2022-09-29 18:16:59 +00:00
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mario_palettes = [
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x39, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0xB6, 0x30, 0xDF, 0x35, 0xFF, 0x03], # Mario
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[0x3F, 0x4F, 0x1D, 0x58, 0x40, 0x11, 0xE0, 0x3F, 0x07, 0x3C, 0xAE, 0x7C, 0xB3, 0x7D, 0x00, 0x2F, 0x5F, 0x16, 0xFF, 0x03], # Luigi
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x03, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x02, 0xDF, 0x35, 0xFF, 0x03], # Wario
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x12, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x0D, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Waluigi
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x00, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x00, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Geno
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Princess
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xE0, 0x00, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x80, 0x00, 0xDF, 0x35, 0xFF, 0x03], # Dark
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[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xFF, 0x01, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x5F, 0x01, 0xDF, 0x35, 0xFF, 0x03], # Sponge
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]
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fire_mario_palettes = [
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x17, 0x00, 0x1F, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Mario
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[0x1F, 0x3B, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x40, 0x11, 0xE0, 0x01, 0xE0, 0x02, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Luigi
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x02, 0x1F, 0x03, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Wario
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x0D, 0x58, 0x12, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Waluigi
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x00, 0x58, 0x00, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Geno
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x58, 0x1F, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Princess
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x80, 0x00, 0xE0, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Dark
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[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x5F, 0x01, 0xFF, 0x01, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Sponge
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]
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ow_mario_palettes = [
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[0x16, 0x00, 0x1F, 0x00], # Mario
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[0x80, 0x02, 0xE0, 0x03], # Luigi
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[0x16, 0x02, 0x1F, 0x03], # Wario
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[0x0D, 0x58, 0x12, 0x7C], # Waluigi
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[0x00, 0x58, 0x00, 0x7C], # Geno
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[0x16, 0x58, 0x1F, 0x7C], # Princess
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[0x80, 0x00, 0xE0, 0x00], # Dark
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[0x5F, 0x01, 0xFF, 0x01], # Sponge
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]
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level_music_address_data = [
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0x284DB,
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0x284DC,
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0x284DD,
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0x284DE,
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0x284DF,
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0x284E0,
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0x284E1,
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0x284E2,
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]
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level_music_value_data = [
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0x02,
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0x06,
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0x01,
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0x08,
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0x07,
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0x03,
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0x05,
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0x12,
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]
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ow_music_address_data = [
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[0x25BC8, 0x20D8A],
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[0x25BC9, 0x20D8B],
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[0x25BCA, 0x20D8C],
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[0x25BCB, 0x20D8D],
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[0x25BCC, 0x20D8E],
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[0x25BCD, 0x20D8F],
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[0x25BCE, 0x20D90],
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[0x16C7]
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]
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ow_music_value_data = [
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0x02,
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0x03,
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0x04,
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0x06,
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0x07,
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0x09,
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0x05,
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0x01,
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]
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valid_foreground_palettes = {
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0x00: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 1
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0x01: [0x03, 0x04, 0x05, 0x07], # Castle 1
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0x02: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 1
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0x03: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 1
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0x04: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 1
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0x05: [0x04, 0x05], # Ghost House 1
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0x06: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 2
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0x07: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 2
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0x08: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 3
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0x09: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Underground 2
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0x0A: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 2
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0x0B: [0x03, 0x04, 0x05, 0x07], # Castle 2
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#0x0C: [], # Cloud/Forest
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0x0D: [0x04, 0x05], # Ghost House 2
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0x0E: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 3
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}
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valid_background_palettes = {
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0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
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0xFFD900: [0x01], # P. Hills
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0xFFDAB9: [0x04], # Water
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0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Hills & Clouds
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0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Clouds
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0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Small Hills
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0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains & Clouds
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0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Castle Pillars
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0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Big Hills
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0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Bonus
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0xFFE684: [0x01, 0x03, 0x05, 0x06], # Stars
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0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains
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0xFFE8EE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Empty/Layer 2
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0xFFE8FE: [0x01, 0x06], # Cave
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0xFFEC82: [0x00, 0x02, 0x03, 0x05, 0x06, 0x07], # Bushes
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0xFFEF80: [0x01, 0x03, 0x05, 0x06], # Ghost House
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0xFFF175: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06], # Ghost Ship
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0xFFF45A: [0x01, 0x03, 0x06], # Castle
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}
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valid_background_colors = {
