Archipelago/worlds/stardew_valley/logic/pet_logic.py

48 lines
1.9 KiB
Python
Raw Normal View History

import math
from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from ..content.feature.friendsanity import pet_heart_item_name
from ..stardew_rule import StardewRule, True_
from ..strings.region_names import Region
class PetLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pet = PetLogic(*args, **kwargs)
class PetLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
def has_pet_hearts(self, hearts: int = 1) -> StardewRule:
assert hearts >= 0, "You can't have negative hearts with a pet."
if hearts == 0:
return True_()
if self.content.features.friendsanity.is_pet_randomized:
return self.received_pet_hearts(hearts)
return self.can_befriend_pet(hearts)
def received_pet_hearts(self, hearts: int) -> StardewRule:
return self.logic.received(pet_heart_item_name,
math.ceil(hearts / self.content.features.friendsanity.heart_size))
def can_befriend_pet(self, hearts: int) -> StardewRule:
assert hearts >= 0, "You can't have negative hearts with a pet."
if hearts == 0:
return True_()
points = hearts * 200
points_per_month = 12 * 14
points_per_water_month = 18 * 14
farm_rule = self.logic.region.can_reach(Region.farm)
time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month)
time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month)
time_rule = time_with_water_rule | time_without_water_rule
return farm_rule & time_rule