2021-02-24 05:02:51 +00:00
|
|
|
# generated by https://github.com/Berserker66/HollowKnight.RandomizerMod/blob/master/extract_data.py
|
|
|
|
# do not edit manually
|
|
|
|
|
|
|
|
from ..generic.Rules import set_rule
|
|
|
|
|
|
|
|
def set_rules(world, player):
|
|
|
|
if world.logic[player] != 'nologic':
|
2021-02-25 01:07:28 +00:00
|
|
|
# world.completion_condition[player] = lambda state: state.has('Lurien', player) and \
|
|
|
|
# state.has('Monomon', player) and \
|
|
|
|
# state.has('Herrah', player)
|
|
|
|
world.completion_condition[player] = lambda state: state.has('Hollow Knight', player)
|
|
|
|
|
2021-02-24 05:02:51 +00:00
|
|
|
|
|
|
|
set_rule(world.get_location("Lurien", player), lambda state: ((((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Monomon", player), lambda state: ((((state.has("Teacher's_Archives", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])) and (state.has("Isma's_Tear", player) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Herrah", player), lambda state: ((state.has("Beast's_Den", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("World_Sense", player), lambda state: (((state.has("Crossroads", player) and state.has("Lurien", player)) and state.has("Monomon", player)) and state.has("Herrah", player)))
|
|
|
|
set_rule(world.get_location("Mothwing_Cloak", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Mantis_Claw", player), lambda state: (state.has("Mantis_Village", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (state.has("Crystal_Heart", player) and state.has("Mantis_Claw", player))) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Crystal_Heart", player), lambda state: (state.has("Upper_Crystal_Peak", player) and ((state.has("Crystal_Heart", player) or (state.has("Mantis_Claw", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Monarch_Wings", player), lambda state: ((state.has("Far_Left_Basin", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Shade_Cloak", player), lambda state: (state.has("Abyss", player) and ((state.has("Mantis_Claw", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player))) or (state.has("Monarch_Wings", player) and ((state.world.SHADESKIPS[player] or (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) or ((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) and state.has("Void_Heart", player)))))))
|
|
|
|
set_rule(world.get_location("Isma's_Tear", player), lambda state: state.has("Isma's_Grove", player))
|
|
|
|
set_rule(world.get_location("Dream_Nail", player), lambda state: state.has("Upper_Resting_Grounds", player))
|
|
|
|
set_rule(world.get_location("Dream_Gate", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Awoken_Dream_Nail", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Vengeful_Spirit", player), lambda state: state.has("Ancestral_Mound", player))
|
|
|
|
set_rule(world.get_location("Shade_Soul", player), lambda state: ((state.has("Soul_Sanctum", player) and state.has("Elegant_Key", player)) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Desolate_Dive", player), lambda state: (state.has("Soul_Sanctum", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Descending_Dark", player), lambda state: ((state.has("Crystallized_Mound", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Howling_Wraiths", player), lambda state: state.has("Overgrown_Mound", player))
|
|
|
|
set_rule(world.get_location("Abyss_Shriek", player), lambda state: (state.has("Abyss", player) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))
|
|
|
|
set_rule(world.get_location("Cyclone_Slash", player), lambda state: state.has("Howling_Cliffs", player))
|
|
|
|
set_rule(world.get_location("Dash_Slash", player), lambda state: state.has("Oro_Bench", player))
|
|
|
|
set_rule(world.get_location("Great_Slash", player), lambda state: (state.has("Greenpath", player) and (state.has("Mantis_Claw", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and (state.has("Crystal_Heart", player) or state.has("Monarch_Wings", player))) or (state.has("Monarch_Wings", player) and state.has("Crystal_Heart", player))))))
|
|
|
|
set_rule(world.get_location("Focus", player), lambda state: state.has("King's_Pass", player))
|
|
|
|
set_rule(world.get_location("Grubsong", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Baldur_Shell", player), lambda state: ((((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player])) and (state.has("Howling_Cliffs", player) or (state.has("Greenpath", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or state.world.SHADESKIPS[player])))))
|
|
|
|
set_rule(world.get_location("Fury_of_the_Fallen", player), lambda state: state.has("King's_Pass", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Core", player), lambda state: ((state.has("Abyss", player) and ((state.has("Lifeblood_Heart", player) or state.has("Lifeblood_Core", player)) or state.has("Joni's_Blessing", player))) and (state.world.SPICYSKIPS[player] or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Defender's_Crest", player), lambda state: ((state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Flukenest", player), lambda state: (state.has("Lower_Left_Waterways", player) and ((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) and state.world.MILDSKIPS[player])) or (state.world.CURSED[player] and (state.has("Vengeful_Spirit", player) or state.has("Howling_Wraiths", player))))))
|
|
|
|
set_rule(world.get_location("Thorns_of_Agony", player), lambda state: (state.has("Greenpath", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Mark_of_Pride", player), lambda state: (state.has("Mantis_Village", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Sharp_Shadow", player), lambda state: (state.has("Deepnest", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))))
|
|
|
|
set_rule(world.get_location("Spore_Shroom", player), lambda state: ((state.has("Bottom_Left_Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Isma's_Tear", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Soul_Catcher", player), lambda state: (state.has("Ancestral_Mound", player) and ((state.has("Mantis_Claw", player) or (((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player]))) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Soul_Eater", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Glowing_Womb", player), lambda state: ((state.has("Crossroads", player) and (state.has("Crystal_Heart", player) or ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Nailmaster's_Glory", player), lambda state: ((((state.has("Dirtmouth", player) and state.has("Crossroads", player)) and state.has("Cyclone_Slash", player)) and state.has("Dash_Slash", player)) and state.has("Great_Slash", player)))
|
|
|
|
set_rule(world.get_location("Joni's_Blessing", player), lambda state: (state.has("Howling_Cliffs", player) and (state.world.DARKROOMS[player] or state.has("Lumafly_Lantern", player))))
|
|
|
|
set_rule(world.get_location("Shape_of_Unn", player), lambda state: (state.has("Lake_of_Unn", player) and (((state.has("Isma's_Tear", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or ((((((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and (((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and state.world.FIREBALLSKIPS[player]) or ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player)))) and state.world.SPICYSKIPS[player])) or ((((state.world.SPICYSKIPS[player] and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)) and ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player))))))
|
|
|
|
set_rule(world.get_location("Hiveblood", player), lambda state: ((state.has("Hive", player) and ((state.has("Mantis_Claw", player) and state.has("Monarch_Wings", player)) or (state.world.MILDSKIPS[player] and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Dream_Wielder", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Dashmaster", player), lambda state: state.has("Mantis_Outskirts", player))
|
|
|
|
set_rule(world.get_location("Quick_Slash", player), lambda state: (((state.has("Oro_Bench", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.SPIKETUNNELS[player])))
|
|
|
|
set_rule(world.get_location("Spell_Twister", player), lambda state: (state.has("Soul_Sanctum", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Deep_Focus", player), lambda state: (state.has("Upper_Crystal_Peak", player) and (((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)) or ((state.world.SPICYSKIPS[player] and state.has("Monarch_Wings", player)) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))))))
|
|
|
|
