Archipelago/worlds/soe/docs/multiworld_en.md

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# Secret of Evermore Setup Guide
## Required Software
- SNI from: [SNI Releases Page](https://github.com/alttpo/sni/releases)
- v0.0.59 or newer (included in Archipelago 0.2.1 setup)
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- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
- snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
- BizHawk from: [TASVideos](https://tasvideos.org/BizHawk)
- bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
- RetroArch from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
- Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
compatible hardware.
- Your legally obtained Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc`
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## Create a Config (.yaml) File
### What is a config file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a config file?
The Player Settings page on the website allows you to configure your personal settings and export a config file from
them. Player settings page: [Secret of Evermore Player Settings PAge](/games/Secret%20of%20Evermore/player-settings)
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### Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator
page: [YAML Validation page](/check)
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## Generating a Single-Player Game
Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over
to the [Evermizer Website](https://evermizer.com) if you want to try the official stand-alone, otherwise read below.
1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button.
- Player Settings page: [Secret of Evermore Player Settings Page](/games/Secret%20of%20Evermore/player-settings)
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2. You will be presented with a "Seed Info" page.
3. Click the "Create New Room" link.
4. You will be presented with a server page, from which you can download your patch file.
5. Run your patch file through the apbpatch on evermizer.com and load it in your emulator or console.
* apbpatch page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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## Joining a MultiWorld Game
### Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apsoe` extension.
Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your
ROM from it. Load the ROM file in your emulator or console. apbpatch
page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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### Connect to SNI
#### With an emulator
Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching,
you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**
3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...**
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5. Select the `Connector.lua` file from your SNI installation:
* `SNI/lua/x86/Connector.lua` for 32bit snes9x-rr or
* `SNI/lua/x64/Connector.lua` for "x64" snes9x-rr
6. Leave the Lua window open while you are playing.
* If the script window complains about missing `socket.dll` make sure it is in the lua directory.
* If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64)
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##### BizHawk
1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
- (≤ 2.8) `Config``Cores``SNES``BSNES`
- (≥ 2.9) `Config``Preferred Cores``SNES``BSNESv115+`
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2. Load your ROM file if it hasn't already been loaded.
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
3. Drag+drop the `Connector.lua` file from your SNI installation onto the main EmuHawk window.
- You could instead open the Lua Console manually, click `Script``Open Script`, and navigate to `Connector.lua`
with the file picker.
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##### bsnes-plus-nwa
This should automatically connect to SNI. If this is its first time launching, you may be prompted to allow it to
communicate through the Windows Firewall.
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##### RetroArch
You only have to do these steps once.
1. Enter the RetroArch main menu screen.
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".
When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
read ROM data.
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#### With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
Other hardware may find helpful information on the usb2snes platforms
page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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1. Copy the ROM file to your SD card.
2. Load the ROM file from the menu.
### Open the client
Open ap-soeclient ([Evermizer Archipelago Client Page](http://evermizer.com/apclient)) in a modern browser. Do not
switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the
client.
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The client should automatically connect to SNI, the "SNES" status should change to green.
### Connect to the Archipelago Server
Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page
that had the patch file.
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### Play the game
When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as
green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should
change to green. Congratulations on successfully joining a multiworld game!
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## Hosting a MultiWorld game
The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out
the Archipelago website guide for more information: [Archipelago Setup Guide](/tutorial/Archipelago/setup/en)