Archipelago/worlds/kh2/Regions.py

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55 KiB
Python
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2023-03-20 16:19:55 +00:00
import typing
from BaseClasses import MultiWorld, Region, Entrance
from .Locations import KH2Location, RegionTable
from .Names import LocationName, ItemName, RegionName
def create_regions(world, player: int, active_locations):
menu_region = create_region(world, player, active_locations, 'Menu', None)
goa_region_locations = [
LocationName.Crit_1,
LocationName.Crit_2,
LocationName.Crit_3,
LocationName.Crit_4,
LocationName.Crit_5,
LocationName.Crit_6,
LocationName.Crit_7,
LocationName.GardenofAssemblageMap,
LocationName.GoALostIllusion,
LocationName.ProofofNonexistence,
LocationName.DonaldStarting1,
LocationName.DonaldStarting2,
LocationName.GoofyStarting1,
LocationName.GoofyStarting2,
]
goa_region = create_region(world, player, active_locations, RegionName.GoA_Region,
goa_region_locations)
lod_Region_locations = [
LocationName.BambooGroveDarkShard,
LocationName.BambooGroveEther,
LocationName.BambooGroveMythrilShard,
LocationName.EncampmentAreaMap,
LocationName.Mission3,
LocationName.CheckpointHiPotion,
LocationName.CheckpointMythrilShard,
LocationName.MountainTrailLightningShard,
LocationName.MountainTrailRecoveryRecipe,
LocationName.MountainTrailEther,
LocationName.MountainTrailMythrilShard,
LocationName.VillageCaveAreaMap,
LocationName.VillageCaveAPBoost,
LocationName.VillageCaveDarkShard,
LocationName.VillageCaveBonus,
LocationName.RidgeFrostShard,
LocationName.RidgeAPBoost,
LocationName.ShanYu,
LocationName.ShanYuGetBonus,
LocationName.HiddenDragon,
LocationName.GoofyShanYu,
]
lod_Region = create_region(world, player, active_locations, RegionName.LoD_Region,
lod_Region_locations)
lod2_Region_locations = [
LocationName.ThroneRoomTornPages,
LocationName.ThroneRoomPalaceMap,
LocationName.ThroneRoomAPBoost,
LocationName.ThroneRoomQueenRecipe,
LocationName.ThroneRoomAPBoost2,
LocationName.ThroneRoomOgreShield,
LocationName.ThroneRoomMythrilCrystal,
LocationName.ThroneRoomOrichalcum,
LocationName.StormRider,
LocationName.XigbarDataDefenseBoost,
LocationName.GoofyStormRider,
]
lod2_Region = create_region(world, player, active_locations, RegionName.LoD2_Region,
lod2_Region_locations)
ag_region_locations = [
LocationName.AgrabahMap,
LocationName.AgrabahDarkShard,
LocationName.AgrabahMythrilShard,
LocationName.AgrabahHiPotion,
LocationName.AgrabahAPBoost,
LocationName.AgrabahMythrilStone,
LocationName.AgrabahMythrilShard2,
LocationName.AgrabahSerenityShard,
LocationName.BazaarMythrilGem,
LocationName.BazaarPowerShard,
LocationName.BazaarHiPotion,
LocationName.BazaarAPBoost,
LocationName.BazaarMythrilShard,
LocationName.PalaceWallsSkillRing,
LocationName.PalaceWallsMythrilStone,
LocationName.CaveEntrancePowerStone,
LocationName.CaveEntranceMythrilShard,
LocationName.ValleyofStoneMythrilStone,
LocationName.ValleyofStoneAPBoost,
LocationName.ValleyofStoneMythrilShard,
LocationName.ValleyofStoneHiPotion,
LocationName.AbuEscort,
LocationName.ChasmofChallengesCaveofWondersMap,
LocationName.ChasmofChallengesAPBoost,
LocationName.TreasureRoom,
LocationName.TreasureRoomAPBoost,
LocationName.TreasureRoomSerenityGem,
LocationName.ElementalLords,
LocationName.LampCharm,
LocationName.GoofyTreasureRoom,
LocationName.DonaldAbuEscort,
]
ag_region = create_region(world, player, active_locations, RegionName.Ag_Region,
ag_region_locations)
ag2_region_locations = [
LocationName.RuinedChamberTornPages,
LocationName.RuinedChamberRuinsMap,
LocationName.GenieJafar,
LocationName.WishingLamp,
]
ag2_region = create_region(world, player, active_locations, RegionName.Ag2_Region,
ag2_region_locations)
lexaeus_region_locations = [
LocationName.LexaeusBonus,
LocationName.LexaeusASStrengthBeyondStrength,
LocationName.LexaeusDataLostIllusion,
]
lexaeus_region = create_region(world, player, active_locations, RegionName.Lexaeus_Region,
lexaeus_region_locations)
dc_region_locations = [
LocationName.DCCourtyardMythrilShard,
LocationName.DCCourtyardStarRecipe,
LocationName.DCCourtyardAPBoost,
LocationName.DCCourtyardMythrilStone,
LocationName.DCCourtyardBlazingStone,
LocationName.DCCourtyardBlazingShard,
LocationName.DCCourtyardMythrilShard2,
LocationName.LibraryTornPages,
LocationName.DisneyCastleMap,
LocationName.MinnieEscort,
LocationName.MinnieEscortGetBonus,
]
dc_region = create_region(world, player, active_locations, RegionName.Dc_Region,
dc_region_locations)
tr_region_locations = [
LocationName.CornerstoneHillMap,
LocationName.CornerstoneHillFrostShard,
LocationName.PierMythrilShard,
LocationName.PierHiPotion,
LocationName.WaterwayMythrilStone,
LocationName.WaterwayAPBoost,
LocationName.WaterwayFrostStone,
LocationName.WindowofTimeMap,
LocationName.BoatPete,
LocationName.FuturePete,
LocationName.FuturePeteGetBonus,
LocationName.Monochrome,
LocationName.WisdomForm,
LocationName.DonaldBoatPete,
LocationName.DonaldBoatPeteGetBonus,
LocationName.GoofyFuturePete,
]
tr_region = create_region(world, player, active_locations, RegionName.Tr_Region,
tr_region_locations)
marluxia_region_locations = [
LocationName.MarluxiaGetBonus,
LocationName.MarluxiaASEternalBlossom,
LocationName.MarluxiaDataLostIllusion,
]
marluxia_region = create_region(world, player, active_locations, RegionName.Marluxia_Region,
marluxia_region_locations)
terra_region_locations = [
LocationName.LingeringWillBonus,
LocationName.LingeringWillProofofConnection,
LocationName.LingeringWillManifestIllusion,
]
terra_region = create_region(world, player, active_locations, RegionName.Terra_Region,
terra_region_locations)
hundred_acre1_region_locations = [