set_rule(world.get_location("Grubberfly's_Elegy", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Queen_Fragment", player), lambda state: (((state.has("Far_Queen's_Gardens", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("King_Fragment", player), lambda state: (((((state.has("Palace_Grounds", player) and ((state.has("Dream_Nail", player) and state.has("Dream_Gate", player)) and state.has("Awoken_Dream_Nail", player))) and state.has("Mantis_Claw", player)) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)))
|
|
|
|
set_rule(world.get_location("Void_Heart", player), lambda state: ((((state.has("Abyss", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) or (state.has("Queen_Fragment", player) and state.has("Void_Heart", player))) or (state.has("King_Fragment", player) and state.has("Void_Heart", player)))) and ((state.world.MILDSKIPS[player] or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Dreamshield", player), lambda state: state.has("Upper_Resting_Grounds", player))
|
|
|
|
set_rule(world.get_location("Weaversong", player), lambda state: (state.has("Weaver's_Den", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grimmchild", player), lambda state: (state.has("Dirtmouth", player) and ((state.has("Howling_Cliffs", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) or state.has("Grimmchild", player))))
|
|
|
|
set_rule(world.get_location("City_Crest", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Tram_Pass", player), lambda state: (state.has("Failed_Tramway", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Simple_Key-Basin", player), lambda state: state.has("Far_Left_Basin", player))
|
|
|
|
set_rule(world.get_location("Simple_Key-City", player), lambda state: (state.has("Left_Elevator", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Simple_Key-Lurker", player), lambda state: ((state.has("Pale_Lurker_Area", player) and state.has("Mantis_Claw", player)) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Shopkeeper's_Key", player), lambda state: (state.has("Upper_Crystal_Peak", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Love_Key", player), lambda state: (state.has("Bottom_Right_Queen's_Gardens", player) and (((state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or ((((state.world.ACIDSKIPS[player] and state.has("Mantis_Claw", player)) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Monarch_Wings", player)) and (state.has("Dashmaster", player) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))) or (((state.world.SPICYSKIPS[player] and state.world.ACIDSKIPS[player]) and ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player))) and state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("King's_Brand", player), lambda state: (state.has("Cast_Off_Shell", player) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Godtuner", player), lambda state: (state.has("Junk_Pit", player) and (((state.has("Simple_Key-Sly", player) and state.has("Simple_Key-City", player)) and state.has("Simple_Key-Basin", player)) and state.has("Simple_Key-Lurker", player))))
|
|
|
|
set_rule(world.get_location("Collector's_Map", player), lambda state: (((state.has("Tower_of_Love", player) and state.has("Love_Key", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Seer", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Mask_Shard-5_Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Brooding_Mawlek", player), lambda state: (state.has("Crossroads", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Crossroads_Goam", player), lambda state: (state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Stone_Sanctuary", player), lambda state: state.has("Stone_Sanctuary", player))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Queen's_Station", player), lambda state: (state.has("Queen's_Station", player) and ((state.has("Mantis_Claw", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player))) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Deepnest", player), lambda state: state.has("Fungal_Core", player))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Waterways", player), lambda state: (state.has("Upper_Left_Waterways", player) or state.has("Far_Left_Waterways", player)))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Enraged_Guardian", player), lambda state: (((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Hive", player), lambda state: (state.has("Hive", player) and ((state.has("Mantis_Claw", player) and state.has("Monarch_Wings", player)) or (state.world.MILDSKIPS[player] and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Grey_Mourner", player), lambda state: (((((((state.has("Upper_Resting_Grounds", player) and state.has("Top_Left_Queen's_Gardens", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)) and state.has("Isma's_Tear", player)) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))))
|
|
|
|
set_rule(world.get_location("Mask_Shard-Bretta", player), lambda state: (((state.has("Mantis_Outskirts", player) and state.has("Dirtmouth", player)) and state.has("Mantis_Claw", player)) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or ((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Seer", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Greenpath", player), lambda state: (state.has("Greenpath", player) and (state.has("Mantis_Claw", player) or (state.world.SPICYSKIPS[player] and state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-City", player), lambda state: (state.has("Upper_King's_Station", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Crossroads", player), lambda state: state.has("Left_Elevator", player))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Basin", player), lambda state: (state.has("Mid_Basin", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Deepnest", player), lambda state: (state.has("Deepnest", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Vessel_Fragment-Stag_Nest", player), lambda state: state.has("Stag_Nest", player))
|
|
|
|
set_rule(world.get_location("Charm_Notch-Shrumal_Ogres", player), lambda state: state.has("Fungal_Wastes", player))
|
|
|
|
set_rule(world.get_location("Charm_Notch-Fog_Canyon", player), lambda state: ((state.has("Right_Fog_Canyon", player) and state.has("Mantis_Claw", player)) and (((state.has("Isma's_Tear", player) or (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or ((state.has("Monarch_Wings", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) and state.world.ACIDSKIPS[player])) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Charm_Notch-Colosseum", player), lambda state: (state.has("Colosseum", player) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Charm_Notch-Grimm", player), lambda state: ((state.has("Dirtmouth", player) and state.has("Grimmchild", player)) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Basin", player), lambda state: (state.has("Mid_Basin", player) and (((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Crystal_Peak", player), lambda state: state.has("Hallownest's_Crown", player))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Nosk", player), lambda state: (((state.has("Deepnest", player) and state.has("Mantis_Claw", player)) and ((state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player)) or state.world.SHADESKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Seer", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Pale_Ore-Colosseum", player), lambda state: ((state.has("Colosseum", player) and (state.has("Mantis_Claw", player) or (state.world.SPICYSKIPS[player] and state.has("Monarch_Wings", player)))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("200_Geo-False_Knight_Chest", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("380_Geo-Soul_Master_Chest", player), lambda state: (state.has("Soul_Sanctum", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("655_Geo-Watcher_Knights_Chest", player), lambda state: (((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("85_Geo-Greenpath_Chest", player), lambda state: (state.has("Greenpath", player) and ((((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) or state.world.SHADESKIPS[player])))
|
|
|
|
set_rule(world.get_location("620_Geo-Mantis_Lords_Chest", player), lambda state: (state.has("Mantis_Village", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("150_Geo-Resting_Grounds_Chest", player), lambda state: (state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("80_Geo-Crystal_Peak_Chest", player), lambda state: (state.has("Upper_Crystal_Peak", player) and ((state.has("Mantis_Claw", player) and (((state.has("Sprintmaster", player) and state.has("Dashmaster", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Crystal_Heart", player) and state.world.SPICYSKIPS[player]))) or ((((state.has("Monarch_Wings", player) and state.has("Grubberfly's_Elegy", player)) and state.world.SHADESKIPS[player]) and state.world.SPICYSKIPS[player]) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.has("Sprintmaster", player) and state.has("Dashmaster", player)))))))
