', 4),
|
|
|
|
('Rupees (50)', 1),
|
|
|
|
]
|
|
|
|
|
|
|
|
pending_junk_pool = []
|
|
|
|
junk_pool = []
|
|
|
|
|
|
|
|
|
|
|
|
remove_junk_items = [
|
|
|
|
'Bombs (5)',
|
|
|
|
'Deku Nuts (5)',
|
|
|
|
'Deku Stick (1)',
|
|
|
|
'Recovery Heart',
|
|
|
|
'Arrows (5)',
|
|
|
|
'Arrows (10)',
|
|
|
|
'Arrows (30)',
|
|
|
|
'Rupees (5)',
|
|
|
|
'Rupees (20)',
|
|
|
|
'Rupees (50)',
|
|
|
|
'Rupees (200)',
|
|
|
|
'Deku Nuts (10)',
|
|
|
|
'Bombs (10)',
|
|
|
|
'Bombs (20)',
|
|
|
|
'Deku Seeds (30)',
|
|
|
|
'Ice Trap',
|
|
|
|
]
|
|
|
|
remove_junk_set = set(remove_junk_items)
|
|
|
|
|
|
|
|
exclude_from_major = [
|
|
|
|
'Deliver Letter',
|
|
|
|
'Sell Big Poe',
|
|
|
|
'Magic Bean',
|
|
|
|
'Zeldas Letter',
|
|
|
|
'Bombchus (5)',
|
|
|
|
'Bombchus (10)',
|
|
|
|
'Bombchus (20)',
|
|
|
|
'Odd Potion',
|
|
|
|
'Triforce Piece'
|
|
|
|
]
|
|
|
|
|
|
|
|
item_groups = {
|
|
|
|
'Junk': remove_junk_items,
|
|
|
|
'JunkSong': ('Prelude of Light', 'Serenade of Water'),
|
|
|
|
'AdultTrade': tradeitems,
|
|
|
|
'Bottle': normal_bottles,
|
|
|
|
'Spell': ('Dins Fire', 'Farores Wind', 'Nayrus Love'),
|
|
|
|
'Shield': ('Deku Shield', 'Hylian Shield'),
|
|
|
|
'Song': songlist,
|
|
|
|
'NonWarpSong': songlist[0:6],
|
|
|
|
'WarpSong': songlist[6:],
|
|
|
|
'HealthUpgrade': ('Heart Container', 'Piece of Heart'),
|
|
|
|
'ProgressItem': [name for (name, data) in item_table.items() if data[0] == 'Item' and data[1]],
|
|
|
|
'MajorItem': [name for (name, data) in item_table.items() if (data[0] == 'Item' or data[0] == 'Song') and data[1] and name not in exclude_from_major],
|
|
|
|
'DungeonReward': dungeon_rewards,
|
|
|
|
|
|
|
|
'ForestFireWater': ('Forest Medallion', 'Fire Medallion', 'Water Medallion'),
|
|
|
|
'FireWater': ('Fire Medallion', 'Water Medallion'),
|
|
|
|
}
|
|
|
|
|
|
|
|
random = None
|
|
|
|
|
|
|
|
|
|
|
|
def get_junk_pool(ootworld):
|
|
|
|
junk_pool[:] = list(junk_pool_base)
|
|
|
|
if ootworld.junk_ice_traps == 'on':
|
|
|
|
junk_pool.append(('Ice Trap', 10))
|
|
|
|
elif ootworld.junk_ice_traps in ['mayhem', 'onslaught']:
|
|
|
|
junk_pool[:] = [('Ice Trap', 1)]
|
|
|
|
return junk_pool
|
|
|
|
|
|
|
|
|
|
|
|
def get_junk_item(count=1, pool=None, plando_pool=None):
|
|
|
|
global random
|
|
|
|
|
|
|
|
if count < 1:
|
|
|
|
raise ValueError("get_junk_item argument 'count' must be greater than 0.")
|
|
|
|
|
|
|
|
return_pool = []
|
|
|
|
if pending_junk_pool:
|
|
|
|
pending_count = min(len(pending_junk_pool), count)
|
|
|
|
return_pool = [pending_junk_pool.pop() for _ in range(pending_count)]
|
|
|
|
count -= pending_count
|
|
|
|
|
|
|
|
if pool and plando_pool:
|
|
|
|
jw_list = [(junk, weight) for (junk, weight) in junk_pool
|
|
|
|
if junk not in plando_pool or pool.count(junk) < plando_pool[junk].count]
|
|
|
|
try:
|
|
|
|
junk_items, junk_weights = zip(*jw_list)
|
|
|
|
except ValueError:
|
|
|
|
raise RuntimeError("Not enough junk is available in the item pool to replace removed items.")
