2021-04-01 09:40:58 +00:00
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import logging
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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2021-04-03 12:47:49 +00:00
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from .Technologies import tech_table, requirements, ingredients, all_ingredients, recipe_sources, all_ingredients_recipe
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2021-04-01 09:40:58 +00:00
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static_nodes = {"automation", "logistics"}
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def gen_factorio(world: MultiWorld, player: int):
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for tech_name, tech_id in tech_table.items():
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tech_item = Item(tech_name, True, tech_id, player)
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tech_item.game = "Factorio"
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if tech_name in static_nodes:
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loc = world.get_location(tech_name, player)
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loc.item = tech_item
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loc.locked = loc.event = True
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else:
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world.itempool.append(tech_item)
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set_rules(world, player)
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def factorio_create_regions(world: MultiWorld, player: int):
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menu = Region("Menu", None, "Menu", player)
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crash = Entrance(player, "Crash Land", menu)
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menu.exits.append(crash)
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nauvis = Region("Nauvis", None, "Nauvis", player)
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nauvis.world = menu.world = world
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for tech_name, tech_id in tech_table.items():
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tech = Location(player, tech_name, tech_id, nauvis)
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nauvis.locations.append(tech)
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tech.game = "Factorio"
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2021-04-03 12:47:49 +00:00
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for ingredient in all_ingredients_recipe: # register science packs as events
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2021-04-01 09:40:58 +00:00
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ingredient_location = Location(player, ingredient, 0, nauvis)
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ingredient_location.item = Item(ingredient, True, 0, player)
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ingredient_location.event = ingredient_location.locked = True
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menu.locations.append(ingredient_location)
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crash.connect(nauvis)
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world.regions += [menu, nauvis]
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def set_rules(world: MultiWorld, player: int):
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if world.logic[player] != 'nologic':
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from worlds.generic import Rules
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for tech_name in tech_table:
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# vanilla layout, to be implemented
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# rules = requirements.get(tech_name, set()) | ingredients.get(tech_name, set())
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# loose nodes
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rules = ingredients.get(tech_name, set())
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if rules:
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location = world.get_location(tech_name, player)
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Rules.set_rule(location, lambda state, rules=rules: all(state.has(rule, player) for rule in rules))
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for recipe, technology in recipe_sources.items():
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Rules.set_rule(world.get_location(recipe, player), lambda state, tech=technology: state.has(tech, player))
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world.completion_condition[player] = lambda state: all(state.has(ingredient, player)
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2021-04-03 12:47:49 +00:00
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for ingredient in all_ingredients_recipe)
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