|
|
|
|
set_rule(world.get_location("160_Geo-Weavers_Den_Chest", player), lambda state: (((state.has("Weaver's_Den", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.SPIKETUNNELS[player])))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Sheo", player), lambda state: ((state.has("Greenpath", player) and state.has("Mantis_Claw", player)) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and (state.has("Crystal_Heart", player) or state.has("Monarch_Wings", player))) or (state.has("Monarch_Wings", player) and state.has("Crystal_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Fungal_Core", player), lambda state: (state.has("Fungal_Core", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Queen's_Gardens", player), lambda state: (state.has("Top_Right_Queen's_Gardens", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Blue_Lake", player), lambda state: (state.has("Blue_Lake", player) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Crystal_Peak_Dive_Entrance", player), lambda state: (((state.has("Crossroads", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or ((state.has("Crystal_Peak", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Crystal_Peak_Dark_Room", player), lambda state: state.has("Crystal_Peak", player))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Crystal_Peak_Tall_Room", player), lambda state: (state.has("Upper_Crystal_Peak", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-City_of_Tears_Left", player), lambda state: (state.has("Left_City", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-City_of_Tears_Pleasure_House", player), lambda state: state.has("Pleasure_House", player))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Beast's_Den", player), lambda state: (state.has("Beast's_Den", player) and (state.has("Mantis_Claw", player) or ((state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Dark_Deepnest", player), lambda state: (state.has("Dark_Deepnest", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.MILDSKIPS[player] or state.has("Bottom_Left_Queen's_Gardens", player))))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Weaver's_Den", player), lambda state: (state.has("Weaver's_Den", player) and (state.world.SPIKETUNNELS[player] or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Near_Quick_Slash", player), lambda state: ((state.has("Oro_Bench", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Upper_Kingdom's_Edge", player), lambda state: (state.has("Upper_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Waterways_East", player), lambda state: state.has("Right_Waterways", player))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Waterways_Main", player), lambda state: (state.has("Upper_Left_Waterways", player) or (state.has("Central_Left_Waterways", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Waterways_West_Bluggsac", player), lambda state: (state.has("Upper_Left_Waterways", player) or state.has("Far_Left_Waterways", player)))
|
|
|
|
set_rule(world.get_location("Rancid_Egg-Waterways_West_Pickup", player), lambda state: ((state.has("Upper_Left_Waterways", player) or state.has("Far_Left_Waterways", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Cliffs", player), lambda state: state.has("Howling_Cliffs", player))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Greenpath_Stag", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Greenpath_Lower", player), lambda state: (state.has("Greenpath", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Fungal_Wastes_Thorns_Gauntlet", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and (((state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Above_Mantis_Village", player), lambda state: (state.has("Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Crystal_Peak_Crawlers", player), lambda state: (state.has("Upper_Crystal_Peak", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Resting_Grounds_Catacombs", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-King's_Station", player), lambda state: state.has("Upper_King's_Station", player))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Pleasure_House", player), lambda state: state.has("Pleasure_House", player))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-City_Storerooms", player), lambda state: state.has("Left_Elevator", player))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Ancient_Basin", player), lambda state: (state.has("Upper_Basin", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.SPIKETUNNELS[player])))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Entrance", player), lambda state: (state.has("Central_Kingdom's_Edge", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Camp", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and (state.world.SPICYSKIPS[player] or state.has("Cast_Off_Shell", player))))))
|
|
|
|
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Requires_Dive", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Hallownest_Seal-Crossroads_Well", player), lambda state: (state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])))) or (((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Hallownest_Seal-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Greenpath", player), lambda state: (state.has("Greenpath", player) and (((state.has("Isma's_Tear", player) or (state.has("Monarch_Wings", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and ((((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) or state.has("Dashmaster", player)) or state.has("Monarch_Wings", player)) or state.has("Mantis_Claw", player)))) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Fog_Canyon_West", player), lambda state: state.has("Left_Fog_Canyon", player))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Fog_Canyon_East", player), lambda state: ((state.has("Right_Fog_Canyon", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))) or ((state.has("Crossroads", player) and ((state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or ((state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.ACIDSKIPS[player]))) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Queen's_Station", player), lambda state: (state.has("Queen's_Station", player) and state.has("Monarch_Wings", player)))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Fungal_Wastes_Sporgs", player), lambda state: state.has("Fungal_Wastes", player))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Mantis_Lords", player), lambda state: (state.has("Mantis_Village", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Seer", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Resting_Grounds_Catacombs", player), lambda state: (state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-King's_Station", player), lambda state: (state.has("Upper_King's_Station", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-City_Rafters", player), lambda state: state.has("Left_City", player))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Soul_Sanctum", player), lambda state: ((state.has("Soul_Sanctum", player) and state.has("Mantis_Claw", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Watcher_Knight", player), lambda state: (((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Deepnest_By_Mantis_Lords", player), lambda state: (state.has("Far_Right_Deepnest", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Beast's_Den", player), lambda state: state.has("Beast's_Den", player))
|
|
|
|
set_rule(world.get_location("Hallownest_Seal-Queen's_Gardens", player), lambda state: (state.has("Top_Left_Queen's_Gardens", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("King's_Idol-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
|
|
|
|
set_rule(world.get_location("King's_Idol-Cliffs", player), lambda state: state.has("Howling_Cliffs", player))
|
|
|
|
set_rule(world.get_location("King's_Idol-Crystal_Peak", player), lambda state: (state.has("Upper_Crystal_Peak", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("King's_Idol-Glade_of_Hope", player), lambda state: (state.has("Spirits_Glade", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))))))
|
|
|
|
set_rule(world.get_location("King's_Idol-Dung_Defender", player), lambda state: (((state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("King's_Idol-Great_Hopper", player), lambda state: state.has("Top_Kingdom's_Edge", player))
|
|
|
|
set_rule(world.get_location("King's_Idol-Pale_Lurker", player), lambda state: state.has("Pale_Lurker_Area", player))
|
|
|
|
set_rule(world.get_location("King's_Idol-Deepnest", player), lambda state: state.has("Failed_Tramway", player))