LocationName.PoohsHouse100AcreWoodMap,
LocationName.PoohsHouseAPBoost,
LocationName.PoohsHouseMythrilStone,
]
hundred_acre1_region = create_region(world, player, active_locations, RegionName.HundredAcre1_Region,
hundred_acre1_region_locations)
hundred_acre2_region_locations = [
LocationName.PigletsHouseDefenseBoost,
LocationName.PigletsHouseAPBoost,
LocationName.PigletsHouseMythrilGem,
]
hundred_acre2_region = create_region(world, player, active_locations, RegionName.HundredAcre2_Region,
hundred_acre2_region_locations)
hundred_acre3_region_locations = [
LocationName.RabbitsHouseDrawRing,
LocationName.RabbitsHouseMythrilCrystal,
LocationName.RabbitsHouseAPBoost,
]
hundred_acre3_region = create_region(world, player, active_locations, RegionName.HundredAcre3_Region,
hundred_acre3_region_locations)
hundred_acre4_region_locations = [
LocationName.KangasHouseMagicBoost,
LocationName.KangasHouseAPBoost,
LocationName.KangasHouseOrichalcum,
]
hundred_acre4_region = create_region(world, player, active_locations, RegionName.HundredAcre4_Region,
hundred_acre4_region_locations)
hundred_acre5_region_locations = [
LocationName.SpookyCaveMythrilGem,
LocationName.SpookyCaveAPBoost,
LocationName.SpookyCaveOrichalcum,
LocationName.SpookyCaveGuardRecipe,
LocationName.SpookyCaveMythrilCrystal,
LocationName.SpookyCaveAPBoost2,
LocationName.SweetMemories,
LocationName.SpookyCaveMap,
]
hundred_acre5_region = create_region(world, player, active_locations, RegionName.HundredAcre5_Region,
hundred_acre5_region_locations)
hundred_acre6_region_locations = [
LocationName.StarryHillCosmicRing,
LocationName.StarryHillStyleRecipe,
LocationName.StarryHillCureElement,
LocationName.StarryHillOrichalcumPlus,
]
hundred_acre6_region = create_region(world, player, active_locations, RegionName.HundredAcre6_Region,
hundred_acre6_region_locations)
pr_region_locations = [
LocationName.RampartNavalMap,
LocationName.RampartMythrilStone,
LocationName.RampartDarkShard,
LocationName.TownDarkStone,
LocationName.TownAPBoost,
LocationName.TownMythrilShard,
LocationName.TownMythrilGem,
LocationName.CaveMouthBrightShard,
LocationName.CaveMouthMythrilShard,
LocationName.IsladeMuertaMap,
LocationName.BoatFight,
LocationName.InterceptorBarrels,
LocationName.PowderStoreAPBoost1,
LocationName.PowderStoreAPBoost2,
LocationName.MoonlightNookMythrilShard,
LocationName.MoonlightNookSerenityGem,
LocationName.MoonlightNookPowerStone,
LocationName.Barbossa,
LocationName.BarbossaGetBonus,
LocationName.FollowtheWind,
LocationName.DonaldBoatFight,
LocationName.GoofyBarbossa,
LocationName.GoofyBarbossaGetBonus,
LocationName.GoofyInterceptorBarrels,
]
pr_region = create_region(world, player, active_locations, RegionName.Pr_Region,
pr_region_locations)
pr2_region_locations = [
LocationName.GrimReaper1,
LocationName.InterceptorsHoldFeatherCharm,
LocationName.SeadriftKeepAPBoost,
LocationName.SeadriftKeepOrichalcum,
LocationName.SeadriftKeepMeteorStaff,
LocationName.SeadriftRowSerenityGem,
LocationName.SeadriftRowKingRecipe,
LocationName.SeadriftRowMythrilCrystal,
LocationName.SeadriftRowCursedMedallion,
LocationName.SeadriftRowShipGraveyardMap,
LocationName.GoofyGrimReaper1,
]
pr2_region = create_region(world, player, active_locations, RegionName.Pr2_Region,
pr2_region_locations)
gr2_region_locations = [
LocationName.DonaladGrimReaper2,
LocationName.GrimReaper2,
LocationName.SecretAnsemReport6,
LocationName.LuxordDataAPBoost,
]
gr2_region = create_region(world, player, active_locations, RegionName.Gr2_Region,
gr2_region_locations)
oc_region_locations = [
LocationName.PassageMythrilShard,
LocationName.PassageMythrilStone,
LocationName.PassageEther,
LocationName.PassageAPBoost,
LocationName.PassageHiPotion,
LocationName.InnerChamberUnderworldMap,
LocationName.InnerChamberMythrilShard,
LocationName.Cerberus,
LocationName.ColiseumMap,
LocationName.Urns,
LocationName.UnderworldEntrancePowerBoost,
LocationName.CavernsEntranceLucidShard,
LocationName.CavernsEntranceAPBoost,
LocationName.CavernsEntranceMythrilShard,
LocationName.TheLostRoadBrightShard,
LocationName.TheLostRoadEther,
LocationName.TheLostRoadMythrilShard,
LocationName.TheLostRoadMythrilStone,
LocationName.AtriumLucidStone,
LocationName.AtriumAPBoost,
LocationName.DemyxOC,
LocationName.SecretAnsemReport5,
LocationName.OlympusStone,
LocationName.TheLockCavernsMap,
LocationName.TheLockMythrilShard,
LocationName.TheLockAPBoost,
LocationName.PeteOC,
LocationName.Hydra,
LocationName.HydraGetBonus,
LocationName.HerosCrest,
LocationName.DonaldDemyxOC,
LocationName.GoofyPeteOC,
]
oc_region = create_region(world, player, active_locations, RegionName.Oc_Region,
oc_region_locations)
oc2_region_locations = [
LocationName.AuronsStatue,
LocationName.Hades,
LocationName.HadesGetBonus,
LocationName.GuardianSoul,
]
oc2_region = create_region(world, player, active_locations, RegionName.Oc2_Region,
oc2_region_locations)
oc2_pain_and_panic_locations = [
LocationName.ProtectBeltPainandPanicCup,
LocationName.SerenityGemPainandPanicCup,
]
oc2_titan_locations = [
LocationName.GenjiShieldTitanCup,
LocationName.SkillfulRingTitanCup,
]
oc2_cerberus_locations = [
LocationName.RisingDragonCerberusCup,
LocationName.SerenityCrystalCerberusCup,
]
oc2_gof_cup_locations = [
LocationName.FatalCrestGoddessofFateCup,
LocationName.OrichalcumPlusGoddessofFateCup,
LocationName.HadesCupTrophyParadoxCups,
]
zexion_region_locations = [
LocationName.ZexionBonus,
LocationName.ZexionASBookofShadows,
LocationName.ZexionDataLostIllusion,
LocationName.GoofyZexion,
]
oc2_pain_and_panic_cup = create_region(world, player, active_locations, RegionName.Oc2_pain_and_panic_Region,
