Archipelago/Mystery.py

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import argparse
import os
import logging
import random
import urllib.request
import urllib.parse
from EntranceRandomizer import parse_arguments
from Main import main as ERmain
def parse_yaml(txt):
ret = {}
indents = {0: ret}
for line in txt.splitlines():
if not line:
continue
name, val = line.split(':', 1)
val = val.strip()
spaces = len(name) - len(name.lstrip(' '))
name = name.strip()
if val:
indents[spaces][name] = val
else:
newdict = {}
indents[spaces][name] = newdict
indents[spaces+2] = newdict
return ret
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid', required=True)
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default='')
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
args = parser.parse_args()
try:
if urllib.parse.urlparse(args.weights).scheme:
yaml = str(urllib.request.urlopen(args.weights).read(), "utf-8")
else:
with open(args.weights, 'rb') as f:
yaml = str(f.read(), "utf-8")
except Exception as e:
print('Failed to read weights (%s)' % e)
return
random.seed(args.seed)
weights = parse_yaml(yaml)
print(f"Weights: {args.weights} >> {weights['description']}")
while not gen_mystery(args, weights):
pass
def gen_mystery(args, weights):
seed = random.randint(0, 999999999)
seedname = f'M{random.randint(0, 999999999)}_{os.path.splitext(os.path.basename(args.weights))[0]}'
print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
choices = {}
def get_choice(option):
ret = random.choices(list(map(lambda s: s.strip('\''),weights[option].keys())), weights=list(map(int,weights[option].values())))[0]
choices[option] = ret
return ret
erargs = argparse.Namespace
erargs.seed = seed
erargs.multi = args.multi
erargs.names = args.names
erargs.create_spoiler = args.create_spoiler
erargs.race = True
erargs.outputname = seedname
erargs.outputpath = args.outputpath
if args.rom:
erargs.rom = args.rom
erargs.enemizercli = args.enemizercli
logic = get_choice('glitches_required')
if logic not in ['none', 'no_logic']:
print("Only NMG and No Logic supported")
return False
erargs.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[logic]
item_placement = get_choice('item_placement')
# not supported in ER
dungeon_items = get_choice('dungeon_items')
if dungeon_items in ['mc', 'mcs', 'full']:
erargs.mapshuffle = True
erargs.compassshuffle = True
if dungeon_items in ['mcs', 'full']:
erargs.keyshuffle = True
if dungeon_items in ['full']:
erargs.bigkeyshuffle = True
accessibility = get_choice('accessibility')
erargs.accessibility = accessibility
entrance_shuffle = get_choice('entrance_shuffle')
erargs.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goals = get_choice('goals')
erargs.goal = {'ganon': 'ganon',
'fast_ganon': 'crystals',
'dungeons': 'dungeons',
'pedestal': 'pedestal',
'triforce-hunt': 'triforce-hunt'
}[goals]
if goals == 'fast_ganon' and entrance_shuffle == 'none':
erargs.openpyramid = True
tower_open = get_choice('tower_open')
erargs.crystals_gt = tower_open
ganon_open = get_choice('ganon_open')
erargs.crystals_ganon = ganon_open
world_state = get_choice('world_state')
erargs.mode = world_state
if world_state == 'retro':
erargs.mode = 'open'
erargs.retro = True
hints = get_choice('hints')
if hints == 'on':
erargs.hints = True
weapons = get_choice('weapons')
erargs.swords = {'randomized': 'random',
'assured': 'assured',
'vanilla': 'vanilla',
'swordless': 'swordless'
}[weapons]
item_pool = get_choice('item_pool')
erargs.difficulty = item_pool
item_functionality = get_choice('item_functionality')
erargs.item_functionality = item_functionality
boss_shuffle = get_choice('boss_shuffle')
erargs.shufflebosses = {'none': 'none',
'simple': 'basic',
'full': 'normal',
'random': 'chaos'
}[boss_shuffle]
enemy_shuffle = get_choice('enemy_shuffle')
erargs.shuffleenemies = {'none': 'none',
'shuffled': 'shuffled',
'random': 'chaos'
}[enemy_shuffle]
enemy_damage = get_choice('enemy_damage')
erargs.enemy_damage = {'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos'
}[enemy_damage]
enemy_health = get_choice('enemy_health')
erargs.enemy_health = enemy_health
for k, v in vars(parse_arguments([])).items():
if k not in vars(erargs):
setattr(erargs, k, v)
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
try:
ERmain(erargs, seed)
except Exception as e:
logging.exception(e)
return False
return True
if __name__ == '__main__':
main()