Archipelago/worlds/kh2/OpenKH.py

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import logging
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import yaml
import os
import Utils
import zipfile
from .Items import item_dictionary_table
from .Locations import all_locations, SoraLevels, exclusion_table
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from .XPValues import lvlStats, formExp, soraExp
from worlds.Files import APContainer
class KH2Container(APContainer):
game: str = 'Kingdom Hearts 2'
def __init__(self, patch_data: dict, base_path: str, output_directory: str,
player=None, player_name: str = "", server: str = ""):
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self.patch_data = patch_data
self.file_path = base_path
container_path = os.path.join(output_directory, base_path + ".zip")
super().__init__(container_path, player, player_name, server)
def write_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
for filename, yml in self.patch_data.items():
opened_zipfile.writestr(filename, yml)
super().write_contents(opened_zipfile)
def patch_kh2(self, output_directory):
def increaseStat(i):
if lvlStats[i] == "str":
self.strength += 2
elif lvlStats[i] == "mag":
self.magic += 2
elif lvlStats[i] == "def":
self.defense += 1
elif lvlStats[i] == "ap":
self.ap += 3
self.formattedTrsr = {}
self.formattedBons = []
self.formattedLvup = {"Sora": {}}
self.formattedBons = {}
self.formattedFmlv = {}
self.formattedItem = {"Stats": []}
self.formattedPlrp = []
self.strength = 2
self.magic = 6
self.defense = 2
self.ap = 0
self.dblbonus = 0
formexp = None
formName = None
levelsetting = list()
if self.options.Keyblade_Minimum.value > self.options.Keyblade_Maximum.value:
logging.info(
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f"{self.multiworld.get_file_safe_player_name(self.player)} has Keyblade Minimum greater than Keyblade Maximum")
keyblademin = self.options.Keyblade_Maximum.value
keyblademax = self.options.Keyblade_Minimum.value
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else:
keyblademin = self.options.Keyblade_Minimum.value
keyblademax = self.options.Keyblade_Maximum.value
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if self.options.LevelDepth == "level_50":
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levelsetting.extend(exclusion_table["Level50"])
elif self.options.LevelDepth == "level_99":
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levelsetting.extend(exclusion_table["Level99"])
elif self.options.LevelDepth != "level_1":
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levelsetting.extend(exclusion_table["Level50Sanity"])
if self.options.LevelDepth == "level_99_sanity":
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levelsetting.extend(exclusion_table["Level99Sanity"])
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.get_file_safe_player_name(self.player)}"
all_valid_locations = {location for location, data in all_locations.items()}
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for location in self.multiworld.get_filled_locations(self.player):
if location.name in all_valid_locations:
data = all_locations[location.name]
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else:
continue
if location.item:
if location.item.player == self.player:
itemcode = item_dictionary_table[location.item.name].kh2id
else:
itemcode = 90 # castle map
else:
itemcode = 90
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if data.yml == "Chest":
self.formattedTrsr[data.locid] = {"ItemId": itemcode}
elif data.yml in ["Get Bonus", "Double Get Bonus", "Second Get Bonus"]:
if data.yml == "Get Bonus":
self.dblbonus = 0
# if double bonus then addresses dbl bonus so the next check gets 2 items on it
if data.yml == "Double Get Bonus":
self.dblbonus = itemcode
