Archipelago/worlds/smw/Aesthetics.py

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mario_palettes = [
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x39, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0xB6, 0x30, 0xDF, 0x35, 0xFF, 0x03], # Mario
[0x3F, 0x4F, 0x1D, 0x58, 0x40, 0x11, 0xE0, 0x3F, 0x07, 0x3C, 0xAE, 0x7C, 0xB3, 0x7D, 0x00, 0x2F, 0x5F, 0x16, 0xFF, 0x03], # Luigi
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x03, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x02, 0xDF, 0x35, 0xFF, 0x03], # Wario
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x12, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x0D, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Waluigi
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x00, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x00, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Geno
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Princess
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xE0, 0x00, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x80, 0x00, 0xDF, 0x35, 0xFF, 0x03], # Dark
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xFF, 0x01, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x5F, 0x01, 0xDF, 0x35, 0xFF, 0x03], # Sponge
]
fire_mario_palettes = [
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x17, 0x00, 0x1F, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Mario
[0x1F, 0x3B, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x40, 0x11, 0xE0, 0x01, 0xE0, 0x02, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Luigi
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x02, 0x1F, 0x03, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Wario
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x0D, 0x58, 0x12, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Waluigi
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x00, 0x58, 0x00, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Geno
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x58, 0x1F, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Princess
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x80, 0x00, 0xE0, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Dark
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x5F, 0x01, 0xFF, 0x01, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Sponge
]
ow_mario_palettes = [
[0x16, 0x00, 0x1F, 0x00], # Mario
[0x80, 0x02, 0xE0, 0x03], # Luigi
[0x16, 0x02, 0x1F, 0x03], # Wario
[0x0D, 0x58, 0x12, 0x7C], # Waluigi
[0x00, 0x58, 0x00, 0x7C], # Geno
[0x16, 0x58, 0x1F, 0x7C], # Princess
[0x80, 0x00, 0xE0, 0x00], # Dark
[0x5F, 0x01, 0xFF, 0x01], # Sponge
]
level_music_address_data = [
0x284DB,
0x284DC,
0x284DD,
0x284DE,
0x284DF,
0x284E0,
0x284E1,
0x284E2,
]
level_music_value_data = [
0x02,
0x06,
0x01,
0x08,
0x07,
0x03,
0x05,
0x12,
]
ow_music_address_data = [
[0x25BC8, 0x20D8A],
[0x25BC9, 0x20D8B],
[0x25BCA, 0x20D8C],
[0x25BCB, 0x20D8D],
[0x25BCC, 0x20D8E],
[0x25BCD, 0x20D8F],
[0x25BCE, 0x20D90],
[0x16C7]
]
ow_music_value_data = [
0x02,
0x03,
0x04,
0x06,
0x07,
0x09,
0x05,
0x01,
]
valid_foreground_palettes = {
0x00: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 1
0x01: [0x03, 0x04, 0x05, 0x07], # Castle 1
0x02: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 1
0x03: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 1
0x04: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 1
0x05: [0x04, 0x05], # Ghost House 1
0x06: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 2
0x07: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 2
0x08: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 3
0x09: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Underground 2
0x0A: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 2
0x0B: [0x03, 0x04, 0x05, 0x07], # Castle 2
#0x0C: [], # Cloud/Forest
0x0D: [0x04, 0x05], # Ghost House 2
0x0E: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 3
}
valid_background_palettes = {
0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
0xFFD900: [0x01], # P. Hills
0xFFDAB9: [0x04], # Water
0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Hills & Clouds
0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Clouds
0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Small Hills
0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains & Clouds
0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Castle Pillars
0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Big Hills
0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Bonus