|
|
|
|
else:
|
|
|
|
junk_items, junk_weights = zip(*junk_pool)
|
|
|
|
return_pool.extend(random.choices(junk_items, weights=junk_weights, k=count))
|
|
|
|
|
|
|
|
return return_pool
|
|
|
|
|
|
|
|
|
|
|
|
def replace_max_item(items, item, max):
|
|
|
|
count = 0
|
|
|
|
for i,val in enumerate(items):
|
|
|
|
if val == item:
|
|
|
|
if count >= max:
|
|
|
|
items[i] = get_junk_item()[0]
|
|
|
|
count += 1
|
|
|
|
|
|
|
|
|
|
|
|
def generate_itempool(ootworld):
|
|
|
|
world = ootworld.world
|
|
|
|
player = ootworld.player
|
|
|
|
global random
|
|
|
|
random = world.random
|
|
|
|
|
|
|
|
junk_pool = get_junk_pool(ootworld)
|
|
|
|
|
2021-09-06 04:07:39 +00:00
|
|
|
fixed_locations = filter(lambda loc: loc.name in fixedlocations, ootworld.get_locations())
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
for location in fixed_locations:
|
|
|
|
item = fixedlocations[location.name]
|
2021-09-06 04:07:39 +00:00
|
|
|
location.place_locked_item(ootworld.create_item(item))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
2021-09-06 04:07:39 +00:00
|
|
|
drop_locations = filter(lambda loc: loc.type == 'Drop', ootworld.get_locations())
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
for drop_location in drop_locations:
|
|
|
|
item = droplocations[drop_location.name]
|
2021-09-06 04:07:39 +00:00
|
|
|
drop_location.place_locked_item(ootworld.create_item(item))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
|
|
|
|
# set up item pool
|
|
|
|
(pool, placed_items, skip_in_spoiler_locations) = get_pool_core(ootworld)
|
|
|
|
ootworld.itempool = [ootworld.create_item(item) for item in pool]
|
|
|
|
for (location_name, item) in placed_items.items():
|
|
|
|
location = world.get_location(location_name, player)
|
2021-09-06 04:07:39 +00:00
|
|
|
location.place_locked_item(ootworld.create_item(item))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
if location_name in skip_in_spoiler_locations:
|
|
|
|
location.show_in_spoiler = False
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# def try_collect_heart_container(world, pool):
|
|
|
|
# if 'Heart Container' in pool:
|
|
|
|
# pool.remove('Heart Container')
|
|
|
|
# pool.extend(get_junk_item())
|
|
|
|
# world.state.collect(ItemFactory('Heart Container'))
|
|
|
|
# return True
|
|
|
|
# return False
|
|
|
|
|
|
|
|
|
|
|
|
# def try_collect_pieces_of_heart(world, pool):
|
|
|
|
# n = pool.count('Piece of Heart') + pool.count('Piece of Heart (Treasure Chest Game)')
|
|
|
|
# if n >= 4:
|
|
|
|
# for i in range(4):
|
|
|
|
# if 'Piece of Heart' in pool:
|
|
|
|
# pool.remove('Piece of Heart')
|
|
|
|
# world.state.collect(ItemFactory('Piece of Heart'))
|
|
|
|
# else:
|
|
|
|
# pool.remove('Piece of Heart (Treasure Chest Game)')
|
|
|
|
# world.state.collect(ItemFactory('Piece of Heart (Treasure Chest Game)'))
|
|
|
|
# pool.extend(get_junk_item())
|
|
|
|
# return True
|
|
|
|
# return False
|
|
|
|
|
|
|
|
|
|
|
|
# def collect_pieces_of_heart(world, pool):
|
|
|
|
# success = try_collect_pieces_of_heart(world, pool)
|
|
|
|
# if not success:
|
|
|
|
# try_collect_heart_container(world, pool)
|
|
|
|
|
|
|
|
|
|
|
|
# def collect_heart_container(world, pool):
|
|
|
|
# success = try_collect_heart_container(world, pool)
|
|
|
|
# if not success:
|
|
|
|
# try_collect_pieces_of_heart(world, pool)
|
|
|
|
|
|
|
|
|
|
|
|
def get_pool_core(world):
|
|
|
|
global random
|
|
|
|
|
|
|
|
pool = []
|
|
|
|
placed_items = {
|
|
|
|
'HC Zeldas Letter': 'Zeldas Letter',
|
|
|
|
}
|
|
|
|
skip_in_spoiler_locations = []
|
|
|
|
|
|
|
|
if world.shuffle_kokiri_sword:
|
|
|
|
pool.append('Kokiri Sword')
|
|
|
|
else:
|
|
|
|
placed_items['KF Kokiri Sword Chest'] = 'Kokiri Sword'
|
|
|
|
|
|
|
|
ruto_bottles = 1
|
|
|
|
if world.zora_fountain == 'open':
|
|
|
|
ruto_bottles = 0
|
|
|
|
elif world.item_pool_value == 'plentiful':
|
|
|
|
ruto_bottles += 1
|
|
|
|
|
|
|
|
if world.skip_child_zelda:
|
|
|
|
placed_items['HC Malon Egg'] = 'Recovery Heart'
|
|
|
|
skip_in_spoiler_locations.append('HC Malon Egg')
|
|
|
|
elif world.shuffle_weird_egg:
|
|
|
|
pool.append('Weird Egg')
|
|
|
|
else:
|
|
|
|
placed_items['HC Malon Egg'] = 'Weird Egg'
|
|
|
|
|
|
|
|
if world.shuffle_ocarinas:
|
|
|
|
pool.extend(['Ocarina'] * 2)
|
|
|
|
if world.item_pool_value == 'plentiful':
|
|
|
|
pending_junk_pool.append('Ocarina')
|
|
|
|
else:
|
|
|
|
placed_items['LW Gift from Saria'] = 'Ocarina'
|
|
|
|
placed_items['HF Ocarina of Time Item'] = 'Ocarina'
|
|
|
|
|
|
|
|
if world.shuffle_cows:
|
|
|
|
pool.extend(get_junk_item(10 if world.dungeon_mq['Jabu Jabus Belly'] else 9))
|
|
|
|
else:
|
|
|
|
cow_locations = ['LLR Stables Left Cow', 'LLR Stables Right Cow', 'LLR Tower Left Cow', 'LLR Tower Right Cow',
|
|
|
|
'KF Links House Cow', 'Kak Impas House Cow', 'GV Cow', 'DMT Cow Grotto Cow', 'HF Cow Grotto Cow']
|
|
|
|
if world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
cow_locations.append('Jabu Jabus Belly MQ Cow')
|
|
|
|
for loc in cow_locations:
|
|
|
|
placed_items[loc] = 'Milk'
|
|
|
|
skip_in_spoiler_locations.append(loc)
|
|
|
|
|
|
|
|
if world.shuffle_beans:
|
|
|
|
pool.append('Magic Bean Pack')
|
|
|
|
if world.item_pool_value == 'plentiful':
|
|
|
|
pending_junk_pool.append('Magic Bean Pack')