|
|
|
|
set_rule(world.get_location("Arcane_Egg-Seer", player), lambda state: (state.has("Upper_Resting_Grounds", player) and state.has_essence(1000, player)))
|
|
|
|
set_rule(world.get_location("Arcane_Egg-Lifeblood_Core", player), lambda state: ((state.has("Abyss", player) and ((state.has("Lifeblood_Heart", player) or state.has("Lifeblood_Core", player)) or state.has("Joni's_Blessing", player))) and (state.has("Crystal_Heart", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Arcane_Egg-Shade_Cloak", player), lambda state: ((state.has("Abyss", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player))) and ((state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)) or ((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) and state.has("Void_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Arcane_Egg-Birthplace", player), lambda state: (state.has("Abyss", player) and (((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) or (state.has("Queen_Fragment", player) and state.has("Void_Heart", player))) or (state.has("King_Fragment", player) and state.has("Void_Heart", player)))))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Whispering_Root-Crossroads", player), lambda state: (((state.has("Crossroads", player) and state.has("Mantis_Claw", player)) and (((state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Whispering_Root-Greenpath", player), lambda state: (((state.has("Far_Queen's_Gardens", player) and state.has("Greenpath", player)) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Leg_Eater", player), lambda state: (state.has("Right_Fog_Canyon", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Mantis_Village", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Deepnest", player), lambda state: (((state.has("Dark_Deepnest", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Queens_Gardens", player), lambda state: ((state.has("Bottom_Right_Queen's_Gardens", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Kingdoms_Edge", player), lambda state: ((state.has("Upper_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Waterways", player), lambda state: (((state.has("Waterways_Shaft", player) and state.has("Mantis_Claw", player)) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.world.MILDSKIPS[player])) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-City", player), lambda state: ((state.has("Left_Elevator", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.world.MILDSKIPS[player])) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Resting_Grounds", player), lambda state: (state.has("Upper_Resting_Grounds", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Spirits_Glade", player), lambda state: (((state.has("Spirits_Glade", player) and state.has("Mantis_Claw", player)) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Crystal_Peak", player), lambda state: (((state.has("Upper_Crystal_Peak", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Howling_Cliffs", player), lambda state: ((state.has("Howling_Cliffs", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Ancestral_Mound", player), lambda state: (((state.has("Ancestral_Mound", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and state.world.SPICYSKIPS[player]))) and (state.has("Mantis_Claw", player) or (((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player])))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Whispering_Root-Hive", player), lambda state: ((state.has("Hive", player) and ((state.has("Mantis_Claw", player) and state.has("Monarch_Wings", player)) or (state.world.MILDSKIPS[player] and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Elder_Hu", player), lambda state: ((state.has("Fungal_Wastes", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Xero", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Gorb", player), lambda state: ((state.has("Howling_Cliffs", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Marmu", player), lambda state: (((state.has("Top_Left_Queen's_Gardens", player) or ((state.has("Queen's_Gardens_Stag", player) and state.has("Can_Stag", player)) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-No_Eyes", player), lambda state: (((state.has("Stone_Sanctuary", player) and state.has("Lumafly_Lantern", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Galien", player), lambda state: ((((state.has("Failed_Tramway", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) or (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Markoth", player), lambda state: (((state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Boss_Essence-Failed_Champion", player), lambda state: (((state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) and ((state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player))) or (state.has("Monarch_Wings", player) and (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Boss_Essence-Soul_Tyrant", player), lambda state: (((state.has("Soul_Sanctum", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Lost_Kin", player), lambda state: (((state.has("Far_Left_Basin", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Boss_Essence-White_Defender", player), lambda state: (((((((state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) and state.has("Lurien", player)) and state.has("Monomon", player)) and state.has("Herrah", player)))
|
|
|
|
set_rule(world.get_location("Boss_Essence-Grey_Prince_Zote", player), lambda state: (((((((state.has("Dirtmouth", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) and state.has("Mantis_Outskirts", player)) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and state.has("Failed_Tramway", player)) and state.has("Colosseum", player)))
|
|
|
|
set_rule(world.get_location("Grub-Crossroads_Acid", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Grub-Crossroads_Center", player), lambda state: (state.has("Crossroads", player) and (((state.world.MILDSKIPS[player] or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Grub-Crossroads_Stag", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Grub-Crossroads_Spike", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Grub-Crossroads_Guarded", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Grub-Greenpath_Cornifer", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Grub-Greenpath_Journal", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Grub-Greenpath_MMC", player), lambda state: (state.has("Greenpath", player) and ((((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) or state.world.SHADESKIPS[player])))
|
|
|
|
set_rule(world.get_location("Grub-Greenpath_Stag", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Grub-Fog_Canyon", player), lambda state: (state.has("Crystal_Heart", player) and state.has("Right_Fog_Canyon", player)))
|
|
|
|
set_rule(world.get_location("Grub-Fungal_Bouncy", player), lambda state: state.has("Fungal_Wastes", player))
|
|
|
|
set_rule(world.get_location("Grub-Fungal_Spore_Shroom", player), lambda state: state.has("Bottom_Left_Fungal_Wastes", player))
|
|
|
|
set_rule(world.get_location("Grub-Deepnest_Mimic", player), lambda state: (state.has("Bottom_Left_Fungal_Wastes", player) or (state.has("Upper_Deepnest", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)))))))
|
|
|
|
set_rule(world.get_location("Grub-Deepnest_Nosk", player), lambda state: (state.has("Deepnest", player) and ((state.has("Crystal_Heart", player) or state.has("Monarch_Wings", player)) or (state.has("Mantis_Claw", player) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Deepnest_Spike", player), lambda state: (state.has("Deepnest", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Grub-Dark_Deepnest", player), lambda state: (state.has("Dark_Deepnest", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.MILDSKIPS[player] or state.has("Bottom_Left_Queen's_Gardens", player))))))
|
|
|
|
set_rule(world.get_location("Grub-Beast's_Den", player), lambda state: (state.has("Beast's_Den", player) and (state.has("Mantis_Claw", player) or ((state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]) and state.world.SHADESKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Kingdom's_Edge_Oro", player), lambda state: (((state.has("Oro_Bench", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.world.MILDSKIPS[player] or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))
|
|
|
|
set_rule(world.get_location("Grub-Kingdom's_Edge_Camp", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.world.MILDSKIPS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))))))
|
|
|
|