continue
if data.locid not in self.formattedBons.keys():
self.formattedBons[data.locid] = {}
self.formattedBons[data.locid][data.charName] = {
"RewardId": data.locid,
"CharacterId": data.charNumber,
"HpIncrease": 0,
"MpIncrease": 0,
"DriveGaugeUpgrade": 0,
"ItemSlotUpgrade": 0,
"AccessorySlotUpgrade": 0,
"ArmorSlotUpgrade": 0,
"BonusItem1": itemcode,
"BonusItem2": self.dblbonus,
"Padding": 0
}
# putting dbl bonus at 0 again, so we don't have the same item placed multiple time
self.dblbonus = 0
elif data.yml == "Keyblade":
self.formattedItem["Stats"].append({
"Id": data.locid,
"Attack": self.random.randint(keyblademin, keyblademax),
"Magic": self.random.randint(keyblademin, keyblademax),
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"Defense": 0,
"Ability": itemcode,
"AbilityPoints": 0,
"Unknown08": 100,
"FireResistance": 100,
"IceResistance": 100,
"LightningResistance": 100,
"DarkResistance": 100,
"Unknown0d": 100,
"GeneralResistance": 100,
"Unknown": 0
})
elif data.yml == "Forms":
# loc id is form lvl
# char name is the form name number :)
if data.locid == 2:
formDict = {1: "Valor", 2: "Wisdom", 3: "Limit", 4: "Master", 5: "Final"}
formDictExp = {
1: self.options.Valor_Form_EXP.value,
2: self.options.Wisdom_Form_EXP.value,
3: self.options.Limit_Form_EXP.value,
4: self.options.Master_Form_EXP.value,
5: self.options.Final_Form_EXP.value
}
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formexp = formDictExp[data.charName]
formName = formDict[data.charName]
self.formattedFmlv[formName] = []
self.formattedFmlv[formName].append({
"Ability": 1,
"Experience": int(formExp[data.charName][data.locid] / formexp),
"FormId": data.charName,
"FormLevel": 1,
"GrowthAbilityLevel": 0,
})
# row is form column is lvl
self.formattedFmlv[formName].append({
"Ability": itemcode,
"Experience": int(formExp[data.charName][data.locid] / formexp),
"FormId": data.charName,
"FormLevel": data.locid,
"GrowthAbilityLevel": 0,
})
# Summons have no actual locations so done down here.
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self.formattedFmlv["Summon"] = []
for x in range(1, 7):
self.formattedFmlv["Summon"].append({
"Ability": 123,
"Experience": int(formExp[0][x] / self.options.Summon_EXP.value),
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"FormId": 0,
"FormLevel": x,
"GrowthAbilityLevel": 0,
})
# levels done down here because of optional settings that can take locations out of the pool.
self.i = 2
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for location in SoraLevels:
increaseStat(self.random.randint(0, 3))
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if location in levelsetting:
data = self.multiworld.get_location(location, self.player)
if data.item:
if data.item.player == self.player:
itemcode = item_dictionary_table[data.item.name].kh2id
else:
itemcode = 90 # castle map
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else:
increaseStat(self.random.randint(0, 3))
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itemcode = 0
self.formattedLvup["Sora"][self.i] = {
"Exp": int(soraExp[self.i] / self.options.Sora_Level_EXP.value),
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"Strength": self.strength,
"Magic": self.magic,
"Defense": self.defense,
"Ap": self.ap,
"SwordAbility": itemcode,
"ShieldAbility": itemcode,
"StaffAbility": itemcode,
"Padding": 0,
"Character": "Sora",
"Level": self.i
}
self.i += 1
# averaging stats for the struggle bats
for x in {122, 144, 145}:
self.formattedItem["Stats"].append({
"Id": x,
"Attack": int((keyblademin + keyblademax) / 2),
"Magic": int((keyblademin + keyblademax) / 2),
"Defense": 0,
"Ability": 405,
"AbilityPoints": 0,
"Unknown08": 100,
"FireResistance": 100,
"IceResistance": 100,
"LightningResistance": 100,
"DarkResistance": 100,
"Unknown0d": 100,