oc2_pain_and_panic_locations)
oc2_titan_cup = create_region(world, player, active_locations, RegionName.Oc2_titan_Region, oc2_titan_locations)
oc2_cerberus_cup = create_region(world, player, active_locations, RegionName.Oc2_cerberus_Region,
oc2_cerberus_locations)
oc2_gof_cup = create_region(world, player, active_locations, RegionName.Oc2_gof_Region, oc2_gof_cup_locations)
zexion_region = create_region(world, player, active_locations, RegionName.Zexion_Region, zexion_region_locations)
bc_region_locations = [
LocationName.BCCourtyardAPBoost,
LocationName.BCCourtyardHiPotion,
LocationName.BCCourtyardMythrilShard,
LocationName.BellesRoomCastleMap,
LocationName.BellesRoomMegaRecipe,
LocationName.TheEastWingMythrilShard,
LocationName.TheEastWingTent,
LocationName.TheWestHallHiPotion,
LocationName.TheWestHallPowerShard,
LocationName.TheWestHallMythrilShard2,
LocationName.TheWestHallBrightStone,
LocationName.TheWestHallMythrilShard,
LocationName.Thresholder,
LocationName.DungeonBasementMap,
LocationName.DungeonAPBoost,
LocationName.SecretPassageMythrilShard,
LocationName.SecretPassageHiPotion,
LocationName.SecretPassageLucidShard,
LocationName.TheWestHallAPBoostPostDungeon,
LocationName.TheWestWingMythrilShard,
LocationName.TheWestWingTent,
LocationName.Beast,
LocationName.TheBeastsRoomBlazingShard,
LocationName.DarkThorn,
LocationName.DarkThornGetBonus,
LocationName.DarkThornCureElement,
LocationName.DonaldThresholder,
LocationName.GoofyBeast,
]
bc_region = create_region(world, player, active_locations, RegionName.Bc_Region,
bc_region_locations)
bc2_region_locations = [
LocationName.RumblingRose,
LocationName.CastleWallsMap,
]
bc2_region = create_region(world, player, active_locations, RegionName.Bc2_Region,
bc2_region_locations)
xaldin_region_locations = [
LocationName.Xaldin,
LocationName.XaldinGetBonus,
LocationName.DonaldXaldinGetBonus,
LocationName.SecretAnsemReport4,
LocationName.XaldinDataDefenseBoost,
]
xaldin_region = create_region(world, player, active_locations, RegionName.Xaldin_Region,
xaldin_region_locations)
sp_region_locations = [
LocationName.PitCellAreaMap,
LocationName.PitCellMythrilCrystal,
LocationName.CanyonDarkCrystal,
LocationName.CanyonMythrilStone,
LocationName.CanyonMythrilGem,
LocationName.CanyonFrostCrystal,
LocationName.Screens,
LocationName.HallwayPowerCrystal,
LocationName.HallwayAPBoost,
LocationName.CommunicationsRoomIOTowerMap,
LocationName.CommunicationsRoomGaiaBelt,
LocationName.HostileProgram,
LocationName.HostileProgramGetBonus,
LocationName.PhotonDebugger,
LocationName.DonaldScreens,
LocationName.GoofyHostileProgram,
]
sp_region = create_region(world, player, active_locations, RegionName.Sp_Region,
sp_region_locations)
sp2_region_locations = [
LocationName.SolarSailer,
LocationName.CentralComputerCoreAPBoost,
LocationName.CentralComputerCoreOrichalcumPlus,
LocationName.CentralComputerCoreCosmicArts,
LocationName.CentralComputerCoreMap,
LocationName.DonaldSolarSailer,
]
sp2_region = create_region(world, player, active_locations, RegionName.Sp2_Region,
sp2_region_locations)
mcp_region_locations = [
LocationName.MCP,
LocationName.MCPGetBonus,
]
mcp_region = create_region(world, player, active_locations, RegionName.Mcp_Region,
mcp_region_locations)
larxene_region_locations = [
LocationName.LarxeneBonus,
LocationName.LarxeneASCloakedThunder,
LocationName.LarxeneDataLostIllusion,
]
larxene_region = create_region(world, player, active_locations, RegionName.Larxene_Region,
larxene_region_locations)
ht_region_locations = [
LocationName.GraveyardMythrilShard,
LocationName.GraveyardSerenityGem,
LocationName.FinklesteinsLabHalloweenTownMap,
LocationName.TownSquareMythrilStone,
LocationName.TownSquareEnergyShard,
LocationName.HinterlandsLightningShard,
LocationName.HinterlandsMythrilStone,
LocationName.HinterlandsAPBoost,
LocationName.CandyCaneLaneMegaPotion,
LocationName.CandyCaneLaneMythrilGem,
LocationName.CandyCaneLaneLightningStone,
LocationName.CandyCaneLaneMythrilStone,
LocationName.SantasHouseChristmasTownMap,
LocationName.SantasHouseAPBoost,
LocationName.PrisonKeeper,
LocationName.OogieBoogie,
LocationName.OogieBoogieMagnetElement,
LocationName.DonaldPrisonKeeper,
LocationName.GoofyOogieBoogie,
]
ht_region = create_region(world, player, active_locations, RegionName.Ht_Region,
ht_region_locations)
ht2_region_locations = [
LocationName.Lock,
LocationName.Present,
LocationName.DecoyPresents,
LocationName.Experiment,
LocationName.DecisivePumpkin,
LocationName.DonaldExperiment,
LocationName.GoofyLock,
]
ht2_region = create_region(world, player, active_locations, RegionName.Ht2_Region,
ht2_region_locations)
vexen_region_locations = [
LocationName.VexenBonus,
LocationName.VexenASRoadtoDiscovery,
LocationName.VexenDataLostIllusion,
]
vexen_region = create_region(world, player, active_locations, RegionName.Vexen_Region,
vexen_region_locations)
hb_region_locations = [
LocationName.MarketplaceMap,
LocationName.BoroughDriveRecovery,
LocationName.BoroughAPBoost,
LocationName.BoroughHiPotion,
LocationName.BoroughMythrilShard,
LocationName.BoroughDarkShard,
LocationName.MerlinsHouseMembershipCard,
LocationName.MerlinsHouseBlizzardElement,
LocationName.Bailey,
LocationName.BaileySecretAnsemReport7,
LocationName.BaseballCharm,
]
hb_region = create_region(world, player, active_locations, RegionName.Hb_Region,
hb_region_locations)
hb2_region_locations = [
LocationName.PosternCastlePerimeterMap,
LocationName.PosternMythrilGem,
LocationName.PosternAPBoost,
LocationName.CorridorsMythrilStone,
LocationName.CorridorsMythrilCrystal,
LocationName.CorridorsDarkCrystal,
LocationName.CorridorsAPBoost,
LocationName.AnsemsStudyMasterForm,
