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# The Messenger
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## Quick Links
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- [Setup](../../../../tutorial/The%20Messenger/setup/en)
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- [Settings Page](../../../../games/The%20Messenger/player-settings)
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- [Courier Github](https://github.com/Brokemia/Courier)
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- [The Messenger Randomizer Github](https://github.com/minous27/TheMessengerRandomizerMod)
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- [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
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- [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker)
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- [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
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## What does randomization do in this game?
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All items and upgrades that can be picked up by the player in the game are randomized. The player starts in the Tower of
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Time HQ with the past section finished, all area portals open, and with the cloud step, and climbing claws already
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obtained. You'll be forced to do sections of the game in different ways with your current abilities. Currently, logic
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assumes you already have all shop upgrades.
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## What items can appear in other players' worlds?
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* The player's movement items
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* Quest and pedestal items
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* Music Box notes
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* The Phobekins
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* Time shards
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* Power Seals
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## Where can I find items?
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You can find items wherever items can be picked up in the original game. This includes:
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* Shopkeeper dialog where the player originally gains movement items
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* Quest Item pickups
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* Music Box notes
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* Phobekins
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* Power seals
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## What are the item name groups?
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When you attempt to hint for items in Archipelago you can use either the name for the specific item, or the name of a
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group of items. Hinting for a group will choose a random item from the group that you do not currently have and hint
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for it. The groups you can use for The Messenger are:
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* Notes - This covers the music notes
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* Keys - An alternative name for the music notes
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* Crest - The Sun and Moon Crests
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* Phobekin - Any of the Phobekins
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* Phobe - An alternative name for the Phobekins
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* Shuriken - The windmill shuriken
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## Other changes
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* The player can return to the Tower of Time HQ at any point by selecting the button from the options menu
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* This can cause issues if used at specific times. Current known:
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* During Boss fights
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* After Courage Note collection (Corrupted Future chase)
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* This is currently an expected action in logic. If you do need to teleport during this chase sequence, it
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is recommended to quit to title and reload the save
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* After reaching ninja village a teleport option is added to the menu to reach it quickly
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* Toggle Windmill Shuriken button is added to option menu once the item is received
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* The mod option menu will also have a hint item button, as well as a release and collect button that are all placed when
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the player fulfills the necessary conditions.
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## Currently known issues
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* Necro cutscene will sometimes not play correctly, but will still reward the item
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* Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item
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* If you receive the Fairy Bottle while in Quillshroom Marsh, The De-curse Queen cutscene will not play. You can exit
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to Searing Crags and re-enter to get it to play correctly.
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* If you defeat Barma'thazël, the cutscene afterward will not play correctly since that is what normally transitions
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you to 2nd quest. The game will not kill you if you fall here, so you can teleport to HQ at any point after defeating him.
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* Sometimes upon teleporting back to HQ, Ninja will run left and enter a different portal than the one entered by the
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player. This may also cause a softlock.
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* Text entry menus don't accept controller input
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* Opening the shop chest in power seal hunt mode from the tower of time HQ will softlock the game.
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## What do I do if I have a problem?
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If you believe something happened that isn't intended, please get the `log.txt`from the folder of your game installation
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and send a bug report either on GitHub or the [Archipelago Discord Server](http://archipelago.gg/discord)
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