|
|
|
|
else:
|
|
|
|
placed_items['ZR Magic Bean Salesman'] = 'Magic Bean'
|
|
|
|
skip_in_spoiler_locations.append('ZR Magic Bean Salesman')
|
|
|
|
|
|
|
|
if world.shuffle_medigoron_carpet_salesman:
|
|
|
|
pool.append('Giants Knife')
|
|
|
|
else:
|
|
|
|
placed_items['GC Medigoron'] = 'Giants Knife'
|
|
|
|
skip_in_spoiler_locations.append('GC Medigoron')
|
|
|
|
|
|
|
|
if world.dungeon_mq['Deku Tree']:
|
|
|
|
skulltula_locations_final = skulltula_locations + [
|
|
|
|
'Deku Tree MQ GS Lobby',
|
|
|
|
'Deku Tree MQ GS Compass Room',
|
|
|
|
'Deku Tree MQ GS Basement Graves Room',
|
|
|
|
'Deku Tree MQ GS Basement Back Room']
|
|
|
|
else:
|
|
|
|
skulltula_locations_final = skulltula_locations + [
|
|
|
|
'Deku Tree GS Compass Room',
|
|
|
|
'Deku Tree GS Basement Vines',
|
|
|
|
'Deku Tree GS Basement Gate',
|
|
|
|
'Deku Tree GS Basement Back Room']
|
|
|
|
if world.dungeon_mq['Dodongos Cavern']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Dodongos Cavern MQ GS Scrub Room',
|
|
|
|
'Dodongos Cavern MQ GS Song of Time Block Room',
|
|
|
|
'Dodongos Cavern MQ GS Lizalfos Room',
|
|
|
|
'Dodongos Cavern MQ GS Larvae Room',
|
|
|
|
'Dodongos Cavern MQ GS Back Area'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Dodongos Cavern GS Side Room Near Lower Lizalfos',
|
|
|
|
'Dodongos Cavern GS Vines Above Stairs',
|
|
|
|
'Dodongos Cavern GS Back Room',
|
|
|
|
'Dodongos Cavern GS Alcove Above Stairs',
|
|
|
|
'Dodongos Cavern GS Scarecrow'])
|
|
|
|
if world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Jabu Jabus Belly MQ GS Tailpasaran Room',
|
|
|
|
'Jabu Jabus Belly MQ GS Invisible Enemies Room',
|
|
|
|
'Jabu Jabus Belly MQ GS Boomerang Chest Room',
|
|
|
|
'Jabu Jabus Belly MQ GS Near Boss'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Jabu Jabus Belly GS Water Switch Room',
|
|
|
|
'Jabu Jabus Belly GS Lobby Basement Lower',
|
|
|
|
'Jabu Jabus Belly GS Lobby Basement Upper',
|
|
|
|
'Jabu Jabus Belly GS Near Boss'])
|
|
|
|
if world.dungeon_mq['Forest Temple']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Forest Temple MQ GS First Hallway',
|
|
|
|
'Forest Temple MQ GS Block Push Room',
|
|
|
|
'Forest Temple MQ GS Raised Island Courtyard',
|
|
|
|
'Forest Temple MQ GS Level Island Courtyard',
|
|
|
|
'Forest Temple MQ GS Well'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Forest Temple GS First Room',
|
|
|
|
'Forest Temple GS Lobby',
|
|
|
|
'Forest Temple GS Raised Island Courtyard',
|
|
|
|
'Forest Temple GS Level Island Courtyard',
|
|
|
|
'Forest Temple GS Basement'])
|
|
|
|
if world.dungeon_mq['Fire Temple']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Fire Temple MQ GS Above Fire Wall Maze',
|
|
|
|
'Fire Temple MQ GS Fire Wall Maze Center',
|
|
|
|
'Fire Temple MQ GS Big Lava Room Open Door',
|
|
|
|
'Fire Temple MQ GS Fire Wall Maze Side Room',
|
|
|
|
'Fire Temple MQ GS Skull On Fire'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Fire Temple GS Song of Time Room',
|
|
|
|
'Fire Temple GS Boulder Maze',
|
|
|
|
'Fire Temple GS Scarecrow Climb',
|
|
|
|
'Fire Temple GS Scarecrow Top',
|
|
|
|
'Fire Temple GS Boss Key Loop'])
|
|
|
|
if world.dungeon_mq['Water Temple']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Water Temple MQ GS Before Upper Water Switch',
|
|
|
|
'Water Temple MQ GS Freestanding Key Area',
|
|
|
|
'Water Temple MQ GS Lizalfos Hallway',
|
|
|
|
'Water Temple MQ GS River',
|
|
|
|
'Water Temple MQ GS Triple Wall Torch'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Water Temple GS Behind Gate',
|
|
|
|
'Water Temple GS River',
|
|
|
|
'Water Temple GS Falling Platform Room',
|
|
|
|
'Water Temple GS Central Pillar',
|
|
|
|
'Water Temple GS Near Boss Key Chest'])
|
|
|
|
if world.dungeon_mq['Spirit Temple']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Spirit Temple MQ GS Symphony Room',
|
|
|
|
'Spirit Temple MQ GS Leever Room',
|
|
|
|
'Spirit Temple MQ GS Nine Thrones Room West',
|
|
|
|
'Spirit Temple MQ GS Nine Thrones Room North',
|
|
|
|
'Spirit Temple MQ GS Sun Block Room'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Spirit Temple GS Metal Fence',
|
|
|
|
'Spirit Temple GS Sun on Floor Room',
|
|
|
|
'Spirit Temple GS Hall After Sun Block Room',
|
|
|
|
'Spirit Temple GS Boulder Room',
|
|
|
|
'Spirit Temple GS Lobby'])
|
|
|
|
if world.dungeon_mq['Shadow Temple']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Shadow Temple MQ GS Falling Spikes Room',
|
|
|
|
'Shadow Temple MQ GS Wind Hint Room',
|
|
|
|
'Shadow Temple MQ GS After Wind',
|
|
|
|
'Shadow Temple MQ GS After Ship',
|
|
|
|
'Shadow Temple MQ GS Near Boss'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Shadow Temple GS Like Like Room',
|
|
|
|
'Shadow Temple GS Falling Spikes Room',
|
|
|
|
'Shadow Temple GS Single Giant Pot',
|
|
|
|
'Shadow Temple GS Near Ship',
|
|
|
|
'Shadow Temple GS Triple Giant Pot'])
|
|
|
|
if world.dungeon_mq['Bottom of the Well']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Bottom of the Well MQ GS Basement',
|
|
|
|
'Bottom of the Well MQ GS Coffin Room',
|
|
|
|
'Bottom of the Well MQ GS West Inner Room'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Bottom of the Well GS West Inner Room',