set_rule(world.get_location("Grub-Hive_External", player), lambda state: (((state.has("Lower_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Isma's_Tear", player) or ((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Hive_Internal", player), lambda state: (((state.has("Hive", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and (state.has("Crystal_Heart", player) or state.world.SPICYSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Grub-Basin_Requires_Wings", player), lambda state: ((state.has("Far_Left_Basin", player) and state.has("Monarch_Wings", player)) and (state.has("Mantis_Claw", player) or ((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Basin_Requires_Dive", player), lambda state: (state.has("Mid_Basin", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("Grub-Waterways_Main", player), lambda state: (state.has("Upper_Left_Waterways", player) or state.has("Far_Left_Waterways", player)))
|
|
|
|
set_rule(world.get_location("Grub-Waterways_East", player), lambda state: ((state.has("Isma's_Grove", player) and state.has("Mantis_Claw", player)) and (state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Waterways_Requires_Tram", player), lambda state: ((state.has("Lower_Kingdom's_Edge", player) and state.has("Mantis_Claw", player)) and ((state.has("Crystal_Heart", player) and state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player))))
|
|
|
|
set_rule(world.get_location("Grub-City_of_Tears_Left", player), lambda state: ((state.has("Left_City", player) and ((state.has("Mantis_Claw", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or ((state.has("Left_Elevator", player) or state.has("Soul_Sanctum", player)) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Soul_Sanctum", player), lambda state: ((state.has("Soul_Sanctum", player) and state.has("Mantis_Claw", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
|
|
|
|
set_rule(world.get_location("Grub-Watcher's_Spire", player), lambda state: ((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Grub-City_of_Tears_Guarded", player), lambda state: (state.has("Right_City", player) and (((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Upper_King's_Station", player))))
|
|
|
|
set_rule(world.get_location("Grub-King's_Station", player), lambda state: state.has("Lower_King's_Station", player))
|
|
|
|
set_rule(world.get_location("Grub-Resting_Grounds", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Grub-Crystal_Peak_Below_Chest", player), lambda state: (state.has("Upper_Crystal_Peak", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player))) or (state.has("Dashmaster", player) and state.has("Sprintmaster", player)))))
|
|
|
|
set_rule(world.get_location("Grub-Crystallized_Mound", player), lambda state: ((state.has("Crystallized_Mound", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Grub-Crystal_Peak_Spike", player), lambda state: (state.has("Crystal_Peak", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or ((state.has("Monarch_Wings", player) and state.world.SPIKETUNNELS[player]) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))))
|
|
|
|
set_rule(world.get_location("Grub-Crystal_Peak_Mimic", player), lambda state: (((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and state.has("Crystal_Heart", player)) or ((state.has("King's_Pass", player) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Grub-Crystal_Peak_Crushers", player), lambda state: ((state.has("Upper_Crystal_Peak", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Grub-Crystal_Heart", player), lambda state: (state.has("Upper_Crystal_Peak", player) and ((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Grub-Hallownest_Crown", player), lambda state: (((state.has("Upper_Crystal_Peak", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Hallownest's_Crown", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.world.SPIKETUNNELS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Howling_Cliffs", player), lambda state: state.has("Howling_Cliffs", player))
|
|
|
|
set_rule(world.get_location("Grub-Queen's_Gardens_Stag", player), lambda state: (state.has("Top_Left_Queen's_Gardens", player) or (state.has("Queen's_Gardens_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Grub-Queen's_Gardens_Marmu", player), lambda state: (state.has("Top_Left_Queen's_Gardens", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Grub-Queen's_Gardens_Top", player), lambda state: (((state.has("Far_Queen's_Gardens", player) and state.has("Mantis_Claw", player)) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)))
|
|
|
|
set_rule(world.get_location("Grub-Collector_1", player), lambda state: (((state.has("Tower_of_Love", player) and state.has("Love_Key", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Collector_2", player), lambda state: (((state.has("Tower_of_Love", player) and state.has("Love_Key", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Grub-Collector_3", player), lambda state: (((state.has("Tower_of_Love", player) and state.has("Love_Key", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Crossroads_Map", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Greenpath_Map", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Fog_Canyon_Map", player), lambda state: (state.has("Right_Fog_Canyon", player) and (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.MILDSKIPS[player]) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Fungal_Wastes_Map", player), lambda state: state.has("Fungal_Wastes", player))
|
|
|
|
set_rule(world.get_location("Deepnest_Map-Upper", player), lambda state: state.has("Upper_Deepnest", player))
|
|
|
|
set_rule(world.get_location("Deepnest_Map-Right_[Gives_Quill]", player), lambda state: (state.has("Far_Right_Deepnest", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Ancient_Basin_Map", player), lambda state: (state.has("Mid_Basin", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Kingdom's_Edge_Map", player), lambda state: state.has("Central_Kingdom's_Edge", player))
|
|
|
|
set_rule(world.get_location("City_of_Tears_Map", player), lambda state: state.has("Left_Elevator", player))
|
|
|
|
set_rule(world.get_location("Royal_Waterways_Map", player), lambda state: (state.has("Far_Left_Waterways", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Howling_Cliffs_Map", player), lambda state: state.has("Howling_Cliffs", player))
|
|
|
|
set_rule(world.get_location("Crystal_Peak_Map", player), lambda state: state.has("Upper_Crystal_Peak", player))
|
|
|
|
set_rule(world.get_location("Queen's_Gardens_Map", player), lambda state: ((state.has("Top_Left_Queen's_Gardens", player) or (state.has("Top_Right_Queen's_Gardens", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (state.has("Crystal_Heart", player) and state.has("Mantis_Claw", player))))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Resting_Grounds_Map", player), lambda state: state.has("Upper_Resting_Grounds", player))
|
|
|
|
set_rule(world.get_location("Dirtmouth_Stag", player), lambda state: state.has("Can_Stag", player))
|
|
|
|
set_rule(world.get_location("Crossroads_Stag", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Greenpath_Stag", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Queen's_Station_Stag", player), lambda state: state.has("Queen's_Station", player))
|
|
|
|
set_rule(world.get_location("Queen's_Gardens_Stag", player), lambda state: (state.has("Top_Left_Queen's_Gardens", player) or (state.has("Queen's_Gardens_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("City_Storerooms_Stag", player), lambda state: state.has("Left_Elevator", player))
|
|
|
|
set_rule(world.get_location("King's_Station_Stag", player), lambda state: ((state.has("Upper_King's_Station", player) or (state.has("Right_City", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or (state.has("King's_Station_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Resting_Grounds_Stag", player), lambda state: state.has("Upper_Resting_Grounds", player))
|
|
|
|
set_rule(world.get_location("Distant_Village_Stag", player), lambda state: ((state.has("Distant_Village", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or (state.has("Distant_Village_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Hidden_Station_Stag", player), lambda state: state.has("Palace_Grounds", player))
|
|
|
|