LocationName.AnsemsStudySleepingLion,
LocationName.AnsemsStudySkillRecipe,
LocationName.AnsemsStudyUkuleleCharm,
LocationName.RestorationSiteMoonRecipe,
LocationName.RestorationSiteAPBoost,
LocationName.CoRDepthsAPBoost,
LocationName.CoRDepthsPowerCrystal,
LocationName.CoRDepthsFrostCrystal,
LocationName.CoRDepthsManifestIllusion,
LocationName.CoRDepthsAPBoost2,
LocationName.CoRMineshaftLowerLevelDepthsofRemembranceMap,
LocationName.CoRMineshaftLowerLevelAPBoost,
LocationName.DonaldDemyxHBGetBonus,
]
hb2_region = create_region(world, player, active_locations, RegionName.Hb2_Region,
hb2_region_locations)
onek_region_locations = [
LocationName.DemyxHB,
LocationName.DemyxHBGetBonus,
LocationName.FFFightsCureElement,
LocationName.CrystalFissureTornPages,
LocationName.CrystalFissureTheGreatMawMap,
LocationName.CrystalFissureEnergyCrystal,
LocationName.CrystalFissureAPBoost,
LocationName.ThousandHeartless,
LocationName.ThousandHeartlessSecretAnsemReport1,
LocationName.ThousandHeartlessIceCream,
LocationName.ThousandHeartlessPicture,
LocationName.PosternGullWing,
LocationName.HeartlessManufactoryCosmicChain,
LocationName.DemyxDataAPBoost,
]
onek_region = create_region(world, player, active_locations, RegionName.ThousandHeartless_Region,
onek_region_locations)
mushroom_region_locations = [
LocationName.WinnersProof,
LocationName.ProofofPeace,
]
mushroom_region = create_region(world, player, active_locations, RegionName.Mushroom13_Region,
mushroom_region_locations)
sephi_region_locations = [
LocationName.SephirothBonus,
LocationName.SephirothFenrir,
]
sephi_region = create_region(world, player, active_locations, RegionName.Sephi_Region,
sephi_region_locations)
cor_region_locations = [
LocationName.CoRDepthsUpperLevelRemembranceGem,
LocationName.CoRMiningAreaSerenityGem,
LocationName.CoRMiningAreaAPBoost,
LocationName.CoRMiningAreaSerenityCrystal,
LocationName.CoRMiningAreaManifestIllusion,
LocationName.CoRMiningAreaSerenityGem2,
LocationName.CoRMiningAreaDarkRemembranceMap,
LocationName.CoRMineshaftMidLevelPowerBoost,
LocationName.CoREngineChamberSerenityCrystal,
LocationName.CoREngineChamberRemembranceCrystal,
LocationName.CoREngineChamberAPBoost,
LocationName.CoREngineChamberManifestIllusion,
LocationName.CoRMineshaftUpperLevelMagicBoost,
]
cor_region = create_region(world, player, active_locations, RegionName.CoR_Region,
cor_region_locations)
transport_region_locations = [
LocationName.CoRMineshaftUpperLevelAPBoost,
LocationName.TransporttoRemembrance,
]
transport_region = create_region(world, player, active_locations, RegionName.Transport_Region,
transport_region_locations)
pl_region_locations = [
LocationName.GorgeSavannahMap,
LocationName.GorgeDarkGem,
LocationName.GorgeMythrilStone,
LocationName.ElephantGraveyardFrostGem,
LocationName.ElephantGraveyardMythrilStone,
LocationName.ElephantGraveyardBrightStone,
LocationName.ElephantGraveyardAPBoost,
LocationName.ElephantGraveyardMythrilShard,
LocationName.PrideRockMap,
LocationName.PrideRockMythrilStone,
LocationName.PrideRockSerenityCrystal,
LocationName.WildebeestValleyEnergyStone,
LocationName.WildebeestValleyAPBoost,
LocationName.WildebeestValleyMythrilGem,
LocationName.WildebeestValleyMythrilStone,
LocationName.WildebeestValleyLucidGem,
LocationName.WastelandsMythrilShard,
LocationName.WastelandsSerenityGem,
LocationName.WastelandsMythrilStone,
LocationName.JungleSerenityGem,
LocationName.JungleMythrilStone,
LocationName.JungleSerenityCrystal,
LocationName.OasisMap,
LocationName.OasisTornPages,
LocationName.OasisAPBoost,
LocationName.CircleofLife,
LocationName.Hyenas1,
LocationName.Scar,
LocationName.ScarFireElement,
LocationName.DonaldScar,
LocationName.GoofyHyenas1,
]
pl_region = create_region(world, player, active_locations, RegionName.Pl_Region,
pl_region_locations)
pl2_region_locations = [
LocationName.Hyenas2,
LocationName.Groundshaker,
LocationName.GroundshakerGetBonus,
LocationName.SaixDataDefenseBoost,
LocationName.GoofyHyenas2,
]
pl2_region = create_region(world, player, active_locations, RegionName.Pl2_Region,
pl2_region_locations)
stt_region_locations = [
LocationName.TwilightTownMap,
LocationName.MunnyPouchOlette,
LocationName.StationDusks,
LocationName.StationofSerenityPotion,
LocationName.StationofCallingPotion,
LocationName.TwilightThorn,
LocationName.Axel1,
LocationName.JunkChampionBelt,
LocationName.JunkMedal,
LocationName.TheStruggleTrophy,
LocationName.CentralStationPotion1,
LocationName.STTCentralStationHiPotion,
LocationName.CentralStationPotion2,
LocationName.SunsetTerraceAbilityRing,
LocationName.SunsetTerraceHiPotion,
LocationName.SunsetTerracePotion1,
LocationName.SunsetTerracePotion2,
LocationName.MansionFoyerHiPotion,
LocationName.MansionFoyerPotion1,
LocationName.MansionFoyerPotion2,
LocationName.MansionDiningRoomElvenBandanna,
LocationName.MansionDiningRoomPotion,
LocationName.NaminesSketches,
LocationName.MansionMap,
LocationName.MansionLibraryHiPotion,
LocationName.Axel2,
LocationName.MansionBasementCorridorHiPotion,
LocationName.RoxasDataMagicBoost,
]
stt_region = create_region(world, player, active_locations, RegionName.STT_Region,
stt_region_locations)
tt_region_locations = [
LocationName.OldMansionPotion,
LocationName.OldMansionMythrilShard,
LocationName.TheWoodsPotion,
LocationName.TheWoodsMythrilShard,
LocationName.TheWoodsHiPotion,
LocationName.TramCommonHiPotion,
LocationName.TramCommonAPBoost,
LocationName.TramCommonTent,
LocationName.TramCommonMythrilShard1,
LocationName.TramCommonPotion1,
LocationName.TramCommonMythrilShard2,
LocationName.TramCommonPotion2,
LocationName.StationPlazaSecretAnsemReport2,
LocationName.MunnyPouchMickey,
LocationName.CrystalOrb,
