2023-11-25 12:53:02 +00:00
|
|
|
import random
|
2023-10-31 01:08:56 +00:00
|
|
|
import sys
|
2023-10-22 11:00:27 +00:00
|
|
|
import typing
|
|
|
|
import unittest
|
|
|
|
from argparse import Namespace
|
|
|
|
|
2023-11-25 12:53:02 +00:00
|
|
|
from Generate import get_seed_name
|
2023-10-22 11:00:27 +00:00
|
|
|
from test.general import gen_steps
|
|
|
|
from worlds import AutoWorld
|
2024-02-15 22:49:52 +00:00
|
|
|
from worlds.AutoWorld import World, call_all
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
|
2024-03-10 07:18:25 +00:00
|
|
|
from worlds.alttp.Items import item_factory
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
|
|
|
|
class TestBase(unittest.TestCase):
|
|
|
|
multiworld: MultiWorld
|
|
|
|
_state_cache = {}
|
|
|
|
|
|
|
|
def get_state(self, items):
|
|
|
|
if (self.multiworld, tuple(items)) in self._state_cache:
|
|
|
|
return self._state_cache[self.multiworld, tuple(items)]
|
|
|
|
state = CollectionState(self.multiworld)
|
|
|
|
for item in items:
|
|
|
|
item.classification = ItemClassification.progression
|
|
|
|
state.collect(item, event=True)
|
|
|
|
state.sweep_for_events()
|
|
|
|
state.update_reachable_regions(1)
|
|
|
|
self._state_cache[self.multiworld, tuple(items)] = state
|
|
|
|
return state
|
|
|
|
|
|
|
|
def get_path(self, state, region):
|
|
|
|
def flist_to_iter(node):
|
|
|
|
while node:
|
|
|
|
value, node = node
|
|
|
|
yield value
|
|
|
|
|
|
|
|
from itertools import zip_longest
|
|
|
|
reversed_path_as_flist = state.path.get(region, (region, None))
|
|
|
|
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
|
|
|
|
# Now we combine the flat string list into (region, exit) pairs
|
|
|
|
pathsiter = iter(string_path_flat)
|
|
|
|
pathpairs = zip_longest(pathsiter, pathsiter)
|
|
|
|
return list(pathpairs)
|
|
|
|
|
|
|
|
def run_location_tests(self, access_pool):
|
|
|
|
for i, (location, access, *item_pool) in enumerate(access_pool):
|
|
|
|
items = item_pool[0]
|
|
|
|
all_except = item_pool[1] if len(item_pool) > 1 else None
|
|
|
|
state = self._get_items(item_pool, all_except)
|
|
|
|
path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
|
|
|
|
with self.subTest(msg="Reach Location", location=location, access=access, items=items,
|
|
|
|
all_except=all_except, path=path, entry=i):
|
|
|
|
|
|
|
|
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access,
|
|
|
|
f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
|
|
|
|
|
|
|
|
# check for partial solution
|
|
|
|
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
|
|
|
|
for missing_item in item_pool[0]:
|
|
|
|
with self.subTest(msg="Location reachable without required item", location=location,
|
|
|
|
items=item_pool[0], missing_item=missing_item, entry=i):
|
|
|
|
state = self._get_items_partial(item_pool, missing_item)
|
|
|
|
|
|
|
|
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False,
|
|
|
|
f"failed {self.multiworld.get_location(location, 1)}: succeeded with "
|
|
|
|
f"{missing_item} removed from: {item_pool}")
|
|
|
|
|
|
|
|
def run_entrance_tests(self, access_pool):
|
|
|
|
for i, (entrance, access, *item_pool) in enumerate(access_pool):
|
|
|
|
items = item_pool[0]
|
|
|
|
all_except = item_pool[1] if len(item_pool) > 1 else None
|
|
|
|
state = self._get_items(item_pool, all_except)
|
|
|
|
path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
|
|
|
|
with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
|
|
|
|
all_except=all_except, path=path, entry=i):
|
|
|
|
|
|
|
|
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
|
|
|
|
|
|
|
|
# check for partial solution
|
|
|
|
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
|
|
|
|
for missing_item in item_pool[0]:
|
|
|
|
with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
|
|
|
|
items=item_pool[0], missing_item=missing_item, entry=i):
|
|
|
|
state = self._get_items_partial(item_pool, missing_item)