"GeneralResistance": 100,
"Unknown": 0
})
self.formattedLvup["Sora"][1] = {
"Exp": int(soraExp[1] / self.options.Sora_Level_EXP.value),
"Strength": 2,
"Magic": 6,
"Defense": 2,
"Ap": 0,
"SwordAbility": 0,
"ShieldAbility": 0,
"StaffAbility": 0,
"Padding": 0,
"Character": "Sora",
"Level": 1
}
self.mod_yml = {
"assets": [
{
'method': 'binarc',
'name': '00battle.bin',
'source': [
{
'method': 'listpatch',
'name': 'fmlv',
'source': [
{
'name': 'FmlvList.yml',
'type': 'fmlv'
}
],
'type': 'List'
},
{
'method': 'listpatch',
'name': 'lvup',
'source': [
{
'name': 'LvupList.yml',
'type': 'lvup'
}
],
'type': 'List'
},
{
'method': 'listpatch',
'name': 'bons',
'source': [
{
'name': 'BonsList.yml',
'type': 'bons'
}
],
'type': 'List'
}
]
},
{
'method': 'binarc',
'name': '03system.bin',
'source': [
{
'method': 'listpatch',
'name': 'trsr',
'source': [
{
'name': 'TrsrList.yml',
'type': 'trsr'
}
],
'type': 'List'
},
{
'method': 'listpatch',
'name': 'item',
'source': [
{
'name': 'ItemList.yml',
'type': 'item'
}
],
'type': 'List'
}
]
},
{
'name': 'msg/us/po.bar',
'multi': [
{
'name': 'msg/fr/po.bar'
},
{
'name': 'msg/gr/po.bar'
},
{
'name': 'msg/it/po.bar'
},
{
'name': 'msg/sp/po.bar'
}
],
'method': 'binarc',
'source': [
{
'name': 'po',
'type': 'list',
'method': 'kh2msg',
'source': [
{
'name': 'po.yml',
'language': 'en'
}
]
}
]
},
{
'name': 'msg/us/sys.bar',
'multi': [
{
'name': 'msg/fr/sys.bar'
},
{
'name': 'msg/gr/sys.bar'
},
{
'name': 'msg/it/sys.bar'
},
{
'name': 'msg/sp/sys.bar'
}
],
'method': 'binarc',
'source': [
{
'name': 'sys',
'type': 'list',
'method': 'kh2msg',
'source': [
{
'name': 'sys.yml',
'language': 'en'
}
]
}
]
},
],
'title': 'Randomizer Seed'
}
goal_to_text = {
0: "Three Proofs",
1: "Lucky Emblem",
2: "Hitlist",
3: "Lucky Emblem and Hitlist",
}
lucky_emblem_text = {
0: "Your Goal is not Lucky Emblem. It is Hitlist or Three Proofs.",
1: f"Lucky Emblem Required: {self.options.LuckyEmblemsRequired} out of {self.options.LuckyEmblemsAmount}",
2: "Your Goal is not Lucky Emblem. It is Hitlist or Three Proofs.",
3: f"Lucky Emblem Required: {self.options.LuckyEmblemsRequired} out of {self.options.LuckyEmblemsAmount}"
}
hitlist_text = {
0: "Your Goal is not Hitlist. It is Lucky Emblem or Three Proofs",
1: "Your Goal is not Hitlist. It is Lucky Emblem or Three Proofs",
2: f"Bounties Required: {self.options.BountyRequired} out of {self.options.BountyAmount}",
3: f"Bounties Required: {self.options.BountyRequired} out of {self.options.BountyAmount}",
}
self.pooh_text = [
{
'id': 18326,
'en': f"Your goal is {goal_to_text[self.options.Goal.value]}"
},
{
'id': 18327,
'en': lucky_emblem_text[self.options.Goal.value]
},
{
'id': 18328,
'en': hitlist_text[self.options.Goal.value]
}
]
self.level_depth_text = [
{
'id': 0x3BF1,
'en': f"Your Level Depth is {self.options.LevelDepth.current_option_name}"
}
]
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mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
self.mod_yml["title"] = f"Randomizer Seed {mod_name}"
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openkhmod = {
"TrsrList.yml": yaml.dump(self.formattedTrsr, line_break="\n"),
"LvupList.yml": yaml.dump(self.formattedLvup, line_break="\n"),
"BonsList.yml": yaml.dump(self.formattedBons, line_break="\n"),
"ItemList.yml": yaml.dump(self.formattedItem, line_break="\n"),
"FmlvList.yml": yaml.dump(self.formattedFmlv, line_break="\n"),
"mod.yml": yaml.dump(self.mod_yml, line_break="\n"),
"po.yml": yaml.dump(self.pooh_text, line_break="\n"),
"sys.yml": yaml.dump(self.level_depth_text, line_break="\n"),
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}
mod = KH2Container(openkhmod, mod_dir, output_directory, self.player,
self.multiworld.get_file_safe_player_name(self.player))
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mod.write()