LocationName.CentralStationTent,
LocationName.TTCentralStationHiPotion,
LocationName.CentralStationMythrilShard,
LocationName.TheTowerPotion,
LocationName.TheTowerHiPotion,
LocationName.TheTowerEther,
LocationName.TowerEntrywayEther,
LocationName.TowerEntrywayMythrilShard,
LocationName.SorcerersLoftTowerMap,
LocationName.TowerWardrobeMythrilStone,
LocationName.StarSeeker,
LocationName.ValorForm,
]
tt_region = create_region(world, player, active_locations, RegionName.TT_Region,
tt_region_locations)
tt2_region_locations = [
LocationName.SeifersTrophy,
LocationName.Oathkeeper,
LocationName.LimitForm,
]
tt2_region = create_region(world, player, active_locations, RegionName.TT2_Region,
tt2_region_locations)
tt3_region_locations = [
LocationName.UndergroundConcourseMythrilGem,
LocationName.UndergroundConcourseAPBoost,
LocationName.UndergroundConcourseMythrilCrystal,
LocationName.UndergroundConcourseOrichalcum,
LocationName.TunnelwayOrichalcum,
LocationName.TunnelwayMythrilCrystal,
LocationName.SunsetTerraceOrichalcumPlus,
LocationName.SunsetTerraceMythrilShard,
LocationName.SunsetTerraceMythrilCrystal,
LocationName.SunsetTerraceAPBoost,
LocationName.MansionNobodies,
LocationName.MansionFoyerMythrilCrystal,
LocationName.MansionFoyerMythrilStone,
LocationName.MansionFoyerSerenityCrystal,
LocationName.MansionDiningRoomMythrilCrystal,
LocationName.MansionDiningRoomMythrilStone,
LocationName.MansionLibraryOrichalcum,
LocationName.BeamSecretAnsemReport10,
LocationName.MansionBasementCorridorUltimateRecipe,
LocationName.BetwixtandBetween,
LocationName.BetwixtandBetweenBondofFlame,
LocationName.AxelDataMagicBoost,
LocationName.DonaldMansionNobodies,
]
tt3_region = create_region(world, player, active_locations, RegionName.TT3_Region,
tt3_region_locations)
twtnw_region_locations = [
LocationName.FragmentCrossingMythrilStone,
LocationName.FragmentCrossingMythrilCrystal,
LocationName.FragmentCrossingAPBoost,
LocationName.FragmentCrossingOrichalcum,
]
twtnw_region = create_region(world, player, active_locations, RegionName.Twtnw_Region,
twtnw_region_locations)
twtnw_postroxas_region_locations = [
LocationName.Roxas,
LocationName.RoxasGetBonus,
LocationName.RoxasSecretAnsemReport8,
LocationName.TwoBecomeOne,
LocationName.MemorysSkyscaperMythrilCrystal,
LocationName.MemorysSkyscaperAPBoost,
LocationName.MemorysSkyscaperMythrilStone,
LocationName.TheBrinkofDespairDarkCityMap,
LocationName.TheBrinkofDespairOrichalcumPlus,
LocationName.NothingsCallMythrilGem,
LocationName.NothingsCallOrichalcum,
LocationName.TwilightsViewCosmicBelt,
]
twtnw_postroxas_region = create_region(world, player, active_locations, RegionName.Twtnw_PostRoxas,
twtnw_postroxas_region_locations)
twtnw_postxigbar_region_locations = [
LocationName.XigbarBonus,
LocationName.XigbarSecretAnsemReport3,
LocationName.NaughtsSkywayMythrilGem,
LocationName.NaughtsSkywayOrichalcum,
LocationName.NaughtsSkywayMythrilCrystal,
LocationName.Oblivion,
LocationName.CastleThatNeverWasMap,
LocationName.Luxord,
LocationName.LuxordGetBonus,
LocationName.LuxordSecretAnsemReport9,
]
twtnw_postxigbar_region = create_region(world, player, active_locations, RegionName.Twtnw_PostXigbar,
twtnw_postxigbar_region_locations)
twtnw2_region_locations = [
LocationName.SaixBonus,
LocationName.SaixSecretAnsemReport12,
LocationName.PreXemnas1SecretAnsemReport11,
LocationName.RuinandCreationsPassageMythrilStone,
LocationName.RuinandCreationsPassageAPBoost,
LocationName.RuinandCreationsPassageMythrilCrystal,
LocationName.RuinandCreationsPassageOrichalcum,
LocationName.Xemnas1,
LocationName.Xemnas1GetBonus,
LocationName.Xemnas1SecretAnsemReport13,
LocationName.FinalXemnas,
LocationName.XemnasDataPowerBoost,
]
twtnw2_region = create_region(world, player, active_locations, RegionName.Twtnw2_Region,
twtnw2_region_locations)
valor_region_locations = [
LocationName.Valorlvl2,
LocationName.Valorlvl3,
LocationName.Valorlvl4,
LocationName.Valorlvl5,
LocationName.Valorlvl6,
LocationName.Valorlvl7,
]
valor_region = create_region(world, player, active_locations, RegionName.Valor_Region,
valor_region_locations)
wisdom_region_locations = [
LocationName.Wisdomlvl2,
LocationName.Wisdomlvl3,
LocationName.Wisdomlvl4,
LocationName.Wisdomlvl5,
LocationName.Wisdomlvl6,
LocationName.Wisdomlvl7,
]
wisdom_region = create_region(world, player, active_locations, RegionName.Wisdom_Region,
wisdom_region_locations)
limit_region_locations = [
LocationName.Limitlvl2,
LocationName.Limitlvl3,
LocationName.Limitlvl4,
LocationName.Limitlvl5,
LocationName.Limitlvl6,
LocationName.Limitlvl7,
]
limit_region = create_region(world, player, active_locations, RegionName.Limit_Region,
limit_region_locations)
master_region_locations = [
LocationName.Masterlvl2,
LocationName.Masterlvl3,
LocationName.Masterlvl4,
LocationName.Masterlvl5,
LocationName.Masterlvl6,
LocationName.Masterlvl7,
]
master_region = create_region(world, player, active_locations, RegionName.Master_Region,
master_region_locations)
final_region_locations = [
LocationName.Finallvl2,
LocationName.Finallvl3,
LocationName.Finallvl4,
LocationName.Finallvl5,
LocationName.Finallvl6,
LocationName.Finallvl7,
]
final_region = create_region(world, player, active_locations, RegionName.Final_Region,
final_region_locations)
keyblade_region_locations = [
LocationName.FAKESlot,
LocationName.DetectionSaberSlot,
LocationName.EdgeofUltimaSlot,
LocationName.KingdomKeySlot,
LocationName.OathkeeperSlot,
LocationName.OblivionSlot,
LocationName.StarSeekerSlot,
LocationName.HiddenDragonSlot,
LocationName.HerosCrestSlot,
LocationName.MonochromeSlot,
LocationName.FollowtheWindSlot,
LocationName.CircleofLifeSlot,
LocationName.PhotonDebuggerSlot,