set_rule(world.get_location("Stag_Nest_Stag", player), lambda state: state.has("Stag_Nest", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-King's_Pass", player), lambda state: state.has("King's_Pass", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Ancestral_Mound", player), lambda state: state.has("Ancestral_Mound", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Greenpath", player), lambda state: state.has("Greenpath", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Fog_Canyon_West", player), lambda state: state.has("Left_Fog_Canyon", player))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Mantis_Village", player), lambda state: ((state.has("Mantis_Village", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Failed_Tramway", player), lambda state: (state.has("Failed_Tramway", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.MILDSKIPS[player] or state.world.SHADESKIPS[player])))))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Galien", player), lambda state: (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Lifeblood_Cocoon-Kingdom's_Edge", player), lambda state: (state.has("Upper_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
|
|
|
|
# Events
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Hollow Knight", player), lambda state: state.has('Lurien', player) and \
|
|
|
|
state.has('Monomon', player) and \
|
|
|
|
state.has('Herrah', player))
|
2021-02-24 05:02:51 +00:00
|
|
|
|
|
|
|
set_rule(world.get_location("Dirtmouth", player), lambda state: ((((state.has("Crossroads", player) or ((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and state.has("Crystal_Heart", player))) or state.has("King's_Pass", player)) or (state.has("Howling_Cliffs", player) and (state.has("Crystal_Heart", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or (state.has("Dirtmouth_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Can_Stag", player), lambda state: (((((((((state.has("Crossroads", player) or state.has("Greenpath", player)) or state.has("Queen's_Station", player)) or state.has("Top_Left_Queen's_Gardens", player)) or state.has("Left_Elevator", player)) or state.has("Upper_King's_Station", player)) or (state.has("Right_City", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or state.has("Upper_Resting_Grounds", player)) or (state.has("Distant_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Beast's_Den", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or state.has("Palace_Grounds", player)))
|
|
|
|
set_rule(world.get_location("Crossroads", player), lambda state: ((((((((state.has("Dirtmouth", player) or (state.has("Crystal_Peak", player) and state.has("Lumafly_Lantern", player))) or (state.has("Blue_Lake", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Fungal_Wastes", player) and ((((state.has("Isma's_Tear", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)))) or (state.has("Right_Fog_Canyon", player) and (state.has("Mantis_Claw", player) and (state.has("Isma's_Tear", player) or ((state.has("Crystal_Heart", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and state.world.ACIDSKIPS[player]))))) or state.has("Ancestral_Mound", player)) or state.has("Upper_Tram", player)) or (state.has("Crossroads_Stag", player) and state.has("Can_Stag", player))) or state.has("Left_Elevator", player)))
|
|
|
|
set_rule(world.get_location("Ancestral_Mound", player), lambda state: state.has("Crossroads", player))
|
|
|
|
set_rule(world.get_location("Greenpath", player), lambda state: (((((((state.has("Crossroads", player) and (((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player]))) or state.has("Howling_Cliffs", player)) or state.has("Left_Fog_Canyon", player)) or (state.has("Lake_of_Unn", player) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (state.has("Mantis_Claw", player) and (state.has("Isma's_Tear", player) or state.has("Crystal_Heart", player)))))) or state.has("Stone_Sanctuary", player)) or (state.has("Greenpath-QG", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Greenpath_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Lake_of_Unn", player), lambda state: (state.has("Greenpath", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.has("Isma's_Tear", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))
|
|
|
|
set_rule(world.get_location("Stone_Sanctuary", player), lambda state: (state.has("Greenpath", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])))
|
|
|
|
set_rule(world.get_location("Greenpath-QG", player), lambda state: ((state.has("Greenpath", player) and state.has("Far_Queen's_Gardens", player)) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Left_Fog_Canyon", player), lambda state: (((state.has("Greenpath", player) or state.has("Queen's_Station", player)) or (state.has("Top_Right_Queen's_Gardens", player) and (((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])))) or state.has("Right_Fog_Canyon", player)))
|
|
|
|
set_rule(world.get_location("Overgrown_Mound", player), lambda state: (state.has("Left_Fog_Canyon", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Right_Fog_Canyon", player), lambda state: ((((state.has("Left_Fog_Canyon", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) or (state.has("Fungal_Wastes", player) and state.has("Isma's_Tear", player))) or (state.has("Crossroads", player) and (state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and state.world.ACIDSKIPS[player])))) or state.has("Teacher's_Archives", player)))
|
|
|
|
set_rule(world.get_location("Teacher's_Archives", player), lambda state: state.has("Right_Fog_Canyon", player))
|
|
|
|
set_rule(world.get_location("Queen's_Station", player), lambda state: ((state.has("Left_Fog_Canyon", player) or state.has("Fungal_Wastes", player)) or (state.has("Queen's_Station_Stag", player) and state.has("Can_Stag", player))))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Fungal_Wastes", player), lambda state: (((((((state.has("Queen's_Station", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or (state.has("Isma's_Tear", player) and state.has("Right_Fog_Canyon", player))) or (state.has("Crossroads", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])) or (state.has("Mantis_Claw", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) or (((state.has("Left_City", player) or state.has("Left_Elevator", player)) and state.has("Mantis_Claw", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or (state.has("Fungal_Core", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Mantis_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Mantis_Outskirts", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.world.MILDSKIPS[player]))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Bottom_Left_Fungal_Wastes", player), lambda state: (((state.has("Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player])))) or state.has("Bottom_Right_Queen's_Gardens", player)) or (state.has("Upper_Deepnest", player) and ((state.has("Mantis_Claw", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.SHADESKIPS[player]) or state.world.SPICYSKIPS[player])) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player]))))))
|
|
|
|
set_rule(world.get_location("Fungal_Core", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)))
|
|
|
|
set_rule(world.get_location("Mantis_Outskirts", player), lambda state: (state.has("Fungal_Wastes", player) or (state.has("Mantis_Village", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.has("Crystal_Heart", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player])))))
|
|
|
|
set_rule(world.get_location("Mantis_Village", player), lambda state: ((state.has("Fungal_Wastes", player) and ((state.world.MILDSKIPS[player] or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player))) or (state.has("Mantis_Outskirts", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.has("Isma's_Tear", player)))))
|
|
|
|
set_rule(world.get_location("Left_City", player), lambda state: (((((state.has("Fungal_Wastes", player) and state.has("City_Crest", player)) and ((state.has("Isma's_Tear", player) or state.has("Crystal_Heart", player)) or (state.has("Mantis_Claw", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.has("Monarch_Wings", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))) or state.has("Right_City", player)) or state.has("Soul_Sanctum", player)) or state.has("Left_Elevator", player)))
|
|
|
|
