Archipelago/worlds/sm64ex/Regions.py

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8.6 KiB
Python
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import typing
from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
from .Locations import SM64Location, location_table,locBoB_table,locWhomp_table,locJRB_table,locCCM_table,locBBH_table, \
locHMC_table,locLLL_table,locSSL_table,locDDD_table,locSL_table, \
locWDW_table,locTTM_table,locTHI_table,locTTC_table,locRR_table, \
locSS_table, locKey_table, locCap_table
def create_regions(world: MultiWorld, player: int):
regSS = Region("Menu", RegionType.Generic, "Castle Area", player, world)
locSS_names = [name for name, id in locSS_table.items()]
locSS_names += [name for name, id in locKey_table.items()]
locSS_names += [name for name, id in locCap_table.items()]
regSS.locations += [SM64Location(player, loc_name, location_table[loc_name], regSS) for loc_name in locSS_names]
world.regions.append(regSS)
regBoB = Region("Bob-omb Battlefield", RegionType.Generic, "Bob-omb Battlefield", player, world)
locBoB_names = [name for name, id in locBoB_table.items()]
regBoB.locations += [SM64Location(player, loc_name, location_table[loc_name], regBoB) for loc_name in locBoB_names]
if (world.EnableCoinStars[player].value):
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regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB))
world.regions.append(regBoB)
regWhomp = Region("Whomp's Fortress", RegionType.Generic, "Whomp's Fortress", player, world)
locWhomp_names = [name for name, id in locWhomp_table.items()]
regWhomp.locations += [SM64Location(player, loc_name, location_table[loc_name], regWhomp) for loc_name in locWhomp_names]
if (world.EnableCoinStars[player].value):
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regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp))
world.regions.append(regWhomp)
regJRB = Region("Jolly Roger Bay", RegionType.Generic, "Jolly Roger Bay", player, world)
locJRB_names = [name for name, id in locJRB_table.items()]
regJRB.locations += [SM64Location(player, loc_name, location_table[loc_name], regJRB) for loc_name in locJRB_names]
if (world.EnableCoinStars[player].value):
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regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB))
world.regions.append(regJRB)
regCCM = Region("Cool, Cool Mountain", RegionType.Generic, "Cool, Cool Mountain", player, world)
locCCM_names = [name for name, id in locCCM_table.items()]
regCCM.locations += [SM64Location(player, loc_name, location_table[loc_name], regCCM) for loc_name in locCCM_names]
if (world.EnableCoinStars[player].value):
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regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM))
world.regions.append(regCCM)
regBBH = Region("Big Boo's Haunt", RegionType.Generic, "Big Boo's Haunt", player, world)
locBBH_names = [name for name, id in locBBH_table.items()]
regBBH.locations += [SM64Location(player, loc_name, location_table[loc_name], regBBH) for loc_name in locBBH_names]
if (world.EnableCoinStars[player].value):
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regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH))
world.regions.append(regBBH)
regBasement = Region("Basement", RegionType.Generic, "Basement", player, world)
world.regions.append(regBasement)
regHMC = Region("Hazy Maze Cave", RegionType.Generic, "Hazy Maze Cave", player, world)
locHMC_names = [name for name, id in locHMC_table.items()]
regHMC.locations += [SM64Location(player, loc_name, location_table[loc_name], regHMC) for loc_name in locHMC_names]
if (world.EnableCoinStars[player].value):
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regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC))
world.regions.append(regHMC)
regLLL = Region("Lethal Lava Land", RegionType.Generic, "Lethal Lava Land", player, world)
locLLL_names = [name for name, id in locLLL_table.items()]
regLLL.locations += [SM64Location(player, loc_name, location_table[loc_name], regLLL) for loc_name in locLLL_names]
if (world.EnableCoinStars[player].value):
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regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL))
world.regions.append(regLLL)
regSSL = Region("Shifting Sand Land", RegionType.Generic, "Shifting Sand Land", player, world)
locSSL_names = [name for name, id in locSSL_table.items()]
regSSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSSL) for loc_name in locSSL_names]
if (world.EnableCoinStars[player].value):
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regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL))
world.regions.append(regSSL)
regDDD = Region("Dire, Dire Docks", RegionType.Generic, "Dire, Dire Docks", player, world)
locDDD_names = [name for name, id in locDDD_table.items()]
regDDD.locations += [SM64Location(player, loc_name, location_table[loc_name], regDDD) for loc_name in locDDD_names]
if (world.EnableCoinStars[player].value):
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regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD))
world.regions.append(regDDD)
regFloor2 = Region("Second Floor", RegionType.Generic, "Second Floor", player, world)
world.regions.append(regFloor2)
regSL = Region("Snowman's Land", RegionType.Generic, "Snowman's Land", player, world)
locSL_names = [name for name, id in locSL_table.items()]
regSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSL) for loc_name in locSL_names]
if (world.EnableCoinStars[player].value):
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regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL))
world.regions.append(regSL)
regWDW = Region("Wet-Dry World", RegionType.Generic, "Wet-Dry World", player, world)
locWDW_names = [name for name, id in locWDW_table.items()]
regWDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regWDW) for loc_name in locWDW_names]
if (world.EnableCoinStars[player].value):
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regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW))
world.regions.append(regWDW)
regTTM = Region("Tall, Tall Mountain", RegionType.Generic, "Tall, Tall Mountain", player, world)
locTTM_names = [name for name, id in locTTM_table.items()]
regTTM.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTM) for loc_name in locTTM_names]
if (world.EnableCoinStars[player].value):
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regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
world.regions.append(regTTM)
regTHI = Region("Tiny-Huge Island", RegionType.Generic, "Tiny-Huge Island", player, world)
locTHI_names = [name for name, id in locTHI_table.items()]
regTHI.locations += [SM64Location(player, loc_name, location_table[loc_name], regTHI) for loc_name in locTHI_names]
if (world.EnableCoinStars[player].value):
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regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI))
world.regions.append(regTHI)
regFloor3 = Region("Third Floor", RegionType.Generic, "Third Floor", player, world)
world.regions.append(regFloor3)
regTTC = Region("Tick Tock Clock", RegionType.Generic, "Tick Tock Clock", player, world)
locTTC_names = [name for name, id in locTTC_table.items()]
regTTC.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTC) for loc_name in locTTC_names]
if (world.EnableCoinStars[player].value):
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regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC))
world.regions.append(regTTC)
regRR = Region("Rainbow Ride", RegionType.Generic, "Rainbow Ride", player, world)
locRR_names = [name for name, id in locRR_table.items()]
regRR.locations += [SM64Location(player, loc_name, location_table[loc_name], regRR) for loc_name in locRR_names]
if (world.EnableCoinStars[player].value):
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regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR))
world.regions.append(regRR)
def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule):
sourceRegion = world.get_region(source, player)
targetRegion = world.get_region(target, player)
connection = Entrance(player,'', sourceRegion)
connection.access_rule = rule
sourceRegion.exits.append(connection)
connection.connect(targetRegion)