2024-03-15 12:05:14 +00:00
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from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .action_logic import ActionLogicMixin
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from .base_logic import BaseLogicMixin, BaseLogic
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from .building_logic import BuildingLogicMixin
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from .has_logic import HasLogicMixin
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from .money_logic import MoneyLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .relationship_logic import RelationshipLogicMixin
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from .season_logic import SeasonLogicMixin
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from .skill_logic import SkillLogicMixin
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from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \
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QueenOfSauceSource, CookingRecipe, ShopFriendshipSource, \
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all_cooking_recipes_by_name
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from ..data.recipe_source import CutsceneSource, ShopTradeSource
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from ..locations import locations_by_tag, LocationTags
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from ..options import Chefsanity
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from ..options import ExcludeGingerIsland
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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from ..stardew_rule import StardewRule, True_, False_
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from ..strings.region_names import LogicRegion
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2024-03-15 12:05:14 +00:00
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from ..strings.skill_names import Skill
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from ..strings.tv_channel_names import Channel
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class CookingLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.cooking = CookingLogic(*args, **kwargs)
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class CookingLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, MoneyLogicMixin, ActionLogicMixin,
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BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]):
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@cached_property
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def can_cook_in_kitchen(self) -> StardewRule:
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return self.logic.building.has_house(1) | self.logic.skill.has_level(Skill.foraging, 9)
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# Should be cached
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def can_cook(self, recipe: CookingRecipe = None) -> StardewRule:
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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cook_rule = self.logic.region.can_reach(LogicRegion.kitchen)
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2024-03-15 12:05:14 +00:00
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if recipe is None:
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return cook_rule
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recipe_rule = self.logic.cooking.knows_recipe(recipe.source, recipe.meal)
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ingredients_rule = self.logic.has_all(*sorted(recipe.ingredients))
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return cook_rule & recipe_rule & ingredients_rule
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# Should be cached
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def knows_recipe(self, source: RecipeSource, meal_name: str) -> StardewRule:
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if self.options.chefsanity == Chefsanity.option_none:
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return self.logic.cooking.can_learn_recipe(source)
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if isinstance(source, StarterSource):
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, ShopTradeSource) and self.options.chefsanity & Chefsanity.option_purchases:
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, ShopSource) and self.options.chefsanity & Chefsanity.option_purchases:
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, SkillSource) and self.options.chefsanity & Chefsanity.option_skills:
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, CutsceneSource) and self.options.chefsanity & Chefsanity.option_friendship:
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, FriendshipSource) and self.options.chefsanity & Chefsanity.option_friendship:
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return self.logic.cooking.received_recipe(meal_name)
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if isinstance(source, QueenOfSauceSource) and self.options.chefsanity & Chefsanity.option_queen_of_sauce:
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return self.logic.cooking.received_recipe(meal_name)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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if isinstance(source, ShopFriendshipSource) and self.options.chefsanity & Chefsanity.option_purchases:
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2024-03-15 12:05:14 +00:00
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return self.logic.cooking.received_recipe(meal_name)
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return self.logic.cooking.can_learn_recipe(source)
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@cache_self1
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def can_learn_recipe(self, source: RecipeSource) -> StardewRule:
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if isinstance(source, StarterSource):
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return True_()
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if isinstance(source, ShopTradeSource):
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return self.logic.money.can_trade_at(source.region, source.currency, source.price)
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if isinstance(source, ShopSource):
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return self.logic.money.can_spend_at(source.region, source.price)
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if isinstance(source, SkillSource):
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return self.logic.skill.has_level(source.skill, source.level)
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if isinstance(source, CutsceneSource):
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return self.logic.region.can_reach(source.region) & self.logic.relationship.has_hearts(source.friend, source.hearts)
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if isinstance(source, FriendshipSource):
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return self.logic.relationship.has_hearts(source.friend, source.hearts)
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if isinstance(source, QueenOfSauceSource):
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return self.logic.action.can_watch(Channel.queen_of_sauce) & self.logic.season.has(source.season)
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if isinstance(source, ShopFriendshipSource):
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return self.logic.money.can_spend_at(source.region, source.price) & self.logic.relationship.has_hearts(source.friend, source.hearts)
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return False_()
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@cache_self1
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def received_recipe(self, meal_name: str):
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return self.logic.received(f"{meal_name} Recipe")
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@cached_property
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def can_cook_everything(self) -> StardewRule:
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cooksanity_prefix = "Cook "
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all_recipes_names = []
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exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
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for location in locations_by_tag[LocationTags.COOKSANITY]:
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if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
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continue
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if location.mod_name and location.mod_name not in self.options.mods:
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continue
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all_recipes_names.append(location.name[len(cooksanity_prefix):])
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all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 13:04:25 +00:00
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return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes))
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