|
|
|
|
'Bottom of the Well GS East Inner Room',
|
|
|
|
'Bottom of the Well GS Like Like Cage'])
|
|
|
|
if world.dungeon_mq['Ice Cavern']:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Ice Cavern MQ GS Scarecrow',
|
|
|
|
'Ice Cavern MQ GS Ice Block',
|
|
|
|
'Ice Cavern MQ GS Red Ice'])
|
|
|
|
else:
|
|
|
|
skulltula_locations_final.extend([
|
|
|
|
'Ice Cavern GS Spinning Scythe Room',
|
|
|
|
'Ice Cavern GS Heart Piece Room',
|
|
|
|
'Ice Cavern GS Push Block Room'])
|
|
|
|
if world.tokensanity == 'off':
|
|
|
|
for location in skulltula_locations_final:
|
|
|
|
placed_items[location] = 'Gold Skulltula Token'
|
|
|
|
skip_in_spoiler_locations.append(location)
|
|
|
|
elif world.tokensanity == 'dungeons':
|
|
|
|
for location in skulltula_locations_final:
|
|
|
|
if world.get_location(location).scene >= 0x0A:
|
|
|
|
placed_items[location] = 'Gold Skulltula Token'
|
|
|
|
skip_in_spoiler_locations.append(location)
|
|
|
|
else:
|
|
|
|
pool.append('Gold Skulltula Token')
|
|
|
|
elif world.tokensanity == 'overworld':
|
|
|
|
for location in skulltula_locations_final:
|
|
|
|
if world.get_location(location).scene < 0x0A:
|
|
|
|
placed_items[location] = 'Gold Skulltula Token'
|
|
|
|
skip_in_spoiler_locations.append(location)
|
|
|
|
else:
|
|
|
|
pool.append('Gold Skulltula Token')
|
|
|
|
else:
|
|
|
|
pool.extend(['Gold Skulltula Token'] * 100)
|
|
|
|
|
|
|
|
|
|
|
|
if world.bombchus_in_logic:
|
|
|
|
pool.extend(['Bombchus'] * 4)
|
|
|
|
if world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
pool.extend(['Bombchus'])
|
|
|
|
if world.dungeon_mq['Spirit Temple']:
|
|
|
|
pool.extend(['Bombchus'] * 2)
|
|
|
|
if not world.dungeon_mq['Bottom of the Well']:
|
|
|
|
pool.extend(['Bombchus'])
|
|
|
|
if world.dungeon_mq['Gerudo Training Grounds']:
|
|
|
|
pool.extend(['Bombchus'])
|
|
|
|
if world.shuffle_medigoron_carpet_salesman:
|
|
|
|
pool.append('Bombchus')
|
|
|
|
|
|
|
|
else:
|
|
|
|
pool.extend(['Bombchus (5)'] + ['Bombchus (10)'] * 2)
|
|
|
|
if world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
pool.extend(['Bombchus (10)'])
|
|
|
|
if world.dungeon_mq['Spirit Temple']:
|
|
|
|
pool.extend(['Bombchus (10)'] * 2)
|
|
|
|
if not world.dungeon_mq['Bottom of the Well']:
|
|
|
|
pool.extend(['Bombchus (10)'])
|
|
|
|
if world.dungeon_mq['Gerudo Training Grounds']:
|
|
|
|
pool.extend(['Bombchus (10)'])
|
|
|
|
if world.dungeon_mq['Ganons Castle']:
|
|
|
|
pool.extend(['Bombchus (10)'])
|
|
|
|
else:
|
|
|
|
pool.extend(['Bombchus (20)'])
|
|
|
|
if world.shuffle_medigoron_carpet_salesman:
|
|
|
|
pool.append('Bombchus (10)')
|
|
|
|
|
|
|
|
if not world.shuffle_medigoron_carpet_salesman:
|
|
|
|
placed_items['Wasteland Bombchu Salesman'] = 'Bombchus (10)'
|
|
|
|
skip_in_spoiler_locations.append('Wasteland Bombchu Salesman')
|
|
|
|
|
|
|
|
pool.extend(['Ice Trap'])
|
|
|
|
if not world.dungeon_mq['Gerudo Training Grounds']:
|
|
|
|
pool.extend(['Ice Trap'])
|
|
|
|
if not world.dungeon_mq['Ganons Castle']:
|
|
|
|
pool.extend(['Ice Trap'] * 4)
|
|
|
|
|
|
|
|
if world.gerudo_fortress == 'open':
|
|
|
|
placed_items['GF North F1 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF North F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F1 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
skip_in_spoiler_locations.extend(['GF North F1 Carpenter', 'GF North F2 Carpenter', 'GF South F1 Carpenter', 'GF South F2 Carpenter'])
|
|
|
|
elif world.shuffle_fortresskeys in ['any_dungeon', 'overworld', 'keysanity']:
|
|
|
|
if world.gerudo_fortress == 'fast':
|
|
|
|
pool.append('Small Key (Gerudo Fortress)')
|
|
|
|
placed_items['GF North F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F1 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
skip_in_spoiler_locations.extend(['GF North F2 Carpenter', 'GF South F1 Carpenter', 'GF South F2 Carpenter'])
|
|
|
|
else:
|
|
|
|
pool.extend(['Small Key (Gerudo Fortress)'] * 4)
|
|
|
|
if world.item_pool_value == 'plentiful':
|
|
|
|
pending_junk_pool.append('Small Key (Gerudo Fortress)')
|
|
|
|
else:
|
|
|
|
if world.gerudo_fortress == 'fast':
|
|
|
|
placed_items['GF North F1 Carpenter'] = 'Small Key (Gerudo Fortress)'
|
|
|
|
placed_items['GF North F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F1 Carpenter'] = 'Recovery Heart'
|
|
|
|
placed_items['GF South F2 Carpenter'] = 'Recovery Heart'
|
|
|
|
skip_in_spoiler_locations.extend(['GF North F2 Carpenter', 'GF South F1 Carpenter', 'GF South F2 Carpenter'])
|
|
|
|
else:
|
|
|
|
placed_items['GF North F1 Carpenter'] = 'Small Key (Gerudo Fortress)'
|
|
|
|
placed_items['GF North F2 Carpenter'] = 'Small Key (Gerudo Fortress)'
|
|
|
|
placed_items['GF South F1 Carpenter'] = 'Small Key (Gerudo Fortress)'
|
|
|
|
placed_items['GF South F2 Carpenter'] = 'Small Key (Gerudo Fortress)'
|
|
|
|
|
|
|
|
if world.shuffle_gerudo_card and world.gerudo_fortress != 'open':
|
|
|
|
pool.append('Gerudo Membership Card')
|
|
|
|
elif world.shuffle_gerudo_card:
|
|
|
|
pending_junk_pool.append('Gerudo Membership Card')
|
|
|
|
placed_items['GF Gerudo Membership Card'] = 'Ice Trap'
|
|
|
|
skip_in_spoiler_locations.append('GF Gerudo Membership Card')
|
|
|
|
else:
|
|
|
|
placed_items['GF Gerudo Membership Card'] = 'Gerudo Membership Card'