0xFFE684: [0x01, 0x03, 0x05, 0x06], # Stars
0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains
0xFFE8EE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Empty/Layer 2
0xFFE8FE: [0x01, 0x06], # Cave
0xFFEC82: [0x00, 0x02, 0x03, 0x05, 0x06, 0x07], # Bushes
0xFFEF80: [0x01, 0x03, 0x05, 0x06], # Ghost House
0xFFF175: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06], # Ghost Ship
0xFFF45A: [0x01, 0x03, 0x06], # Castle
}
valid_background_colors = {
0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
0xFFD900: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # P. Hills
0xFFDAB9: [0x02, 0x03, 0x05], # Water
0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Hills & Clouds
0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Clouds
0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Small Hills
0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains & Clouds
0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle Pillars
0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Big Hills
0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bonus
0xFFE684: [0x02, 0x03, 0x04, 0x05], # Stars
0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains
0xFFE8EE: [0x03, 0x05], # Empty/Layer 2
0xFFE8FE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Cave
0xFFEC82: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bushes
0xFFEF80: [0x03, 0x04], # Ghost House
0xFFF175: [0x02, 0x03, 0x04, 0x05], # Ghost Ship
0xFFF45A: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle
}
valid_ow_palettes = {
0x2D1E: [0x00, 0x01, 0x03], # Main OW
0x2D1F: [0x00, 0x03, 0x04], # Yoshi's Island
0x2D20: [0x00, 0x01, 0x03, 0x04], # Vanilla Dome
0x2D21: [0x00, 0x02, 0x03, 0x04], # Forest of Illusion
0x2D22: [0x00, 0x01, 0x03, 0x04], # Valley of Bowser
0x2D24: [0x00, 0x02, 0x03], # Star Road
}
def generate_shuffled_level_music(world, player):
shuffled_level_music = level_music_value_data.copy()
if world.music_shuffle[player] == "consistent":
world.per_slot_randoms[player].shuffle(shuffled_level_music)
elif world.music_shuffle[player] == "singularity":
single_song = world.per_slot_randoms[player].choice(shuffled_level_music)
shuffled_level_music = [single_song for i in range(len(shuffled_level_music))]
return shuffled_level_music
def generate_shuffled_ow_music(world, player):
shuffled_ow_music = ow_music_value_data.copy()
if world.music_shuffle[player] == "consistent" or world.music_shuffle[player] == "full":
world.per_slot_randoms[player].shuffle(shuffled_ow_music)
elif world.music_shuffle[player] == "singularity":
single_song = world.per_slot_randoms[player].choice(shuffled_ow_music)
shuffled_ow_music = [single_song for i in range(len(shuffled_ow_music))]
return shuffled_ow_music
def generate_shuffled_ow_palettes(rom, world, player):
if world.overworld_palette_shuffle[player]:
for address, valid_palettes in valid_ow_palettes.items():
chosen_palette = world.per_slot_randoms[player].choice(valid_palettes)
rom.write_byte(address, chosen_palette)
def generate_shuffled_header_data(rom, world, player):
if world.music_shuffle[player] != "full" and not world.foreground_palette_shuffle[player] and not world.background_palette_shuffle[player]:
return
for level_id in range(0, 0x200):
layer1_ptr_list = list(rom.read_bytes(0x2E000 + level_id * 3, 3))
layer1_ptr = (layer1_ptr_list[2] << 16 | layer1_ptr_list[1] << 8 | layer1_ptr_list[0])
if layer1_ptr == 0x68000:
# Unused Levels
continue
if layer1_ptr >= 0x70000:
layer1_ptr -= 0x8000
layer1_ptr -= 0x38000
level_header = list(rom.read_bytes(layer1_ptr, 5))
tileset = level_header[4] & 0x0F
if world.music_shuffle[player] == "full":
level_header[2] &= 0x8F
level_header[2] |= (world.per_slot_randoms[player].randint(0, 7) << 5)
if (world.foreground_palette_shuffle[player] and tileset in valid_foreground_palettes):
level_header[3] &= 0xF8
level_header[3] |= world.per_slot_randoms[player].choice(valid_foreground_palettes[tileset])
if world.background_palette_shuffle[player]:
layer2_ptr_list = list(rom.read_bytes(0x2E600 + level_id * 3, 3))
layer2_ptr = (layer2_ptr_list[2] << 16 | layer2_ptr_list[1] << 8 | layer2_ptr_list[0])
if layer2_ptr in valid_background_palettes:
level_header[0] &= 0x1F
level_header[0] |= (world.per_slot_randoms[player].choice(valid_background_palettes[layer2_ptr]) << 5)
if layer2_ptr in valid_background_colors:
level_header[1] &= 0x1F
level_header[1] |= (world.per_slot_randoms[player].choice(valid_background_colors[layer2_ptr]) << 5)
rom.write_bytes(layer1_ptr, bytes(level_header))