set_rule(world.get_location("Left_Elevator", player), lambda state: (((state.has("Left_City", player) and ((state.has("Mantis_Claw", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player]))) or state.has("Soul_Sanctum", player)) or (state.has("City_Storerooms_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Soul_Sanctum", player), lambda state: ((state.has("Left_City", player) and ((state.has("Mantis_Claw", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or (state.has("Left_Elevator", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Right_City", player), lambda state: ((((((((state.has("Left_City", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) or state.has("Lower_King's_Station", player)) or state.has("Pleasure_House", player)) or state.has("Emilitia", player)) or (state.has("Waterways_Shaft", player) and ((state.has("Mantis_Claw", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or state.world.MILDSKIPS[player])) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player])))) or (((state.has("Central_Left_Waterways", player) and state.world.SPICYSKIPS[player]) and state.has("Monarch_Wings", player)) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])))) or (((state.has("Central_Left_Waterways", player) and state.has("Crystal_Heart", player)) and state.world.MILDSKIPS[player]) and state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Lower_King's_Station", player), lambda state: ((((state.has("Right_City", player) or state.has("Upper_King's_Station", player)) or state.has("Tower_of_Love", player)) or state.has("Central_Kingdom's_Edge", player)) or (state.has("King's_Station_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Upper_King's_Station", player), lambda state: ((((state.has("Right_City", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.world.MILDSKIPS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))))) or (state.has("Lower_King's_Station", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or state.has("Right_Elevator", player)) or ((state.has("King's_Station_Stag", player) and state.has("Can_Stag", player)) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Right_Elevator", player), lambda state: (((state.has("Lower_Resting_Grounds", player) or state.has("Top_Kingdom's_Edge", player)) or state.has("Pleasure_House", player)) or state.has("Upper_King's_Station", player)))
|
|
|
|
set_rule(world.get_location("Pleasure_House", player), lambda state: ((state.has("Right_City", player) and (((state.has("Upper_King's_Station", player) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and (((state.has("Simple_Key-Sly", player) and state.has("Simple_Key-City", player)) and state.has("Simple_Key-Basin", player)) and state.has("Simple_Key-Lurker", player))))
|
|
|
|
set_rule(world.get_location("Tower_of_Love", player), lambda state: state.has("Upper_Kingdom's_Edge", player))
|
|
|
|
set_rule(world.get_location("Upper_Left_Waterways", player), lambda state: (((state.has("Left_City", player) and (((state.has("Simple_Key-Sly", player) or state.has("Simple_Key-City", player)) or state.has("Simple_Key-Basin", player)) or state.has("Simple_Key-Lurker", player))) or (state.has("Far_Left_Waterways", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player])))))
|
|
|
|
set_rule(world.get_location("Central_Left_Waterways", player), lambda state: (((state.has("Upper_Left_Waterways", player) or (state.has("Lower_Left_Waterways", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (((state.has("Waterways_Shaft", player) and ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) and (state.has("Crystal_Heart", player) or state.has("Isma's_Tear", player))) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.SPICYSKIPS[player]))) or ((state.has("Right_Waterways", player) and state.has("Mantis_Claw", player)) and state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Far_Left_Waterways", player), lambda state: (state.has("Upper_Left_Waterways", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Lower_Left_Waterways", player), lambda state: ((state.has("Central_Left_Waterways", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or (state.has("Junk_Pit", player) and state.has("Mantis_Claw", player))))
|
|
|
|
set_rule(world.get_location("Waterways_Shaft", player), lambda state: (((state.has("Right_City", player) or (state.has("Upper_Basin", player) and state.has("Mantis_Claw", player))) or (state.has("Central_Left_Waterways", player) and ((((state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) or state.has("Crystal_Heart", player)) or (state.has("Isma's_Tear", player) and ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) or ((state.has("Right_Waterways", player) and state.has("Mantis_Claw", player)) and (state.has("Crystal_Heart", player) or ((state.has("Isma's_Tear", player) and state.has("Monarch_Wings", player)) and ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))))
|
|
|
|
set_rule(world.get_location("Right_Waterways", player), lambda state: ((((((state.has("Central_Left_Waterways", player) and state.has("Crystal_Heart", player)) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.has("Isma's_Tear", player)))) or ((state.has("Waterways_Shaft", player) and ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) and (((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) or ((state.has("Mantis_Claw", player) and state.has("Monarch_Wings", player)) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) and state.has("Isma's_Tear", player))))) or ((state.has("Lower_Kingdom's_Edge", player) and state.has("Mantis_Claw", player)) and (state.has("Crystal_Heart", player) or state.has("Isma's_Tear", player)))) or (state.has("Isma's_Grove", player) and (state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])))) or state.has("Emilitia", player)))
|
|
|
|
set_rule(world.get_location("Junk_Pit", player), lambda state: (state.has("Lower_Left_Waterways", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Isma's_Grove", player), lambda state: (state.has("Right_Waterways", player) and ((((state.has("Mantis_Claw", player) and state.has("Central_Left_Waterways", player)) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) or (state.has("Isma's_Tear", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Emilitia", player), lambda state: (state.has("Right_Waterways", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Upper_Deepnest", player), lambda state: ((state.has("Bottom_Left_Fungal_Wastes", player) or state.has("Failed_Tramway", player)) or (state.has("Far_Right_Deepnest", player) and state.has("Mantis_Claw", player))))
|
|
|
|
set_rule(world.get_location("Far_Right_Deepnest", player), lambda state: ((state.has("Mantis_Village", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or state.has("Fungal_Core", player)))
|
|
|
|
set_rule(world.get_location("Deepnest", player), lambda state: ((((state.has("Upper_Deepnest", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or state.has("Lower_Tram", player)) or state.has("Failed_Tramway", player)) or ((state.has("Dark_Deepnest", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player]))))
|
|
|
|
set_rule(world.get_location("Failed_Tramway", player), lambda state: ((state.has("Deepnest", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player))))
|
|
|
|
set_rule(world.get_location("Dark_Deepnest", player), lambda state: ((state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player]) and (((((state.has("Deepnest", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or (state.has("Bottom_Left_Queen's_Gardens", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or state.has("Weaver's_Den", player)) or (state.has("Distant_Village", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player])))) or (state.has("Failed_Tramway", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))))
|
|
|
|
set_rule(world.get_location("Weaver's_Den", player), lambda state: (state.has("Dark_Deepnest", player) and ((((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or (state.has("Bottom_Left_Queen's_Gardens", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))))
|
|
|
|
set_rule(world.get_location("Distant_Village", player), lambda state: (((state.has("Dark_Deepnest", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or state.has("Beast's_Den", player)) or (state.has("Distant_Village_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Beast's_Den", player), lambda state: (((state.has("Dark_Deepnest", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or (state.has("Distant_Village_Stag", player) and state.has("Can_Stag", player))) or (state.has("Distant_Village", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Lower_Tram", player), lambda state: (state.has("Tram_Pass", player) and ((state.has("Deepnest", player) or state.has("Mid_Basin", player)) or state.has("Lower_Kingdom's_Edge", player))))
|
|
|
|
set_rule(world.get_location("Upper_Basin", player), lambda state: (state.has("Waterways_Shaft", player) or (state.has("Mid_Basin", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Mid_Basin", player), lambda state: ((state.has("Upper_Basin", player) or (state.has("Lower_Basin", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player])))) or state.has("Lower_Tram", player)))
|
|
|
|
set_rule(world.get_location("Lower_Basin", player), lambda state: (((state.has("Mid_Basin", player) or (state.has("Abyss", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player)))) or state.has("Palace_Grounds", player)) or (state.has("Far_Left_Basin", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player)))))