|
|
|
|
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False,
|
|
|
|
f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}")
|
|
|
|
|
|
|
|
def _get_items(self, item_pool, all_except):
|
|
|
|
if all_except and len(all_except) > 0:
|
|
|
|
items = self.multiworld.itempool[:]
|
|
|
|
items = [item for item in items if
|
|
|
|
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
|
2024-03-10 07:18:25 +00:00
|
|
|
items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
|
2023-10-22 11:00:27 +00:00
|
|
|
else:
|
2024-03-10 07:18:25 +00:00
|
|
|
items = item_factory(item_pool[0], self.multiworld.worlds[1])
|
2023-10-22 11:00:27 +00:00
|
|
|
return self.get_state(items)
|
|
|
|
|
|
|
|
def _get_items_partial(self, item_pool, missing_item):
|
|
|
|
new_items = item_pool[0].copy()
|
|
|
|
new_items.remove(missing_item)
|
2024-03-10 07:18:25 +00:00
|
|
|
items = item_factory(new_items, self.multiworld.worlds[1])
|
2023-10-22 11:00:27 +00:00
|
|
|
return self.get_state(items)
|
|
|
|
|
|
|
|
|
|
|
|
class WorldTestBase(unittest.TestCase):
|
|
|
|
options: typing.Dict[str, typing.Any] = {}
|
2024-02-15 22:49:52 +00:00
|
|
|
"""Define options that should be used when setting up this TestBase."""
|
2023-10-22 11:00:27 +00:00
|
|
|
multiworld: MultiWorld
|
2024-02-15 22:49:52 +00:00
|
|
|
"""The constructed MultiWorld instance after setup."""
|
|
|
|
world: World
|
|
|
|
"""The constructed World instance after setup."""
|
|
|
|
player: typing.ClassVar[int] = 1
|
2023-10-22 11:00:27 +00:00
|
|
|
|
2024-02-15 22:49:52 +00:00
|
|
|
game: typing.ClassVar[str]
|
|
|
|
"""Define game name in subclass, example "Secret of Evermore"."""
|
2023-10-22 11:00:27 +00:00
|
|
|
auto_construct: typing.ClassVar[bool] = True
|
|
|
|
""" automatically set up a world for each test in this class """
|
2023-10-31 01:08:56 +00:00
|
|
|
memory_leak_tested: typing.ClassVar[bool] = False
|
|
|
|
""" remember if memory leak test was already done for this class """
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
def setUp(self) -> None:
|
|
|
|
if self.auto_construct:
|
|
|
|
self.world_setup()
|
|
|
|
|
2023-10-31 01:08:56 +00:00
|
|
|
def tearDown(self) -> None:
|
|
|
|
if self.__class__.memory_leak_tested or not self.options or not self.constructed or \
|
|
|
|
sys.version_info < (3, 11, 0): # the leak check in tearDown fails in py<3.11 for an unknown reason
|
|
|
|
# only run memory leak test once per class, only for constructed with non-default options
|
|
|
|
# default options will be tested in test/general
|
|
|
|
super().tearDown()
|
|
|
|
return
|
|
|
|
|
|
|
|
import gc
|
|
|
|
import weakref
|
|
|
|
weak = weakref.ref(self.multiworld)
|
|
|
|
for attr_name in dir(self): # delete all direct references to MultiWorld and World
|
|
|
|
attr: object = typing.cast(object, getattr(self, attr_name))
|
|
|
|
if type(attr) is MultiWorld or isinstance(attr, AutoWorld.World):
|
|
|
|
delattr(self, attr_name)
|
|
|
|
state_cache: typing.Optional[typing.Dict[typing.Any, typing.Any]] = getattr(self, "_state_cache", None)
|
|
|
|
if state_cache is not None: # in case of multiple inheritance with TestBase, we need to clear its cache
|
|
|
|
state_cache.clear()
|
|
|
|
gc.collect()
|
|
|
|
self.__class__.memory_leak_tested = True
|
|
|
|
self.assertFalse(weak(), f"World {getattr(self, 'game', '')} leaked MultiWorld object")
|
|
|
|
super().tearDown()
|
|
|
|
|
2023-10-22 11:00:27 +00:00
|
|
|
def world_setup(self, seed: typing.Optional[int] = None) -> None:
|
|
|
|
if type(self) is WorldTestBase or \
|
|
|
|
(hasattr(WorldTestBase, self._testMethodName)
|
|
|
|
and not self.run_default_tests and
|
|
|
|
getattr(self, self._testMethodName).__code__ is
|
|
|
|
getattr(WorldTestBase, self._testMethodName, None).__code__):
|
|
|
|
return # setUp gets called for tests defined in the base class. We skip world_setup here.