|
|
|
|
if world.shuffle_gerudo_card and world.item_pool_value == 'plentiful':
|
|
|
|
pending_junk_pool.append('Gerudo Membership Card')
|
|
|
|
|
|
|
|
if world.item_pool_value == 'plentiful' and world.shuffle_smallkeys in ['any_dungeon', 'overworld', 'keysanity']:
|
|
|
|
pending_junk_pool.append('Small Key (Bottom of the Well)')
|
|
|
|
pending_junk_pool.append('Small Key (Forest Temple)')
|
|
|
|
pending_junk_pool.append('Small Key (Fire Temple)')
|
|
|
|
pending_junk_pool.append('Small Key (Water Temple)')
|
|
|
|
pending_junk_pool.append('Small Key (Shadow Temple)')
|
|
|
|
pending_junk_pool.append('Small Key (Spirit Temple)')
|
|
|
|
pending_junk_pool.append('Small Key (Gerudo Training Grounds)')
|
|
|
|
pending_junk_pool.append('Small Key (Ganons Castle)')
|
|
|
|
|
|
|
|
if world.item_pool_value == 'plentiful' and world.shuffle_bosskeys in ['any_dungeon', 'overworld', 'keysanity']:
|
|
|
|
pending_junk_pool.append('Boss Key (Forest Temple)')
|
|
|
|
pending_junk_pool.append('Boss Key (Fire Temple)')
|
|
|
|
pending_junk_pool.append('Boss Key (Water Temple)')
|
|
|
|
pending_junk_pool.append('Boss Key (Shadow Temple)')
|
|
|
|
pending_junk_pool.append('Boss Key (Spirit Temple)')
|
|
|
|
|
|
|
|
if world.item_pool_value == 'plentiful' and world.shuffle_ganon_bosskey in ['any_dungeon', 'overworld', 'keysanity']:
|
|
|
|
pending_junk_pool.append('Boss Key (Ganons Castle)')
|
|
|
|
|
|
|
|
if world.shopsanity == 'off':
|
|
|
|
placed_items.update(vanilla_shop_items)
|
|
|
|
if world.bombchus_in_logic:
|
|
|
|
placed_items['KF Shop Item 8'] = 'Buy Bombchu (5)'
|
|
|
|
placed_items['Market Bazaar Item 4'] = 'Buy Bombchu (5)'
|
|
|
|
placed_items['Kak Bazaar Item 4'] = 'Buy Bombchu (5)'
|
|
|
|
pool.extend(normal_rupees)
|
|
|
|
skip_in_spoiler_locations.extend(vanilla_shop_items.keys())
|
|
|
|
if world.bombchus_in_logic:
|
|
|
|
skip_in_spoiler_locations.remove('KF Shop Item 8')
|
|
|
|
skip_in_spoiler_locations.remove('Market Bazaar Item 4')
|
|
|
|
skip_in_spoiler_locations.remove('Kak Bazaar Item 4')
|
|
|
|
|
|
|
|
else:
|
|
|
|
remain_shop_items = list(vanilla_shop_items.values())
|
|
|
|
pool.extend(min_shop_items)
|
|
|
|
for item in min_shop_items:
|
|
|
|
remain_shop_items.remove(item)
|
|
|
|
|
|
|
|
shop_slots_count = len(remain_shop_items)
|
|
|
|
shop_nonitem_count = len(world.shop_prices)
|
|
|
|
shop_item_count = shop_slots_count - shop_nonitem_count
|
|
|
|
|
|
|
|
pool.extend(random.sample(remain_shop_items, shop_item_count))
|
|
|
|
if shop_nonitem_count:
|
|
|
|
pool.extend(get_junk_item(shop_nonitem_count))
|
|
|
|
if world.shopsanity == '0':
|
|
|
|
pool.extend(normal_rupees)
|
|
|
|
else:
|
|
|
|
pool.extend(shopsanity_rupees)
|
|
|
|
|
|
|
|
if world.shuffle_scrubs != 'off':
|
|
|
|
if world.dungeon_mq['Deku Tree']:
|
|
|
|
pool.append('Deku Shield')
|
|
|
|
if world.dungeon_mq['Dodongos Cavern']:
|
|
|
|
pool.extend(['Deku Stick (1)', 'Deku Shield', 'Recovery Heart'])
|
|
|
|
else:
|
|
|
|
pool.extend(['Deku Nuts (5)', 'Deku Stick (1)', 'Deku Shield'])
|
|
|
|
if not world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
pool.append('Deku Nuts (5)')
|
|
|
|
if world.dungeon_mq['Ganons Castle']:
|
|
|
|
pool.extend(['Bombs (5)', 'Recovery Heart', 'Rupees (5)', 'Deku Nuts (5)'])
|
|
|
|
else:
|
|
|
|
pool.extend(['Bombs (5)', 'Recovery Heart', 'Rupees (5)'])
|
|
|
|
pool.extend(deku_scrubs_items)
|
|
|
|
for _ in range(7):
|
|
|
|
pool.append('Arrows (30)' if random.randint(0,3) > 0 else 'Deku Seeds (30)')
|
|
|
|
|
|
|
|
else:
|
|
|
|
if world.dungeon_mq['Deku Tree']:
|
|
|
|
placed_items['Deku Tree MQ Deku Scrub'] = 'Buy Deku Shield'
|
|
|
|
skip_in_spoiler_locations.append('Deku Tree MQ Deku Scrub')
|
|
|
|
if world.dungeon_mq['Dodongos Cavern']:
|
|
|
|
placed_items['Dodongos Cavern MQ Deku Scrub Lobby Rear'] = 'Buy Deku Stick (1)'
|
|
|
|
placed_items['Dodongos Cavern MQ Deku Scrub Lobby Front'] = 'Buy Deku Seeds (30)'
|
|
|
|
placed_items['Dodongos Cavern MQ Deku Scrub Staircase'] = 'Buy Deku Shield'
|
|
|
|
placed_items['Dodongos Cavern MQ Deku Scrub Side Room Near Lower Lizalfos'] = 'Buy Red Potion [30]'
|
|
|
|
skip_in_spoiler_locations.extend(['Dodongos Cavern MQ Deku Scrub Lobby Rear',
|
|
|
|
'Dodongos Cavern MQ Deku Scrub Lobby Front',
|
|
|
|
'Dodongos Cavern MQ Deku Scrub Staircase',
|
|
|
|
'Dodongos Cavern MQ Deku Scrub Side Room Near Lower Lizalfos'])
|
|
|
|
else:
|
|
|
|
placed_items['Dodongos Cavern Deku Scrub Near Bomb Bag Left'] = 'Buy Deku Nut (5)'
|
|
|
|
placed_items['Dodongos Cavern Deku Scrub Side Room Near Dodongos'] = 'Buy Deku Stick (1)'
|
|
|
|
placed_items['Dodongos Cavern Deku Scrub Near Bomb Bag Right'] = 'Buy Deku Seeds (30)'
|
|
|
|
placed_items['Dodongos Cavern Deku Scrub Lobby'] = 'Buy Deku Shield'
|
|
|
|
skip_in_spoiler_locations.extend(['Dodongos Cavern Deku Scrub Near Bomb Bag Left',
|
|
|
|
'Dodongos Cavern Deku Scrub Side Room Near Dodongos',
|
|
|
|
'Dodongos Cavern Deku Scrub Near Bomb Bag Right',
|
|
|
|
'Dodongos Cavern Deku Scrub Lobby'])
|
|
|
|
if not world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
placed_items['Jabu Jabus Belly Deku Scrub'] = 'Buy Deku Nut (5)'
|
|
|
|
skip_in_spoiler_locations.append('Jabu Jabus Belly Deku Scrub')