LocationName.GullWingSlot,
LocationName.RumblingRoseSlot,
LocationName.GuardianSoulSlot,
LocationName.WishingLampSlot,
LocationName.DecisivePumpkinSlot,
LocationName.SweetMemoriesSlot,
LocationName.MysteriousAbyssSlot,
LocationName.SleepingLionSlot,
LocationName.BondofFlameSlot,
LocationName.TwoBecomeOneSlot,
LocationName.FatalCrestSlot,
LocationName.FenrirSlot,
LocationName.UltimaWeaponSlot,
LocationName.WinnersProofSlot,
LocationName.PurebloodSlot,
LocationName.Centurion2,
LocationName.CometStaff,
LocationName.HammerStaff,
LocationName.LordsBroom,
LocationName.MagesStaff,
LocationName.MeteorStaff,
LocationName.NobodyLance,
LocationName.PreciousMushroom,
LocationName.PreciousMushroom2,
LocationName.PremiumMushroom,
LocationName.RisingDragon,
LocationName.SaveTheQueen2,
LocationName.ShamansRelic,
LocationName.VictoryBell,
LocationName.WisdomWand,
LocationName.AdamantShield,
LocationName.AkashicRecord,
LocationName.ChainGear,
LocationName.DreamCloud,
LocationName.FallingStar,
LocationName.FrozenPride2,
LocationName.GenjiShield,
LocationName.KnightDefender,
LocationName.KnightsShield,
LocationName.MajesticMushroom,
LocationName.MajesticMushroom2,
LocationName.NobodyGuard,
LocationName.OgreShield,
LocationName.SaveTheKing2,
LocationName.UltimateMushroom,
]
keyblade_region = create_region(world, player, active_locations, RegionName.Keyblade_Region,
keyblade_region_locations)
world.regions += [
lod_Region,
lod2_Region,
ag_region,
ag2_region,
lexaeus_region,
dc_region,
tr_region,
terra_region,
marluxia_region,
hundred_acre1_region,
hundred_acre2_region,
hundred_acre3_region,
hundred_acre4_region,
hundred_acre5_region,
hundred_acre6_region,
pr_region,
pr2_region,
gr2_region,
oc_region,
oc2_region,
oc2_pain_and_panic_cup,
oc2_titan_cup,
oc2_cerberus_cup,
oc2_gof_cup,
zexion_region,
bc_region,
bc2_region,
xaldin_region,
sp_region,
sp2_region,
mcp_region,
larxene_region,
ht_region,
ht2_region,
vexen_region,
hb_region,
hb2_region,
onek_region,
mushroom_region,
sephi_region,
cor_region,
transport_region,
pl_region,
pl2_region,
stt_region,
tt_region,
tt2_region,
tt3_region,
twtnw_region,
twtnw_postroxas_region,
twtnw_postxigbar_region,
twtnw2_region,
goa_region,
menu_region,
valor_region,
wisdom_region,
limit_region,
master_region,
final_region,
keyblade_region,
]
# Level region depends on level depth.
# for every 5 levels there should be +3 visit locking
levelVL1 = []
levelVL3 = []
levelVL6 = []
levelVL9 = []
levelVL12 = []
levelVL15 = []
levelVL18 = []
levelVL21 = []
levelVL24 = []
levelVL26 = []
# level 50
if world.LevelDepth[player] == "level_50":
levelVL1 = [LocationName.Lvl2, LocationName.Lvl4, LocationName.Lvl7, LocationName.Lvl9, LocationName.Lvl10]
levelVL3 = [LocationName.Lvl12, LocationName.Lvl14, LocationName.Lvl15, LocationName.Lvl17,
LocationName.Lvl20, ]
levelVL6 = [LocationName.Lvl23, LocationName.Lvl25, LocationName.Lvl28, LocationName.Lvl30]
levelVL9 = [LocationName.Lvl32, LocationName.Lvl34, LocationName.Lvl36, LocationName.Lvl39, LocationName.Lvl41]
levelVL12 = [LocationName.Lvl44, LocationName.Lvl46, LocationName.Lvl48]
levelVL15 = [LocationName.Lvl50]
# level 99
elif world.LevelDepth[player] == "level_99":
levelVL1 = [LocationName.Lvl7, LocationName.Lvl9, ]
levelVL3 = [LocationName.Lvl12, LocationName.Lvl15, LocationName.Lvl17, LocationName.Lvl20]
levelVL6 = [LocationName.Lvl23, LocationName.Lvl25, LocationName.Lvl28]
levelVL9 = [LocationName.Lvl31, LocationName.Lvl33, LocationName.Lvl36, LocationName.Lvl39]
levelVL12 = [LocationName.Lvl41, LocationName.Lvl44, LocationName.Lvl47, LocationName.Lvl49]
levelVL15 = [LocationName.Lvl53, LocationName.Lvl59]
levelVL18 = [LocationName.Lvl65]
levelVL21 = [LocationName.Lvl73]
levelVL24 = [LocationName.Lvl85]
levelVL26 = [LocationName.Lvl99]
# level sanity
# has to be [] instead of {} for in
elif world.LevelDepth[player] in ["level_50_sanity", "level_99_sanity"]:
levelVL1 = [LocationName.Lvl2, LocationName.Lvl3, LocationName.Lvl4, LocationName.Lvl5, LocationName.Lvl6,
LocationName.Lvl7, LocationName.Lvl8, LocationName.Lvl9, LocationName.Lvl10]
levelVL3 = [LocationName.Lvl11, LocationName.Lvl12, LocationName.Lvl13, LocationName.Lvl14, LocationName.Lvl15,
LocationName.Lvl16, LocationName.Lvl17, LocationName.Lvl18, LocationName.Lvl19, LocationName.Lvl20]
levelVL6 = [LocationName.Lvl21, LocationName.Lvl22, LocationName.Lvl23, LocationName.Lvl24, LocationName.Lvl25,
LocationName.Lvl26, LocationName.Lvl27, LocationName.Lvl28, LocationName.Lvl29, LocationName.Lvl30]
levelVL9 = [LocationName.Lvl31, LocationName.Lvl32, LocationName.Lvl33, LocationName.Lvl34, LocationName.Lvl35,
LocationName.Lvl36, LocationName.Lvl37, LocationName.Lvl38, LocationName.Lvl39, LocationName.Lvl40]
levelVL12 = [LocationName.Lvl41, LocationName.Lvl42, LocationName.Lvl43, LocationName.Lvl44, LocationName.Lvl45,
LocationName.Lvl46, LocationName.Lvl47, LocationName.Lvl48, LocationName.Lvl49, LocationName.Lvl50]
# level 99 sanity
if world.LevelDepth[player] == "level_99_sanity":
levelVL15 = [LocationName.Lvl51, LocationName.Lvl52, LocationName.Lvl53, LocationName.Lvl54,
LocationName.Lvl55, LocationName.Lvl56, LocationName.Lvl57, LocationName.Lvl58,
LocationName.Lvl59, LocationName.Lvl60]
levelVL18 = [LocationName.Lvl61, LocationName.Lvl62, LocationName.Lvl63, LocationName.Lvl64,
LocationName.Lvl65, LocationName.Lvl66, LocationName.Lvl67, LocationName.Lvl68,
LocationName.Lvl69, LocationName.Lvl70]
levelVL21 = [LocationName.Lvl71, LocationName.Lvl72, LocationName.Lvl73, LocationName.Lvl74,
LocationName.Lvl75, LocationName.Lvl76, LocationName.Lvl77, LocationName.Lvl78,
LocationName.Lvl79, LocationName.Lvl80]