|
|
|
|
if not hasattr(self, "game"):
|
|
|
|
raise NotImplementedError("didn't define game name")
|
|
|
|
self.multiworld = MultiWorld(1)
|
2024-02-15 22:49:52 +00:00
|
|
|
self.multiworld.game[self.player] = self.game
|
|
|
|
self.multiworld.player_name = {self.player: "Tester"}
|
2023-10-22 11:00:27 +00:00
|
|
|
self.multiworld.set_seed(seed)
|
|
|
|
self.multiworld.state = CollectionState(self.multiworld)
|
2023-11-25 12:53:02 +00:00
|
|
|
random.seed(self.multiworld.seed)
|
|
|
|
self.multiworld.seed_name = get_seed_name(random) # only called to get same RNG progression as Generate.py
|
2023-10-22 11:00:27 +00:00
|
|
|
args = Namespace()
|
|
|
|
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
|
|
|
|
setattr(args, name, {
|
2024-02-15 22:49:52 +00:00
|
|
|
1: option.from_any(self.options.get(name, option.default))
|
2023-10-22 11:00:27 +00:00
|
|
|
})
|
|
|
|
self.multiworld.set_options(args)
|
2024-02-15 22:49:52 +00:00
|
|
|
self.world = self.multiworld.worlds[self.player]
|
2023-10-22 11:00:27 +00:00
|
|
|
for step in gen_steps:
|
|
|
|
call_all(self.multiworld, step)
|
|
|
|
|
|
|
|
# methods that can be called within tests
|
|
|
|
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]],
|
|
|
|
state: typing.Optional[CollectionState] = None) -> None:
|
|
|
|
"""Collects all pre-placed items and items in the multiworld itempool except those provided"""
|
|
|
|
if isinstance(item_names, str):
|
|
|
|
item_names = (item_names,)
|
|
|
|
if not state:
|
|
|
|
state = self.multiworld.state
|
|
|
|
for item in self.multiworld.get_items():
|
|
|
|
if item.name not in item_names:
|
|
|
|
state.collect(item)
|
|
|
|
|
|
|
|
def get_item_by_name(self, item_name: str) -> Item:
|
|
|
|
"""Returns the first item found in placed items, or in the itempool with the matching name"""
|
|
|
|
for item in self.multiworld.get_items():
|
|
|
|
if item.name == item_name:
|
|
|
|
return item
|
|
|
|
raise ValueError("No such item")
|
|
|
|
|
|
|
|
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
|
|
|
|
"""Returns actual items from the itempool that match the provided name(s)"""
|
|
|
|
if isinstance(item_names, str):
|
|
|
|
item_names = (item_names,)
|
|
|
|
return [item for item in self.multiworld.itempool if item.name in item_names]
|
|
|
|
|
|
|
|
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
|
|
|
|
""" collect all of the items in the item pool that have the given names """
|
|
|
|
items = self.get_items_by_name(item_names)
|
|
|
|
self.collect(items)
|
|
|
|
return items
|
|
|
|
|
|
|
|
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
|
|
|
|
"""Collects the provided item(s) into state"""
|
|
|
|
if isinstance(items, Item):
|
|
|
|
items = (items,)
|
|
|
|
for item in items:
|
|
|
|
self.multiworld.state.collect(item)
|
|
|
|
|
|
|
|
def remove_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
|
|
|
|
"""Remove all of the items in the item pool with the given names from state"""
|
|
|
|
items = self.get_items_by_name(item_names)
|
|
|
|
self.remove(items)
|
|
|
|
return items
|
|
|
|
|
|
|
|
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
|
|
|
|
"""Removes the provided item(s) from state"""
|
|
|
|
if isinstance(items, Item):
|
|
|
|
items = (items,)
|
|
|
|
for item in items:
|
2024-04-14 18:37:48 +00:00
|
|
|
if item.location and item.advancement and item.location in self.multiworld.state.events:
|