|
|
|
|
if world.dungeon_mq['Ganons Castle']:
|
|
|
|
placed_items['Ganons Castle MQ Deku Scrub Right'] = 'Buy Deku Nut (5)'
|
|
|
|
placed_items['Ganons Castle MQ Deku Scrub Center-Left'] = 'Buy Bombs (5) [35]'
|
|
|
|
placed_items['Ganons Castle MQ Deku Scrub Center'] = 'Buy Arrows (30)'
|
|
|
|
placed_items['Ganons Castle MQ Deku Scrub Center-Right'] = 'Buy Red Potion [30]'
|
|
|
|
placed_items['Ganons Castle MQ Deku Scrub Left'] = 'Buy Green Potion'
|
|
|
|
skip_in_spoiler_locations.extend(['Ganons Castle MQ Deku Scrub Right',
|
|
|
|
'Ganons Castle MQ Deku Scrub Center-Left',
|
|
|
|
'Ganons Castle MQ Deku Scrub Center',
|
|
|
|
'Ganons Castle MQ Deku Scrub Center-Right',
|
|
|
|
'Ganons Castle MQ Deku Scrub Left'])
|
|
|
|
else:
|
|
|
|
placed_items['Ganons Castle Deku Scrub Center-Left'] = 'Buy Bombs (5) [35]'
|
|
|
|
placed_items['Ganons Castle Deku Scrub Center-Right'] = 'Buy Arrows (30)'
|
|
|
|
placed_items['Ganons Castle Deku Scrub Right'] = 'Buy Red Potion [30]'
|
|
|
|
placed_items['Ganons Castle Deku Scrub Left'] = 'Buy Green Potion'
|
|
|
|
skip_in_spoiler_locations.extend(['Ganons Castle Deku Scrub Right',
|
|
|
|
'Ganons Castle Deku Scrub Center-Left',
|
|
|
|
'Ganons Castle Deku Scrub Center-Right',
|
|
|
|
'Ganons Castle Deku Scrub Left'])
|
|
|
|
placed_items.update(vanilla_deku_scrubs)
|
|
|
|
skip_in_spoiler_locations.extend(vanilla_deku_scrubs.keys())
|
|
|
|
|
|
|
|
pool.extend(alwaysitems)
|
|
|
|
|
|
|
|
if world.dungeon_mq['Deku Tree']:
|
|
|
|
pool.extend(DT_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(DT_vanilla)
|
|
|
|
if world.dungeon_mq['Dodongos Cavern']:
|
|
|
|
pool.extend(DC_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(DC_vanilla)
|
|
|
|
if world.dungeon_mq['Jabu Jabus Belly']:
|
|
|
|
pool.extend(JB_MQ)
|
|
|
|
if world.dungeon_mq['Forest Temple']:
|
|
|
|
pool.extend(FoT_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(FoT_vanilla)
|
|
|
|
if world.dungeon_mq['Fire Temple']:
|
|
|
|
pool.extend(FiT_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(FiT_vanilla)
|
|
|
|
if world.dungeon_mq['Spirit Temple']:
|
|
|
|
pool.extend(SpT_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(SpT_vanilla)
|
|
|
|
if world.dungeon_mq['Shadow Temple']:
|
|
|
|
pool.extend(ShT_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(ShT_vanilla)
|
|
|
|
if not world.dungeon_mq['Bottom of the Well']:
|
|
|
|
pool.extend(BW_vanilla)
|
|
|
|
if world.dungeon_mq['Gerudo Training Grounds']:
|
|
|
|
pool.extend(GTG_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(GTG_vanilla)
|
|
|
|
if world.dungeon_mq['Ganons Castle']:
|
|
|
|
pool.extend(GC_MQ)
|
|
|
|
else:
|
|
|
|
pool.extend(GC_vanilla)
|
|
|
|
|
|
|
|
for i in range(bottle_count):
|
|
|
|
if i >= ruto_bottles:
|
|
|
|
bottle = random.choice(normal_bottles)
|
|
|
|
pool.append(bottle)
|
|
|
|
else:
|
|
|
|
pool.append('Rutos Letter')
|
|
|
|
|
|
|
|
earliest_trade = tradeitemoptions.index(world.logic_earliest_adult_trade)
|
|
|
|
latest_trade = tradeitemoptions.index(world.logic_latest_adult_trade)
|
|
|
|
if earliest_trade > latest_trade:
|
|
|
|
earliest_trade, latest_trade = latest_trade, earliest_trade
|
|
|
|
tradeitem = random.choice(tradeitems[earliest_trade:latest_trade+1])
|
|
|
|
world.selected_adult_trade_item = tradeitem
|
|
|
|
pool.append(tradeitem)
|
|
|
|
|
|
|
|
pool.extend(songlist)
|
|
|
|
if world.shuffle_song_items == 'any' and world.item_pool_value == 'plentiful':
|
|
|
|
pending_junk_pool.extend(songlist)
|
|
|
|
|
|
|
|
if world.free_scarecrow:
|
|
|
|
item = world.create_item('Scarecrow Song')
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
|
|
|
|
if world.no_epona_race:
|
|
|
|
item = world.create_item('Epona')
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
|
|
|
|
if world.shuffle_mapcompass == 'remove' or world.shuffle_mapcompass == 'startwith':
|
|
|
|
for item in [item for dungeon in world.dungeons for item in dungeon.dungeon_items]:
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
pool.extend(get_junk_item())
|
|
|
|
if world.shuffle_smallkeys == 'remove':
|
|
|
|
for item in [item for dungeon in world.dungeons for item in dungeon.small_keys]:
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
pool.extend(get_junk_item())
|
|
|
|
if world.shuffle_bosskeys == 'remove':
|
|
|
|
for item in [item for dungeon in world.dungeons if dungeon.name != 'Ganons Castle' for item in dungeon.boss_key]:
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
pool.extend(get_junk_item())
|
|
|
|
if world.shuffle_ganon_bosskey in ['remove', 'triforce']:
|
|
|
|
for item in [item for dungeon in world.dungeons if dungeon.name == 'Ganons Castle' for item in dungeon.boss_key]:
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
pool.extend(get_junk_item())
|
|
|
|
|
|
|
|
if world.shuffle_mapcompass == 'vanilla':
|
|
|
|
for location, item in vanillaMC.items():
|
|
|
|
try:
|
|
|
|
world.get_location(location)
|
|
|
|
placed_items[location] = item
|
|
|
|
except KeyError:
|
|
|
|
continue
|
|
|
|
if world.shuffle_smallkeys == 'vanilla':
|
|
|
|
for location, item in vanillaSK.items():
|
|
|
|
try:
|
|
|
|
world.get_location(location)
|
|
|
|
placed_items[location] = item
|
|
|
|
except KeyError:
|
|
|
|
continue
|
|
|
|
# Logic cannot handle vanilla key layout in some dungeons
|
|
|
|
# this is because vanilla expects the dungeon major item to be
|
|
|
|
# locked behind the keys, which is not always true in rando.
|
|
|
|
# We can resolve this by starting with some extra keys
|
|
|
|
if world.dungeon_mq['Spirit Temple']:
|
|
|
|
# Yes somehow you need 3 keys. This dungeon is bonkers
|
2021-11-21 06:31:44 +00:00
|
|
|
items = [world.create_item('Small Key (Spirit Temple)') for i in range(3)]
|
|
|
|
for item in items:
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
#if not world.dungeon_mq['Fire Temple']:
|
|
|
|
# world.state.collect(ItemFactory('Small Key (Fire Temple)'))
|
|
|
|
if world.shuffle_bosskeys == 'vanilla':
|
|
|
|
for location, item in vanillaBK.items():
|
|
|
|
try:
|
|
|
|
world.get_location(location)
|
|
|
|
placed_items[location] = item
|
|
|
|
except KeyError:
|
|
|
|
continue
|
|
|
|
|
|
|
|
|
|
|
|
if not world.keysanity and not world.dungeon_mq['Fire Temple']:
|
|
|
|
item = world.create_item('Small Key (Fire Temple)')
|
|
|
|
world.world.push_precollected(item)
|
|
|
|
world.remove_from_start_inventory.append(item.name)
|
|
|
|
|
|
|
|
if world.triforce_hunt:
|
2021-09-11 16:19:23 +00:00
|
|
|
triforce_count = int((Decimal(100 + world.extra_triforce_percentage)/100 * world.triforce_goal).to_integral_value(rounding=ROUND_HALF_UP))
|
Ocarina of Time (#64)
* first commit (not including OoT data files yet)
* added some basic options
* rule parser works now at least
* make sure to commit everything this time
* temporary change to BaseClasses for oot
* overworld location graph builds mostly correctly
* adding oot data files
* commenting out world options until later since they only existed to make the RuleParser work
* conversion functions between AP ids and OOT ids
* world graph outputs
* set scrub prices
* itempool generates, entrances connected, way too many options added
* fixed set_rules and set_shop_rules
* temp baseclasses changes
* Reaches the fill step now, old event-based system retained in case the new way breaks
* Song placements and misc fixes everywhere
* temporary changes to make oot work
* changed root exits for AP fill framework
* prevent infinite recursion due to OoT sharing usage of the address field
* age reachability works hopefully, songs are broken again
* working spoiler log generation on beatable-only
* Logic tricks implemented
* need this for logic tricks
* fixed map/compass being placed on Serenade location
* kill unreachable events before filling the world
* add a bunch of utility functions to prepare for rom patching
* move OptionList into generic options
* fixed some silly bugs with OptionList
* properly seed all random behavior (so far)
* ROM generation working
* fix hints trying to get alttp dungeon hint texts
* continue fixing hints
* add oot to network data package
* change item and location IDs to 66000 and 67000 range respectively
* push removed items to precollected items
* fixed various issues with cross-contamination with multiple world generation
* reenable glitched logic (hopefully)
* glitched world files age-check fix
* cleaned up some get_locations calls
* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work
* reenable MQ dungeons
* fix forest mq exception
* made targeting style an option for now, will be cosmetic later
* reminder to move targeting to cosmetics
* some oot option maintenance
* enabled starting time of day
* fixed issue breaking shop slots in multiworld generation
* added "off" option for text shuffle and hints
* shopsanity functionality restored
* change patch file extension
* remove unnecessary utility functions + imports
* update MIT license
* change option to "patch_uncompressed_rom" instead of "compress_rom"
* compliance with new AutoWorld systems
* Kill only internal events, remove non-internal big poe event in code
* re-add the big poe event and handle it correctly
* remove extra method in Range option
* fix typo
* Starting items, starting with consumables option
* do not remove nonexistent item
* move set_shop_rules to after shop items are placed
* some cleanup
* add retries for song placement
* flagged Skull Mask and Mask of Truth as advancement items
* update OoT to use LogicMixin
* Fixed trying to assign starting items from the wrong players
* fixed song retry step
* improved option handling, comments, and starting item replacements
* DefaultOnToggle writes Yes or No to spoiler
* enable compression of output if Compress executable is present
* clean up compression
* check whether (de)compressor exists before running the process
* allow specification of rom path in host.yaml
* check if decompressed file already exists before decompressing again
* fix triforce hunt generation
* rename all the oot state functions with prefix
* OoT: mark triforce pieces as completion goal for triforce hunt
* added overworld and any-dungeon shuffle for dungeon items
* Hide most unshuffled locations and events from the list of locations in spoiler
* build oot option ranges with a generic function instead of defining each separately
* move oot output-type control to host.yaml instead of individual yamls
* implement dungeon song shuffle
* minor improvements to overworld dungeon item shuffle
* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list
* always output patch file to folder, remove option to generate ROM in preparation for removal
* re-add the fix for infinite recursion due to not being light or dark world
* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently
* oot: remove item_names and location_names
* oot: minor fixes
* oot: comment out ROM patching
* oot: only add CollectionState objects on creation if actually needed
* main entrance shuffle method and entrances-based rules
* fix entrances based rules
* disable master quest and big poe count options for client compatibility
* use get_player_name instead of get_player_names
* fix OptionList
* fix oot options for new option system
* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES
* fill AP player name in oot rom with 0 instead of 0xDF
* encode player name with ASCII for fixed-width
* revert oot player name array to 8 bytes per name
* remove Pierre location if fast scarecrow is on
* check player name length
* "free_scarecrow" not "fast_scarecrow"
* OoT locations now properly store the AP ID instead of the oot internal ID
* oot __version__ updates in lockstep with AP version
* pull in unmodified oot cosmetic files