levelVL24 = [LocationName.Lvl81, LocationName.Lvl82, LocationName.Lvl83, LocationName.Lvl84,
LocationName.Lvl85, LocationName.Lvl86, LocationName.Lvl87, LocationName.Lvl88,
LocationName.Lvl89, LocationName.Lvl90]
levelVL26 = [LocationName.Lvl91, LocationName.Lvl92, LocationName.Lvl93, LocationName.Lvl94,
LocationName.Lvl95, LocationName.Lvl96, LocationName.Lvl97, LocationName.Lvl98,
LocationName.Lvl99]
level_regionVL1 = create_region(world, player, active_locations, RegionName.LevelsVS1,
levelVL1)
level_regionVL3 = create_region(world, player, active_locations, RegionName.LevelsVS3,
levelVL3)
level_regionVL6 = create_region(world, player, active_locations, RegionName.LevelsVS6,
levelVL6)
level_regionVL9 = create_region(world, player, active_locations, RegionName.LevelsVS9,
levelVL9)
level_regionVL12 = create_region(world, player, active_locations, RegionName.LevelsVS12,
levelVL12)
level_regionVL15 = create_region(world, player, active_locations, RegionName.LevelsVS15,
levelVL15)
level_regionVL18 = create_region(world, player, active_locations, RegionName.LevelsVS18,
levelVL18)
level_regionVL21 = create_region(world, player, active_locations, RegionName.LevelsVS21,
levelVL21)
level_regionVL24 = create_region(world, player, active_locations, RegionName.LevelsVS24,
levelVL24)
level_regionVL26 = create_region(world, player, active_locations, RegionName.LevelsVS26,
levelVL26)
world.regions += [level_regionVL1, level_regionVL3, level_regionVL6, level_regionVL9, level_regionVL12,
level_regionVL15, level_regionVL18, level_regionVL21, level_regionVL24, level_regionVL26]
def connect_regions(world: MultiWorld, player: int):
# connecting every first visit to the GoA
names: typing.Dict[str, int] = {}
connect(world, player, names, "Menu", RegionName.Keyblade_Region)
connect(world, player, names, "Menu", RegionName.GoA_Region)
connect(world, player, names, RegionName.GoA_Region, RegionName.LoD_Region,
lambda state: state.kh_lod_unlocked(player, 1))
connect(world, player, names, RegionName.LoD_Region, RegionName.LoD2_Region,
lambda state: state.kh_lod_unlocked(player, 2))
connect(world, player, names, RegionName.GoA_Region, RegionName.Oc_Region,
lambda state: state.kh_oc_unlocked(player, 1))
connect(world, player, names, RegionName.Oc_Region, RegionName.Oc2_Region,
lambda state: state.kh_oc_unlocked(player, 2))
connect(world, player, names, RegionName.Oc2_Region, RegionName.Zexion_Region,
lambda state: state.kh_datazexion(player))
connect(world, player, names, RegionName.Oc2_Region, RegionName.Oc2_pain_and_panic_Region,
lambda state: state.kh_painandpanic(player))
connect(world, player, names, RegionName.Oc2_Region, RegionName.Oc2_cerberus_Region,
lambda state: state.kh_cerberuscup(player))
connect(world, player, names, RegionName.Oc2_Region, RegionName.Oc2_titan_Region,
lambda state: state.kh_titan(player))
connect(world, player, names, RegionName.Oc2_Region, RegionName.Oc2_gof_Region,
lambda state: state.kh_gof(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Ag_Region,
lambda state: state.kh_ag_unlocked(player, 1))
connect(world, player, names, RegionName.Ag_Region, RegionName.Ag2_Region,
lambda state: state.kh_ag_unlocked(player, 2)
and (state.has(ItemName.FireElement, player)
and state.has(ItemName.BlizzardElement, player)
and state.has(ItemName.ThunderElement, player)))
connect(world, player, names, RegionName.Ag2_Region, RegionName.Lexaeus_Region,
lambda state: state.kh_datalexaeus(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Dc_Region,
lambda state: state.kh_dc_unlocked(player, 1))
connect(world, player, names, RegionName.Dc_Region, RegionName.Tr_Region,
lambda state: state.kh_dc_unlocked(player, 2))
connect(world, player, names, RegionName.Tr_Region, RegionName.Marluxia_Region,
lambda state: state.kh_datamarluxia(player))
connect(world, player, names, RegionName.Tr_Region, RegionName.Terra_Region, lambda state: state.kh_terra(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Pr_Region,
lambda state: state.kh_pr_unlocked(player, 1))
connect(world, player, names, RegionName.Pr_Region, RegionName.Pr2_Region,
lambda state: state.kh_pr_unlocked(player, 2))
connect(world, player, names, RegionName.Pr2_Region, RegionName.Gr2_Region,
lambda state: state.kh_gr2(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Bc_Region,
lambda state: state.kh_bc_unlocked(player, 1))
connect(world, player, names, RegionName.Bc_Region, RegionName.Bc2_Region,
lambda state: state.kh_bc_unlocked(player, 2))
connect(world, player, names, RegionName.Bc2_Region, RegionName.Xaldin_Region,
lambda state: state.kh_xaldin(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Sp_Region,
lambda state: state.kh_sp_unlocked(player, 1))
connect(world, player, names, RegionName.Sp_Region, RegionName.Sp2_Region,
lambda state: state.kh_sp_unlocked(player, 2))
connect(world, player, names, RegionName.Sp2_Region, RegionName.Mcp_Region,
lambda state: state.kh_mcp(player))
connect(world, player, names, RegionName.Mcp_Region, RegionName.Larxene_Region,
lambda state: state.kh_datalarxene(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Ht_Region,
lambda state: state.kh_ht_unlocked(player, 1))
connect(world, player, names, RegionName.Ht_Region, RegionName.Ht2_Region,
lambda state: state.kh_ht_unlocked(player, 2))
connect(world, player, names, RegionName.Ht2_Region, RegionName.Vexen_Region,
lambda state: state.kh_datavexen(player))
connect(world, player, names, RegionName.GoA_Region, RegionName.Hb_Region,
lambda state: state.kh_hb_unlocked(player, 1))
connect(world, player, names, RegionName.Hb_Region, RegionName.Hb2_Region,
lambda state: state.kh_hb_unlocked(player, 2))