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0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
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0xFFD900: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # P. Hills
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0xFFDAB9: [0x02, 0x03, 0x05], # Water
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0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Hills & Clouds
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0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Clouds
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0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Small Hills
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0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains & Clouds
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0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle Pillars
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0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Big Hills
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0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bonus
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0xFFE684: [0x02, 0x03, 0x04, 0x05], # Stars
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0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains
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0xFFE8EE: [0x03, 0x05], # Empty/Layer 2
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0xFFE8FE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Cave
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0xFFEC82: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bushes
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0xFFEF80: [0x03, 0x04], # Ghost House
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0xFFF175: [0x02, 0x03, 0x04, 0x05], # Ghost Ship
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0xFFF45A: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle
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}
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2023-01-30 04:53:56 +00:00
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valid_ow_palettes = {
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0x2D1E: [0x00, 0x01, 0x03], # Main OW
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0x2D1F: [0x00, 0x03, 0x04], # Yoshi's Island
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0x2D20: [0x00, 0x01, 0x03, 0x04], # Vanilla Dome
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0x2D21: [0x00, 0x02, 0x03, 0x04], # Forest of Illusion
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0x2D22: [0x00, 0x01, 0x03, 0x04], # Valley of Bowser
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0x2D24: [0x00, 0x02, 0x03], # Star Road
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}
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2022-09-29 18:16:59 +00:00
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def generate_shuffled_level_music(world, player):
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shuffled_level_music = level_music_value_data.copy()
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if world.music_shuffle[player] == "consistent":
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2023-02-12 13:57:45 +00:00
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world.per_slot_randoms[player].shuffle(shuffled_level_music)
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2022-09-29 18:16:59 +00:00
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elif world.music_shuffle[player] == "singularity":
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2023-02-12 13:57:45 +00:00
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single_song = world.per_slot_randoms[player].choice(shuffled_level_music)
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2022-09-29 18:16:59 +00:00
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shuffled_level_music = [single_song for i in range(len(shuffled_level_music))]
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return shuffled_level_music
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def generate_shuffled_ow_music(world, player):
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shuffled_ow_music = ow_music_value_data.copy()
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if world.music_shuffle[player] == "consistent" or world.music_shuffle[player] == "full":
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2023-02-12 13:57:45 +00:00
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world.per_slot_randoms[player].shuffle(shuffled_ow_music)
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2022-09-29 18:16:59 +00:00
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elif world.music_shuffle[player] == "singularity":
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2023-02-12 13:57:45 +00:00
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single_song = world.per_slot_randoms[player].choice(shuffled_ow_music)
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2022-09-29 18:16:59 +00:00
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shuffled_ow_music = [single_song for i in range(len(shuffled_ow_music))]
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return shuffled_ow_music
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2023-01-30 04:53:56 +00:00
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def generate_shuffled_ow_palettes(rom, world, player):
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if world.overworld_palette_shuffle[player]:
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for address, valid_palettes in valid_ow_palettes.items():
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2023-02-12 13:57:45 +00:00
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chosen_palette = world.per_slot_randoms[player].choice(valid_palettes)
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2023-01-30 04:53:56 +00:00
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rom.write_byte(address, chosen_palette)
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2022-09-29 18:16:59 +00:00
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def generate_shuffled_header_data(rom, world, player):
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if world.music_shuffle[player] != "full" and not world.foreground_palette_shuffle[player] and not world.background_palette_shuffle[player]:
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return
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for level_id in range(0, 0x200):
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layer1_ptr_list = list(rom.read_bytes(0x2E000 + level_id * 3, 3))
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layer1_ptr = (layer1_ptr_list[2] << 16 | layer1_ptr_list[1] << 8 | layer1_ptr_list[0])
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if layer1_ptr == 0x68000:
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# Unused Levels
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continue
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if layer1_ptr >= 0x70000:
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layer1_ptr -= 0x8000
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layer1_ptr -= 0x38000
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level_header = list(rom.read_bytes(layer1_ptr, 5))
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tileset = level_header[4] & 0x0F
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if world.music_shuffle[player] == "full":
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level_header[2] &= 0x8F
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2023-02-12 13:57:45 +00:00
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level_header[2] |= (world.per_slot_randoms[player].randint(0, 7) << 5)
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2022-09-29 18:16:59 +00:00
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if (world.foreground_palette_shuffle[player] and tileset in valid_foreground_palettes):
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level_header[3] &= 0xF8
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2023-02-12 13:57:45 +00:00
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level_header[3] |= world.per_slot_randoms[player].choice(valid_foreground_palettes[tileset])
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2022-09-29 18:16:59 +00:00
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if world.background_palette_shuffle[player]:
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layer2_ptr_list = list(rom.read_bytes(0x2E600 + level_id * 3, 3))
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layer2_ptr = (layer2_ptr_list[2] << 16 | layer2_ptr_list[1] << 8 | layer2_ptr_list[0])
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if layer2_ptr in valid_background_palettes:
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level_header[0] &= 0x1F
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2023-02-12 13:57:45 +00:00
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level_header[0] |= (world.per_slot_randoms[player].choice(valid_background_palettes[layer2_ptr]) << 5)
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2022-09-29 18:16:59 +00:00
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if layer2_ptr in valid_background_colors:
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level_header[1] &= 0x1F
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2023-02-12 13:57:45 +00:00
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level_header[1] |= (world.per_slot_randoms[player].choice(valid_background_colors[layer2_ptr]) << 5)
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2022-09-29 18:16:59 +00:00
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rom.write_bytes(layer1_ptr, bytes(level_header))
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