* also grab JSONDump since it's needed apparently
* gather extra needed methods, modify imports
* delete cosmetics log, replace all instances of SettingsList with OOTWorld
* cosmetic options working, except for sound effects (due to ear-safe issues)
* SFX, Music, and Fanfare randomization reenabled
* move OoT data files into the worlds folder
* move Compress and Decompress into oot data folder
* Replace get_all_state with custom method to avoid the cache
* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues
* set data_version to 0
* make Kokiri Sword shuffle off by default
* reenable "Random Choice" for various cosmetic options
* kill Ruto's Letter turnin if open fountain
also fix for shopsanity
* place Buy Goron/Zora Tunic first in shop shuffle
* make ice traps appear as other items instead of breaking generation
* managed to break ice traps on non-major-only
* only handle ice traps if they are on
* fix shopsanity for non-oot games, and write player name instead of player number
* light arrows hint uses player name instead of player number
* Reenable "skip child zelda" option
* fix entrances_based_rules
* fix ganondorf hint if starting with light arrows
* fix dungeonitem shuffle and shopsanity interaction
* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group
* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any
* keep bosses and bombchu bowling chus out of data package
* revert workaround for infinite recursion and fix it properly
* fix shared shop id caches during patching process
* fix shop text box overflows, as much as possible
* add default oot host.yaml option
* add .apz5, .n64, .z64 to gitignore
* Properly document and name all (functioning) OOT options
* clean up some imports
* remove unnecessary files from oot's data
* fix typo in gitignore
* readd the Compress and Decompress utilities, since they are needed for generation
* cleanup of imports and some minor optimizations
* increase shop offset for item IDs to 0xCB
* remove shop item AP ids entirely
* prevent triforce pieces for other players from being received by yourself
* add "excluded" property to Location
* Hint system adapted and reenabled; hints still unseeded
* make hints deterministic with lists instead of sets
* do not allow hints to point to Light Arrows on non-vanilla bridge
* foreign locations hint as their full name in OoT rather than their region
* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated
* consolidate versioning in Utils
* ice traps appear as major items rather than any progression item
* set prescription and claim check as defaults for adult trade item settings
* add oot options to playerSettings
* allow case-insensitive logic tricks in yaml
* fix oot shopsanity option formatting
* Write OoT override info even if local item, enabling local checks to show up immediately in the client
* implement CollectionState.can_live_dmg for oot glitched logic
* filter item names for invalid characters when patching shops
* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world
* set hidden-spoiler items and locations with Shop items to events
* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start
* Fix oot Glitched and No Logic generation
* fix indenting
* Greatly reduce displayed cosmetic options
* Change oot data version to 1
* add apz5 distribution to webhost
* print player name if an ALttP dungeon contains a good item for OoT world
* delete unneeded commented code
* remove OcarinaSongs import to satisfy lint
2021-09-02 12:35:05 +00:00
|
|
|
pending_junk_pool.extend(['Triforce Piece'] * triforce_count)
|
|
|
|
|
|
|
|
if world.shuffle_ganon_bosskey == 'on_lacs':
|
|
|
|
placed_items['ToT Light Arrows Cutscene'] = 'Boss Key (Ganons Castle)'
|
|
|
|
elif world.shuffle_ganon_bosskey == 'vanilla':
|
|
|
|
placed_items['Ganons Tower Boss Key Chest'] = 'Boss Key (Ganons Castle)'
|
|
|
|
|
|
|
|
if world.item_pool_value == 'plentiful':
|
|
|
|
pool.extend(easy_items)
|
|
|
|
else:
|
|
|
|
pool.extend(normal_items)
|
|
|
|
|
|
|
|
if not world.shuffle_kokiri_sword:
|
|
|
|
replace_max_item(pool, 'Kokiri Sword', 0)
|
|
|
|
|
|
|
|
if world.junk_ice_traps == 'off':
|
|
|
|
replace_max_item(pool, 'Ice Trap', 0)
|
|
|
|
elif world.junk_ice_traps == 'onslaught':
|
|
|
|
for item in [item for item, weight in junk_pool_base] + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)']:
|
|
|
|
replace_max_item(pool, item, 0)
|
|
|
|
|
|
|
|
for item,max in item_difficulty_max[world.item_pool_value].items():
|
|
|
|
replace_max_item(pool, item, max)
|
|
|
|
|
|
|
|
if world.damage_multiplier in ['ohko', 'quadruple'] and world.item_pool_value == 'minimal':
|
|
|
|
pending_junk_pool.append('Nayrus Love')
|
|
|
|
|
|
|
|
# world.distribution.alter_pool(world, pool)
|
|
|
|
|
|
|
|
# Make sure our pending_junk_pool is empty. If not, remove some random junk here.
|
|
|
|
if pending_junk_pool:
|
|
|
|
|
|
|
|
remove_junk_pool, _ = zip(*junk_pool_base)
|
|
|
|
# Omits Rupees (200) and Deku Nuts (10)
|
|
|
|
remove_junk_pool = list(remove_junk_pool) + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)', 'Ice Trap']
|
|
|
|
|
|
|
|
junk_candidates = [item for item in pool if item in remove_junk_pool]
|
|
|
|
while pending_junk_pool:
|
|
|
|
pending_item = pending_junk_pool.pop()
|
|
|
|
if not junk_candidates:
|
|
|
|
raise RuntimeError("Not enough junk exists in item pool for %s to be added." % pending_item)
|
|
|
|
junk_item = random.choice(junk_candidates)
|
|
|
|
junk_candidates.remove(junk_item)
|
|
|
|
pool.remove(junk_item)
|
|
|
|
pool.append(pending_item)
|
|
|
|
|
|
|
|
return (pool, placed_items, skip_in_spoiler_locations)
|
2021-09-06 04:07:39 +00:00
|
|
|
|
|
|
|
def add_dungeon_items(ootworld):
|
|
|
|
"""Adds maps, compasses, small keys, boss keys, and Ganon boss key into item pool if they are not placed."""
|
|
|
|
skip_add_settings = {'remove', 'startwith', 'vanilla', 'on_lacs'}
|
|
|
|
for dungeon in ootworld.dungeons:
|
|
|
|
if ootworld.shuffle_mapcompass not in skip_add_settings:
|
|
|
|
ootworld.itempool.extend(dungeon.dungeon_items)
|
|
|
|
if ootworld.shuffle_smallkeys not in skip_add_settings:
|
|
|
|
ootworld.itempool.extend(dungeon.small_keys)
|
|
|
|
if dungeon.name != 'Ganons Castle' and ootworld.shuffle_bosskeys not in skip_add_settings:
|
|
|
|
ootworld.itempool.extend(dungeon.boss_key)
|
|
|
|
if dungeon.name == 'Ganons Castle' and ootworld.shuffle_ganon_bosskey not in skip_add_settings:
|
|
|
|
ootworld.itempool.extend(dungeon.boss_key)
|