|
|
|
|
set_rule(world.get_location("Far_Left_Basin", player), lambda state: (state.has("Lower_Basin", player) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))))
|
|
|
|
set_rule(world.get_location("Palace_Grounds", player), lambda state: (((state.has("Lower_Basin", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) or (state.has("Hidden_Station_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Abyss", player), lambda state: (state.has("Lower_Basin", player) and state.has("King's_Brand", player)))
|
|
|
|
set_rule(world.get_location("Lower_Kingdom's_Edge", player), lambda state: (state.has("Lower_Tram", player) or (state.has("Hive", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Central_Kingdom's_Edge", player), lambda state: (((state.has("Right_City", player) or (state.has("Lower_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or state.has("Upper_Kingdom's_Edge", player)) or state.has("Center_Right_Kingdom's_Edge", player)))
|
|
|
|
set_rule(world.get_location("Upper_Kingdom's_Edge", player), lambda state: (((state.has("Center_Right_Kingdom's_Edge", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player])) or state.has("Top_Kingdom's_Edge", player)) or state.has("Tower_of_Love", player)))
|
|
|
|
set_rule(world.get_location("Center_Right_Kingdom's_Edge", player), lambda state: (((state.has("Central_Kingdom's_Edge", player) and ((state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player])) or (state.has("Isma's_Tear", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player))))) or state.has("Upper_Kingdom's_Edge", player)) or state.has("Cast_Off_Shell", player)))
|
|
|
|
set_rule(world.get_location("Oro_Bench", player), lambda state: ((state.has("Central_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) or (state.has("Center_Right_Kingdom's_Edge", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.SPICYSKIPS[player]))))
|
|
|
|
set_rule(world.get_location("Cast_Off_Shell", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.world.SPICYSKIPS[player] and state.has("Mantis_Claw", player)))))
|
|
|
|
set_rule(world.get_location("Top_Kingdom's_Edge", player), lambda state: ((state.has("Upper_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or state.has("Colosseum", player)))
|
|
|
|
set_rule(world.get_location("Hive", player), lambda state: (state.has("Lower_Kingdom's_Edge", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
|
|
|
|
set_rule(world.get_location("Colosseum", player), lambda state: (state.has("Top_Kingdom's_Edge", player) or state.has("Pale_Lurker_Area", player)))
|
|
|
|
set_rule(world.get_location("Pale_Lurker_Area", player), lambda state: (state.has("Colosseum", player) and state.has("Mantis_Claw", player)))
|
|
|
|
set_rule(world.get_location("Crystal_Peak", player), lambda state: ((((state.has("Crossroads", player) and (state.has("Lumafly_Lantern", player) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or (((state.has("Dirtmouth", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player))) or (((state.has("Crystal_Heart", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) and state.has("Crystallized_Mound", player))) or state.has("Upper_Crystal_Peak", player)))
|
|
|
|
set_rule(world.get_location("Upper_Crystal_Peak", player), lambda state: (((state.has("Crystal_Peak", player) and (state.has("Mantis_Claw", player) or ((state.world.SPIKETUNNELS[player] and state.has("Monarch_Wings", player)) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) or (((state.has("King's_Pass", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player))) or state.has("Hallownest's_Crown", player)))
|
|
|
|
set_rule(world.get_location("Hallownest's_Crown", player), lambda state: (((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or state.has("Crystal_Heart", player))) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])))
|
|
|
|
set_rule(world.get_location("Crystallized_Mound", player), lambda state: ((state.has("Crystal_Peak", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) and (((state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or ((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and (state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))))
|
|
|
|
set_rule(world.get_location("Upper_Tram", player), lambda state: (state.has("Tram_Pass", player) and (state.has("Crossroads", player) or state.has("Upper_Resting_Grounds", player))))
|
|
|
|
set_rule(world.get_location("Upper_Resting_Grounds", player), lambda state: (((((state.has("Upper_Tram", player) or (state.has("Lower_Resting_Grounds", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Crystal_Peak", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player]))) or state.has("Crystallized_Mound", player)) or state.has("Spirits_Glade", player)) or (state.has("Resting_Grounds_Stag", player) and state.has("Can_Stag", player))))
|
|
|
|
set_rule(world.get_location("Spirits_Glade", player), lambda state: (state.has_essence(200, player) and state.has("Upper_Resting_Grounds", player)))
|
|
|
|
set_rule(world.get_location("Lower_Resting_Grounds", player), lambda state: (((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Blue_Lake", player)) or state.has("Right_Elevator", player)))
|
2021-02-25 01:07:28 +00:00
|
|
|
set_rule(world.get_location("Blue_Lake", player), lambda state: ((state.has("Crossroads", player) and (((state.has("Mantis_Claw", player) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])) or (state.world.SHADESKIPS[player] and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.world.SPICYSKIPS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))) or (state.has("Lower_Resting_Grounds", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
2021-02-24 05:02:51 +00:00
|
|
|
set_rule(world.get_location("Top_Right_Queen's_Gardens", player), lambda state: ((state.has("Left_Fog_Canyon", player) and ((state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)))) or (state.has("Top_Left_Queen's_Gardens", player) and ((state.has("Crystal_Heart", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Bottom_Right_Queen's_Gardens", player), lambda state: ((state.has("Top_Right_Queen's_Gardens", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)))) or (state.has("Bottom_Left_Queen's_Gardens", player) and state.has("Mantis_Claw", player))))
|
|
|
|
set_rule(world.get_location("Bottom_Left_Queen's_Gardens", player), lambda state: ((state.has("Bottom_Right_Queen's_Gardens", player) or ((state.has("Top_Left_Queen's_Gardens", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)))) or (((state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))) and (state.has("Lumafly_Lantern", player) or (state.world.DARKROOMS[player] and state.world.SPICYSKIPS[player])))))
|
|
|
|
set_rule(world.get_location("Top_Left_Queen's_Gardens", player), lambda state: (((((state.has("Bottom_Left_Queen's_Gardens", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player))) or ((state.has("Queen's_Gardens_Stag", player) and state.has("Can_Stag", player)) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.SHADESKIPS[player]) and state.world.SPICYSKIPS[player])))) or (state.has("Far_Queen's_Gardens", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))
|
|
|
|
set_rule(world.get_location("Far_Queen's_Gardens", player), lambda state: (((state.has("Top_Left_Queen's_Gardens", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Greenpath-QG", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
|
|
|
|
set_rule(world.get_location("Howling_Cliffs", player), lambda state: (((state.has("Greenpath", player) and ((state.has("Mantis_Claw", player) and ((((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player])) or state.has("Monarch_Wings", player))) or (((state.has("Monarch_Wings", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))) and state.world.SHADESKIPS[player]) and state.world.SPICYSKIPS[player]))) or (state.has("King's_Pass", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player])))) or state.has("Stag_Nest", player)))
|
|
|
|
set_rule(world.get_location("Stag_Nest", player), lambda state: (((state.has("Howling_Cliffs", player) and state.has("Monarch_Wings", player)) and state.world.MILDSKIPS[player]) or ((((((((((state.has("Crossroads_Stag", player) and state.has("Greenpath_Stag", player)) and state.has("Queen's_Station_Stag", player)) and state.has("Queen's_Gardens_Stag", player)) and state.has("City_Storerooms_Stag", player)) and state.has("King's_Station_Stag", player)) and state.has("Resting_Grounds_Stag", player)) and state.has("Distant_Village_Stag", player)) and state.has("Hidden_Station_Stag", player)) or state.has("Stag_Nest_Stag", player)) and state.has("Can_Stag", player))))
|