connect(world, player, names, RegionName.Hb2_Region, RegionName.ThousandHeartless_Region,
lambda state: state.kh_onek(player))
connect(world, player, names, RegionName.ThousandHeartless_Region, RegionName.Mushroom13_Region,
lambda state: state.has(ItemName.ProofofPeace, player))
connect(world, player, names, RegionName.ThousandHeartless_Region, RegionName.Sephi_Region,
lambda state: state.kh_sephi(player))
connect(world, player, names, RegionName.Hb2_Region, RegionName.CoR_Region, lambda state: state.kh_cor(player))
connect(world, player, names, RegionName.CoR_Region, RegionName.Transport_Region, lambda state:
state.has(ItemName.HighJump, player, 3)
and state.has(ItemName.AerialDodge, player, 3)
and state.has(ItemName.Glide, player, 3))
connect(world, player, names, RegionName.GoA_Region, RegionName.Pl_Region,
lambda state: state.kh_pl_unlocked(player, 1))
connect(world, player, names, RegionName.Pl_Region, RegionName.Pl2_Region,
lambda state: state.kh_pl_unlocked(player, 2) and (
state.has(ItemName.BerserkCharge, player) or state.kh_reflect(player)))
connect(world, player, names, RegionName.GoA_Region, RegionName.STT_Region,
lambda state: state.kh_stt_unlocked(player, 1))
connect(world, player, names, RegionName.GoA_Region, RegionName.TT_Region,
lambda state: state.kh_tt_unlocked(player, 1))
connect(world, player, names, RegionName.TT_Region, RegionName.TT2_Region,
lambda state: state.kh_tt_unlocked(player, 2))
connect(world, player, names, RegionName.TT2_Region, RegionName.TT3_Region,
lambda state: state.kh_tt_unlocked(player, 3))
connect(world, player, names, RegionName.GoA_Region, RegionName.Twtnw_Region,
lambda state: state.kh_twtnw_unlocked(player, 0))
connect(world, player, names, RegionName.Twtnw_Region, RegionName.Twtnw_PostRoxas,
lambda state: state.kh_roxastools(player))
connect(world, player, names, RegionName.Twtnw_PostRoxas, RegionName.Twtnw_PostXigbar,
lambda state: state.kh_basetools(player) and (state.kh_donaldlimit(player) or (
state.has(ItemName.FinalForm, player) and state.has(ItemName.FireElement, player))))
connect(world, player, names, RegionName.Twtnw_PostRoxas, RegionName.Twtnw2_Region,
lambda state: state.kh_twtnw_unlocked(player, 1))
hundredacrevisits = {RegionName.HundredAcre1_Region: 0, RegionName.HundredAcre2_Region: 1,
RegionName.HundredAcre3_Region: 2,
RegionName.HundredAcre4_Region: 3, RegionName.HundredAcre5_Region: 4,
RegionName.HundredAcre6_Region: 5}
for visit, tornpage in hundredacrevisits.items():
connect(world, player, names, RegionName.GoA_Region, visit,
lambda state: (state.has(ItemName.TornPages, player, tornpage)))
connect(world, player, names, RegionName.GoA_Region, RegionName.LevelsVS1,
lambda state: state.kh_visit_locking_amount(player, 1))
connect(world, player, names, RegionName.LevelsVS1, RegionName.LevelsVS3,
lambda state: state.kh_visit_locking_amount(player, 3))
connect(world, player, names, RegionName.LevelsVS3, RegionName.LevelsVS6,
lambda state: state.kh_visit_locking_amount(player, 6))
connect(world, player, names, RegionName.LevelsVS6, RegionName.LevelsVS9,
lambda state: state.kh_visit_locking_amount(player, 9))
connect(world, player, names, RegionName.LevelsVS9, RegionName.LevelsVS12,
lambda state: state.kh_visit_locking_amount(player, 12))
connect(world, player, names, RegionName.LevelsVS12, RegionName.LevelsVS15,
lambda state: state.kh_visit_locking_amount(player, 15))
connect(world, player, names, RegionName.LevelsVS15, RegionName.LevelsVS18,
lambda state: state.kh_visit_locking_amount(player, 18))
connect(world, player, names, RegionName.LevelsVS18, RegionName.LevelsVS21,
lambda state: state.kh_visit_locking_amount(player, 21))
connect(world, player, names, RegionName.LevelsVS21, RegionName.LevelsVS24,
lambda state: state.kh_visit_locking_amount(player, 24))
connect(world, player, names, RegionName.LevelsVS24, RegionName.LevelsVS26,
lambda state: state.kh_visit_locking_amount(player, 25)) # 25 because of goa twtnw bugs with visit locking.
for region in RegionTable["ValorRegion"]:
connect(world, player, names, region, RegionName.Valor_Region,
lambda state: state.has(ItemName.ValorForm, player))
for region in RegionTable["WisdomRegion"]:
connect(world, player, names, region, RegionName.Wisdom_Region,
lambda state: state.has(ItemName.WisdomForm, player))
for region in RegionTable["LimitRegion"]:
connect(world, player, names, region, RegionName.Limit_Region,
lambda state: state.has(ItemName.LimitForm, player))
for region in RegionTable["MasterRegion"]:
connect(world, player, names, region, RegionName.Master_Region,
lambda state: state.has(ItemName.MasterForm, player) and state.has(ItemName.DriveConverter, player))
for region in RegionTable["FinalRegion"]:
connect(world, player, names, region, RegionName.Final_Region,
lambda state: state.has(ItemName.FinalForm, player))
# shamelessly stolen from the sa2b
def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
rule: typing.Optional[typing.Callable] = None):
source_region = world.get_region(source, player)
target_region = world.get_region(target, player)
if target not in used_names:
used_names[target] = 1
name = target
else:
used_names[target] += 1
name = target + (' ' * used_names[target])
connection = Entrance(player, name, source_region)
if rule:
connection.access_rule = rule
source_region.exits.append(connection)
connection.connect(target_region)
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None):
ret = Region(name, player, world)
if locations:
for location in locations:
loc_id = active_locations.get(location, 0)
if loc_id:
location = KH2Location(player, location, loc_id.code, ret)
ret.locations.append(location)
return ret