Archipelago/worlds/zillion/region.py

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New Game: Zillion (#1081) * Option RangeWithSpecialMax * amendment to typing in web options * compare string with number * lots of work on zillion * fix zillion fill logic * fix a few more issues in zillion fill logic * can make zillion patch and use it * put multi items in zillion rom * work on ZillionClient * logging and auth in client * work on sending and receiving items * implement item_handling flag * fix locations ids to NuktiServer package * use rewrite of zri * cache logic rule data for performance * use new id maps * fix some problems with the big recent merge * ZillionClient: use new context manager for Memory class * fix ItemClassification for Zillion items and some debug statements for asserts, documentation on running scripts for manual testing type correction in CommonContext * fix some issues in client, start on docs, put rescue and item ram addresses in slot data * use new location name system fix item locations getting out of sync in progression balancing * zillion client can read slot name from game * zillion: new item names * remove extra unneeded import * newer options (room gen and starting cards) * update comment in zillion patch * zillion non static regions * change some logging, update some comments * allow ZillionClient to exit in certain situations * todo note to fix options doc strings * don't force auto forfeit * rework validation of floppy requirement and item counts and fix race condition in generate_output * reorganize Zillion component structure with System class * documentation updates for Zillion * attempt inno_setup.iss * remove todo comment for something done * update comment * rework item count zillion options and some small cleanups * fix location check count * data package version 1 * Zillion can pass unit tests without rom * fix freeze if closing ZillionClient while it's waiting for server login * specify commit hash for zilliandomizer package * some changes to options validation * Zillion doors saved on multiworld server * add missing function in inno_setup and name of vanilla continues in options * rework zillion sync task and context * Apply documentation suggestions from SoldierofOrder Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> * update zillion package * workaround for asyncio udp bug There is a bug in Python in Windows https://github.com/python/cpython/issues/91227 that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system. As a workaround, we don't look for RetroArch until the user asks for it with /sms * a few of the smaller suggestions from review * logic only looks at my locations instead of all the multiworld locations * some adjustments from pull request discussion and some unit tests * patch webhost changes from pull request discussion * zillion logic tests * better vblr test * test interaction of character rescue items with logic * move unit tests to new worlds folder * comment improvements * fix minor logic issue and add memory read timeout * capitalization in option display names Opa-Opa is a proper noun * redirect zz stdout to debug * fix option validation bug making unbeatable seeds * remove line that does nothing * attach logic cache to world Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 17:41:11 +00:00
from typing import Optional
from BaseClasses import MultiWorld, Region, RegionType, Location, Item, CollectionState
from zilliandomizer.logic_components.regions import Region as ZzRegion
from zilliandomizer.logic_components.locations import Location as ZzLocation
from zilliandomizer.logic_components.items import RESCUE
from .id_maps import loc_name_to_id
from .item import ZillionItem
class ZillionRegion(Region):
zz_r: ZzRegion
def __init__(self,
zz_r: ZzRegion,
name: str,
type_: RegionType,
hint: str,
player: int,
world: Optional[MultiWorld] = None) -> None:
super().__init__(name, type_, hint, player, world)
self.zz_r = zz_r
class ZillionLocation(Location):
zz_loc: ZzLocation
game: str = "Zillion"
def __init__(self,
zz_loc: ZzLocation,
player: int,
name: str,
parent: Optional[Region] = None) -> None:
loc_id = loc_name_to_id[name]
super().__init__(player, name, loc_id, parent)
self.zz_loc = zz_loc
# override
def can_fill(self, state: CollectionState, item: Item, check_access: bool = True) -> bool:
saved_gun_req = -1
if isinstance(item, ZillionItem) \
and item.zz_item.code == RESCUE \
and self.player == item.player:
# RESCUE removes the gun requirement from a location.
saved_gun_req = self.zz_loc.req.gun
self.zz_loc.req.gun = 0
super_result = super().can_fill(state, item, check_access)
if saved_gun_req != -1:
self.zz_loc.req.gun = saved_gun_req
return super_result