2023-10-22 11:00:27 +00:00
|
|
|
self.multiworld.state.events.remove(item.location)
|
|
|
|
self.multiworld.state.remove(item)
|
|
|
|
|
|
|
|
def can_reach_location(self, location: str) -> bool:
|
|
|
|
"""Determines if the current state can reach the provided location name"""
|
2024-02-15 22:49:52 +00:00
|
|
|
return self.multiworld.state.can_reach(location, "Location", self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
def can_reach_entrance(self, entrance: str) -> bool:
|
|
|
|
"""Determines if the current state can reach the provided entrance name"""
|
2024-02-15 22:49:52 +00:00
|
|
|
return self.multiworld.state.can_reach(entrance, "Entrance", self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
def can_reach_region(self, region: str) -> bool:
|
|
|
|
"""Determines if the current state can reach the provided region name"""
|
2024-02-15 22:49:52 +00:00
|
|
|
return self.multiworld.state.can_reach(region, "Region", self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
def count(self, item_name: str) -> int:
|
|
|
|
"""Returns the amount of an item currently in state"""
|
2024-02-15 22:49:52 +00:00
|
|
|
return self.multiworld.state.count(item_name, self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
def assertAccessDependency(self,
|
|
|
|
locations: typing.List[str],
|
|
|
|
possible_items: typing.Iterable[typing.Iterable[str]],
|
|
|
|
only_check_listed: bool = False) -> None:
|
|
|
|
"""Asserts that the provided locations can't be reached without the listed items but can be reached with any
|
|
|
|
one of the provided combinations"""
|
|
|
|
all_items = [item_name for item_names in possible_items for item_name in item_names]
|
|
|
|
|
|
|
|
state = CollectionState(self.multiworld)
|
|
|
|
self.collect_all_but(all_items, state)
|
|
|
|
if only_check_listed:
|
|
|
|
for location in locations:
|
2024-02-15 22:49:52 +00:00
|
|
|
self.assertFalse(state.can_reach(location, "Location", self.player),
|
|
|
|
f"{location} is reachable without {all_items}")
|
2023-10-22 11:00:27 +00:00
|
|
|
else:
|
|
|
|
for location in self.multiworld.get_locations():
|
2024-02-15 22:49:52 +00:00
|
|
|
loc_reachable = state.can_reach(location, "Location", self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
self.assertEqual(loc_reachable, location.name not in locations,
|
|
|
|
f"{location.name} is reachable without {all_items}" if loc_reachable
|
|
|
|
else f"{location.name} is not reachable without {all_items}")
|
|
|
|
for item_names in possible_items:
|
|
|
|
items = self.get_items_by_name(item_names)
|
|
|
|
for item in items:
|
|
|
|
state.collect(item)
|
|
|
|
for location in locations:
|
2024-02-15 22:49:52 +00:00
|
|
|
self.assertTrue(state.can_reach(location, "Location", self.player),
|
2023-10-22 11:00:27 +00:00
|
|
|
f"{location} not reachable with {item_names}")
|
|
|
|
for item in items:
|
|
|
|
state.remove(item)
|
|
|
|
|
|
|
|
def assertBeatable(self, beatable: bool):
|
|
|
|
"""Asserts that the game can be beaten with the current state"""
|
|
|
|
self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)
|
|
|
|
|
|
|
|
# following tests are automatically run
|
|
|
|
@property
|
|
|
|
def run_default_tests(self) -> bool:
|
|
|
|
"""Not possible or identical to the base test that's always being run already"""
|
|
|
|
return (self.options
|
|
|
|
or self.setUp.__code__ is not WorldTestBase.setUp.__code__
|
|
|
|
or self.world_setup.__code__ is not WorldTestBase.world_setup.__code__)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def constructed(self) -> bool:
|
|
|
|
"""A multiworld has been constructed by this point"""
|
|
|
|
return hasattr(self, "game") and hasattr(self, "multiworld")
|
|
|
|
|
|
|
|
def test_all_state_can_reach_everything(self):
|
|
|
|
"""Ensure all state can reach everything and complete the game with the defined options"""
|
|
|
|
if not (self.run_default_tests and self.constructed):
|
|
|
|
return
|
|
|
|
with self.subTest("Game", game=self.game):
|
2024-02-15 22:49:52 +00:00
|
|
|
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
2023-10-22 11:00:27 +00:00
|
|
|
state = self.multiworld.get_all_state(False)
|
|
|
|
for location in self.multiworld.get_locations():
|
|
|
|
if location.name not in excluded:
|
|
|
|
with self.subTest("Location should be reached", location=location):
|
|
|
|
reachable = location.can_reach(state)
|
|
|
|
self.assertTrue(reachable, f"{location.name} unreachable")
|
|
|
|
with self.subTest("Beatable"):
|
|
|
|
self.multiworld.state = state
|
|
|
|
self.assertBeatable(True)
|
|
|
|
|
|
|
|
def test_empty_state_can_reach_something(self):
|
|
|
|
"""Ensure empty state can reach at least one location with the defined options"""
|
|
|
|
if not (self.run_default_tests and self.constructed):
|
|
|
|
return
|
|
|
|
with self.subTest("Game", game=self.game):
|
|
|
|
state = CollectionState(self.multiworld)
|
2024-02-15 22:49:52 +00:00
|
|
|
locations = self.multiworld.get_reachable_locations(state, self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
self.assertGreater(len(locations), 0,
|
|
|
|
"Need to be able to reach at least one location to get started.")
|
|
|
|
|
|
|
|
def test_fill(self):
|
|
|
|
"""Generates a multiworld and validates placements with the defined options"""
|
|
|
|
if not (self.run_default_tests and self.constructed):
|
|
|
|
return
|
|
|
|
from Fill import distribute_items_restrictive
|
|
|
|
|
|
|
|
# basically a shortened reimplementation of this method from core, in order to force the check is done
|
|
|
|
def fulfills_accessibility() -> bool:
|
2023-10-29 18:47:37 +00:00
|
|
|
locations = list(self.multiworld.get_locations(1))
|
2023-10-22 11:00:27 +00:00
|
|
|
state = CollectionState(self.multiworld)
|
|
|
|
while locations:
|
|
|
|
sphere: typing.List[Location] = []
|
|
|
|
for n in range(len(locations) - 1, -1, -1):
|
|
|
|
if locations[n].can_reach(state):
|
|
|
|
sphere.append(locations.pop(n))
|
|
|
|
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
|
|
|
|
f"Unreachable locations: {locations}")
|
|
|
|
if not sphere:
|
|
|
|
break
|
|
|
|
for location in sphere:
|
|
|
|
if location.item:
|
|
|
|
state.collect(location.item, True, location)
|
2024-02-15 22:49:52 +00:00
|
|
|
return self.multiworld.has_beaten_game(state, self.player)
|
2023-10-22 11:00:27 +00:00
|
|
|
|
|
|
|
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
|
|
|
distribute_items_restrictive(self.multiworld)
|
|
|
|
call_all(self.multiworld, "post_fill")
|
|
|
|
self.assertTrue(fulfills_accessibility(), "Collected all locations, but can't beat the game.")
|
|
|
|
placed_items = [loc.item for loc in self.multiworld.get_locations() if loc.item and loc.item.code]
|
|
|
|
self.assertLessEqual(len(self.multiworld.itempool), len(placed_items),
|
|
|
|
"Unplaced Items remaining in itempool")
|